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Author Topic: Mirror's Edge  (Read 12261 times)
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Fuzzballx
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« Reply #40 on: November 02, 2008, 05:09:46 AM »

Quote from: KePoW on November 02, 2008, 12:10:30 AM

Quote from: Andrew Mallon on November 01, 2008, 10:30:57 PM

I'm going to extend the length of the game by turning off runner's vision and restarting the level if I die.

wtf... that would be insane

I didn't realize we could turn off the red...i can't wait to try that.  Could be outrageously exhilerating with the real feeling of presence i feel in this game.  Not sure on restarting if i die my first time through, but maybe the 2nd:)
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« Reply #41 on: November 02, 2008, 06:21:56 AM »

I quite liked the demo too. I wouldn't have minded which way to go being pointed out somehow, but I can see how they want you to figure it out while running. Hopefully you won't fall or die every few minutes in the game though, which seemed possible from the demo, since that would get old quick.

It won't be a day one purchase for me but I could definitely see picking it up when the price drops.
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« Reply #42 on: November 02, 2008, 03:07:00 PM »

This game oozes with atmosphere and style.  However I think it's going to be repetitious overall.  This is definitely a rental for me.
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« Reply #43 on: November 02, 2008, 03:13:29 PM »

Quote from: Simon on November 02, 2008, 06:21:56 AM

I quite liked the demo too. I wouldn't have minded which way to go being pointed out somehow, but I can see how they want you to figure it out while running.

Follow the red. 
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« Reply #44 on: November 02, 2008, 03:26:38 PM »

Quote from: mytocles on November 01, 2008, 05:59:06 PM

Quote from: semiconscious on November 01, 2008, 05:28:55 PM


Wow, that was impressive! So, I guess it's - more or less - Jackie Chan + Spiderman = Parkour.  I had seen a few vids of similar activity, but it was awhile ago and I had no idea there was a name for it, lol.

I did feel bad for the guy who missed the rope though, despite that he was a Bad Guy.  Who knew you could kill all, or most, of your enemies by running away?   icon_twisted

If you want to see more parkour in action, the beginning action sequence in Casino Royale features a fun parkour chase, and the film District B13 is primarily a parkour action film with martial arts as well.  While the story isn't Academy Award worthy, the action is pretty amazing.
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« Reply #45 on: November 02, 2008, 03:29:01 PM »

This is my annual holiday "game I just don't get".
Not saying it won't be awesome, but I don't get it at all.
Hope it does turn out great, though, and you guys love it.
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« Reply #46 on: November 02, 2008, 05:44:07 PM »

Quote from: Kevin Grey on November 02, 2008, 03:13:29 PM

Quote from: Simon on November 02, 2008, 06:21:56 AM

I quite liked the demo too. I wouldn't have minded which way to go being pointed out somehow, but I can see how they want you to figure it out while running.

Follow the red. 

There were a couple of times that I didn't see or couldn't find the red, which led to me dying and having to restart that section. I bet as you play the game more though that you get used to thinking on the fly about where to go.
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« Reply #47 on: November 02, 2008, 08:13:53 PM »

just played the demo, and i'm very impressed with pretty much every aspect of what i've seen.  the artistic style and overall presentation, from the look of the city to the fluidity of every character movement, are pretty incredible.  seeing your character's body move really brings something unique to the game, adding a bit of realism and immersion that hasn't been seen much before.  while the controls are a little unusual, i have a feeling that most people will catch on to them quickly and moving smoothly across the rooftops will become more natural with experience.  i think the big question is what they've done to keep the game interesting for an extended period of time.

Mirror's Edge is definitely on my radar, but i have to admit that it's not a release day purchase.  while the presentation and concept are incredibly cool, i'll be waiting for reviews and impressions here to find out of the full game lives up to the idea.  if the buzz is good, i may be tempted in to picking it up when a good deal comes along icon_cool
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« Reply #48 on: November 02, 2008, 08:18:36 PM »

Quote from: Misguided on November 02, 2008, 03:29:01 PM

This is my annual holiday "game I just don't get".
Not saying it won't be awesome, but I don't get it at all.
Hope it does turn out great, though, and you guys love it.

It's a first person platformer...what's not to get?
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« Reply #49 on: November 02, 2008, 08:24:37 PM »

I just tried out the demo and the graphic style is very unique (or rather the color pallete is unique), but other than that I wasn't too impressed.  I'm sure part of that is that I would much rather just be playing in third person.  I know the whole point is that everything is first person, but I get a much better sense of where I am and what I'm doing in third person since you don't have your other senses in the game world.  There are times (like when you knock in a door) where the camera goes wonky and you just loose all sense of direction which is totally unlike how it would be in reality.  

After the tutorial (which annoyingly made you rewatch Celeste do the move every time you missed) the demo only took a few minutes.  Hopefully the full game isn't so brief, although I couldn't see myself staying interested in that gameplay for very long anyway.  I was also not a fan of the control mappings.
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« Reply #50 on: November 02, 2008, 09:26:08 PM »

Quote from: The Grue on November 02, 2008, 08:18:36 PM

It's a first person platformer...what's not to get?

I've watched a fair bit of video on it and it just doesn't look like fun to me.
I could be totally wrong--certainly have been before.
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« Reply #51 on: November 02, 2008, 11:22:46 PM »

Quote from: Misguided on November 02, 2008, 09:26:08 PM

Quote from: The Grue on November 02, 2008, 08:18:36 PM

It's a first person platformer...what's not to get?

I've watched a fair bit of video on it and it just doesn't look like fun to me.
I could be totally wrong--certainly have been before.

I was in the same boat as you until I played the demo. This is rubbing me like Portal did, and thats in a good way.
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« Reply #52 on: November 03, 2008, 08:27:30 AM »

My problem with the demo is that I kept thinking how much I'd rather be playing a Tomb Raider or POP game. I'll probably give it a rental, but unless the story and setting turns out to be excellent I doubt I'll actually finish it.
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« Reply #53 on: November 03, 2008, 01:56:31 PM »

The demo gave me a horrible first impression.

The way they show you the tutorial runner every single damn time you mess up is infuriating.  I should not have to watch 15 seconds of video every time I try to practice a 2 second move.  That was on the part where you have to jump for a bar to swing on.

A short while later I got to the part where they want you to jump on one wall, turn around, then jump onto a ledge opposing that first wall.  I did it on the first try!  Yay!  Wait, no.  I didn't do it the way the game wanted me to do it, so I get reset and watch tutorial lady do what I just did.  Again.  And again.  I still have no idea what I was doing wrong, because I turned off the game in frustration at that point.

Later I wanted to give the demo one more fair shake, and I skipped the tutorial to dig right into the gameplay.  I kept missing roof jumps from misjudging where the roof edges were.  The runner vision seems like a great way to show you potential paths, why not also give the player some help knowing when to jump to compensate for the first person perspective limitations?

Totally out on this one unless forum impressions are overwhelmingly positive.  So disappointing.
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« Reply #54 on: November 03, 2008, 02:36:35 PM »

Quote from: wonderpug on November 03, 2008, 01:56:31 PM

The demo gave me a horrible first impression.

The way they show you the tutorial runner every single damn time you mess up is infuriating.  I should not have to watch 15 seconds of video every time I try to practice a 2 second move.  That was on the part where you have to jump for a bar to swing on.

A short while later I got to the part where they want you to jump on one wall, turn around, then jump onto a ledge opposing that first wall.  I did it on the first try!  Yay!  Wait, no.  I didn't do it the way the game wanted me to do it, so I get reset and watch tutorial lady do what I just did.  Again.  And again.  I still have no idea what I was doing wrong, because I turned off the game in frustration at that point.

Later I wanted to give the demo one more fair shake, and I skipped the tutorial to dig right into the gameplay.  I kept missing roof jumps from misjudging where the roof edges were.  The runner vision seems like a great way to show you potential paths, why not also give the player some help knowing when to jump to compensate for the first person perspective limitations?

Totally out on this one unless forum impressions are overwhelmingly positive.  So disappointing.

I had the same problem with the wall jump.  I'm chalking that up to it being a demo.  I get why they chose to make you watch "how to do it" each time you don't do it, but, yeah, that's damned annoying.  They should at least let you skip the demonstration if you don't need it.

I also wish the controls were mappable (maybe they will be in the full game?), but I was getting used to it by the end.

I think I was expecting more of a flow to the running (similar to AC, but with a little more interraction), but I still enjoyed the demo.  I may have to wait until next year to actually pick up the game, though.  I think I'll be waiting on reviews/impressions.
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« Reply #55 on: November 03, 2008, 03:14:55 PM »

Quote from: wonderpug on November 03, 2008, 01:56:31 PM

I kept missing roof jumps from misjudging where the roof edges were.  The runner vision seems like a great way to show you potential paths, why not also give the player some help knowing when to jump to compensate for the first person perspective limitations?


You can look down while you run.  Just keep your head pointed down and you can see exactly where is the last spot you can jump from.

I didn't give my impressions, but I really liked the demo.  I had watched some people play it when I was at PAX and it kind of made me motion sick.  Actually playing it, though, caused none.  It was very action packed and I definitely think I will pick it up some time in the future, once I get done with Fallout 3 and Fable 2.
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« Reply #56 on: November 03, 2008, 03:16:05 PM »

I doubt the controls will be remappable--the controls are laid out in such a way so that you can do your jumps, kicks, and wall runs while still having complete control of the camera via the right stick. As Grue said, if you're having trouble timing your jumps, move the camera to look at the ground to determine the best time to jump. You should be able to look down and then look back up to your landing point while you're still in the air.
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« Reply #57 on: November 03, 2008, 03:38:55 PM »

Also you can press start and then skip the tutorial if you just want to get the to mission part in the demo.
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« Reply #58 on: November 03, 2008, 04:35:18 PM »

Quote from: Andrew Mallon on November 03, 2008, 03:16:05 PM

I doubt the controls will be remappable--the controls are laid out in such a way so that you can do your jumps, kicks, and wall runs while still having complete control of the camera via the right stick. As Grue said, if you're having trouble timing your jumps, move the camera to look at the ground to determine the best time to jump. You should be able to look down and then look back up to your landing point while you're still in the air.

hehheh... easy for you to say smile . this's why i said, yeah, if you're already comfortable with fp games in general, me's probably pretty cool. not so much if (like me) you're not...

Quote from: Kevin Grey on November 02, 2008, 02:12:29 AM

Quote from: semiconscious on November 01, 2008, 08:34:42 PM

&, yeah, a more assassin's creed type of approach to the game would've worked better for me, too - tho, as i said, the game seems fine as is as long as you've got the whole fp thing down...

Ugh, the platforming in Assassin's Creed essentially played itself.  Which worked fine for that game but would ruin Mirror's Edge IMO.

bad example, maybe - i meant perspective/camera-wise, rather than control-wise...
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« Reply #59 on: November 03, 2008, 04:42:31 PM »

Quote from: PeteRock on November 02, 2008, 03:26:38 PM

Quote from: mytocles on November 01, 2008, 05:59:06 PM

Quote from: semiconscious on November 01, 2008, 05:28:55 PM


Wow, that was impressive! So, I guess it's - more or less - Jackie Chan + Spiderman = Parkour.  I had seen a few vids of similar activity, but it was awhile ago and I had no idea there was a name for it, lol.

I did feel bad for the guy who missed the rope though, despite that he was a Bad Guy.  Who knew you could kill all, or most, of your enemies by running away?   icon_twisted

If you want to see more parkour in action, the beginning action sequence in Casino Royale features a fun parkour chase, and the film District B13 is primarily a parkour action film with martial arts as well.  While the story isn't Academy Award worthy, the action is pretty amazing.

Thanks, Pete! That stuff is incredible, it tires me out just watching it, lol.

Gonna have to pass on the game itself though > Myto + Platforming = Disaster + Frustration, unfortunately.  retard
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« Reply #60 on: November 03, 2008, 06:52:37 PM »

Played the demo and I am out.   
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« Reply #61 on: November 03, 2008, 08:39:53 PM »

I played through the first time and was iffy. Then I played it a second time and I'm in.

The game doesn't "flow" until you have down pat the games controls. Once you are instinctive with your jumps, ducks, etc... you can REALLY give the audience something to puke over. icon_twisted
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« Reply #62 on: November 08, 2008, 05:01:07 AM »

Beautiful game, interesting mechanics but

Got through the tutorial without major problems - then got through some of the actual mission before nausea crept in.
I thought the controls were spot on though - it's just that when you can't see the next red spot to hit, it became disorientating for me to navigate.
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« Reply #63 on: November 08, 2008, 10:40:08 AM »

Quote from: PeteRock on November 02, 2008, 03:26:38 PM

Quote from: mytocles on November 01, 2008, 05:59:06 PM

Quote from: semiconscious on November 01, 2008, 05:28:55 PM


Wow, that was impressive! So, I guess it's - more or less - Jackie Chan + Spiderman = Parkour.  I had seen a few vids of similar activity, but it was awhile ago and I had no idea there was a name for it, lol.

I did feel bad for the guy who missed the rope though, despite that he was a Bad Guy.  Who knew you could kill all, or most, of your enemies by running away?   icon_twisted

If you want to see more parkour in action, the beginning action sequence in Casino Royale features a fun parkour chase, and the film District B13 is primarily a parkour action film with martial arts as well.  While the story isn't Academy Award worthy, the action is pretty amazing.

I know the chase clip is from a film but I can't help but wonder - that parkour seems to only give him a 10 ft lead on the bad guys all the time. You'd think they would have lost him after the fall into the hatch. smile
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« Reply #64 on: November 08, 2008, 03:29:40 PM »

Saw a commercial for a new "live action video game" show called Cha$e but at first I thought it was going to be for Mirror's Edge. Heck, it starts off with someone running across a rather white rooftop, sliding under a duct and then jumping from it to another but the kicker was the fact that bits of the building were painted red.

Ah... here it is, linked from the www.americanparkour.com forums where the runner is apparently a member:

http://video.scifi.com/player/?id=735601

 icon_biggrin
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« Reply #65 on: November 11, 2008, 08:37:15 AM »

So this one looks to clock in about 5 hours, although there's online time trails that you can challenge friends to so there's a good bit of replay.  However, I think I'll wait until this drops to the $40-$50 USD range before I pick it up.  I loved the demo and what the game does, and I'm sure I'll like it, but money is tight.
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« Reply #66 on: November 11, 2008, 08:41:26 AM »

Does anyone know if you can "Just" play the game by taking the courses, and not having to attack stuff and do combat? My gf seems to like it, but doesnt want to bother with all the enemies...
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« Reply #67 on: November 11, 2008, 09:27:50 AM »

You can go through the game without killing anyone, however reviews say that often times you'll find it's so much easier to disarm and disable a few in your way, otherwise it can be difficult.  You are basically invulnerable while moving at high speed though so if you can keep you momentum going you won't have a problem.  However keeping momentum means finding the right path quickly.

Also, disarming them is a pretty simple move that just requires some timing, the game clearly shows when you need to press the disarm button.  It's not combat where you have to beat up everyone by constantly hitting the attack button.  Try the demo, it's out for either system.  There's two instances where enemies are directly in your way and it's a good idea to disarm them.

You can also set the difficulty to easy, which probably only affects combat difficulty, giving you even more leeway.
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« Reply #68 on: November 11, 2008, 02:45:25 PM »

Ars Technica's review is up

http://arstechnica.com/reviews/games/mirrors-edge-review.ars

I highly respect their opinions, and from what they're saying, this game is a renter at best, a pass at worst.

"It's hard to have any kind of trend in a title that can be beaten in around six hours. This is a very short game, able to be beaten by a competent gamer in a sitting or two."

They say (paraphrased) that it's a demo 'painfully stretched into a full game'. and used the phrase 'not fun' more than once. While it works well in a demo and videos, a concept does not make a game.

With the gaming flood that's about, I'm going to pass on this one, and maybe get it once it reaches a $20/used level.
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« Reply #69 on: November 11, 2008, 03:18:25 PM »

Quote from: Razgon on November 11, 2008, 08:41:26 AM

Does anyone know if you can "Just" play the game by taking the courses, and not having to attack stuff and do combat? My gf seems to like it, but doesnt want to bother with all the enemies...

In addition to what Turtle said, I think if you beat the level first then she will be able to replay them without enemies in Time Trial mode. 
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« Reply #70 on: November 11, 2008, 06:46:22 PM »

IGN gave it a 7.3/10
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« Reply #71 on: November 11, 2008, 07:59:20 PM »

Quote from: Jeff Jones on October 10, 2008, 04:22:44 PM

Looks like you'll be able to do lots of parkour-style maneuvers as well.

If I hadn't just rented Casino Royale and watched the docs, I would have no idea what you were talking about.
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« Reply #72 on: November 11, 2008, 08:05:44 PM »

The IGN review is awful. He pans the game for what he wanted it to be (an open world game) instead of accepting it for what it is... a first person platformer where the goal is to get from point A to B in the fastest and most efficient way possible.

He also brushes aside the time trial aspect as worthless. However, I've probably spent about 4 hours on the *two* in the demo alone. I can only imagine there's quite a few more in the full version.

I'm still enthusiastically in for this, despite some of the flaws I've read about (mostly about combat). I love the time trials and I think I'll spend alot of time figuring out 3 star runs after I get through the 'campaign'.
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« Reply #73 on: November 11, 2008, 08:17:29 PM »

Gamespot -the reviewer most friendly to anything that runs on the 360- has awarded it 7/10. Quite honestly I'm not surprised; there was little I liked about the demo other than it was a bit outside of the box in terms of genre classifications. Here's the review link:

http://www.gamespot.com/xbox360/action/mirrorsedge/review.html
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« Reply #74 on: November 11, 2008, 10:00:50 PM »

Some  more postive reviews than those listed above:

1Up-  A-
Eurogamer- 8/10
Gametrailers- 8.3

Seems kind of like the Assassin's Creed of 2008 to me. 
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« Reply #75 on: November 11, 2008, 10:06:32 PM »

9.5 from OXM.
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« Reply #76 on: November 11, 2008, 10:11:49 PM »

I was planning to put this on my Christmas list for some time.  These reviews only reinforce my decision.  I've been looking forward to playing something different, and this game's refreshing change of pace reminds me of Portal.  While it wasn't a terribly long game, the experience itself was well worth it, and I foresee Mirror's Edge being another short, cult hit that may show developers just how important innovation can be.
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« Reply #77 on: November 11, 2008, 10:12:27 PM »

Quote from: PeteRock on November 11, 2008, 10:11:49 PM

I was planning to put this on my Christmas list for some time.  These reviews only reinforce my decision.  I've been looking forward to playing something different, and this game's refreshing change of pace reminds me of Portal.  While it wasn't a terribly long game, the experience itself was well worth it, and I foresee Mirror's Edge being another short, cult hit that may show developers just how important innovation can be.

Only difference is that Portal could be purchased by itself for $20.  icon_confused
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« Reply #78 on: November 11, 2008, 10:13:42 PM »

I liked what I saw.  However, at that length and because there isn't much else beyond that, I'll pick it up once it drops in price a few times.  I just can't keep paying $60 for games.
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« Reply #79 on: November 11, 2008, 10:14:10 PM »

Quote from: leo8877 on November 11, 2008, 10:12:27 PM

Quote from: PeteRock on November 11, 2008, 10:11:49 PM

I was planning to put this on my Christmas list for some time.  These reviews only reinforce my decision.  I've been looking forward to playing something different, and this game's refreshing change of pace reminds me of Portal.  While it wasn't a terribly long game, the experience itself was well worth it, and I foresee Mirror's Edge being another short, cult hit that may show developers just how important innovation can be.

Only difference is that Portal could be purchased by itself for $20.  icon_confused

If you play PC games, which Pete Rock does not IIRC (though it is available now on XBLA).  
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