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Author Topic: Alien: Isolation announced - kinda looks good?  (Read 3151 times)
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Teggy
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« Reply #80 on: October 13, 2014, 04:03:26 AM »

All I know is whenever I am on PS4 it shows Leo playing Battlefield.
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« Reply #81 on: October 13, 2014, 04:04:58 AM »

Quote from: Teggy on October 13, 2014, 04:03:26 AM

All I know is whenever I am on PS4 it shows Leo playing Battlefield.

Or Diablo. Too scared to play this.
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« Reply #82 on: October 13, 2014, 02:00:02 PM »

Quote from: Clanwolfer on October 13, 2014, 03:14:30 AM

Quote from: leo8877 on October 13, 2014, 12:48:15 AM

This damn game scares me too much to play for more than like 10 mins.

Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.

Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.

Weirdly, during that segment I just kept wondering if I was supposed to be scared.  I don't mean in the puff-up-my-chest manly way, but honestly, I wasn't sure.  I didn't see anything that indicated something scary was supposed to be happening.

Of course, one of my constant problems in gaming is that I'm forever looking for collectibles, and so I'm frequently looking the wrong way when something I'm supposed to notice happens.  I'll hear a music sting while I'm looking at some boxes and whip the right stick around saying, "What did I miss??"
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leo8877
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« Reply #83 on: October 13, 2014, 03:06:08 PM »

Quote from: Bullwinkle on October 13, 2014, 02:00:02 PM

Quote from: Clanwolfer on October 13, 2014, 03:14:30 AM

Quote from: leo8877 on October 13, 2014, 12:48:15 AM

This damn game scares me too much to play for more than like 10 mins.

Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.

Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.

Weirdly, during that segment I just kept wondering if I was supposed to be scared.  I don't mean in the puff-up-my-chest manly way, but honestly, I wasn't sure.  I didn't see anything that indicated something scary was supposed to be happening.

Of course, one of my constant problems in gaming is that I'm forever looking for collectibles, and so I'm frequently looking the wrong way when something I'm supposed to notice happens.  I'll hear a music sting while I'm looking at some boxes and whip the right stick around saying, "What did I miss??"

I thought that moment was specifically designed to scare the crap out of you and keep you peeking over cover to see if anything was coming.

I've noticed that if you pull of the tracker the music seems to go crazy too?  Or maybe just when a blip appears?  My nerves can't hang with it.
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« Reply #84 on: October 14, 2014, 10:24:07 PM »

I dislike the way they've tuned the Working Joes AI. They're way more perceptive than the Alien, despite tool tips saying otherwise.

They see you from a longer distance, they spot you way more easily if you're peeking, and they can definitely hear you walking from farther away. Heck, you can't even hide from them all that well since they track you around corners.

The only way to deal with them is kill them since running and hiding is so ineffective. Thankfully, they seemed to have realized that, and you can easily stockpile the stuff you need to just straight up murder hordes of them later on.

That said, I probably didn't use enough items with them. In fact, I was constantly full on stuff from the mid point of the game and onward. I think I play stealth games too much. Tongue
« Last Edit: October 14, 2014, 10:33:41 PM by Turtle » Logged
Bullwinkle
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« Reply #85 on: October 14, 2014, 10:37:26 PM »

Quote from: leo8877 on October 13, 2014, 03:06:08 PM

Quote from: Bullwinkle on October 13, 2014, 02:00:02 PM

Quote from: Clanwolfer on October 13, 2014, 03:14:30 AM

Quote from: leo8877 on October 13, 2014, 12:48:15 AM

This damn game scares me too much to play for more than like 10 mins.

Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.

Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.

Weirdly, during that segment I just kept wondering if I was supposed to be scared.  I don't mean in the puff-up-my-chest manly way, but honestly, I wasn't sure.  I didn't see anything that indicated something scary was supposed to be happening.

Of course, one of my constant problems in gaming is that I'm forever looking for collectibles, and so I'm frequently looking the wrong way when something I'm supposed to notice happens.  I'll hear a music sting while I'm looking at some boxes and whip the right stick around saying, "What did I miss??"

I thought that moment was specifically designed to scare the crap out of you and keep you peeking over cover to see if anything was coming.


Maybe it was, but without seeing any sort of visible cue (even something like a shadow) or something more than the music speeding up, I wasn't feeling it.

As I say, it's possible (even probable) that I missed something, but it still didn't do much but make me feel like I was taking a regular subway ride, intensely.
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leo8877
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« Reply #86 on: October 15, 2014, 02:45:12 AM »

There's a new DLC out today called "last survivor" which looks like Ellen Ripley's final escape from the Nostromo at the end of Alien
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« Reply #87 on: October 15, 2014, 05:27:16 AM »

I put in my review today:  http://www.gamingtrend.com/reviews/alien-isolation-review-rumor-control-facts/

I really dug it.  I've not played the DLC though. 
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« Reply #88 on: October 15, 2014, 10:57:38 AM »

Excellent review, Ron!  Think I may pick this one up if it appears in one of the forthcoming fall or winter Steam sales.
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« Reply #89 on: October 16, 2014, 11:58:25 PM »

I just got through the first mission where the Alien takes a prominent role and I need to wring out my shirt and change my underoos.
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leo8877
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« Reply #90 on: October 17, 2014, 05:59:37 PM »

One thing that annoys me is the player does not cast shadows.  With such awesome lighting it takes away from the experience a bit.  Also that damn Alien sure does seem to linger.  I know why the game takes so long, you have to spend hours hiding in lockers and carts!
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Turtle
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« Reply #91 on: October 17, 2014, 06:15:19 PM »

The problem is that it would be weirder if the player cast shadows and the enemy ai didn't react to those shadows, or worse, reacted to your shadow in a way that you couldn't figure out how you got spotted.

Its also a technical and design nightmare.
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