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Author Topic: MGS4 Release Date....It's Today!!  (Read 23673 times)
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TheMissingLink
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« Reply #80 on: February 29, 2008, 09:37:47 AM »



Sexy looking boxart.  The other item next to it is a preorder bonus - a DVD with the story so far, MGS4 trailers, and the beta code to be a part of MGO.

Annnd a link to a pretty cool wallpaper that is now adorning my PS3/laptop/work computer:

http://www.konami.jp/mgs4/img/wall/PC-1920_1200.jpg
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« Reply #81 on: February 29, 2008, 11:41:39 AM »

Quote from: TheMissingLink on February 29, 2008, 09:37:47 AM

drool drool drool drool

OH FOR THE LOVE OF PETE!

I may preorder this and I don't have any plans on getting a PS3.  ugh. UGH!
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« Reply #82 on: February 29, 2008, 01:02:26 PM »

That's hawt TML.  I want one.
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« Reply #83 on: February 29, 2008, 03:02:01 PM »

Totally awesome - I WANT
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« Reply #84 on: February 29, 2008, 03:26:53 PM »

Am I the only one who doesn't like the art Konami uses for MGS?
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« Reply #85 on: February 29, 2008, 03:34:48 PM »

when you guys pick up your copies of MGS4 on the 360 will you grab me a copy of Bioshock for PS3?

thanks.
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« Reply #86 on: February 29, 2008, 03:51:14 PM »

Box looks awesome... still can't see myself buying the game.

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« Reply #87 on: February 29, 2008, 03:52:21 PM »

Hey guys, can someone explain how snake wears an eye patch now?  Is there some mystery shit going on and this isn't the snake from MGS1?
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« Reply #88 on: February 29, 2008, 03:55:24 PM »

Quote from: leo8877 on February 29, 2008, 03:52:21 PM

Hey guys, can someone explain how snake wears an eye patch now?  Is there some mystery shit going on and this isn't the snake from MGS1?

ANYONE WHO ANSWERS- FOR THE LOVE OF THE BOSS- SPOILER TAG.
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leo8877
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« Reply #89 on: February 29, 2008, 03:56:06 PM »

Oh and here's Konami's PR about the release date and the beta and what not:

Quote
    KONAMI DIGITAL ENTERTAINMENT REVEALS DETAILS FOR METAL GEAR SOLID®4: GUNS OF THE PATRIOTS

    EL SEGUNDO, CA - February 28, 2008 - Following opening remarks made during the General Session at the 2008 Destination PlayStation retailer event in Scottsdale AZ, Konami Digital Entertainment, Inc. confirmed several new initiatives related to Metal Gear Solid 4: Guns of the Patriots, including a North American street date, online multiplayer, and pre-sell program.

    Metal Gear Solid 4: Guns of the Patriots is the final chapter in the saga of Solid Snake which sends him around the world in pursuit of his arch nemesis, Liquid Ocelot. Armed with new gadgets and abilities, Solid Snake must shift the tides of war into his favor, using the chaos of the battlefield to infiltrate deep into enemy territory. In his globetrotting final mission, Snake must sneak deep into enemy locations in the Middle East, South America, and other corners of the Earth to foil Liquid Ocelot's plans for total world domination.

    Street Date

    Opening remarks revealed that the final chapter in the saga of super spy Solid Snake is expected to arrive in stores in North America on Thursday June 12th, 2008. "Blockbuster events and premieres are a tradition of the summer," said Kazumi Kitaue, Konami Digital Entertainment Inc. Chairman and CEO. "We anticipate that Metal Gear Solid 4: Guns of the Patriots fits that bill perfectly, and consumers will be waiting in line to get their copy of the game just like it's a hit Hollywood movie."

    Metal Gear Online Starter Pack

    It was also confirmed today that Metal Gear Solid 4: Guns of the Patriots will launch with the Metal Gear Online "Starter Pack" supporting online gameplay. In addition to the single player experience, gamers will also be able to take the action online with up to 16 players and battle it out using the latest weapons and stealth techniques.

    Pre-Sell Program

    Beginning April 2008, consumers that pre-order Metal Gear Solid 4: Guns of the Patriots will receive the Metal Gear Saga 2.0 DVD, containing a Prologue that recaps the Metal Gear franchise, a 20th Anniversary retrospective, character bios for Big Boss, Liquid Snake, Solidus Snake, and Solid Snake, plus a collection of international trailers of Metal Gear Solid 4: Guns of the Patriots. This pre-order package also contains an insert with a download code and special instructions for accessing the Metal Gear Online beta test when it goes live in late April. This special pre-order package will only be available while supplies last.
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« Reply #90 on: February 29, 2008, 04:36:45 PM »

Quote from: leo8877 on February 29, 2008, 03:52:21 PM

Hey guys, can someone explain how snake wears an eye patch now?  Is there some mystery shit going on and this isn't the snake from MGS1?

Spoiler for Hiden:
Everybody looks cooler with an eye patch. Duh. Tongue
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« Reply #91 on: February 29, 2008, 05:00:32 PM »

Quote from: leo8877 on February 29, 2008, 03:52:21 PM

Hey guys, can someone explain how snake wears an eye patch now?  Is there some mystery shit going on and this isn't the snake from MGS1?

It's not an eye patch in that sense but more like a set of goggles that gives additional information (thermal readings, satellite data, etc). 

And, yeah, because it just looks cooler to have an eyepatch.

MGS3 spoiler:

Spoiler for Hiden:
  It's also done to further draw the Snake/Big Boss comparisons since Big Boss needed an eyepatch.
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« Reply #92 on: February 29, 2008, 05:41:59 PM »

Oh yeah, that box art looks spiffy... Makes me want to own the CE but I know it'll just get shoved into my closet and never looked at again like the rest of the CEs I got duped into buying slywink
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« Reply #93 on: February 29, 2008, 06:39:05 PM »

Quote from: Ridah on February 29, 2008, 05:41:59 PM

Oh yeah, that box art looks spiffy... Makes me want to own the CE but I know it'll just get shoved into my closet and never looked at again like the rest of the CEs I got duped into buying slywink

i keep my ces on a shelf, where i can admire the edge strips of the packages whenever i want...
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« Reply #94 on: February 29, 2008, 07:26:46 PM »

It's not an eyepatch per se, it's his new Solid Eye.  Basically a little multi purpose camera and image processor, gives him all sorts of visual abilities.
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« Reply #95 on: March 03, 2008, 06:15:37 PM »

Quote from: somoflange on February 29, 2008, 03:34:48 PM

when you guys pick up your copies of MGS4 on the 360 will you grab me a copy of Bioshock for PS3?

thanks.


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« Reply #96 on: March 03, 2008, 06:33:47 PM »

Quote from: semiconscious on March 03, 2008, 06:15:37 PM

Quote from: somoflange on February 29, 2008, 03:34:48 PM

when you guys pick up your copies of MGS4 on the 360 will you grab me a copy of Bioshock for PS3?

thanks.




That's pretty funny.  Tongue

I bet it doesn't take as long to switch out that many discs as it takes for the intial 12 hr install on PS3 slywink.
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« Reply #97 on: March 03, 2008, 07:30:19 PM »

 icon_lol

Zing after zing! This thread delivers the comedy in both directions. icon_twisted
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leo8877
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« Reply #98 on: March 03, 2008, 07:35:17 PM »

Oddly enough, the MGS creator guy says MGS4 is too big for a single blu ray disc also.

http://www.joystiq.com/2008/03/02/kojima-mgs4-too-big-for-50-gb-blu-ray-disc/
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« Reply #99 on: March 03, 2008, 08:28:16 PM »

oh noes!!!111!!  you mean we might have to swap a disc?!  i never swapped discs in mgs1, by gods, i won't be doing it now.  screw you konami with your disc swapping bs.   finger
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« Reply #100 on: March 03, 2008, 08:54:30 PM »

Quote from: leo8877 on March 03, 2008, 07:35:17 PM

Oddly enough, the MGS creator guy says MGS4 is too big for a single blu ray disc also.

http://www.joystiq.com/2008/03/02/kojima-mgs4-too-big-for-50-gb-blu-ray-disc/

why do people continue to take kojima seriously?! - he's lots more fun when you don't smile ...
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« Reply #101 on: March 03, 2008, 09:00:21 PM »

Quote from: Caine on March 03, 2008, 08:28:16 PM

oh noes!!!111!!  you mean we might have to swap a disc?!  i never swapped discs in mgs1, by gods, i won't be doing it now.  screw you konami with your disc swapping bs.   finger
Of course not, it's an install disk and a play disk.  I bet the collectors edition comes with a 'make your own sandwich' kit. icon_wink
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« Reply #102 on: March 03, 2008, 09:02:13 PM »

Quote from: Caine on March 03, 2008, 08:28:16 PM

oh noes!!!111!!  you mean we might have to swap a disc?!  i never swapped discs in mgs1, by gods, i won't be doing it now.  screw you konami with your disc swapping bs.   finger

No swapping discs.  Kojima just said that he didn't get everything he wanted on the disc- ie probably some bonus material was cut out.  IIRC the same thing happened on the initial MGS3 release. 
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« Reply #103 on: March 03, 2008, 09:09:58 PM »

Quote from: Kevin Grey on March 03, 2008, 09:02:13 PM

Quote from: Caine on March 03, 2008, 08:28:16 PM

oh noes!!!111!!  you mean we might have to swap a disc?!  i never swapped discs in mgs1, by gods, i won't be doing it now.  screw you konami with your disc swapping bs.   finger
No swapping discs.  Kojima just said that he didn't get everything he wanted on the disc- ie probably some bonus material was cut out.  IIRC the same thing happened on the initial MGS3 release. 

From what I read, the voice packs for the other parts of the world (the US voices in Japan, the Japanese voices in the US) aren't on the disc. That's all that 'didn't fit'.
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« Reply #104 on: March 03, 2008, 09:44:12 PM »

Quote from: Destructor on March 03, 2008, 09:09:58 PM

Quote from: Kevin Grey on March 03, 2008, 09:02:13 PM

Quote from: Caine on March 03, 2008, 08:28:16 PM

oh noes!!!111!!  you mean we might have to swap a disc?!  i never swapped discs in mgs1, by gods, i won't be doing it now.  screw you konami with your disc swapping bs.   finger
No swapping discs.  Kojima just said that he didn't get everything he wanted on the disc- ie probably some bonus material was cut out.  IIRC the same thing happened on the initial MGS3 release. 

From what I read, the voice packs for the other parts of the world (the US voices in Japan, the Japanese voices in the US) aren't on the disc. That's all that 'didn't fit'.

Yeah, kind of a bummer for some though I don't think I could ever play it in anything but English- those voice actors are already too familiar to me. 
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« Reply #105 on: March 03, 2008, 09:47:45 PM »

Quote from: ATB on March 03, 2008, 06:33:47 PM

Quote from: semiconscious on March 03, 2008, 06:15:37 PM

Quote from: somoflange on February 29, 2008, 03:34:48 PM

when you guys pick up your copies of MGS4 on the 360 will you grab me a copy of Bioshock for PS3?

thanks.




That's pretty funny.  Tongue

I bet it doesn't take as long to switch out that many discs as it takes for the intial 12 hr install on PS3 slywink.

If the game truely does take up the entire Blu-ray disc then that pic isn't too far off. As absurd as it is the game would have to be on about 10 dvd's and that's assuming they don't add things in to make it the director's cut, which you know they will add stuff.

SUre you can compress but that's a lot of compressing to do.
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« Reply #106 on: March 03, 2008, 10:07:44 PM »

Maybe if he wasn't cramming 15 hours of HD video into his game, it wouldn't fill the disc so much.
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« Reply #107 on: March 03, 2008, 10:22:37 PM »

Quote from: Chaz on March 03, 2008, 10:07:44 PM

Maybe if he wasn't cramming 15 hours of HD video into his game, it wouldn't fill the disc so much.

FWIW, cutscenes in MGS games are 99.9% in-engine, generated on the fly.  They don't take up space like pre-recorded FMV. 
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« Reply #108 on: March 04, 2008, 01:51:00 AM »

Which means either a lot more areas to explore or a whole lot of dialog.  I think it's all filled with dialog.  I swear, the dialog in these MGS games is like everyone is giving an Illiad style monologue.
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« Reply #109 on: March 04, 2008, 01:56:12 AM »

Quote from: Scraper on March 03, 2008, 09:47:45 PM

If the game truely does take up the entire Blu-ray disc then that pic isn't too far off. As absurd as it is the game would have to be on about 10 dvd's and that's assuming they don't add things in to make it the director's cut, which you know they will add stuff.

SUre you can compress but that's a lot of compressing to do.

You do realize that the 360 supports dual-layer discs, right? That's 9.5GB each right there, give or take.

And basically devs have said in the past that their games have no compression at all, along with duplication of data on the disc to help with loading times, so it could very well fit onto the 360 with a bit of work.

Assuming the game isn't 15 hours of cut-scenes, anyway.  paranoid
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« Reply #110 on: March 04, 2008, 02:26:09 AM »

Quote from: Destructor on March 04, 2008, 01:56:12 AM

Quote from: Scraper on March 03, 2008, 09:47:45 PM

If the game truely does take up the entire Blu-ray disc then that pic isn't too far off. As absurd as it is the game would have to be on about 10 dvd's and that's assuming they don't add things in to make it the director's cut, which you know they will add stuff.

SUre you can compress but that's a lot of compressing to do.

You do realize that the 360 supports dual-layer discs, right? That's 9.5GB each right there, give or take.

Dual layer is actually 9.0 GB total (4.5 GB per layer).  What you are likely referring to are DVD-18s- Dual Layer on each side and is a bitch to manufacture and is prone to player incompatibilities. 
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« Reply #111 on: March 04, 2008, 04:24:40 AM »

No, I meant the 9GB discs. Whatever their technical size is. Tongue
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« Reply #112 on: March 04, 2008, 04:26:15 AM »

Quote from: Destructor on March 04, 2008, 04:24:40 AM

No, I meant the 9GB discs. Whatever their technical size is. Tongue

KG said go get your shinebox!
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« Reply #113 on: March 04, 2008, 02:49:23 PM »

Quote from: Turtle on March 04, 2008, 01:51:00 AM

Which means either a lot more areas to explore or a whole lot of dialog.  I think it's all filled with dialog.  I swear, the dialog in these MGS games is like everyone is giving an Illiad style monologue.

Well, that and high resolution textures of Snake grabbing the package of nearby statues, high resolution wank magazines, and high quality audio of Otakon bugging me every 10 seconds to ask about love on the battlefield.  I want to love this game, it looks phenominal.  I already know I'm gonna buy it.  Why do I torture myself?   Oh well, at least it is the last time.
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« Reply #114 on: March 04, 2008, 03:08:45 PM »

Quote from: Kevin Grey on February 27, 2008, 01:43:14 PM

Quote from: Turtle on February 27, 2008, 07:31:21 AM

Heh, problem is they won't fit on the same disc.  slywink

But really, while it's true MS will be ponying up truckloads of money for MGS to go multiplatform, Sony will pony up even more to make sure it doesn't.  Remember, this is real competition here.

However, in the end what matters is sales.  If sales are poor for the PS3 MGS4, we'll see a 360 version 6 months down the line.  However, it's very likely that it'll sell really well and that Sony will pay through the nose to keep MGS4 on the PS3, but Konami isn't stupid, they'll make sure there's a clause in any contract they sign that allows them to go multiplatform if a certain level of sales isn't reached.  This is probably why Sony made a MGS4 bundle in the first place.

And don't start with the fanboy crap either.  It's just good business sense to pay craploads of money to keep a high profile game exclusive to your system, especially when your system needs a lot more high profile games to help promote it.

Eh, just look at the GTA series- Sony only paid for six month exclusivity.  Timed exclusives are very effective- it's relatively rare for a port six or so months later to sell comparably to what the original release did (Even GTA, which did excellent by any standard on Xbox, only sold about 10-20% of what the PS2 versions did).  Gaming is very focused on the latest and greatest and it's hard for a lot of gamers to get really excited about a game that came out on another system six or more months ago (ie an eternity in the video game world). 

EDIT- Ah, I just clicked on the second page of the thread and see Dante said basically the same thing. 

GTA3 PS2 exclusive was longer than 6 mo, KG. GTA3:SA was shorter, but GTA3 is what fired up the PS2 Money Mill.
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« Reply #115 on: March 04, 2008, 03:13:59 PM »

Quote from: Purge on March 04, 2008, 03:08:45 PM

GTA3 PS2 exclusive was longer than 6 mo, KG. GTA3:SA was shorter, but GTA3 is what fired up the PS2 Money Mill.

Yeah, I just didn't want to get into the complicated history since, as you say, they didn't even start paying for exclusivity until after GTA3 became a phenomenon.  SA wasn't shorter than six months though- released October 2004 on PS2 and June 2005 on Xbox. 
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« Reply #116 on: March 04, 2008, 03:22:10 PM »

Quote from: Kevin Grey on March 03, 2008, 10:22:37 PM

Quote from: Chaz on March 03, 2008, 10:07:44 PM

Maybe if he wasn't cramming 15 hours of HD video into his game, it wouldn't fill the disc so much.

FWIW, cutscenes in MGS games are 99.9% in-engine, generated on the fly.  They don't take up space like pre-recorded FMV. 

No, but all things equal, 80 hours of full channel PCM audio just for the opening scene is still going to take up some disk footprint. Tongue

There's a savepoint reachable sometime into next week. Enjoy!
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« Reply #117 on: March 04, 2008, 03:30:07 PM »

Quote from: Kevin Grey on March 04, 2008, 03:13:59 PM

Quote from: Purge on March 04, 2008, 03:08:45 PM

GTA3 PS2 exclusive was longer than 6 mo, KG. GTA3:SA was shorter, but GTA3 is what fired up the PS2 Money Mill.

Yeah, I just didn't want to get into the complicated history since, as you say, they didn't even start paying for exclusivity until after GTA3 became a phenomenon.  SA wasn't shorter than six months though- released October 2004 on PS2 and June 2005 on Xbox. 

To clarify: "shorter" is context sensitive. I meant the wait for SA to hit the xbox was shorter than the wait for GTA3... especially since they both lauched on the same date on the Xbox. Tongue

People didn't think DMC would make it to the 360; I don't see how, given Konami's prior willingness to work with MS, that Sony may end up only holding an exclusivity to this game for a time period.

Assassin's Creed was exclusive too, wasn't it? slywink

[edit] I also think it's entirely possible that this game will actually be exclusive. It would be a coup for MS to get a title that is bundled with the competitor.
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« Reply #118 on: March 04, 2008, 03:39:58 PM »

AC was never exclusive.  The story goes that Ubi was fully willing to go exclusive, along with Take 2 and GTA4, and the exclusivity proposal was basically sitting on Kuturagi's desk for six months or so with zero action.  In the meantime, as a gesture of good faith while waiting, Ubi only promoted the PS3 version (despite an initial announcment of Project Assassin at X05).  However Kuturagi waited too long on both proposals, either through plaiin laziness or because he thought that there was no need for Sony to pay for exclusives, so both Ubi and Take 2 said screw it and went officially multiplatform (with MS then throwing some super-fat cash Take 2's way for GTA4 downloadable content). 

Quote from: Purge
To clarify: "shorter" is context sensitive. I meant the wait for SA to hit the xbox was shorter than the wait for GTA3... especially since they both lauched on the same date on the Xbox.

You're thinking of the GTA3/Vice City double pack which was released in October 2003.  GTA:SA was a separate release all by it's lonesome. 
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« Reply #119 on: March 04, 2008, 03:41:52 PM »

You're right (as I am now reminded). A few of my friends were ueber-hyped and we were on the ex-box, but since I wasn't crazy about the game (even though the freedom was something I enjoyed) they weren't landmark events for me.

As to the AC thing, I knew that; I was referring to the fact that Sony happily took the publicity they didn't pay for. slywink
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