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Author Topic: MechWarrior Tactics - (FTP) Turn Based Strategy Mech Game  (Read 2449 times)
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Lockdown
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« on: February 22, 2012, 11:06:28 AM »

Interesting, huh?

Hark mentioned finding the website in the Reign of Thunder thread, and Kato mentioned Missionforce Cyberstorm in Purge's game revival thread and then this news comes out yesterday.  There's not a lot of info yet, but it is hitting sometime this year.  I really hope it's good.

Blurb on the game


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jersoc
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« Reply #1 on: February 22, 2012, 11:11:14 AM »

sweet mother of god, could this be like the board game?
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Punisher
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« Reply #2 on: February 23, 2012, 04:55:40 AM »

Quote from: jersoc on February 22, 2012, 11:11:14 AM

sweet mother of god, could this be like the board game?

There are hex grids in the image, although the atlas appears to be using 2 of them..
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kronovan
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« Reply #3 on: February 23, 2012, 08:35:06 AM »

Quote from: jersoc on February 22, 2012, 11:11:14 AM

sweet mother of god, could this be like the board game?
Which boardgame are you referring to - the 1991 game by FASA or the more recent miniatures game from Wizkids. I for one hope this is not like the Wizkid game, because IMO it was piss poor as far as minis games go.

I really like that this will be f2p, but since its going to be a TBS I fear there'll be a need to buy microtransactions to realistically remain competitive. Still, it's MechWarrior and free is good. slywink
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Harkonis
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« Reply #4 on: February 23, 2012, 01:51:53 PM »

minis don't use a 'board' slywink

I would kill for a recreation of the original game on computer with higher production values than Mekwar.

btw, Battletech came out in 1984, not 1991.

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kronovan
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« Reply #5 on: February 24, 2012, 05:19:29 AM »

Quote from: Harkonis on February 23, 2012, 01:51:53 PM

minis don't use a 'board' slywink

Actually WizKids did release some hexagonal-based board mounted maps for their MechWarrior miniatures series. The rules for that miniatures system always allowed you to optionally use 1" hexagonal maps.

Quote
btw, Battletech came out in 1984, not 1991.

Well this thread is about MechWarrior and jersoc did state board game, and 1991 was indeed the year in which the 1st MechWarrior game released. What was released in 1984 was the BattleTech miniatures system - same universe but different game. On that note a reprint of the  BattleTech 25th Anniversary Intro Box Set just started shipping earlier this month - see my post in the General gaming forum. slywink
« Last Edit: February 24, 2012, 05:25:33 AM by kronovan » Logged
Harkonis
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« Reply #6 on: February 24, 2012, 07:09:02 PM »

Mechwarrior was a PnP RPG though, not a boardgame, then a mini's game.

Battletech was the boardgame as I know you know.

also Mechwarrior came out in 1986, not 1991.  2nd edition was 1991.  I knew this because I played a ton of both Battletech and Mechwarrior in Middle and High School.
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Lockdown
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« Reply #7 on: March 03, 2012, 03:34:14 AM »

First screenie (looks good) and small article...

Link
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kronovan
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« Reply #8 on: March 05, 2012, 06:54:08 PM »

The more info I get on this game, the less excited I am about it. What I learned recently is that it's being developed in partnership by 2 studios (Road House Interactive and Acronym games) in my city - 1 of them only a 10 minute drive away. Road House Interactive`s claim to fame is that their developing the Family Guy Online game - yeah...not much there. Acronym has a bit more of a pedigree having done the Age of Booty and Secret of Monkey Island SE ports for the PS3. They also developed Rocketman Axis of Evil. While I`m thrilled to see 2 local studios get a crack at an awesome game concept like this, I`m not convinced that they`re neccessarily skilled enough for the challenge.

Then, over the weekend I opened my new Battletech Intro box and kicked off a campaign with my son and my long-time gaming buddies. Two of those buddies are both veterans of the local game scene. One of them previously did a 8 year stint with Relic studios and the other has coded for over 20 years in the game biz; mostly for EA Canadas` FIFA and NHL franchises. Neither of them were familiar with either of these studios or the background of any of the principals. Considering my buddy with a background at Relic -the star strategy game studio in my city- had never heard of them, I considered that a fairly poor sign.

As well, I personally consider myself very well tapped into the local game scene, having participated in miniatures gaming for years at LGS's and our Trumpeters Societies' -the local Miniature gamers haven- game meets. I've can't say I've ever heard of anyone from these companies involved in Battletech or MechWarrior tables. Bottom line, I think these studios are coming in cold on this and I'm skeptical of the final results. I hope I'm wrong and this turns out to be awesome success stories for 2 local studios, but I fear my skepticism is justified. If I heard that Relic was behind this, I`d probably hit the ceiling with joy and then feint. smile
« Last Edit: March 05, 2012, 08:29:00 PM by kronovan » Logged
Jarrodhk
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« Reply #9 on: March 06, 2012, 07:40:37 AM »

Quote from: kronovan on March 05, 2012, 06:54:08 PM

If I heard that Relic was behind this, I`d probably hit the ceiling with joy and then feint. smile

No no! You feint towards the ceiling, then dive to the right!

Seriously, I hope this turns out well. Really miss having a battletech game on computers/consoles.
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kronovan
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« Reply #10 on: March 06, 2012, 08:00:39 PM »

Quote from: Jarrodhk on March 06, 2012, 07:40:37 AM

Quote from: kronovan on March 05, 2012, 06:54:08 PM

If I heard that Relic was behind this, I`d probably hit the ceiling with joy and then feint. smile

No no! You feint towards the ceiling, then dive to the right!
If truth be told, I'd probably manage to pull off airial cartwheels if Relic studios was behind it.  icon_biggrin

On a more positive note, another local studio -Piranha games- is currently developing the MechWarrior Online MMO, and its President Russ Bullock is a long time fan and player of Battletech. They also have quite a bit more of development resume behind them, having previously done a Transformers game. Albeit their effort on that was mediocre -to- good and not on par with the War for Cyberon game. MW Online will be a simulation game though and not strategy.  frown   Still, I`m fairly hopeful it`ll be a break-through title for Piranha and well worth playing.
« Last Edit: March 06, 2012, 08:11:12 PM by kronovan » Logged
Clanwolfer
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« Reply #11 on: March 09, 2012, 04:04:51 PM »

Ben Kuchera of Penny Arcade Report did a feature on it.

http://penny-arcade.com/report/editorial-article/mechwarrior-tactics-is-free-to-play-turn-based-and-go-ahead-and-take-our-mo

Depends on implementation, I guess - if it's just another Hero Academy with a new skin on it, meh. If it's actually got some depth and a few balanced tactical options, could be interesting. Queue complaining that [premium-only weapon] is overpowered...
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« Reply #12 on: March 11, 2012, 04:37:33 PM »

It's good to hear there actually putting heat management in. I'm still cautiously optimistic.

I revisited MegaMek (megamek.info) last night and it seems to have come along nicely since I last played it. They're currenlty working on an Iso view which 3D hexes, which will greatly ease elevation determination. Its still more of a tabletop simulation than a TBS PC game, but if MW Tactics doesn't pan out I can see myself being content with it.
« Last Edit: March 11, 2012, 04:40:35 PM by kronovan » Logged
Lockdown
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« Reply #13 on: September 12, 2012, 12:46:54 AM »

It's been awhile since we've posted on this.  If you are interested, TotalBiscuit looked at this at PAX.

Video Link Here ---> http://www.youtube.com/watch?v=zaxIEY4BDGc&feature=g-vrec
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jztemple2
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« Reply #14 on: September 12, 2012, 04:17:09 AM »

Hmm, maybe this might be interesting. Makes me think of my old Titans of Steel which I still play now and again.
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