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Author Topic: Mass Effect 3 - Impressions Incoming! Leviathan DLC released!  (Read 23693 times)
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Autistic Angel
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« Reply #160 on: August 28, 2011, 04:12:16 PM »

What?  What happened to the rounds of voting for her bust size, the design of her form-fitting bodysuit, and to replace Jennifer Hale with Jennifer Tilly?

This Build-A-Babe process blows chunks.  Bioware has a lot to learn from the RealDoll folks.

-Autistic Angel
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CeeKay
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« Reply #161 on: August 30, 2011, 02:26:16 AM »



alright, 'fess up-  who dealt it?
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« Reply #162 on: August 30, 2011, 06:55:38 AM »

Weird - I have no interest in the game anymore after loving the first one, and really liking the second one.

Apparently, their marketing is reversing my polarity!!
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Barrakketh
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« Reply #163 on: August 31, 2011, 12:02:01 AM »

My main concern is with all the permutations of squad-mates they have to factor in. As we can see a couple posts up, not only is Liara back, so is Garrus - who can die in ME2. Then we have the Kaiden/Ashley situation with one or the other unavailable depending on a choice in ME1. Plus, I watched footage from PAX where other ME1/ME2 squad-mates played a role in a mission, and both of them might also be dead depending on earlier actions. There must be a LOT of dialogue to record to cover all the possibilities.

I'm glad I have a run-through of ME2 where everyone survived.
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Arclight
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« Reply #164 on: August 31, 2011, 01:31:02 AM »

Quote from: Barrakketh on August 31, 2011, 12:02:01 AM

My main concern is with all the permutations of squad-mates they have to factor in. As we can see a couple posts up, not only is Liara back, so is Garrus - who can die in ME2. Then we have the Kaiden/Ashley situation with one or the other unavailable depending on a choice in ME1. Plus, I watched footage from PAX where other ME1/ME2 squad-mates played a role in a mission, and both of them might also be dead depending on earlier actions. There must be a LOT of dialogue to record to cover all the possibilities.

I'm glad I have a run-through of ME2 where everyone survived.


Do you have the different teams memorized from the last battle? In my first play through I lost a couple of
characters I would have loved to carry forward into 3.

Probably my favorite single player game of all time. I loved everything about 2. Im playing it through again bit sometimes I just fire it up and play it more like a sand box game rather than a story driven one.
My most anticipated single player game bar none
« Last Edit: August 31, 2011, 01:35:11 AM by Arclight » Logged

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« Reply #165 on: August 31, 2011, 06:59:41 AM »

Yep, there are a lot of permutations that they had to cover, but less than you'd expect since they often build in some coverage by other random NPCs. Also, they've mentioned that some things will straight up not be available to you if you made certain choices in previous games.

This is also one of the reasons why this is the last in the trilogy, and Commander Shepard will no longer be the main character in future games. They
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« Reply #166 on: August 31, 2011, 07:30:32 AM »

Quote from: Turtle on August 31, 2011, 06:59:41 AM

Yep, there are a lot of permutations that they had to cover, but less than you'd expect since they often build in some coverage by other random NPCs. Also, they've mentioned that some things will straight up not be available to you if you made certain choices in previous games.

This is also one of the reasons why this is the last in the trilogy, and Commander Shepard will no longer be the main character in future games. They

My god - They killed Turtle, the Bastards!
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Barrakketh
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« Reply #167 on: August 31, 2011, 05:25:45 PM »

Quote from: Arclight on August 31, 2011, 01:31:02 AM

Quote from: Barrakketh on August 31, 2011, 12:02:01 AM

My main concern is with all the permutations of squad-mates they have to factor in. As we can see a couple posts up, not only is Liara back, so is Garrus - who can die in ME2. Then we have the Kaiden/Ashley situation with one or the other unavailable depending on a choice in ME1. Plus, I watched footage from PAX where other ME1/ME2 squad-mates played a role in a mission, and both of them might also be dead depending on earlier actions. There must be a LOT of dialogue to record to cover all the possibilities.

I'm glad I have a run-through of ME2 where everyone survived.

Do you have the different teams memorized from the last battle? In my first play through I lost a couple of
characters I would have loved to carry forward into 3.

Probably my favorite single player game of all time. I loved everything about 2. Im playing it through again bit sometimes I just fire it up and play it more like a sand box game rather than a story driven one.
My most anticipated single player game bar none
Spoiler for Hiden:
To get everyone through the Collector Base alive, have most or all of the squad loyal. Only chose loyal people for special missions:
Ventilation ducts: Tali  (Legion and Kazumi also work)
First team Leader: Miranda (or Garrus or Jacob)
Biotic Sphere: Samara (or Jack or Morinth)
Second Team Leader: Miranda (or Garrus or Jacob)
Escort Normady crew: I used Jacob, but the consensus is to have a loyal Mordin do escort duty
Final battle: any 2 loyal squad-mates. I had Miranda and Legion with Shepard for the final encounter
Make sure you have a few tough squad-mates left to "Hold the Line", or weaker people like Tali and Mordin can die there, off camera. I had it stacked with Grunt, Garrus and Zaeed and everyone lived.
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Arclight
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« Reply #168 on: August 31, 2011, 08:42:13 PM »

Danke Mr. Barrakketh...appreciate it.
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« Reply #169 on: September 02, 2011, 08:53:28 AM »

Also ME2 final mission spoilers:
Spoiler for Hiden:
Zaeed can lead teams as well and does a better job than Jacob. Jacob is a soldier, but he's more of a fighter. If you listen to Zaeed's dialog, you hear him talking about all sorts of missions that he's led.

Anyway, it's sounding like they're doing way more than the arbitrary choices for ME3's finale. However, I'll wait until I see it. ME2's last mission was a nice surprise at first, but if you go back you see how arbitrary it all was. So, I'm just expecting a good story to end the trilogy, good combat and characters, but nothing new.

I do hope they make good on their hints that they'll be weaving on more of those choices into the game over its length, and not just stacked at the end like in ME1 and ME2.
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« Reply #170 on: September 04, 2011, 09:01:28 PM »

Just finished my FemShep soldier final ME1 and ME2 play through - the save I'll carry over to ME3.

Spoiler for Hiden:
ME1
- Paragon
- Rachni Queen lived
- Feros colony saved
- Wrex lives
- Kaiden lived
- Council Lived
- Liara romance
- Anderson on the Council
ME2
- Full paragon
- All crew and squad lived through the final battle
- Good with both Miranda and Jack
- No romance
- Re-integrated heretic Geth
- Destroyed facility
- Actually was stupid enough to fork over the money for the DLC

Can't wait for ME3.  FemShep is waiting.
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Rob_Merritt
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« Reply #171 on: September 07, 2011, 01:21:51 AM »

Quote from: CeeKay on August 28, 2011, 03:57:34 PM

and the defauly FemShep is:



Two things: First, that image is perfect background for a Touchpad. The gray bump out on the top is the exact size of the search bubble. Second, any word if they will release the new default FemShep to be played on ME 1 and 2?
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Turtle
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« Reply #172 on: September 07, 2011, 07:04:46 AM »

The default female Shepard is already the caucasian redhead, except that it's been generated by the procedural face generator instead of based off a live model, or hand crafted.

Sounds like they'll just hand craft this new face in ME3. Although I heard that they plan to hand craft most of the faces in the contest as presets in ME3.
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CeeKay
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« Reply #173 on: October 02, 2011, 05:59:22 PM »

apparently they will be announcing a 'killer new feature' around October 25th.
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« Reply #174 on: October 02, 2011, 07:11:10 PM »

Quote from: CeeKay on October 02, 2011, 05:59:22 PM

apparently they will be announcing a 'killer new feature' around October 25th.

My money is on "aerodynamic gameplay". slywink
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Turtle
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« Reply #175 on: October 03, 2011, 11:28:01 AM »

Most likely? Multiplayer co-op through a separate campaign.

Although, what I'm hoping for is something to do with the role playing elements, like a new paragon/renegade system or something.
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« Reply #176 on: October 03, 2011, 04:03:33 PM »

Quote from: TiLT on October 02, 2011, 07:11:10 PM

My money is on "aerodynamic gameplay". slywink

Nah, it's a space game. There's no air in space.

Maybe "vacuum-assisted gameplay"?

- Ash
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« Reply #177 on: October 03, 2011, 04:10:57 PM »

Quote from: Asharak on October 03, 2011, 04:03:33 PM

Quote from: TiLT on October 02, 2011, 07:11:10 PM

My money is on "aerodynamic gameplay". slywink

Nah, it's a space game. There's no air in space.

Maybe "vacuum-assisted gameplay"?

- Ash

it could always mean you'll be piloting fighters inside planet's atmospheres.  I just hope it's not only about MP, it's not like everyone doesn't already know about it.
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« Reply #178 on: October 10, 2011, 03:29:15 PM »

http://www.joystiq.com/2011/10/10/mass-effect-3-will-wont-have-multiplayer-part-6-pc-powerplay/

The saga continues.

Considering this cover, and the word of an announcement for the 25th, I really wouldn't be surprised if this was true. But, who knows, this could all be about some pack Elcor armor or something.
« Last Edit: October 10, 2011, 03:31:06 PM by Turtle » Logged
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« Reply #179 on: October 10, 2011, 03:47:18 PM »

We ran a story on it too. Unless that magazine has a tendency to completely make stuff up, I'd say it was a pretty sure thing. 
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« Reply #180 on: October 10, 2011, 05:13:53 PM »

Nice, well, still only interested if it's co-op, which sounds like it will be, and most likely not through the campaign.

Also, it's now confirmed via OXM:
http://www.oxmonline.com/oxm-december-issue-reveals-mass-effect-3-multiplayer
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« Reply #181 on: October 11, 2011, 09:00:13 AM »

MP FAQ:

Quote
Hi Everyone

Today BioWare and the Mass Effect 3 team are very pleased to announce 4 player co-op multiplayer missions and the Mass Effect 3: Galaxy at War system for Mass Effect 3 on the PC, Xbox 360 and Playstation 3.


4 player co-op multiplayer

Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.

Mass Effect 3: Galaxy at War

As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply
every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.


F.A.Q.

Why include 4 player Co-op multiplayer in Mass Effect 3?

    * Being able to explore and fight alongside your friends in the Mass Effect universe has always been something we thought would be fun and compelling, and many players have asked for it for a long time as well. Mass Effect 3 is the best place for us to introduce multiplayer through co-op because of the premise of the game – all out galactic war.


Why only 4 player co-op? What not a versus mode?

    * We have always maintained that we would only add multiplayer into the Mass Effect series if it made sense and did not compromise the power of the single player campaign. Fighting together against a common threat was the multiplayer experience that made the most sense for Mass Effect 3. The way we have designed co-op as a wayto take control of key conflict zones in the galaxy is a natural extension of the premise of Mass Effect 3.


Why did you decide not to include it as a part of the main campaign?

    * Our priority and focus with Mass Effect 3 has and always will be to deliver a complete and satisfying single player experience.


Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?

    * No. A dedicated team from our recently formed BioWare Montreal studio has been focused on creating the multiplayer game features while the main game continued to be developed by the team in BioWare Edmonton. Both teams are integrated under the same leadership group that produced Mass Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to delivering one of the most amazing single-player campaigns gamers have ever experienced.


How did developing multiplayer impact the single player game?

    * BioWare is dedicated and focused on delivering an engaging, fun, and action-packed experience for Mass Effect 3, one that lives up the BioWare standard. To reach that level of quality, last year BioWare opened a studio in Montreal that is home to designers, programmers, engineers, and other developers. Both studios work together as partners, lead by the core Mass Effect team, unified in a single vision. Under the direction of Casey Hudson and other team veterans, both studios make contributions to both the single player and multiplayer modes in Mass Effect 3. Rest assured that no compromises were made to either of these modes in the development of Mass Effect 3.


Which characters can I play in co-op multiplayer? Can I play as Commander Shepard?

    * Commander Shepard’s part in the war will take place in the single-player campaign, as will that of other beloved characters in the franchise such as Garrus, Ashley, and Liara…these characters do not appear in the multiplayer missions. In multiplayer, players will create custom characters to fight on different and unique fronts in the war. This will include the ability to play as favorites like Turians, Krogans, Asari and more… each with their own unique set of abilities.


What if I don’t like multiplayer – will my experience be negatively impacted?

    * Mass Effect 3 is a complete, standalone game that will deliver a satisfying story experience, even if you choose not to try multiplayer. The Mass Effect 3: Galaxy at War system and all of the individual components are meant to complement that amazing game and can be enjoyed on their own or as part of the Galaxy at War experience.


What if I am not good at / do not like multiplayer? Will my readiness rating go down?

    * ME3 is a story about a war against overwhelming force where the most you can hope for us survival. The more you do to fight that war, the more you can change that story into a more optimistic one. You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there. It’s about choice, and allowing players to find their own ways to stay immersed in the Mass Effect universe.


Will you be adding any additional maps or modes through DLC?

    * We can’t comment on specifics right now, but can confirm that we are planning on having DLC for Mass Effect 3.

Do save games from ME1 or ME2 impact the co-op multiplayer missions?

    * No.


Do characters level up in co-op multiplayer? What is the progression system?

    * Character progression, weapon upgrading and leveling up is present in co-op. We’ll release more information on this topic in the months leading up to launch.


Is there more info about the other platforms of Mass Effect 3: Galaxy at War?

    * We are not going into details about the other components of the Galaxy at War at this time except to say we are designing each to make sense for that platform. Each component will be able to affect a player’s “Galactic Readiness” level in a different way. Again, participation in any or all ME3:GaW elements is entirely optional.

is it me or does the bolded portions sound kinda conflicting as to how important the co-op will be to the SP campaign?  in any case, meh.
« Last Edit: October 11, 2011, 09:04:46 AM by CeeKay » Logged

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« Reply #182 on: October 11, 2011, 09:24:26 AM »

Meh indeed. Don't put your multiplayer into my singleplayer. The only effect this stuff will have on my gameplay experience is to make me feel as if I have to compensate in SP since I won't play MP.
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« Reply #183 on: October 11, 2011, 04:58:00 PM »

Geez man, did you even bother to read?

Developed by separate team, standalone, and only adds to the experience by providing another option to reach the best ending if you couldn't get it in single player due to other choices you made in singleplay, but does not replace one of those options.

There is no multiplayer in your singleplayer, so you can stop with the whining.
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« Reply #184 on: October 11, 2011, 05:03:49 PM »

Quote from: Turtle on October 11, 2011, 04:58:00 PM

Geez man, did you even bother to read?

Developed by separate team, standalone, and only adds to the experience by providing another option to reach the best ending if you couldn't get it in single player due to other choices you made in singleplay, but does not replace one of those options.

There is no multiplayer in your singleplayer, so you can stop with the whining.

Did you bother to read? Your multiplayer performance affects your singleplayer campaign. I don't want that. Ever. Except for in Dark Souls, but that's something completely different.

And get off your high horse, PLEASE!
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« Reply #185 on: October 11, 2011, 05:42:42 PM »

It only affects your singleplayer campaign if you want it to. Since you're not playing multiplayer, it affects you in no way.

Also, only positive performance affects your single player by helping to open up the best ending.

Sorry, but Dark Souls is no different, especially for a game where one of the key reasons for the multiplayer is players killing other players and trying to ruin their experiences.
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« Reply #186 on: October 11, 2011, 06:02:57 PM »

Quote from: Turtle on October 11, 2011, 05:42:42 PM

It only affects your singleplayer campaign if you want it to. Since you're not playing multiplayer, it affects you in no way.

Also, only positive performance affects your single player by helping to open up the best ending.

Think about this for a minute.

If this weren't around, you might have been able to get to the "best" ending by choosing path A, B or C out of available options A through M.  Now because you can get the multiplayer boost, it may be more likely that you can get the best ending by only choosing A.  Another possibility is that battles could be more difficult in single player to help balance the ability for people to get boosts in multiplayer.  Maybe they're not tuned quite as well because there's the option to go boost your character by playing multiplayer.  Hence multiplayer could very well impact the single player campaign, even for those who aren't playing multiplayer.  There's also a possibility that it won't, but I'm not entirely hopeful that they'll balance the game and outcomes based solely on the single player experience.  

In other words, this is just a feature that I won't use that has a distinct possibility of screwing the game up.  Hence the cause for concern...
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« Reply #187 on: October 11, 2011, 07:54:36 PM »

Wow, that's some really circuitous logic there.

The default state is that it won't affect SP. In fact, market forces require that MP performance does not affect SP due to the fact that a vast majority of people who play do not make use of the MP modes, even if they are co-op.

Instead of seeing only bad things about the inclusion of MP, another way to think of it is this:

The SP is still separate, but if you already planned on playing the MP co-op, you are freed up from making some horrific story choices for the sake of getting that best ending, all by having fun with other friends online.

If you're worried about things being too difficult in general, you can always turn down the difficulty settings, but I bet you money that Normal difficulty is still going to be very reasonable, after all, they balance the game for more casual players. But let's be frank here, the single player team is absolutely not going to change the balance of the SP game to make it harder just because the MP option is there. To do so is foolishness.
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« Reply #188 on: October 11, 2011, 08:14:54 PM »

Quote from: Turtle on October 11, 2011, 07:54:36 PM

Wow, that's some really circuitous logic there.

Secondary effects =/= circuitous

Quote from: Turtle on October 11, 2011, 07:54:36 PM

The default state is that it won't affect SP. In fact, market forces require that MP performance does not affect SP due to the fact that a vast majority of people who play do not make use of the MP modes, even if they are co-op.

Instead of seeing only bad things about the inclusion of MP, another way to think of it is this:

The SP is still separate, but if you already planned on playing the MP co-op, you are freed up from making some horrific story choices for the sake of getting that best ending, all by having fun with other friends online.

If you're worried about things being too difficult in general, you can always turn down the difficulty settings, but I bet you money that Normal difficulty is still going to be very reasonable, after all, they balance the game for more casual players. But let's be frank here, the single player team is absolutely not going to change the balance of the SP game to make it harder just because the MP option is there. To do so is foolishness.

You're assuming a hell of a lot there.  That being said, those are probably valid assumptions.  But given that Bioware managed to entirely fuck up Dragon Age 2, I'm not sure they're absolute truths at this point.  smile  My faith has been shaken in their decision-making processes as of late. 

Of course, it's not like I'm not going to pre-order this anyway.  This is the only Day 1 purchase I know of in the next 6 months.  I'm positively drooling over ME3, simply because I want to see how the story turns out.
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« Reply #189 on: October 11, 2011, 08:28:58 PM »

Quote from: Turtle on October 11, 2011, 07:54:36 PM

Wow, that's some really circuitous logic there.

You're being extremely hostile in your last few posts. Bad day? We're just talking about a game here, not something that is, you know, actually important.

Anyway, here's how I see it. There's not a snowball's chance in hell I'm going to play Mass Effect 3 multiplayer. It's just not my kind of thing. I'm fine with them including MP though since they drew on the resources of a second team to do so. So far so good. But then they reveal that you're going to be able to use MP to contribute to the SP campaign. This tells me several things:

  • For someone like me, who doesn't care about the MP, any and all interaction between MP and SP is never going to improve the game. The integration has only two possible results: The SP quality doesn't suffer, or the SP quality suffers. There's no positive option.
  • The SP campaign will be all about gathering a certain amount of points in order to defend the galaxy, probably immediately followed by the story's climax. This sounds pretty artificial to me, and very meta. It also sounds like something that came about for no reason except that they needed a system that would integrate with the MP. Think about Mass Effect 2 for a second. There too you needed to fulfill certain requirements to get to the end and not have it turn into a total disaster, but your situation was never measured in points. Instead it was measured in things that made a certain amount of sense, such as "is this character loyal to me" and "do we have defenses enough on our ship to get out of this situation intact". Turning it into a "We just recruited the Asari race to our cause. +5 War Points!" situation just doesn't sound right, and it certainly isn't necessary when you're already being told exactly what you gained (the support of the Asari) without the presence of those points.
  • Bioware has a reputation for aiming at the lowest common denominator (and in this case I don't mean that in a derogatory sense). With the popularity of MP, that most likely means they'll focus their main attention on players who will dabble in both SP and MP (those who only do one of those two are relatively uncommon overall). This leads to several issues, most notably related to the difficulty of the game. If you assume that the average player will get 75% of their points from SP and 25% from MP (just to use some numbers that seem reasonable to me), that means the story not only has to make sense for someone who only does 75% of the content expected of a pure SP character, but it has to feel as if the galaxy's ready for war against the Reapers at that point. How do they make this work without making the SP-only player feel as if the remaining 25% are mere filler and that he already completed his objectives at 75%? I really, honestly can't think of a smooth solution to this issue, and I believe the quality of the story overall will suffer because of this, and then mostly for the SP players.
  • Lack of content. No, this isn't what you think. I'm not saying that they'll produce less content because they are so busy with MP, but because of what I said in my last point: The whole thing has to make sense. If the Reaper invasion suddenly kicks into overdrive after you've recruited a fifth of the galaxy to your cause because you've been playing so much MP, that's going to feel very wrong to just about anyone, but where does that leave the SP player who didn't get all those MP points? Does he have to gather every possible point available in the SP campaign in order to get a true happy ending? Will his choices be limited to one, because the other choices require more points than he can obtain to have any hope of succeeding in the end? Will MP players be able to turn poor choices into happy endings because they have tons of points? How does that even work, or make sense in the first place?

As you can see, there are some large, potential issues here that wouldn't be there if MP wasn't integrated into the SP campaign. I end up going back to my first point: There's no way this integration will improve the campaign for someone like me. It only has the potential to hurt my experience, and the details leaked so far already indicate that this has happened.

Why is this so hard for you to understand?
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« Reply #190 on: October 11, 2011, 11:00:38 PM »

So gathering a bunch of misfits and arbitrarily getting their loyalty wasn't artificial? Paragon and renegade systems not artificial enough?

And yeah, it is a game, I just find it just as silly to go into these just as complicated and arbitrary reasons over how you're not going to enjoy this upcoming game that you're going to buy and enjoy anyway.

You should really take a deeper look at ME2's systems and you'll see that they were just as arbitrary as your worst fears are with ME3. Go ahead, look at it with real game designer's eyes. I picked apart its systems after one play through and found it pretty arbitrary, and yes, it was measured in points behind the scenes. ME3 will likely do the same thing. There was a huge missed opportunity in having real story paybacks for not gaining loyalty, or making difficult choices to get that loyalty, when the final ME2 mission came around, and it's something that makes me worry about ME3. But even so, I'm not going around poo pooing any new feature just because I don't play it.
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« Reply #191 on: October 12, 2011, 12:43:01 AM »

Quote
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply
every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.

I'm not sure exactly how this will work, but according to this quote, the entire Galactic Readiness system (both single-player and multiplayer) is optional.  It kind of sounds like this is a completely separate mode that won't affect the single-player campaign.
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« Reply #192 on: October 13, 2011, 01:25:08 AM »

According to a post at NeoGAF, Bioware said that you can also play the multiplayer mode by yourself.

Quote
- Can the MP mode be done solo, for those who either dont like MP, or want an extra challenge to finish the game without squadmates?

Currently, yes... but it's pretty hard. Though a lot of that depends on difficulty.
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« Reply #193 on: October 13, 2011, 03:39:43 AM »

While I didn't love Mass Effect 2 as much as others (I uninstalled it later cause it just hogs so much HD space), you can always sign me up for co-op 3rd person gaming.  icon_smile

I figure by March 2013 we'll have all given up on SWTOR (in keeping with the GT-Effect/Tradition of "get hot and lathered up about a game and give up on it about 2-3 months after release"), so I look forward to seeing you all in co-op ME3 then.  smirk And of course Bioware will be happy we moved to another of its games, even if they'll miss the monthly subscription fees...
« Last Edit: October 13, 2011, 03:41:36 AM by Blackjack » Logged

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« Reply #194 on: October 13, 2011, 06:15:36 AM »

Eh, they'll make up for sub fees by selling lots of crappy DLC, interspersed with awesome add-on story missions every other pack.
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« Reply #195 on: October 18, 2011, 01:36:52 AM »

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« Reply #196 on: October 18, 2011, 02:06:29 AM »

Those psy-blades are getting a lot of attention from Bioware. Maybe there's gonna be a bigger role for melee combat  Tongue
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« Reply #197 on: October 18, 2011, 03:00:10 AM »

Is that a play on Battlefield or am I reading too much into it?
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« Reply #198 on: October 19, 2011, 03:39:53 PM »

Quote from: Teggy on October 18, 2011, 03:00:10 AM

Is that a play on Battlefield or am I reading too much into it?

yep, defintiely Battlefield inspired.
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« Reply #199 on: October 21, 2011, 01:09:59 AM »

demo is coming in January: http://social.bioware.com/forum/1/topic/324/index/8554052/1
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