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Author Topic: Mass Effect 3 - Impressions Incoming! Leviathan DLC released!  (Read 34037 times)
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Turtle
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« Reply #120 on: May 12, 2011, 08:20:03 AM »

- Every character that survived previous games will return in some way.  *Fist Shaking*
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« Reply #121 on: May 16, 2011, 02:24:51 PM »

even more Shepard romance options:


but who will it be though?
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« Reply #122 on: May 16, 2011, 02:33:59 PM »

If they do another lazy ass job like they did in DA2 where they make every single character bisexual, I'm gonna hate on Bioware.
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« Reply #123 on: May 17, 2011, 01:34:33 AM »

Honestly, it was probably Dragon Age that pushed them to go all the way with that.

Also:


The sky isn't falling! Well, unless Balak is about to drop an asteroid on us.

Oh and:
- Much more armor customization and you have the ability to choose to wear your helmet or not for any suit of armor.

- "Lair of the Shadow Broker levels is a good example of how they design levels now."

- Blind firing around cover is in.
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« Reply #124 on: June 06, 2011, 04:04:22 PM »

March 6th, 2012?

also, here's a preview from the Lost Week.
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« Reply #125 on: June 07, 2011, 04:17:59 AM »

fall of Earth: http://www.youtube.com/watch?feature=player_embedded&v=vTo_9xyl1LA
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« Reply #126 on: June 07, 2011, 08:16:01 AM »

watching the walk through on gametrailers now. Looks like they kept the gameplay pretty much the same. thank god.

still hate the cover, that's not even shepard. shepard is a female.
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« Reply #127 on: June 07, 2011, 08:25:05 AM »

Seriously, look at that new lighting engine!

Everything looks so uniform in a good way, like it's all part of the same world, not random computer rendered objects arranged in a scene.

Looks at more videos...

OMG! OMG! OMG!

So much cool stuff!
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« Reply #128 on: June 07, 2011, 08:28:38 AM »

I'm really hoping they bring the voice commands over to the PC, if anything for the squad control.
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« Reply #129 on: June 07, 2011, 08:31:50 AM »

Honestly, I'd rather push a button considering that all that the voice command is doing is replacing a single button press. You still have to do a lot of other parts of commanding your squad manually.
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« Reply #130 on: June 07, 2011, 08:35:02 AM »

rex. get to cover

shepard

REX. WTF GET TO COVER

shepard

REX YOU STUPID ASS.

shepard

whatever, stay dead.


I've never seen voice commands that actually work. i couldn't care less. also, who the hell left ashlee alive? stupid xenophobe bitch.
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« Reply #131 on: June 07, 2011, 08:39:47 AM »

By the way, interesting observation in the videos I'm seeing.

You know how in ME2 they kind of had that concept of arcing certain powers over and around cover, but it actually never really worked since the enemy still had to be standing up?

Just saw Shepard fire a Concussive Shot, a staple for the soldier class, that flew mostly straight well over a target and then had a very short arc down onto a target behind cover.

Also, notice that Shep is still sporting his reconstruction scars? Interesting...

Reload process is much faster too. You see him basically slap out a thermal clip really quickly.
« Last Edit: June 07, 2011, 08:43:36 AM by Turtle » Logged
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« Reply #132 on: June 07, 2011, 08:58:03 AM »

Quote from: jersoc on June 07, 2011, 08:35:02 AM

also, who the hell left ashlee alive? stupid xenophobe bitch.

she had a nicer ass.
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« Reply #133 on: June 07, 2011, 09:41:07 AM »

Quote from: CeeKay on June 07, 2011, 08:58:03 AM

Quote from: jersoc on June 07, 2011, 08:35:02 AM

also, who the hell left ashlee alive? stupid xenophobe bitch.

she had a nicer ass.

gtfo, tali is the best.

no freaky alien sex. her character is awesome and the few with a non shitty backstory.
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« Reply #134 on: June 09, 2011, 06:41:40 PM »

Ron put up a preview from E3.
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« Reply #135 on: June 16, 2011, 02:51:27 PM »

possible MP details.  ick.
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« Reply #136 on: June 16, 2011, 03:39:34 PM »

Seriously? Ick?

It's more Mass Effect that is purely co-op, entirely separate from the campaign, and all for the same cost. Saying "ick" to that is like saying, hey, give me less game for the same amount of money, just because I randomly like to be displeased about people giving me more game in the form of co-op that can be played with friends where everyone wins.

And don't even start with the whole taking away from the single player BS argument that someone will try to pipe in with. They're using a separate studio to do the multiplayer, and EA is a big enough company with enough resources to get it done. Problem solved.

Also, the report of it being just a simple Hordes mode were played down.

Oh and without these publishers and developers trying new multiplayer modes, we wouldn't have gotten the excellent Assassin's Creed multiplayer, or even the amazing Uncharted 2's multiplayer.
« Last Edit: June 16, 2011, 03:44:05 PM by Turtle » Logged
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« Reply #137 on: June 16, 2011, 03:39:42 PM »

aye, but separate from the single player part. hopefully, this won't impact quality of the single player part.

Its mad how MP get's tacken on everything these days, although, Assassins Creed is a nice example of it done well.
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« Reply #138 on: June 16, 2011, 03:59:24 PM »

Quote from: Turtle on June 16, 2011, 03:39:34 PM

Seriously? Ick?

yes. seriously.  Ick.  Mass Effect doesn't need a hoard mode, it doesn't need co-op mode for them to decide to change stuff that will more than likely affect single player because something is quite balanced. 

and yes, I will start with it taking away from single player- how long before they start doing games (for any of their franchises) that are more MP based than single player based?  you want to bring in another team to work on stuff?  how about having them work on the single player so we're not running through the same damn environment over and over or filling out single player with even more fun stuff like better side missions while BiowarEA focuses on the main story?
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« Reply #139 on: June 16, 2011, 04:06:15 PM »

Again, I'll remind you to look at the AC series, which even with a game every year, is still awesome with the MP part added
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« Reply #140 on: June 16, 2011, 04:12:10 PM »

Quote from: Razgon on June 16, 2011, 04:06:15 PM

Again, I'll remind you to look at the AC series, which even with a game every year, is still awesome with the MP part added

true, but after DA2 I have zero faith in BiowarEA being able to successfully wipe their own arses, let alone pull off something on that level.
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« Reply #141 on: June 21, 2011, 07:05:00 AM »

Revisited a thread on the bioware social forums, here's more new information I pulled off a compilation post.

- Devs promise more party banter. More than in any ME game.

- New systems of party banter introduced (no idea what though).

- You will be evolving the powers of squad mates now.

- Interrupts are back but now have new types of interrupts beyond paragon, renegade, and neutral.

- When modding weapons (each weapon can support 5 mods, there will be a bar graph display of its properties.

- All weapon customization is done at weapon benches.

- You keep any weapons you pickup during a mission, including those dropped by enemies.

- Squad mate weapons are all just as customizeable.

- Ammo powers are still powers in ME3.

- One of the squadmates has a proximity mine power.

- It sounds like only the soldier class gets the grenade power.

- Customizing the look of your armor, and now weapons, is back.

- You can lean partway out of cover.

- Heavy weapons make a return. With more variety.

- Thermal clips (aka ammo) is back to stay.

- Squad mates will still only be able to use 2 weapon types.

- You can reload while aiming out of cover.

- Loading screens should be drastically reduced in ME3, instead, they've designed the narrative scenes to cover up extra loading.

- Importing your character is back, and once again you can change how he/she looks as well as their class.

- FoV during combat is now wider, no more tunnel vision.

- Helmets can now be toggled on, off, or off only during conversations (Yay!)

- Gears/Uncharted style: Press Y to look at interesting event system.

- ME3 is still using Unreal, but a heavily modified version, as evidenced by the awesome new lighting engine.

- New hair tech allows for longer hair styles, Femsheps everywhere rejoice.

- Husks are harder to take down, with you able to take off limbs, even heads, and they keep coming.

- Renegade players will retain their scars and red eyes if they kept them in ME2 upon import.

- More use of temporary squad mates, usually returning cast.

- Previously mentioned that there is more loot (as opposed to almost no loot in ME2), but now there's more to buy from shops in ME3.

- Audio engine being updated to better handle occlusion and positioning of gunfire.

- Biotics are more potent in combat. (Not sure how)

- A "deeper" exploration system and larger economy.

- ME3 to be about the same length as ME2, but with more ways to play through. Other comments have said completely different outcomes and endings, even ways of getting to endings based on decisions.

- Non-romance interactions to "break the mold".

- The Carnage ability will be replaced with something suitable.

- The bonus power is back.

- There will be more squad armor customization (as opposed to a loyalty toggle).

- Shotguns are being completely reworked (which is good since ME2 placed a really high emphasis on rifles and SMGs.

- "Great rewards for importing your Shepard."

- PC keybindings should be fully remappable

- Love/Hate-able Conrad Verner to return. Money pools started on which part of him you get to shoot this time.

- Many things on this list subject to change, but all things listed were in at some point of development.
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« Reply #142 on: July 25, 2011, 11:40:10 PM »

help choose FemShep's default look:

http://www.facebook.com/media/set/?set=a.10150244340101645.322035.85811091644&type=1
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« Reply #143 on: July 26, 2011, 07:27:56 AM »

Quote from: CeeKay on July 25, 2011, 11:40:10 PM


So apparently the hot blonde is winning.  Problem is, she's going to sound utterly ridiculous with Jennifer Hale's voice coming out of that body.  Is there any way we could cut Hale and get somebody believable like Taylor Swift to do the dialogue?  Kate Upton would also be acceptable.  Thanks.
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« Reply #144 on: July 26, 2011, 07:56:35 AM »

Quote from: Shkspr on July 26, 2011, 07:27:56 AM

Quote from: CeeKay on July 25, 2011, 11:40:10 PM


So apparently the hot blonde is winning.  Problem is, she's going to sound utterly ridiculous with Jennifer Hale's voice coming out of that body.  Is there any way we could cut Hale and get somebody believable like Taylor Swift to do the dialogue?  Kate Upton would also be acceptable.  Thanks.


well all the others are ugly butch looking ones. I don't like any of them, tbh. why are dude broing up fucking femshep with that ridiculous look? jesus fucking christ bioware. the average age of gamers is in the 30's not fucking 13.
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« Reply #145 on: July 26, 2011, 07:03:43 PM »

Because she's blonde she has to sound like a ditz? That kinda goes against the idea of what a female Shepard is, which is a female that can be as tough as, and do anything as well as, any male around without looking like a body builder.

Also, Jennifer Hale is a blonde and in earlier days looked quite a bit like the blonde female shepard. I've also known several good looking blondes that were tough, intelligent, and spoke with a strong voice. So yeah, way to live in the 21st century guys.

You're just overreacting to a non-existent problem since you can still customize female Shepard to look like whatever you want. That said, I would like to see a non-Caucasian female Shepard, but whatever the choice I'll be fine with.
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« Reply #146 on: July 26, 2011, 07:06:08 PM »

I voted for the blonde.  she looks cooler than the others.
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« Reply #147 on: July 27, 2011, 02:37:16 PM »

Quote from: CeeKay on July 26, 2011, 07:06:08 PM

I voted for the blonde.  she looks cooler than the others.

I just hope we'll be able to customize the color of the ribbons in her hair.  I eagerly await the scene where Rome is destroyed because FemShep spent five extra minutes in the bathroom getting her eyeliner just right.

I am somewhat amused that in Turtle's world the message of tolerance isn't "A video game character doesn't need to be a cover girl hottie to move units", but rather, "Just because we're changing our character to something 14 year olds would masturbate to doesn't mean she can't be strong."
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« Reply #148 on: July 27, 2011, 02:41:43 PM »

just remember this is just the default FemShep they're taking votes on; I'm sure you'll have enough customization options to make her look like Razgon with better boobs.
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« Reply #149 on: August 06, 2011, 05:11:00 AM »

Confirmed via Xbox 360 World magazine cover, ME3 has multiplayer.

It's only a separate co-op campaign though.

Que the obligatory people whining over positive new features that add more gameplay and doesn't affect the single player in any way.
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« Reply #150 on: August 06, 2011, 07:38:29 AM »

Quote from: Turtle on August 06, 2011, 05:11:00 AM

Confirmed via Xbox 360 World magazine cover, ME3 has multiplayer.

It's only a separate co-op campaign though.

Que the obligatory people whining over positive new features that add more gameplay and doesn't affect the single player in any way.

I don't think you quite understand how this works. Allow me to explain it to you as someone who has actually worked on a game with both single- and multiplayer features:

Multiplayer almost always reduces the quality of the singleplayer in games. There are two main reasons for this: 1) MP is a hell of a lot more difficult to code than SP, (I can't emphasize this point enough. MP introduces an absolutely incredible amount of headaches and problems) and requires a considerable amount of staff to work on it. This usually means less staff for the SP part. 2) SP and MP usually shares the same code base. MP requires a different approach to balance and game features than what works best for SP. The end result is usually that MP features end up influencing SP features in a negative way for the latter, since MP is seen as "more important".

This kind of thing is practically never just adding a new layer on top of the existing ones. MP weaves itself into every part of the game and the development process, and will leave its shadow hanging over everything else.
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« Reply #151 on: August 06, 2011, 09:09:32 AM »

Someone posted the following on Bioware's forums, although it is yet to be confirmed by anyone else -

Quote
Just bought the mag and there is one tiny paragraph that says: "Well, if you believe the rumours - which we certainly do - ME3 will have MP. According to various sources, there will be a batch of 3 player co-op missions that run parallel to the main story, with each player assuming the role of a single squad mate. It seems likely that this will happen, and it'll form part of EA's Online Pass system. However devs have been known to ditch MP during development in the past, if it doesn't work..."
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« Reply #152 on: August 06, 2011, 02:54:54 PM »

I'm pretty sure they tested it. They actually had a job listing looking for multiplayer programmers that mentioned mass effect a while back.

But yeah, studios can and definitely have dropped MP from games if initial tests don't go well.

Quote from: TiLT on August 06, 2011, 07:38:29 AM

I don't think you quite understand how this works. Allow me to explain it to you as someone who has actually worked on a game with both single- and multiplayer features:

Multiplayer almost always reduces the quality of the singleplayer in games. There are two main reasons for this: 1) MP is a hell of a lot more difficult to code than SP, (I can't emphasize this point enough. MP introduces an absolutely incredible amount of headaches and problems) and requires a considerable amount of staff to work on it. This usually means less staff for the SP part. 2) SP and MP usually shares the same code base. MP requires a different approach to balance and game features than what works best for SP. The end result is usually that MP features end up influencing SP features in a negative way for the latter, since MP is seen as "more important".

This kind of thing is practically never just adding a new layer on top of the existing ones. MP weaves itself into every part of the game and the development process, and will leave its shadow hanging over everything else.

You're not the only one who has worked in game development.

The reality of the situation is that that situation you say may have been true for some, or most, studios, and may have been true a few years ago. But let's be honest about the situation with these giant developers and games, and take into account the specifics of this case.

EA and Bioware is not a one game or one team studio. They are a massive corporations even before Bioware was bought by EA. They can get the extra people to work on the MP mode. Likewise, the Mass Effect team(s) aren't minor teams within this larger company.

Also, MP may have been difficult to code, but there's been a hell of a lot more experience in MP game development as of late. Both in technology and techniques.

If you notice, ME3's release date is next year in March, but before that date was announced, everyone got the feeling that it would come out this year. Even the devs talked a bit about an internal delay, and testing out new systems now that the core game was done.

The SP and MP in games used to share the code base, but this isn't as true as it was before. There's been a lot of MP games with drastically different code built more for that specific MP mode.

I think Uncharted 2 is perhaps the best example of this. They spent a lot of money producing the game, and came out with a great singleplayer campaign, and a really, really amazing multiplayer mode to boot, and EA/Bioware is definitely on the same level.

Sure, if it was some smaller, independent studio doing this for a game story that had no setup for multiplayer, I would be rolling my eyes alongside you, just as I did for Bioshock 2's multiplayer (although it wasn't popular, I hear it was quite fun). But ME2/3's gameplay is a really good cover based shooter already, just like Uncharted was.
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« Reply #153 on: August 07, 2011, 01:52:22 PM »

Quote
ME2/3's gameplay is a really good cover based shooter already

That makes me so sad...I couldn't care less about that part of the games.
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« Reply #154 on: August 08, 2011, 02:14:35 PM »

Quote from: Razgon on August 07, 2011, 01:52:22 PM

Quote
ME2/3's gameplay is a really good cover based shooter already

That makes me so sad...I couldn't care less about that part of the games.

yeah, they should have gone straight FPS.


 icon_wink
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« Reply #155 on: August 16, 2011, 03:49:57 PM »

FORM BLAZING SWORD!

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« Reply #156 on: August 18, 2011, 03:27:16 PM »

Quote from: CeeKay on July 26, 2011, 07:06:08 PM

I voted for the blonde.  she looks cooler than the others.

looks like the blonde 'won'.  I say 'won' because now you can vote for her hair color.  I voted for both blonde and redhead.
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« Reply #157 on: August 21, 2011, 11:13:18 PM »

Lots of new details were revealed at GamesCom.  There are obviously spoilers for ME2, but there's also a spoiler for Lair of The Shadow Broker.
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« Reply #158 on: August 21, 2011, 11:40:23 PM »

Thanks for the warning.  I haven't played "Shadow Broker" yet....

-Autistic Angel
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« Reply #159 on: August 28, 2011, 03:57:34 PM »

and the defauly FemShep is:

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