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Author Topic: Live Arcade Games limit raised to 250MB  (Read 799 times)
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Hetz
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« on: January 19, 2007, 03:54:44 PM »

http://www.1up.com/do/newsStory?cId=3156520

Finally!

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CeeKay
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« Reply #1 on: January 19, 2007, 03:57:59 PM »

Cool.  I had already heard Castlevania was going to break the 50 meg limit so I was hoping something like this would happen.
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« Reply #2 on: January 19, 2007, 04:01:54 PM »

Wow. This really opens up the possibilities, doesn't it?
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Knightshade Dragon
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« Reply #3 on: January 19, 2007, 04:13:38 PM »

Bring me Dungeons & Dragons: Tower of Doom with Live co-op!  DOOOOO IIITTTT!!
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« Reply #4 on: January 19, 2007, 04:16:38 PM »

Awesome.  Except, now we need bigger hard drives.
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« Reply #5 on: January 19, 2007, 04:20:29 PM »

Nice... come on, Dreamcast games!
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Jancelot
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« Reply #6 on: January 19, 2007, 05:07:43 PM »

Awesome!  Microsoft has really impressed me with their willinginess to swallow their pride and work on their mistakes/weaknesses.  Live Arcade is really starting to kick in to gear and this will only make it that much better.
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HankRaptor
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« Reply #7 on: January 19, 2007, 05:14:33 PM »

I would pay 100$ for a 200gig drive...

Im in.
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« Reply #8 on: January 19, 2007, 06:25:28 PM »

Quote from: Bullwinkle on January 19, 2007, 04:16:38 PM

Awesome.  Except, now we need bigger hard drives.

I agree!!
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Bullwinkle
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« Reply #9 on: January 19, 2007, 06:28:21 PM »

Quote from: HankRaptor on January 19, 2007, 05:14:33 PM

I would pay 100$ for a 200gig drive...

Im in.

Me, too.  Where is it?
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« Reply #10 on: January 20, 2007, 07:28:37 AM »

It's about damned time! This is really great now.
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Turtle
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« Reply #11 on: January 20, 2007, 08:11:43 AM »

Well, actually I think this isn't so much swallowing their pride as simply caving in to market demands.  First, they can't very well require live games to have a limit of 50mb when their own TV service downloads shows and movies that are probably well over the 50mb limit.  Also, other consoles such as the Wii and the PS3 have no such limits, although the Wii is limited by memory since it has no hard drive.

The PS3's use of its hard drive gave it a distinct advantage over the 360 in that area, something that MS wants to make sure they can keep up with in marketing terms in case Sony pulls a fast one and somehow drops price or finds some new feature.

If they were really biting the bullet and admitting wrongs, they would simply allow games of all sizes on live and develop a special license to cover bigger games on the live service instead of the 250mb limit

All in all, this is good thing all around.
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EddieA
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« Reply #12 on: January 20, 2007, 08:20:04 AM »

It was nice that they wanted to support the units without the hard drives, but how many people were actually playing Live Arcade games off their memory cards?
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« Reply #13 on: January 20, 2007, 08:49:53 AM »

Quote from: EddieA on January 20, 2007, 08:20:04 AM

It was nice that they wanted to support the units without the hard drives, but how many people were actually playing Live Arcade games off their memory cards?
You know, after I made my post I started thinking about this, and I really think that one of the ways that they could help keep ahead of Sony in terms of Live and online capabilities is to just give up the limit altogether. 250 megs is a great start, but its not enough. It is time to bite the bullet. Its time to admit that the non-HDD unit was a mistake, and one that should be remedied. 100$ retail for a 20gig addon drive is insultingly expensive. Its time to make all games "Requires Xbox360 HDD", its time to sell those addon HDDs at a considerable discount and to discontinue the core model. Its time to make the prime bundle the best it can be and try to keep their market lead. There is minimal room for pride when you are fighting a long uphill battle for penetration in a market that 6 years ago simply wasn't an option for the company. Get aggressive. Compete. Do it the right way.
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