http://gamingtrend.com
July 30, 2014, 11:14:00 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 ... 4 5 [6] 7   Go Down
  Print  
Author Topic: Kingdoms of Amalur: Reckoning announced  (Read 19332 times)
0 Members and 1 Guest are viewing this topic.
MonkeyFinger
Gaming Trend Senior Member

Offline Offline

Posts: 3230



View Profile
« Reply #200 on: February 19, 2012, 03:23:53 PM »

Quote from: Blackjack on February 18, 2012, 09:03:46 PM

Quote from: CeeKay on February 18, 2012, 08:58:56 PM

Quote from: Blackjack on February 18, 2012, 08:57:23 PM

For no good/practical reason, I picked this up in old fashioned box form today.  icon_cool

you should put the CD key into Origin so you can download it  icon_wink
I hope that works cause the disc installation won't. Once  I get through the "choose a language" screen, Origin pops up and nothing happens. disgust Doesn't seem to have any option to d/l it with the disc in.

Got some weird message on the first try about needing to "reload" something in Origin, but Origin has no Reload button I can find.

I managed to redeem the product code within Origin, dunno if it'll met me install now or d/l it. Talk about an assbackward way of doing things.

Thanks, CeeKay. Even if you were probably just being sarcastic, it is apparently going to let me d/l it now.  icon_biggrin

That worked, so it's all cool now even if it's the stupidest way I ever got a game.

From what I've read, there's no actual game on the disk. All it has is the Origin client and then after you activate your purchase you still need to download the dang thing.  disgust
Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #201 on: February 20, 2012, 03:41:07 PM »

MonkeyFinger, lol if that's true. I paid taxes just so I could get my CD key on a slip of paper.   retard

Here's some screenshots. Some from the early demo levels, and then a few of the Shepherd armor you get if you've played (I think?) the Mass Effect 3 demo.

The big demo boss. I'm using... what the heck AM I using here?  confused


I think this is in Fate or whatever it's called mode, right?


The Shepherd Armor's fun though it's initially so much better than anything I can afford early on it really threatens to imbalance the game. Within a couple levels though the enemies were already tough enough to damage this heavily, esp. in groups. Just wish it came with a great sword, it just comes with daggers on the melee side. I just bought a solid great sword though.



Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #202 on: February 20, 2012, 03:52:44 PM »

Quote
From what I've read, there's no actual game on the disk. All it has is the Origin client and then after you activate your purchase you still need to download the dang thing.
Actually, I can confirm that's not true -- the Reckoning disc I have does have installer files, including a 7.34GB Reckoning.Zip file that isn't corrupted and does appear to have all the files necessary for installation.

Maybe I should've just tried to extract that Zip file and tried doing an install from that. Though I suspect Origin would still muck that up.  icon_razz
Logged

Playing
PC
-Marvel Heroes
MonkeyFinger
Gaming Trend Senior Member

Offline Offline

Posts: 3230



View Profile
« Reply #203 on: February 20, 2012, 04:37:17 PM »

Quote from: Blackjack on February 20, 2012, 03:52:44 PM

Quote
From what I've read, there's no actual game on the disk. All it has is the Origin client and then after you activate your purchase you still need to download the dang thing.
Actually, I can confirm that's not true -- the Reckoning disc I have does have installer files, including a 7.34GB Reckoning.Zip file that isn't corrupted and does appear to have all the files necessary for installation.

Maybe I should've just tried to extract that Zip file and tried doing an install from that. Though I suspect Origin would still muck that up.  icon_razz

Interesting... just going by some of the comments for the PC version on Amazon. Did sound a little odd but it wouldn't have surprised me if it was true.
Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
Roguetad
Gaming Trend Senior Member

Offline Offline

Posts: 1976


View Profile
« Reply #204 on: February 20, 2012, 07:17:33 PM »

I wouldn't think they would legally be able to get away with selling a retail copy without the actual game.  Digital copy, of course, but not a boxed version.  If that were the case, as a consumer you would be paying for a retail boxed version, expecting the retail version, only to receive essentially a digital copy.  Sure, most games are headed in this direction anyway, but it's misleading (and probably not legal in some states), to sell a marketed retail box version that's nothing more than an install disc to load their digitial service.  It's all a little bit slimy. At least you could avoid consumers paying shipping fees/taxes in order to be able to install origins, which they could have done on their own.

Nevermind - looks like the game was actually on the disc? 

Aside from EAs slimy business practices, I'm really enjoying the game.  One of my favorite features?  I don't have to run multiple characters to experience the different class types.  I was tired of playing a rogue-archer, so I visited a fatewaever to return back to playing a sorcerer using chakrams and area nukes.  So far through level 29, I've played a hybrid sorcery-finesses character, 100% sorcery (for most of the early game), 100% might for a few levels, 100% finesse through the 20s, and now I'm back to being 100% sorcery.  I did all of this using the same character.  That's awesome.  I love that flexibility.   

 
Logged
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #205 on: February 20, 2012, 09:28:28 PM »

I assume from forum threads I've read about the boxed DVD not installing is there's some issue not yet worked out with how Origin interfaces with a DVD install. I have bought numerous games that required Steam but the integration with the disc install was ... well it just worked. What an idea. icon_smile

I don't even dislike Origin overall. The downloads/installs within Origin for this and the ME3 demo have been extremely speedy and without a hitch. It's a very clean interface. Playing streaming Demos without having to install them has been fun (tried Bullestorm and Dead Space 2 that way).

I do think the Store pages could use some more detail -- I can't even tell what ME3's release date is (March 6) on the Origin page, regardless of what level of detail I choose.

Back to the game. I'm on this early quest where this Water Fountain objective keeps moving all over the damn map. Is there some trick to that? I'm tempted to just abandon the quest cause it's pissing me off.  icon_razz
Logged

Playing
PC
-Marvel Heroes
toger
Gaming Trend Reader

Offline Offline

Posts: 50


View Profile
« Reply #206 on: February 20, 2012, 10:07:35 PM »

The wandering well repeats locations. Pick a place where it appears and wait for it to come back.
Logged

Powered by PMS ™
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #207 on: February 21, 2012, 01:25:05 PM »

Another question: If you commit a theft, do all the guards permanently target you on sight until you go to jail or pay the fine? I didn't know if maybe it "wears off" at some point. I had a quest that required stealing a potion out of a chest inside a Keep.

And I was wrong, my screenshot was of a "Long Sword," not a Great one, here's Great:



A fun Fatality, though it makes me wish it was available as a Mount for travel.  icon_cool


The Sheperd set's Chakrams (sort of fiery boomerangs) make a nice secondary weapon.
Logged

Playing
PC
-Marvel Heroes
Hotfreak
Gaming Trend Senior Member

Offline Offline

Posts: 625



View Profile
« Reply #208 on: February 21, 2012, 06:08:59 PM »

So, the KoAR forums are full of people complaining that certain things (regen items, potions, blacksmithing) break the difficulty of the game at levels higher than about 20.  I just got my finesse/sorcery hybrid up to level 14 on hard and have been having a blast -- not too easy, not too hard, fun feel to battle.  But I'm concerned that if I work at it, I will end up making the content trivial. 

Any higher level want to weigh in on this with his own experience?
Logged

This one is on the house...and this one is better than ever...
Lordnine
Gaming Trend Senior Member

Offline Offline

Posts: 1443


Lord of the Rutabagas


View Profile WWW
« Reply #209 on: February 21, 2012, 07:02:15 PM »

I think it depends how you try to play the game.  I came to the conclusion pretty early on that the developers never intended for you to play even half of the side quests in an area.  Instead you should pick up a couple and complete them on the way to the primary quest line.  Given how much better written and content intensive the main quests are I don’t think you would want to do anything else anyways. 

The same could be said for the crafting skills.  If you do every quest in an area and salvage every item you find you will probably break the game but you’re also forcing your character to level up faster than they would with just the normal progression of the game.  Also, don’t over explore.  Creatures in a new area are set roughly to your level when you enter it the first time.  I’m not a fan of this convention but it’s better to know about it in advance.
« Last Edit: February 21, 2012, 07:04:52 PM by Lordnine » Logged
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #210 on: February 22, 2012, 04:39:23 AM »

Is there just no way to get every guard and NPC to stop attacking you once you've stolen something? I finally just got sick of it (I was having to "murder" a half dozen guards and sometimes quest NPCs just to not die) and restored from an earlier save and now just stay the hell away from any treasure chests that are Theft items. I wouldn't mind a little Dark Side stuff, but imho it's ridiculous for every guard and quest NPC in the entire world to decide to permanently attack you on sight because you stole one lousy potion from a Keep chest.
« Last Edit: February 22, 2012, 04:46:16 AM by Blackjack » Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #211 on: February 22, 2012, 04:45:53 AM »

FaeBlades are pretty awesome. I might have to give up on the great sword, as it just ain't fast enough to deal with groups I've found. Whereas the Faeblades are something more like a Tasmanian Devil.  icon_cool



« Last Edit: February 22, 2012, 04:48:13 AM by Blackjack » Logged

Playing
PC
-Marvel Heroes
Roguetad
Gaming Trend Senior Member

Offline Offline

Posts: 1976


View Profile
« Reply #212 on: February 22, 2012, 04:49:38 AM »

Quote from: Lordnine on February 21, 2012, 07:02:15 PM

I think it depends how you try to play the game.  I came to the conclusion pretty early on that the developers never intended for you to play even half of the side quests in an area.  Instead you should pick up a couple and complete them on the way to the primary quest line.  Given how much better written and content intensive the main quests are I don’t think you would want to do anything else anyways.  
I noticed the same thing.  I was being a completionist and doing every main, faction and side quest I picked up through lvl 28.  I've now outleveled the main and faction quest areas I'm in (all the overland creatures are grey).  The dungeons seem to scale, but the overland stuff doesn't.  

At level 30 I've tried out the tier 5 sorcery, might and finesse abilities, playing a quest or 2 with each, and yes, all class combos are very powerful at that level...even on hard. But I'm ok with that, since my character is supposed to be a badass, and it's fun.  Some combos are easier than others.  Pure Might isn't very challenging, but it is fun.  My health bar barely moves.  I activate Relentless Assault and power through baddies using a greatsword or hammer.  

Pure Sorcery is also very powerful.  Using Meteor is like calling in guaranteed death from the heavens on all but the toughest foes.  Follow that up with Tempest and nothing walks away.  I've played most of the game as pure sorcery, and I actually found myself using my chakrams and staff more, just to make the experience more challenging.  If I get bored or tired doing a quest, I'll Meteor and Tempest everything.

Finesse requires the most thinking and skill, but it's still very powerfull.  The use of finesse abilities requires more situational awareness than might and sorcery.  Do you throw down mines (Gambit) and stand back and shoot charged spread shots with the bow?  Do you fire off a volley?  Or do you use smoke bomb and go in for melee zipping around using lunge?  Lots of options.  Definitely harder than Meteor + Tempest, or Relentless Assault + Battle Frenzy + large melee weapon.  It's all fun though.      
« Last Edit: February 22, 2012, 04:55:45 AM by Roguetad » Logged
Roguetad
Gaming Trend Senior Member

Offline Offline

Posts: 1976


View Profile
« Reply #213 on: February 22, 2012, 05:03:29 AM »

Quote from: Blackjack on February 22, 2012, 04:45:53 AM

FaeBlades are pretty awesome. I might have to give up on the great sword, as it just ain't fast enough to deal with groups I've found. Whereas the Faeblades are something more like a Tasmanian Devil.  icon_cool
In addition to just being cool to use, faeblades have 2 really helpful attacks.  The dodge attack works great against clusters of enemies, launching them into the air and clearing some space to dodge and move.  It also applies weapon effects on all of the creatures that were hit.  The delayed attack is incredibly helpful keeping mages and other key foes off their feet, launching them into the air and doing really good damage.  Even just using the plain vanilla attack, faeblades can and will hit multiple enemies at a time, multiple times.  Something to do with the attack spin, faeblades will hit multiple times, increasing the chance to apply poison and other weapon based effects (tier 5 finesse stun and bleed procs).  The faeblade parry is probably the coolest looking melee animation in the game, spinning/flipping madly in a rising arc, and finishing with a brutal overhead faeblade strike.      
« Last Edit: February 22, 2012, 05:05:10 AM by Roguetad » Logged
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #214 on: February 22, 2012, 03:55:18 PM »

I am finding my Great Sword works OK on larger, more lumbering targets. When I think I'll be surrounded by smaller ones, I tend to switch to the Fae Blades. I like having just a bit of variety, so I'm spreading skill points a bit (I appreciate that we get 3 points to play with at each level).

My main problem is I've gotten nowhere on Alchemy (not even sure where to get recipes), and no shop seems to sell health potions. I'm always out of them, aside from the stray, occasional drop. At one point last night, I just brushed my teeth and did some house cleaning waiting for my 0.1% health regeneration to finally fill my health meter before running into a boss attack, which took about 10 minutes.  icon_redface

I'll check the digital manual, but can anyone clue me in how to make health potions? Just don't understand how to get or make recipes for it. I desperately need them.  icon_smile Maybe I'm shopping at the wrong vendors or missing something obvious.
« Last Edit: February 22, 2012, 04:01:58 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
toger
Gaming Trend Reader

Offline Offline

Posts: 50


View Profile
« Reply #215 on: February 22, 2012, 04:22:04 PM »

I've purchased health potions from Nanne in Gorheart. I know I've bought them elsewhere, but I don't remember exactly where. To make health potions, you need emberweed and black cohosh. I've discovered that both plants grow fairly close by each other. The two recipes I have (one of which resulted in the health potion) I got by just combining various ingredients at random. You can sorta tell what you'll get based on the description of the various plants, but it doesn't always work.. in which case you'll get an unstable potion with unknown results when you drink it.
« Last Edit: February 22, 2012, 04:30:31 PM by toger » Logged

Powered by PMS ™
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 9844


My cocaine


View Profile
« Reply #216 on: February 22, 2012, 05:26:00 PM »

Once you have some decent shards, look into sagecraft.  You can craft  health regen gems.  Also, keep an eye out for rings in the stores.  I have two which combined give me 1 health and mana every second. 
Logged

"It's like chess with big guns against aliens. Which isn't like chess at all when I think about it." - Jake Solomon
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #217 on: February 22, 2012, 05:43:12 PM »

Thanks guys, I'll look into that. I guess what I'm confused on with the potion is when I set up at the appropriate, uh, table (I forget the name), it says I can't do anything because I don't have any recipes. So I'm not sure how to combine ingredients, or where to go to do that. I have tons of plant ingredients of all kinds now.

Did I mention how nice it is to be able to save as often as I want, just about any time I want? Other than reloading an older save because I got tired of all the guards attacking me after a Theft, I've rarely needed to reload any saves. It's just a nice "crutch."  icon_smile

So far (level 4-5), I've found boss battles very exciting, but not "rub it in your face" difficult at the normal skill level. I've sometimes likened the combat to LOTR: War in the North but there, certain boss battles felt well nigh impossible and would take me a dozen tries, and sometimes involved replaying lengthy passages to reach said boss again. Here they're tough, exciting, fun and often I win by the skin of my teeth. Once in a while I'll fail, and try different weaponry on the next go around. I feel like the game's challenging me, not punishing me.  icon_smile

I think this is better for me stress-wise, whereas War in the North too often had me wanting to smash my controller or keyboard into my 23" monitor in frustration. Which would be bad.  icon_razz
« Last Edit: February 22, 2012, 05:45:09 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
toger
Gaming Trend Reader

Offline Offline

Posts: 50


View Profile
« Reply #218 on: February 22, 2012, 06:58:20 PM »

There should be two buttons: one says "create" - use this one when you have actual recipes; the other says "experiment" - that's the one where you can create recipes by trying various plant elements.
Logged

Powered by PMS ™
Roguetad
Gaming Trend Senior Member

Offline Offline

Posts: 1976


View Profile
« Reply #219 on: February 22, 2012, 07:00:25 PM »

One of the only aspects of the game that really frustrates me at times are the combat interrupts.  Sure, I can interrupt the AI too, but it can be really frustrating on the receiving end.  Sprites, wolves, and enemy mages are great at chaining interrupts.  I think Relentless Assault is one of the best abilities in the game because of this.  Aside from how interrupts are handled, I haven't found anything else (including the boss fights), to be frustrating.  I wish we could get mounts for moving around unexplored overland areas.
Logged
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6870


View Profile
« Reply #220 on: February 22, 2012, 10:53:22 PM »

Embereyes and black cohosh are all over the place, and they don't require much alchemy skill.  Every time I return to town, I have enough to craft as many health potions as I need.  Also, there's a Shrine of Mitharu in Gorhart, so any time you need to heal, just fast travel there, use the shrine, and you'll get a nice health regen bonus.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #221 on: February 23, 2012, 03:31:29 AM »

I'm scribbling notes on all this guys, thanks. Who needs Google or a Strategy Guide when we have you guys?  icon_smile Oh yeah, Embereyes and Black Cohosh are all over the place, and thankfully I've piled them up a bit.

Yeah I've definitely gotten my share of Interrupts. I'm trying to use the Quake spell and a little magic tossed in sometimes to break that off a bit. The Shield skills also help. Definitely still had my Human Pinball moments...
Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #222 on: February 23, 2012, 03:21:45 PM »

Thanks to you guys, I finally combined ingredients and made a bunch of health potions last night (minor variety, fine for my level).  icon_smile

Oddly, I didn't find potions for sale at the inn shop in Gorhart. Instead, the one in that village up north with the crafting center, the vendor there did have plenty for sale at 181 gold per pop.

I upgraded to a far better great sword and a little better shield. And I mixed armor sets, now using 3/5 Shep (the set from trying the ME3 demo I think) and 2/5 Ceremonial which has some nice bonuses better suited to melee combat.

I still find myself wishing they'd list a few of the quests on screen (as with an MMO style quest tracker), rather than just the tiny circles everywhere on the map denoting quest-related locations.
Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #223 on: February 24, 2012, 01:37:38 PM »

Was having fun last night when I started having really awful black screen lockups and weird "wavy vertical line" blackouts on screen. I'm wondering if the FX are burning up my video card or something. I cleaned out some dust and such last night, hopefully that's all it is. The game had been very stable until last night.

I seem to get better screenshots via captures from movies then trying to grab shots in play. Some recent ones (the game intentionally blurs certain action sequences):

FaeBlades



Shield Charge


Flying...


*This is just after using the Quake power.

Duet


Fate toss

*My only qualm with using an XBox controller is I often inadvertently hit the Fate attack (both trigger buttons), or the quick-access radial (left shoulder button) by mistake. The latter's fine but it kind of sucks when you blow the whole Fate meter by mistake.  icon_redface
« Last Edit: February 24, 2012, 01:40:29 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
TiLT
Gaming Trend Senior Member

Online Online

Posts: 6321


Preaching to the choir


View Profile WWW
« Reply #224 on: February 24, 2012, 01:54:15 PM »

Quote from: Blackjack on February 23, 2012, 03:21:45 PM

Oddly, I didn't find potions for sale at the inn shop in Gorhart. Instead, the one in that village up north with the crafting center, the vendor there did have plenty for sale at 181 gold per pop.

Shops are very often specialized in this game. It's rare for any of them to sell a bit of everything. Mostly you'll see shops focusing on one of several categories: weapons, armor, crafting items, alchemical components and potions, gems, etc... It's a good idea to learn the locations of merchants who stock the kind of items you need.
Logged
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #225 on: February 24, 2012, 06:24:56 PM »

Quote from: TiLT on February 24, 2012, 01:54:15 PM

Quote from: Blackjack on February 23, 2012, 03:21:45 PM

Oddly, I didn't find potions for sale at the inn shop in Gorhart. Instead, the one in that village up north with the crafting center, the vendor there did have plenty for sale at 181 gold per pop.

Shops are very often specialized in this game. It's rare for any of them to sell a bit of everything. Mostly you'll see shops focusing on one of several categories: weapons, armor, crafting items, alchemical components and potions, gems, etc... It's a good idea to learn the locations of merchants who stock the kind of items you need.
In that vein, I would've liked some ability to maybe scribble a tiny note next to NPCs that I'd see on the map in-game (I think Age of Conan's map has something like that?) to remind me of things. I know you can put waypoints on the map, wasn't sure if that's persistent.
Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #226 on: February 25, 2012, 06:20:07 PM »

Anybody recall where a vendor NPC is that sells backpacks? The 70 item limit is driving me crazy. I spent so much time converting stuff to junk to sell, I feel more like a junk man than a knight.  icon_razz
Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #227 on: February 25, 2012, 09:41:05 PM »

Greatsword 1, Loincloth 0



Heeeyargh




*Sometimes I'm certain the Amalur devs watched way too much WWF, thus the famous Fate Slam on the blade in the ground maneuver.  icon_twisted
Logged

Playing
PC
-Marvel Heroes
MonkeyFinger
Gaming Trend Senior Member

Offline Offline

Posts: 3230



View Profile
« Reply #228 on: February 25, 2012, 10:01:38 PM »

Quote from: Blackjack on February 25, 2012, 09:41:05 PM

*Sometimes I'm certain the Amalur devs watched way too much WWF, thus the famous Fate Slam on the blade in the ground maneuver.  icon_twisted

That one I've seen, pretty brutal.  icon_cool

Those Jottun warriors were a handful for me at level 4 unless I could sneak up on them but I did manage to kill them all off. However, the dude after that with the skeleton mob, he kicked my ass. Need to get me some Fae blades, it would seem.
Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
MonkeyFinger
Gaming Trend Senior Member

Offline Offline

Posts: 3230



View Profile
« Reply #229 on: February 25, 2012, 10:03:27 PM »

Quote from: Blackjack on February 25, 2012, 06:20:07 PM

Anybody recall where a vendor NPC is that sells backpacks? The 70 item limit is driving me crazy. I spent so much time converting stuff to junk to sell, I feel more like a junk man than a knight.  icon_razz

Wiki.
Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #230 on: February 26, 2012, 01:50:23 PM »

Quote from: MonkeyFinger on February 25, 2012, 10:03:27 PM

Quote from: Blackjack on February 25, 2012, 06:20:07 PM

Anybody recall where a vendor NPC is that sells backpacks? The 70 item limit is driving me crazy. I spent so much time converting stuff to junk to sell, I feel more like a junk man than a knight.  icon_razz

Wiki.
Thanks, I did find a backpack at the tavern vendor in the initial village. 70 increased to 80 doesn't sound like much but I think I'll appreciate it.  icon_smile

I am embracing Greatswords, just wish I'd find a better one at this point or one would drop. I've gotten far more special Longsword drops than Greatsword ones. In fact, at this point I have a Longsword one with better base damage (73) than the Greatsword I'm using (61). I know I can visit a Fateweaver to change, I just am having too much fun with my Greatsword to want to do that yet.  icon_smile
Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #231 on: February 26, 2012, 04:19:17 PM »

On Champion, I don't know what the snapping lizard things with the nasty tail stinger attacks are but they kicked my ass all over the place. After a few failed tries (didn't have fate meter close to full), I finally had to take the game up on the offer to reduce difficulty to Casual.  icon_smile I'm amused/relieved when the game detects I'm getting frustrated and offers to do that. Although I assume it just kicks in after a certain # of deaths.

In the mid teens, certain types of enemies just bounce me around like a pinata pinball. If I can get Relentless up, I can break the pattern but sometimes there's not even a split second available to do that. You'd think the shield would block stuff, sometimes attacks seem to go right through it. Still enjoying it, just gradually starting to feel more frazzled playing.  icon_smile
===============
Poop, got a Twist of Fate adding 10% damage to Faeblades. The game really wants to veer me away from my precious greatswords.  icon_smile
« Last Edit: February 26, 2012, 09:29:08 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6870


View Profile
« Reply #232 on: February 29, 2012, 12:42:53 PM »

The first bit of real DLC has been announced -

Quote
Featuring a mysterious tale of intrigue, danger and dark magic on the island of Gallows End, players will encounter shadowy characters and new enemies, and will experience a host of new side quests, treacherous battles and exciting new challenges. The Legend of Dead Kel gives players access to Gallows End, a gigantic new continent to explore where players claim ownership of a vast personal estate and experience new weapons, Twists of Fate and other perks against new enemies.

The Legend of Dead Kel DLC and the story of Gallows End will feature:

    An Epic New Questline — The Legend of Dead Kel is only part of the story of Gallows End. It intertwines with numerous side quests, multiple dungeons to explore and a colorful cast of characters
    New Enemies, Dungeons, Items — Multiple new enemies and enemy variants, a new dungeon type: Dverga Fastings, three new Twists of Fate, eight new armor sets, eight new shields and 18 new unique weapons
    The Ultimate Player Housing — Gravehal Keep is more than just player housing, it's a massive estate with multiple buildings and a full retinue of retainers, each with their own back stories, side quests, perks and quirks
    Tons more to Explore — The Legend of Dead Kel DLC adds in more than 15% of additional land to traverse and explore in the already massively expansive world that is Amalur

The Legend of Dead Kel will be available starting on March 20, 2012 on Xbox Live, PlayStation Network, Origin and Steam.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
TiLT
Gaming Trend Senior Member

Online Online

Posts: 6321


Preaching to the choir


View Profile WWW
« Reply #233 on: February 29, 2012, 01:06:32 PM »

Yes, because more landmass and quests is exactly what we need and want with this game. saywhat

At least Bethesda realized that adding more landmass wouldn't be quite the right thing to do with Skyrim (there's more than most players will ever have a chance to see already), so they're focusing their DLC efforts on different types of content.
Logged
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #234 on: February 29, 2012, 01:30:16 PM »

Quote from: TiLT on February 29, 2012, 01:06:32 PM

Yes, because more landmass and quests is exactly what we need and want with this game. saywhat

At least Bethesda realized that adding more landmass wouldn't be quite the right thing to do with Skyrim (there's more than most players will ever have a chance to see already), so they're focusing their DLC efforts on different types of content.
It sounds fine to me, although I agree bragging about % of landmass is just plain bizarre.  icon_razz
Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #235 on: February 29, 2012, 11:01:11 PM »

They've set up a Q&A thread at their forums about the DLC, seeking questions for now:
http://forums.reckoning.amalur.com/showthread.php?7516-The-Legend-of-Dead-Kel-Post-Your-Questions
Also mentions:
Quote
Also, we understand that everyone is eager to hear about future patch plans to improve things like game difficulty and the camera. Rest assured these are things we are still looking at very closely, but we do not have an update at this time.
Logged

Playing
PC
-Marvel Heroes
Blackjack
Gaming Trend Senior Member

Offline Offline

Posts: 10808



View Profile
« Reply #236 on: March 01, 2012, 06:39:35 PM »

I meant to mention that I finally explored up into the NE regions a bit, and the Keep there had some tremendous equipment for sale. I all but cleared out inventory and stashed items to get a pretty crazy Greatsword and Shield, and a pretty good helm.

Now I already have a wimpier shield that offers better block % to more variety of incoming attacks, so I don't know if I'll miss that with this heavier shield that blocks more damage. I think the sword offered +2 to all all Might-based powers, and the shield +1 to all, so I had a hard time turning those down.  icon_smile I'm curious though what that does with a might power that's already capped in terms of points I put into it (say, I already put in 6 of 6). Do I now really get some sort of "over power" like it has 9 points in it?
« Last Edit: March 01, 2012, 06:44:14 PM by Blackjack » Logged

Playing
PC
-Marvel Heroes
greeneggsnham
Gaming Trend Reader

Offline Offline

Posts: 420


View Profile
« Reply #237 on: March 01, 2012, 10:21:59 PM »

Yes. You get a higher level of the skill, but it does not count towards unlocking new tiers of skills. If it's maxed at 5, and you have +2 and +1, you will have it at an effective 8.

I think some skills don't scale beyond the max, but some definately do (speaking on the mage tree).
Logged
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6870


View Profile
« Reply #238 on: March 02, 2012, 09:08:49 AM »

IGN has a detailed preview of the Dead Kel DLC.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Roguetad
Gaming Trend Senior Member

Offline Offline

Posts: 1976


View Profile
« Reply #239 on: March 02, 2012, 06:51:16 PM »

As much fun as I was having for most of the game (45 hours so far), I'm getting burned out.  The combat has been repetitive, as have the enemy types.  Not much has really changed for the past 20+ hours, except the scenery.  I just entered the last zone, and I'm at the point now where I'm just going to make a beeline to the end. 

I think most or all of these contributed to me not wanting to spend more time in the game after 40+ hours:
- Only 4 mappable abilities when using a controller.  In an action rpg with 40 levels, and lots of ability choices, that was a dumb design decision.  My work around on the PC was to hotkey 4 combat abilities to my controller, and then map my sustainable buffs to the PC interface bar.  There are a couple of active abilities that I never use because of this limitation.  Console users have it even worse.  I just don't understand why they didn't design the controller interface to have a second and third set of 4 hotkeys, like almost every other action rpg does. 

- The same enemy types.  They mix in a few new enemies later in the game, but it's mostly the same, over and over.  Tuatha, Kobolds, Bandits, Sprites, big fat dudes (BFDs), skeletons, and brownies.

- It's too long.  I know this is a personal preference, and it seems developers can't win on this one, the game is either too long or too short.  But in this case, I feel the game dragging, and I'm an action rpg junkie.

- No real connection with the NPCs.  I don't know how they missed the boat on this one, but I don't feel anything for any of the NPCs.  I could care less about them.  They're not interesting, and they don't have any real meaningful discussions with my character.  I keep reminding myself that this is an action rpg and I shouldn't expect deep NPC interactions.

I know all of that sounds negative, but I did enjoy the game enough to play 45 hours, and will most likely finish up this weekend around level 37-38 and 46-47 hours. 
Logged
Pages: 1 ... 4 5 [6] 7   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.156 seconds with 103 queries. (Pretty URLs adds 0.061s, 2q)