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Author Topic: Ori and the Blind Forest - a platformer made around the world  (Read 1565 times)
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Lordnine
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« Reply #40 on: March 24, 2015, 04:05:45 AM »

Just finished the game on PC.  An excellent experience through and through.  Final tally was 98% completion, 261 deaths and a total play time of 6 hours 40 minutes.
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TieGuyTravis
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« Reply #41 on: March 24, 2015, 04:47:50 AM »

Quote from: Lordnine on March 24, 2015, 04:05:45 AM

Just finished the game on PC.  An excellent experience through and through.  Final tally was 98% completion, 261 deaths and a total play time of 6 hours 40 minutes.

Glad to hear it, man! You completed way more of the game than I! What stopped you from wrapping up that final 2%?
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« Reply #42 on: March 24, 2015, 01:11:37 PM »

Here's a video of some of my progress and where Ori is stuck inside the wall.

http://1drv.ms/1IpK0wb
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Lordnine
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« Reply #43 on: March 24, 2015, 03:12:44 PM »

Quote from: TieGuyTravis on March 24, 2015, 04:47:50 AM

Quote from: Lordnine on March 24, 2015, 04:05:45 AM

Just finished the game on PC.  An excellent experience through and through.  Final tally was 98% completion, 261 deaths and a total play time of 6 hours 40 minutes.

Glad to hear it, man! You completed way more of the game than I! What stopped you from wrapping up that final 2%?
I actually didnít realize I was at 98% until I finished the game and checked the leaderboard.  Iím not sure how it calculates that number, I still had about 4 upgrades from the mid tree to get so I assumed it would take me a while to get them all.  Beyond that, once you go to the volcano you are pushed pretty hard to continue onward to the end.
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Teggy
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« Reply #44 on: March 24, 2015, 03:36:29 PM »

Still no patch yet?
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« Reply #45 on: March 24, 2015, 05:38:07 PM »

Quote from: Teggy on March 24, 2015, 03:36:29 PM

Still no patch yet?
I'm waiting on this as well.  No desire to lose progress due to a bug.
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« Reply #46 on: March 24, 2015, 07:35:48 PM »

Quote from: Caine on March 24, 2015, 05:38:07 PM

Quote from: Teggy on March 24, 2015, 03:36:29 PM

Still no patch yet?
I'm waiting on this as well.  No desire to lose progress due to a bug.

+1
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« Reply #47 on: March 29, 2015, 02:44:10 PM »

Quote from: Lordnine on March 24, 2015, 04:05:45 AM

Just finished the game on PC.  An excellent experience through and through.  Final tally was 98% completion, 261 deaths and a total play time of 6 hours 40 minutes.

I just finished last night.  Took me about 14 hours, and 1200 deaths.

Pretty much left me feeling old, inadequate, and thinking I should give up gaming.
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Lordnine
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« Reply #48 on: March 29, 2015, 03:28:54 PM »

Quote from: gangeli on March 29, 2015, 02:44:10 PM

Pretty much left me feeling old, inadequate, and thinking I should give up gaming.

The final ďchaseĒ sequence made me feel that way and Iím only 29!  icon_razz I died about 40 times during that.
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Teggy
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« Reply #49 on: April 01, 2015, 10:26:03 PM »

Oh my god I have had it with this game. I had had enough time away from the game after previously losing 5 hours of progress so I picked it up again. I had gotten back to about the place I had left off, which was after completing the Forlorn Ruins. I was exploring some other areas for power-ups before I took on the 3rd section of the game. I went into a cavern where you had to butt slam a pole to block a horizontal laser. On the last slam, the game dropped me below the platform into the area with the laser and blocked by the pole I just slammed down. I was now stuck. I had no other choice than to quit and resume, hoping it picked up my last valid save spot. Instead it put me back at the start of the Forlorn Ruins, about 1.25 hours playtime lost. I guess that's better than 5, but really!

The sad thing is that I really like the game and I want to finish it. But this is just too much.
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Teggy
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« Reply #50 on: April 03, 2015, 12:00:42 AM »

Well, there it is. I couldn't find one blue ball and a keystone, oh well.



In the end I just put my xbox in sleep mode when I was done playing for the time being and didn't play any other games until I was finished. When I completed the game the one save I had was still about 7 hours of playtime, so something must have been really wrong with that save. My total playtime was probably close to 20 hours.

I wish I hadn't had so much trouble with it, but that fact that I stuck with it is a testament to how much I liked playing it. It will definitely be in my GOTY list.
« Last Edit: April 03, 2015, 12:02:16 AM by Teggy » Logged

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« Reply #51 on: April 03, 2015, 07:51:30 AM »

It's pretty shameful that there hasn't been a single patch for this game, considering the amount of trouble people have had with it. I shelved it after the first day, expecting a quick patch, but there's nothing quick about this.
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« Reply #52 on: April 03, 2015, 11:13:01 AM »

Quote from: TiLT on April 03, 2015, 07:51:30 AM

It's pretty shameful that there hasn't been a single patch for this game, considering the amount of trouble people have had with it. I shelved it after the first day, expecting a quick patch, but there's nothing quick about this.
yeah it's disappointing.  Look how fast Bloodborne's game breaking bug got patched.  I'm off to Axiom Verge for my metroidvania now.  Maybe Ori will be patched after I finish that.
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« Reply #53 on: May 02, 2015, 08:04:15 AM »

Looks like this one finally got patched on PC. Now I can actually sit down and play the game without being afraid of losing all my progress.
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Teggy
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« Reply #54 on: May 02, 2015, 05:52:05 PM »

Quote from: TiLT on May 02, 2015, 08:04:15 AM

Looks like this one finally got patched on PC. Now I can actually sit down and play the game without being afraid of losing all my progress.

Or less afraid, at least.
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Lordnine
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« Reply #55 on: May 04, 2015, 11:35:54 PM »

Quote from: Teggy on May 02, 2015, 05:52:05 PM

Quote from: TiLT on May 02, 2015, 08:04:15 AM

Looks like this one finally got patched on PC. Now I can actually sit down and play the game without being afraid of losing all my progress.

Or less afraid, at least.
Just use the duplicate save button from the load menu. 
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« Reply #56 on: May 05, 2015, 01:42:09 PM »

Got a message back from Moon Studios.

My stuck-in-wall will be fixed when they drop the patch for XB1.
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TiLT
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« Reply #57 on: May 05, 2015, 01:52:08 PM »

I finished the game on Sunday, and found it to be very enjoyable. It's the kind of storytelling that would suit a full-length animated movie very well, and the music is stunning.

Two annoyances: There's a point in the game where you have to 100% an area before leaving it, or you'll be unable to 100% the game itself since you aren't allowed to return. You aren't given a warning. Additionally, I found the escape sequences a bit annoying. The lack of checkpoints combined with a large amount of "gotcha" moments was problematic. Either of those alone would have been okay, but once you combine them the game becomes very frustrating. You're essentially forced to replay these sections over and over until you learn by heart where the gotchas are so you can avoid them. It's pretty much impossible to win these sequences on your first few tries.
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Lordnine
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« Reply #58 on: May 05, 2015, 04:57:15 PM »

Quote from: TiLT on May 05, 2015, 01:52:08 PM

It's pretty much impossible to win these sequences on your first few tries.
I think I had better luck with those than most people because I played Rayman Legends extensively.  They are very reminiscent of the chase levels from that.  I finished most of Oriís on my 2nd or 3rd attempts.  That last chase level is ridiculous though.
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« Reply #59 on: May 05, 2015, 05:22:05 PM »

Quote from: Lordnine on May 05, 2015, 04:57:15 PM

Quote from: TiLT on May 05, 2015, 01:52:08 PM

It's pretty much impossible to win these sequences on your first few tries.
I think I had better luck with those than most people because I played Rayman Legends extensively.  They are very reminiscent of the chase levels from that.  I finished most of Oriís on my 2nd or 3rd attempts.  That last chase level is ridiculous though.

I've played that too, and the Rayman levels don't have the same gotchas. It's the second one that is the worst though. At several points the roof will collapse, and unless you already know it's going to happen and where you have to be to avoid it, you're dead. The last one's biggest gotchas come in the form of hard to anticipate objectives.
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« Reply #60 on: May 05, 2015, 06:33:17 PM »

I've never understood those types of design choices, where the developer throws a huge difficulty spike somewhere in the game that is totally unexpected in comparison to the rest of the gameplay. It's understandable in a game like Dark Souls to have these frustrations, as the core gameplay is built around it.

Drakengard 3 was the same way. The last boss was so frustrating in comparison to the rest of the game that many people just went on to Youtube to see the final cut scene. That is an epic fail in design choice from my perspective.

I wonder how many people postponed or declined purchasing Ori and the Blind Forest because of the commentary across the Internet regarding the difficulty spikes. I'm certainly one of them.
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Lordnine
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« Reply #61 on: May 05, 2015, 06:58:10 PM »

Quote from: Dante Rising on May 05, 2015, 06:33:17 PM

I've never understood those types of design choices, where the developer throws a huge difficulty spike somewhere in the game that is totally unexpected in comparison to the rest of the gameplay. It's understandable in a game like Dark Souls to have these frustrations, as the core gameplay is built around it.

Actually, Ori is very difficult through and through.    There is a reason why most people in this thread report deaths well into the multiple hundreds.  The chase levels are just a different kind of difficult since the rest of the game lets you save at any point.

Comparatively, I would say I died a lot more(per minute spent) in the gravity reversing world than any of the chase sequences and the lava finale was very difficult as well, filled with areas where you could not touch the ground for more than a couple seconds without burning to death.
« Last Edit: May 05, 2015, 07:00:30 PM by Lordnine » Logged
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« Reply #62 on: May 05, 2015, 06:59:57 PM »

All in all though, this game is a cakewalk compared to another game in the same genre: Guacamelee! Now that is difficult.
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« Reply #63 on: May 05, 2015, 07:05:15 PM »

Quote from: TiLT on May 05, 2015, 06:59:57 PM

All in all though, this game is a cakewalk compared to another game in the same genre: Guacamelee! Now that is difficult.

I don't agree.  Guacamelee has some challenging sections, but nothing like those escape sequences with nary a checkpoint to be found.
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« Reply #64 on: May 05, 2015, 07:11:31 PM »

I strongly disagree. The disappearing platform section in Guacamelee has pissed me off way more than anything Ori has thrown at me. I was impressed with Ori's level design, and the fact that the tools you have support the actions that make you feel "clever" when you've been able to use your skills to traverse that which seems impossible.

Those disappearing platforms? It has made me rage-quit several times already (and I've enjoyed most of the game otherwise). You can fall off the edges of those platforms far too easily, and sometimes pass through them even though they materialize below you. It feels cheap.

To those who lament Ori's difficulty - Moon Studios has made it no secret that this games' challenge level was inspired by Super Meat Boy. I just wish it wasn't as buggy as it is.
« Last Edit: May 05, 2015, 07:13:48 PM by Purge » Logged

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Lordnine
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« Reply #65 on: May 05, 2015, 07:45:59 PM »

Yeah I found Guacamelee pretty easy overall.  The only part that frustrated me was right near the end where you had to jump between the tiny floating platforms.
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« Reply #66 on: May 05, 2015, 07:48:41 PM »

I think that Ori was designed so that you could die and quickly restart, so sections could be designed to be more difficult and require more precision. Guacamelee is not designed in that manner and is more forgiving in terms of killing you if you make a mistake. You might have to do something over, but you won't be dead. I haven't played it in a while, but my most frustrating times with that game were boss fights.
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