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Author Topic: Katamari Damacy PSP (56k)  (Read 1058 times)
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Knightshade Dragon
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« on: September 15, 2005, 01:27:21 PM »

Confirmed in Japan...I'm sure they'll bring it here though!  smile  

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« Reply #1 on: September 15, 2005, 02:28:07 PM »

Brilliant. If those are actual screen caps, then the game looks great too. Katamari has always had a "burst gaming" setup, which is perfect for handheld sessions, and I can see this game being huge on the PSP if it's marketed right.
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« Reply #2 on: September 15, 2005, 02:47:25 PM »

I'm going to agree. If there's one game that's perfect for the PSP, this is it.
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« Reply #3 on: September 15, 2005, 02:55:09 PM »

Like I said in the FIRST PSP KD thread... :wink:

How are you going to control the ball without 2 analog sticks?
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« Reply #4 on: September 15, 2005, 03:23:05 PM »

Naturally.  Camera relative control of the ball with the analog stick (think Mario 64 or any other 3d platformer), shoulder buttons to rotate camera left and right, and face buttons to charge up turbo, get an aerial view, etc.  Not as challenging or novel as the PS2 controls, but just as functional.
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Eco-Logic
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« Reply #5 on: September 15, 2005, 04:16:00 PM »

Can someone explain to me what type of game it is.  Thanks in advance.  At the AP in Philly so I don't have time to look it up.
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« Reply #6 on: September 15, 2005, 07:59:19 PM »

No, this game is perfect for the DS and stylus control. But, I'm sure I would buy both.
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Dafones
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« Reply #7 on: September 16, 2005, 12:49:24 AM »

Eco, you're the, um, son of the King of the Universe, and you go around rolling stuff up into a ball to replace the broken stars of the sky. You start off picking up lil things, like candies and thumb tacks, but in later levels you're picking up whole skyscrapers and oil tankers. If you have a PS2, you have to rent the original.
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« Reply #8 on: September 16, 2005, 02:26:57 AM »

Never played it before, but completely, totally, 100% IN.
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« Reply #9 on: September 16, 2005, 09:04:35 PM »

Saw some concerns regarding the controls and the impressions at TGS are not favorable.

http://forum.gaming-age.com/showthread.php?t=63339

That's a link to a thread on Gaming-Age where people who have played it at the TGS show call it an "unplayable piece of poop."

Copied from the topic:

"Katamari PSP uses the D-pad as the left "stick" and the face buttons as the right "stick."

Up + Triangle = forward. Left + Square = left. Down + X = reverse. Right + Circle = right.
Up + X = rotate clockwise. Down + Triangle = rotate counterclockwise. etc. etc.

On the PS2 using two analog sticks is lots of fun because you can smoothly roll, turn, bank, pick up lines of things, etc. fun fun!

With two 4-directional digital pads, you can move fwd or back, move exactly to the side, or turn in place. YOU CAN'T SLOWLY BANK WHILE MOVING FORWARD. This makes it IMPOSSIBLE to pick up lines of objects gracefully, and makes the entire game feel like that sequence in Austin Powers where he's trying to parallel park the car as a series of 117 distinct movements."

I don't own a PSP, and I'm not bashing it, I just find it disappointed.  This could be a huge, awesome game to own for the PSP.  Let's hope they include a single-stick control scheme, as suggested by one of the forum posters, to make it control well.
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Dafones
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« Reply #10 on: September 17, 2005, 02:00:08 AM »

Shit, I totally forgot that the PSP doesn't have the dual sticks going for it. Yeah, I can see that being a problem.
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depward
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« Reply #11 on: September 17, 2005, 02:11:15 AM »

That would be pretty bad playing with the analog stick and using the buttons as the other "stick."  I just don't see how that would control HALF as well as the PS2 version.

Doesn't sound very fun then in that case.
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« Reply #12 on: September 17, 2005, 03:54:02 AM »

Quote from: "depward"
That would be pretty bad playing with the analog stick and using the buttons as the other "stick."  I just don't see how that would control HALF as well as the PS2 version.

Doesn't sound very fun then in that case.


They aren't using the analog stick at all.
Two sets of 4 buttons.
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« Reply #13 on: September 17, 2005, 04:22:56 AM »

Oops!

Well, it still sounds cumbersome.
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