Well, I guess you did say "Coooool
" so it wasn't devoid of opinion, but that was a pretty sad first impression.
It was two in the morning, you expecting Shakespeare? :wink:
I've only played on two of the maps. One, with the waterfall, is very interesting, asymetrical with objectives in old temple buildings. Combination terrain of high cliffs, rivers and also no flat terrain. And a very long, straight road where you can really tool along on your motorbike
. There is a great rope bridge over the chasm just below the waterfall, the only direct route to the temple objective at the top of the waterfall, which makes for some epic rushes. And of course for fun you can cliff dive off the top of the waterfall and parachute down :lol:
The other map is an open pit mine complex. Even with my 2.8 GHz, 1GB RAM and ATI 800X Pro the frame rate suffered due to the max visibility and open terrain on the rim of the mine. You get tanks in this one, and while they might be fun for awhile, it's hard to get three people to work together operating it. Also, it's impossible to shoot accurately on the move unless the road is dead flat. And the new Javelin AT missile is deadly against a tank, so if you stay still, you're dead. So like before, there's a balance.
Also discovered on the mine map that motorbikes prevent you from taking fall damage, no matter how high. Very unrealistic but makes for some cool jumps from cliffs and buildings. There are coal conveyor structures with associated catwalks that crisscross high over the pit and are a great place to run your bike across to get over an enemy objective and jump down. Overall, however, the frame rate problems really do hurt the fun of the map.
More later as I get to other maps, and of course when I'm not playing HL2, RCT2, COTN, GTASA, and damn, I have company in the house as well... <sigh>