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Author Topic: [PC] Wasteland 2  (Read 4004 times)
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TiLT
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« Reply #40 on: April 17, 2012, 10:33:16 AM »

Aaaand it's done! 3 million has been reached. Hopefully that means we'll get an editor for the game. smile
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« Reply #41 on: April 18, 2012, 09:09:22 PM »

just got this email:

Quote
Wasteland 2 – We Did It!
 
Thanks to each and every one of you, we have completed our incredibly
successful campaign. It has been an amazing ride and one of the most
memorable achievements I’ve ever had. Being able to interact with
you all on such a personal level has been amazing. I can’t imagine
going back to making games any other way. With Double Fine’s
success, the world was watching to see if that was an anomaly or if
this fan-funded approach could be a viable means of changing the
world of video games. Together, we’ve proved that fan-funding is
here to stay and we can’t wait to see where you take it next. We
are fully committed to doing whatever we can to keep this movement
alive and strong.
 
Now on to the fun stuff… If your reward tier contained any rewards
where we need to gather your information for use in the game, we will
soon be doing so through Kickstarter first, then we will develop an
online system to merge both Kickstarter and your PayPal pledge
information. Many of you may have transactions split between
Kickstarter and PayPal, or only donated through PayPal. Do not worry.
You will be able to manage your account and update your information at
a later date when this system is live. Keep on the lookout for this
notification. There is no need to update your shipping address yet as
we will collect it when we get closer to the release of the game next
year.
 
We have opened up a store at http://wasteland.inxile-entertainment.com/store
. We currently have the digital copy available for $20, and we will
leave that preorder up during production. If you have friends that
missed out but still want a copy of the game, they can go there and
still get it cheaper than after it is released. Also, if you forgot
to add $15 for international shipping on physical rewards, we have
added a PayPal option to do so in the store. In the near future, we
will open a backer-only store with some great exclusive items that
won’t be available to the general public.
 
So, now we get started on the game! We are in full production mode
for the next 18 months. Expect to see many updates as we start to
shape the experience that you’ve helped create. If you want to stay
in the loop in between our updates, head to our blog and forums at
http://wasteland.inxile-entertainment.com/
. We will be spending a lot of time interacting with all of you
there.
 
Thank you so much for your support and we look forward to your
continued involvement as we develop Wasteland 2 together!
 
inXile entertainment

it's a good thing I check my junk email folder, because that's where it went to when I received it.  it's going to be a long wait until Fall 2013.
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« Reply #42 on: May 01, 2012, 02:50:45 AM »

they've announced that all updates will be put on this blog
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« Reply #43 on: July 10, 2012, 08:15:54 PM »

Wasteland 1 included!  sweet!  I was hoping GOG would get it at some point, now I can happily wait until W2 hits.

 Cabbage Patch Cabbage Patch Cabbage Patch
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« Reply #44 on: July 20, 2012, 11:41:14 PM »

first screenshot from Facebook:

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« Reply #45 on: July 21, 2012, 01:45:38 PM »

Looks better than I was expecting at this point based on their early notes.
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« Reply #46 on: July 21, 2012, 02:40:38 PM »

it's looks good! Honestly though, the graphics are backseat to gameplay/story for me. I much more interested in how it plays
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« Reply #47 on: August 16, 2012, 06:24:30 AM »

Brian Fargo just released a 1-minute sample of the Los Angeles music from the game, made by Mark Morgan. I can't wait to hear the rest. smile
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« Reply #48 on: December 19, 2012, 11:39:55 PM »

Apparently, us backers get a free present from the Wasteland 2 dev team...

Bard's Tale (which includes the original 3) on Steam.

Woohoo!
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« Reply #49 on: December 19, 2012, 11:48:42 PM »

woohoo!
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« Reply #50 on: December 19, 2012, 11:53:13 PM »

Never played the Bards Tale, so it's a nice freebie smile
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TiLT
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« Reply #51 on: February 09, 2013, 01:48:26 PM »

The first actual gameplay video has been posted, and it's awesome! It's long too, clocking in at 17:24 and showing off several different elements of the game. Just remember that these guys are only halfway through development yet, so it's not going to look or sound quite as good as the final product. This isn't the typical E3 presentation we've been taught to expect throughout the years. It's more personal and honest.
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« Reply #52 on: February 09, 2013, 02:05:30 PM »

I only watched the first 10 minutes but it looks pretty damned good. I thought the Double Fine project was more of a sure thing than this game but right now it looks like the other way around. Good for them.
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« Reply #53 on: February 09, 2013, 04:56:40 PM »

I agree this looks very very promising,  icon_biggrin
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« Reply #54 on: February 09, 2013, 05:29:52 PM »

Looking very good, I love the UI customization, such a simple thing but can make a big difference.  I would have loved to see the inventory/equip screens.
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Kurt Stevens
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« Reply #55 on: February 09, 2013, 05:44:07 PM »

That looks pretty sweet.  Looking like a purchase for sure.
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« Reply #56 on: February 09, 2013, 07:15:11 PM »

I just got a ranger stiffy.
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« Reply #57 on: February 10, 2013, 09:52:18 AM »

Looks good, although I see a lot of old and outdated UI design methodology.

They need to optimize the UI so that you don't have to constantly click back and forth to select the correct party member and tell what odds they have to succeed, or even if they could at all. They need to put in optional things where if a door is locked and the entire team is selected, it automatically has the highest skilled person go up and unlock the door, or pop up a mini menu that has a quick breakdown of who in your party can do what, with what odds of success.
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« Reply #58 on: July 20, 2013, 01:25:41 AM »

so, latest update says beta testing begins in October, and once they get feedback they'll have a better idea of the release date.
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« Reply #59 on: July 24, 2013, 11:05:13 PM »

ooooh bummer the last i heard this was an october release - sounds like theyre a biiiiit behind but if its hitting beta at that time then hopefully not too far...
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« Reply #60 on: July 24, 2013, 11:06:47 PM »

They're not behind by more than a couple of weeks according to Brian Fargo. He says he's very pleased with how well they've been able to stick with their schedule.
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« Reply #61 on: July 25, 2013, 08:49:05 PM »

ah good to hear - i didnt get the sense it had fallen off too much but its even better to know theyre right there!
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« Reply #62 on: August 09, 2013, 06:14:03 PM »

new update today:

Quote
Wasteland 1 getting a separate release!

As you may know, we had a deal in place with EA to give all our Wasteland 2 backers (including late backers) a copy of Wasteland 1, which was to be integrated and launched from the gameís menu like the original Bardís Tale trilogy into the new Bardís Tale. We very happy about that, as weíve always wanted to enable people to get back to the original, and it serves as a good refresher for the sequel.

We recently went to talk with EA to try and get it out in a different, separate format, and they accommodated our idea. Weíve now inked a new deal where weíll be able to release Wasteland 1 separately. After getting the game in our hands and ensuring it runs on modern machines, we plan to distribute it FOR FREE to all our backers before Wasteland 2ís release, as well as sell it on GOG.com and Steam for anyone else interested in trying out this classic RPG.
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« Reply #63 on: August 28, 2013, 04:33:51 PM »

prison level demo.
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« Reply #64 on: August 28, 2013, 08:24:52 PM »

I backed this KS and can't wait for it to actually come out. I'll have to check out that video when I get home. (Work monitors YouTUbe use pretty closely.)
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« Reply #65 on: November 09, 2013, 03:23:15 AM »

just got my email about the Wasteland 1 release, and redeemed my key on Steam.
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« Reply #66 on: December 13, 2013, 02:14:37 PM »

Wasteland 2 beta open to backers; Steam Early Access arrives tomorrow

I can't wait to hear how it is from you backers!
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« Reply #67 on: December 13, 2013, 02:18:10 PM »

I posted some basic impressions over at OO:

Played through the first area just now, and went to one of the ones that follow it afterwards. Had to force myself to stop. This feels very Fallout-like in many ways. It's reasonably polished to be a beta, though I've seen bugs, typos and clunkiness. Spent about an hour just making my characters. I felt like my original Wasteland 1 party had covered most areas of skills, but in this game you'll have to make some damn hard choices early on, and you won't even be able to get to rank 1 in more than roughly half the skills or so at first. Then you keep running into situations that require 2 or 3 in certain skills, making your choices extra painful. Just as it should be.

I don't know how much more I'll play during the beta. I might just stop here to save the rest for the final release, even though I'd really like to dig deeper into the thing.
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« Reply #68 on: December 13, 2013, 03:53:37 PM »

Yeah, I have access, but I kinda don't want to play it until final release.
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« Reply #69 on: December 13, 2013, 04:04:10 PM »

Normally I'd be all over a beta, but I'd like to save the experience for the final version.  When I create my party I want it to be for the real deal.  It will be hard to resist since I have backer access.   
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« Reply #70 on: December 13, 2013, 04:21:01 PM »

Quote from: Roguetad on December 13, 2013, 04:04:10 PM

Normally I'd be all over a beta, but I'd like to save the experience for the final version.  When I create my party I want it to be for the real deal.  It will be hard to resist since I have backer access.   

pretty much this.
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« Reply #71 on: December 13, 2013, 04:33:28 PM »

Quote from: Roguetad on December 13, 2013, 04:04:10 PM

Normally I'd be all over a beta, but I'd like to save the experience for the final version.  When I create my party I want it to be for the real deal.  It will be hard to resist since I have backer access.   

For a game like Wasteland 2, you might just want to reconsider. Character creation has so many possibilities that are so hard to predict the effects of, and you'll have to dump so many skills, that it's probably a good idea to give the beta a spin to get a feel for it before you make your real party later.
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« Reply #72 on: December 13, 2013, 10:27:01 PM »

Sheesh, $60 USD? A bit steep for an early access game. Think I'll wait a bit for the holiday sale.
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« Reply #73 on: December 13, 2013, 10:32:02 PM »

Quote from: jztemple2 on December 13, 2013, 10:27:01 PM

Sheesh, $60 USD? A bit steep for an early access game. Think I'll wait a bit for the holiday sale.

The game will most likely be less than half that price once it's actually released. The current price is at the Kickstarter levels, meant only for those who wish to support the game's development above and beyond the normal way.
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« Reply #74 on: May 26, 2014, 02:00:31 PM »

<---- wasteland2 opening movie  ninja
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« Reply #75 on: May 26, 2014, 03:26:47 PM »

Quote from: PhreezePeach on May 26, 2014, 02:00:31 PM

<---- wasteland2 opening movie  ninja

They may be going for camp, but even still that was pretty bad.
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« Reply #76 on: May 26, 2014, 08:06:25 PM »

I think if they just re-recorded the voice-over they could save it .. even tho' he had the requisite parched\gravelly voice, he never really hit the right cadence

it comes across as bland as zombie flesh without salt
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« Reply #77 on: May 27, 2014, 03:21:02 PM »

Yep, while the video isnít great, itís the voiceover that kills it.  I hope they can recut it before the final release.  Even though itís not Fallout, that is what itís going to be compared to and right now that opening falls pretty flat compared to any of the Fallout openers.
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