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Author Topic: [PC] Wasteland 2  (Read 4168 times)
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CeeKay
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« on: February 17, 2012, 03:01:33 AM »

w00t!

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The Hunted: The Demon's Forge developer wants to use Kickstarter to fund a reboot of Wasteland, CEO Brian Fargo told IGN. Fargo, who recently acquired the rights to the classic PC RPG, is one of the creators -- apparently fans have been bugging him for a new game since they saw Double Fine achieve success. Soon after, Fargo was having meetings and mapping out a production schedule.

seriously, I love Tim Schafer and Double Fine.  they may have just helped many an old and dead franchise come back to life.
« Last Edit: July 10, 2012, 08:12:15 PM by CeeKay » Logged

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« Reply #1 on: February 17, 2012, 04:47:57 AM »

this is a great idea but I don't want them to burn us out on these projects.  it's like what happened with the indie bundle. 
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« Reply #2 on: February 17, 2012, 06:52:05 AM »

Yeah, and not to sour anybody's milk, but I don't think inXile has nearly the cache of fan goodwill as Tim Schafer and Double Fine. 
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« Reply #3 on: February 17, 2012, 07:39:54 AM »

Quote from: EngineNo9 on February 17, 2012, 06:52:05 AM

Yeah, and not to sour anybody's milk, but I don't think inXile has nearly the cache of fan goodwill as Tim Schafer and Double Fine. 

inXile might not, but what about Brian Fargo and Wasteland?  I bet there's a tone of people who'd like to see a new Wasteland, even with retro style graphics and a turn based top down (or is it isometric?  i can never remember which is which anymore) view.
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« Reply #4 on: February 17, 2012, 01:56:49 PM »

Quote from: CeeKay on February 17, 2012, 07:39:54 AM

Quote from: EngineNo9 on February 17, 2012, 06:52:05 AM

Yeah, and not to sour anybody's milk, but I don't think inXile has nearly the cache of fan goodwill as Tim Schafer and Double Fine. 

inXile might not, but what about Brian Fargo and Wasteland?  I bet there's a tone of people who'd like to see a new Wasteland, even with retro style graphics and a turn based top down (or is it isometric?  i can never remember which is which anymore) view.

We had that and a sequel already. Those were so beloved that it spawned a modern version in a different setting and another in the traditional setting.
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« Reply #5 on: February 17, 2012, 04:37:16 PM »

Quote from: CeeKay on February 17, 2012, 07:39:54 AM

Quote from: EngineNo9 on February 17, 2012, 06:52:05 AM

Yeah, and not to sour anybody's milk, but I don't think inXile has nearly the cache of fan goodwill as Tim Schafer and Double Fine. 

inXile might not, but what about Brian Fargo and Wasteland? 

I don't want to turn this into a tear-down session, but what was the last great game that Brian Fargo was attached to?  All I remember from recent times is the disappointing Bard's Tale reinvention.  Which was 8 years ago. 
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« Reply #6 on: February 25, 2012, 04:08:06 AM »

interview on NMA with Brian Fargo: http://www.nma-fallout.com/article.php?id=60856

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Do you have any solid plans on what kind of engine to use, proprietary or otherwise, 2D or 3D?

We need to spend a bit more time investigating which engine we would use but it's unlikely to be an engine of our own. We need as much of the budget as possible to be spent on assets and design and not technology. Clearly this will be a top down game for the reasons I stated above. I would also like people to know that I am not personally going to take any salary from the money raised through Kickstarter. Those monies will be spent on only the team itself and any outside contractors we need to make the game.

so no 3D re-invention.
« Last Edit: February 25, 2012, 04:10:15 AM by CeeKay » Logged

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« Reply #7 on: February 25, 2012, 01:48:10 PM »

I'm much more pumped about this than the Tim Schafer project.  Wasteland is near the top of my "Games I wish would get a remake/sequel" list.   Now let's get someone on that Neuromancer remake.
« Last Edit: February 25, 2012, 01:50:13 PM by Laner » Logged
morlac
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« Reply #8 on: February 25, 2012, 02:04:26 PM »

Mine has always been Autoduel but Wasteland is up there even if the Fallout series has scratched some of that itch.
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« Reply #9 on: February 28, 2012, 02:04:09 AM »

From Brian Fargo's twitter feed -

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Would love to hear fan ideas for awards at the tier levels of $75, $100, $250 etc. $50 pledge is old school big box, manual and cloth map.

If they make it gatefold like the original Wasteland, I'll definitely shell out $50.
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« Reply #10 on: March 10, 2012, 12:06:12 AM »

they put out an update on the official site about some of the reward levels for contributing:

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The skill and weapon for supporters will not affect the game balance but will absolutely be entertaining
Added a Wasteland 2 poster to a 'light' level
Added a digital concept art book
Did a solid pass on clarification of reward levels

oh, and it will be DRM free.

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« Reply #11 on: March 13, 2012, 03:00:18 PM »

...and the Wasteland 2 Kickstarter is alive:

http://www.kickstarter.com/projects/inxile/wasteland-2
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« Reply #12 on: March 13, 2012, 03:05:51 PM »

Pledged $15.
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« Reply #13 on: March 13, 2012, 03:13:40 PM »

I pledged $30 for now. Might up it later. I'd have paid more just for a new soundtrack by Mark Morgan, which makes the whole thing worth it on its own. smile
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« Reply #14 on: March 13, 2012, 05:42:13 PM »

Wasteland has been at the top of my "games I wish would get a sequel/remake" for years, so I pledged $50.
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« Reply #15 on: March 13, 2012, 06:28:11 PM »

Although I never played the original Wasteland, I do respect that Fallout 1 and 2 are sort of its spiritual successors. I completed those and they were both brilliant. Pledged $30.
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« Reply #16 on: March 13, 2012, 10:13:35 PM »

Pledged my $15...
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« Reply #17 on: March 14, 2012, 12:10:19 AM »

Quote from: morlac on February 25, 2012, 02:04:26 PM

Mine has always been Autoduel but Wasteland is up there even if the Fallout series has scratched some of that itch.
Both of those were favorites of mine on my commodore 128 running in 64bit emulation mode.  The idea that I could drive to different cities, upgrade my car, compete in duels, and basically do what I wanted blew my mind at that age.  I liked the moto too, Drive Offensively!  I loved Wasteland too.
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« Reply #18 on: March 14, 2012, 03:07:03 AM »

Wow - 14 hours in, and they're halfway to the goal.
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« Reply #19 on: March 15, 2012, 03:13:05 AM »

I just did $50.  I loved Wasteland.  One of my favorite games of all time.  I can't believe they are already at $852,000, that's awesome.  They have to be excited right now.
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« Reply #20 on: March 15, 2012, 10:56:06 AM »

They've reached their goal.  I'm in for $15 even though I've never heard of this game before.  I like the idea of ordinary people being able to control what kind of games get made instead of nothing but CoD XX
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« Reply #21 on: March 15, 2012, 01:45:20 PM »

I'm in too.
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« Reply #22 on: March 15, 2012, 01:52:46 PM »

Well., 980K by now so yeah, apparently they had the name and backing they needed. This is after one friggin day! Awesome!
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« Reply #23 on: March 15, 2012, 02:07:52 PM »

Quote from: Razgon on March 15, 2012, 01:52:46 PM

Well., 980K by now so yeah, apparently they had the name and backing they needed. This is after one friggin day! Awesome!

It's actually been two days, but who's counting. slywink
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« Reply #24 on: March 15, 2012, 02:13:24 PM »

Damn, those drugs are strong!
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« Reply #25 on: March 30, 2012, 11:43:03 PM »

latest update:

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We have announced a major piece of good news today that inXile has reached an agreement with Obsidian for potential design assistance for Wasteland 2. What that means is that Obsidianís Chief Creative Officer, Chris Avellone, is going to work with our team on the design and writing of the game!  It is important to note that we say "potential" as they will come aboard assuming we hit $2.1 million in funding. The good news is that we have already seen a spike in just the few hours since this was announced in a press release this morning.

For those of you who don't know who Obsidian or Chris Avellone are, they are the bulk of the brains who worked on Fallout 1&2, Icewind Dale and Planescape Torment when I was back at Interplay. More of the band is back together to make sure we bring you a fantastic RPG. Chris is going to help push the density and literary content of the game.

The original Wasteland was an important game to Chris as he recently stated, "Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I've worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor."

While the programming work will remain with us here at inXile, we are looking to use a host of tools that Obsidian has created which will help us get assets into the game faster. The faster we can implement and iterate on content, the deeper the game and the more varied choices the gamers can make.

 Thatís more good news for all of you that put your faith in us.

Brian Fargo
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« Reply #26 on: March 31, 2012, 12:59:24 AM »

as a game studio Obsidian is pretty hit or miss for me. Regardless, I gave Brian my hundred bucks, so I've got a horse in this race already
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« Reply #27 on: March 31, 2012, 08:13:28 AM »

That press release seems to be confusing a lot of people. What it says is this:

inXile will hire Chris Avellone to do design and writing. They will also license the development tools that Obsidian use.

In no other way will Obsidian be involved, apparently.
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« Reply #28 on: March 31, 2012, 02:30:49 PM »

Quote from: TiLT on March 31, 2012, 08:13:28 AM

That press release seems to be confusing a lot of people. What it says is this:

inXile will hire Chris Avellone to do design and writing. They will also license the development tools that Obsidian use.

In no other way will Obsidian be involved, apparently.

That's how I read it as well which sounds great to me. 
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« Reply #29 on: April 07, 2012, 08:36:48 PM »

Quote from: Canuck on March 15, 2012, 10:56:06 AM

They've reached their goal.  I'm in for $15 even though I've never heard of this game before.  I like the idea of ordinary people being able to control what kind of games get made instead of nothing but CoD XX

Late reply, but I completely agree Canuck.  I never played the original Wasteland, although I have greatly enjoyed Fallout 1 through 3.  But I kicked in some money in part because I really like the idea of funding some more traditional RPGs and not just creating what the suits in marketing say should be made.
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« Reply #30 on: April 13, 2012, 10:17:50 PM »

just a reminder there are 3 days left on the kickstarter.
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« Reply #31 on: April 14, 2012, 08:48:52 AM »

Spread the word, people! There's still a bit to go until the 3 million goal where Brian Fargo has said he would like to make and release mod tools for the game.
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« Reply #32 on: April 14, 2012, 03:50:33 PM »

they also have a PayPal option if that's easier.

[edit]  I put in for $15.  was tempted by the big box but it'd just end up collecting dust.
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« Reply #33 on: April 16, 2012, 02:15:25 PM »

298%  funded
$2,684,933  pledged
21  hours left
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« Reply #34 on: April 16, 2012, 03:05:08 PM »

Quote from: TiLT on April 14, 2012, 08:48:52 AM

Spread the word, people! There's still a bit to go until the 3 million goal where Brian Fargo has said he would like to make and release mod tools for the game.

maybe he'll be cool and release them anyways even if they don't hit 3 million.
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« Reply #35 on: April 16, 2012, 05:39:50 PM »

Quote from: CeeKay on April 16, 2012, 03:05:08 PM

Quote from: TiLT on April 14, 2012, 08:48:52 AM

Spread the word, people! There's still a bit to go until the 3 million goal where Brian Fargo has said he would like to make and release mod tools for the game.

maybe he'll be cool and release them anyways even if they don't hit 3 million.

I think they will, though there's a fair chance they'll actually reach the 3 million goal. Don't forget that they're accepting payment through PayPal as well, and with that included they are at approximately 2,8 million right now, with 18 hours left. It seems Kickstarters have a dramatic increase in backing during the final hours, so the odds are looking pretty good.
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« Reply #36 on: April 17, 2012, 05:39:58 AM »

It seems my "prediction" is turning out to be correct. With 6 hours left, only $60,000 is needed to reach 3 million, and the distance is shrinking rapidly. I'd be surprised if we don't hit that goal.
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« Reply #37 on: April 17, 2012, 05:54:36 AM »

Quote from: TiLT on April 17, 2012, 05:39:58 AM

It seems my "prediction" is turning out to be correct. With 6 hours left, only $60,000 is needed to reach 3 million, and the distance is shrinking rapidly. I'd be surprised if we don't hit that goal.

I think you mean $160k to go.
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« Reply #38 on: April 17, 2012, 05:57:15 AM »

Quote from: EngineNo9 on April 17, 2012, 05:54:36 AM

Quote from: TiLT on April 17, 2012, 05:39:58 AM

It seems my "prediction" is turning out to be correct. With 6 hours left, only $60,000 is needed to reach 3 million, and the distance is shrinking rapidly. I'd be surprised if we don't hit that goal.

I think you mean $160k to go.


TiLT's right:

$2,844,728 on Kickstarter
$98,337 on Paypal Portal
=
$2,943,065
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« Reply #39 on: April 17, 2012, 06:39:46 AM »

Someone just pledged $10,000, so that should help.  icon_biggrin There's now less than $40k remaining.
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