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Author Topic: [PR-PC] First title from Bungie Founder's New Studio  (Read 1544 times)
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Knightshade Dragon
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« on: August 31, 2004, 02:02:41 PM »

Looks like Alexander Seropian (founder of Bungie) is pushing forward with his company "Wideload Games, Inc." and has picked Aspyr Media as his publisher.  Might we see a RTS of Myth-like proportions?  We can only hope...

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Aspyr Media Announces Strategic Relationship to Publish First Title from Wideload Games; Worldwide Agreement to Publish Game from Former Bungie Founder

AUSTIN, Texas-Aug. 31, 2004--Aspyr Media, Inc., an entertainment publisher delivering fun in the form of games, music and DVDs, today announced it has signed an exclusive worldwide publishing agreement with Wideload Games, Inc. (www.wideload.com), to publish its premiere title. Wideload is the new game development studio founded by Alexander Seropian, industry veteran and founder of Bungie Studios of Halo, Myth and Marathon fame. This upcoming action game, based on an original intellectual property and powered by the Halo(TM) game engine, will be published worldwide in 2005.

"Topping our 'why we want to work with Aspyr list' is their strong reputation of working with top-name companies and staying true to the creator's vision. This was very appealing to us," said Seropian. "We've known this team for many years and have always been impressed by the creative freedom and the flexibility afforded to their development and content partners. We are going to have a great time playing mad scientists in our lab and then handing off our first born to Aspyr. Their drive and desire to focus on this product and see it succeed matches our own."

"Wideload has an incredibly talented team with a proven track record of delivering original games that have sold in the millions. They're a great team, we're a great team, and together we're a powerful combination," said Michael Rogers, president of Aspyr. "We've padded our walls and removed all sharp objects from our offices, so we can be ready for the craziness that Wideload will deliver."

Aspyr will work closely with Wideload to make sure that the vision and feel of the game is reflected in all aspects of bringing this title to market. Furthermore, Aspyr is leveraging its music and film ties to create a campaign that is just as twisted and off the wall as the game itself. Stay tuned (and we mean tuned) for some interesting developments.

Wideload is dedicated to making hit video and computer games by injecting a unique blend of their visionary development model, creative gameplay and oddball humor into the computer and video games industry. Wideload brings together some of the brightest talents in the game industry including several former senior Bungie programmers, artists and designers.

Computer and video game fans can check out www.aspyr.com for game updates and sign up to get more information as it becomes available.

About Aspyr

Aspyr Media, Inc. is a leading entertainment publisher that delivers fun in the form of games, music and DVDs. Founded in 1996, Austin-based Aspyr specializes in delivering to consumers the diverse media content they seek. The company identifies quality entertainment opportunities and leverages them across multiple platforms by tailoring its services to suit the product and consumers interests. Visit Aspyr Media on the Web at www.aspyr.com.

About Wideload

Wideload Games was founded in 2003 to make unusual games for unusual people. From their lab in Chicago, the industry veterans on Wideload's creative team strip-mine their own twisted psyches, forging the raw material into games nobody else has made or played before. The studio is focused on developing original games with a small, efficient design team and a roster of independent talent. For more information about Wideload, visit www.wideload.com, or email [email protected].
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« Reply #1 on: September 01, 2004, 02:31:06 PM »

Wouldn't it be cool to have a "Marathon" remake in the "Halo" engine? That'd be weird, now that I think about it. smile
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« Reply #2 on: September 01, 2004, 11:10:12 PM »

Wouldn't it be great if all the good studio names weren't taken and you didn't have to call your dev house "Wideload Games"?
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