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Author Topic: IGN gives Eternal Sonata an 8.3  (Read 6585 times)
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CSL
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« Reply #80 on: September 22, 2007, 08:49:03 PM »

Loving the game so far, about five hours in and its just incrediable. Porn for the eyes really, I'm liking the voice acting and while extremely linear i'm not minding that.
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« Reply #81 on: September 22, 2007, 11:21:16 PM »

Game arrived friday for me. Freakin fantastic so far. I think my main party is going to be the bow chick(just got her, cant remember name), Polka and Retto. Been destroying so far. I'm going to guess that people outside your party do not gain any xp what so ever. Is this going to be a problem later on does anyone know? Or did RPG's finally do away that standard?
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« Reply #82 on: September 22, 2007, 11:38:47 PM »

Quote from: jersoc on September 22, 2007, 11:21:16 PM

Game arrived friday for me. Freakin fantastic so far. I think my main party is going to be the bow chick(just got her, cant remember name), Polka and Retto. Been destroying so far. I'm going to guess that people outside your party do not gain any xp what so ever. Is this going to be a problem later on does anyone know? Or did RPG's finally do away that standard?

Actually the inactive party members do get experience, only just half so its not that bad.  Oh and the bow chick is named "Viola". She is really a badass and the farther away she shoots her targets, the more damaging it is.
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« Reply #83 on: September 22, 2007, 11:49:13 PM »

Quote from: CSL on September 22, 2007, 08:49:03 PM

Loving the game so far, about five hours in and its just incrediable. Porn for the eyes really, I'm liking the voice acting and while extremely linear i'm not minding that.

Played 2 hours last night. My demo impressions have been proven true and I am vindicated. This is a game of staggeringly beautiful design, artwork, graphical implementation, and music. Howe well the gameplay itself holds up is iffy-its a little easy and linear, so we will see. I am glad I decided to play this before getting deep into Blue Dragon-this is the type of game you can pick up and play due to its more linear nature, while BD is open and more hardcore (and will be perfect for a rainy weekend after the rush calms in late october). Can't wait to play more.
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« Reply #84 on: September 23, 2007, 01:58:58 AM »

Quote from: Calvin on September 22, 2007, 11:49:13 PM

I am glad I decided to play this before getting deep into Blue Dragon-this is the type of game you can pick up and play due to its more linear nature, while BD is open and more hardcore (and will be perfect for a rainy weekend after the rush calms in late october). Can't wait to play more.

I stand by my prediction that BD will be another DQ8 for you icon_wink
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CSL
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« Reply #85 on: September 23, 2007, 04:07:39 AM »

My party right now is going to be Viola-Retto-Chopin.

Viola is great for a long range attacker, far better than Beat and does huge damage up close as well, plus she gets an awesome heal spell at like level 16. Retto is probably the best melee guy i've got so far, attacks fast and has some great melee specials. Finally I just love Chopin - purple getup with a tophat = awesome. Plus his specials are pretty good.
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CSL
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« Reply #86 on: September 23, 2007, 04:09:35 AM »

Quote from: Calvin on September 22, 2007, 11:49:13 PM

Quote from: CSL on September 22, 2007, 08:49:03 PM

Loving the game so far, about five hours in and its just incrediable. Porn for the eyes really, I'm liking the voice acting and while extremely linear i'm not minding that.
Howe well the gameplay itself holds up is iffy-its a little easy and linear, so we will see.

Yes, it is very linear but i'm not minding that and i'd prefer it be a little on the short side with about 30 hours or so. The gameplay does look to ratchet up though, as your party level increases. Right now i've no longer got unlimited tactical time and my action time has gone down to 4 seconds I think.
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jersoc
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« Reply #87 on: September 23, 2007, 05:04:11 AM »

Quote from: USMC Kato on September 22, 2007, 11:38:47 PM

Quote from: jersoc on September 22, 2007, 11:21:16 PM

Game arrived friday for me. Freakin fantastic so far. I think my main party is going to be the bow chick(just got her, cant remember name), Polka and Retto. Been destroying so far. I'm going to guess that people outside your party do not gain any xp what so ever. Is this going to be a problem later on does anyone know? Or did RPG's finally do away that standard?

Actually the inactive party members do get experience, only just half so its not that bad.  Oh and the bow chick is named "Viola". She is really a badass and the farther away she shoots her targets, the more damaging it is.

Awesome news then.
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Dante Rising
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« Reply #88 on: September 23, 2007, 10:28:41 AM »

I'm a little further in, and the game continues to get better. The graphics truly are stunning in this game. I really love the art direction and the color palette chosen for just about everything. Eternal Sonata definitely raises the bar for other RPGs in the graphics department.



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kathode
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« Reply #89 on: September 23, 2007, 04:21:44 PM »

Quote from: Kevin Grey on September 23, 2007, 01:58:58 AM

Quote from: Calvin on September 22, 2007, 11:49:13 PM

I am glad I decided to play this before getting deep into Blue Dragon-this is the type of game you can pick up and play due to its more linear nature, while BD is open and more hardcore (and will be perfect for a rainy weekend after the rush calms in late october). Can't wait to play more.

I stand by my prediction that BD will be another DQ8 for you icon_wink

I don't see how it could fail in that regard.  I know I'm the resident Blue Dragon cynic, but I think even Blue Dragon fans would have to admit that Dragon Quest is superior in just about every regard.  If Calvin makes it through Blue Dragon, then he needs to give Dragon Quest another try immediately. 
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« Reply #90 on: September 23, 2007, 05:46:41 PM »

Quote from: CSL on September 23, 2007, 04:07:39 AM

My party right now is going to be Viola-Retto-Chopin.

Viola is great for a long range attacker, far better than Beat and does huge damage up close as well, plus she gets an awesome heal spell at like level 16. Retto is probably the best melee guy i've got so far, attacks fast and has some great melee specials. Finally I just love Chopin - purple getup with a tophat = awesome. Plus his specials are pretty good.

I don't understand why you guys like Viola (well, as a fighter...).
Her special does great damage, but she's terrible for building echoes
and I find it really hard to aim her regular attack.
What am I missing?
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« Reply #91 on: September 23, 2007, 07:57:35 PM »

I really like Viola also.  I haven't had a problem aiming her, and she does great damage plus is a good healer.  I also like Salsa for melee.  She does decent damage but piles on the echoes in a hurry.
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jersoc
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« Reply #92 on: September 23, 2007, 08:35:42 PM »

Viola can take down enemies in 4 hits. how can you not want to use her? I got salsa a while ago, switched polka out for her.
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kathode
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« Reply #93 on: September 23, 2007, 10:39:40 PM »

Viola is great.  Use her distance attack.  I've never had to bother with aiming it.  You point her towards an enemy and hammer on A.  It almost always lines it up for you unless you're right on top of the enemy.  The farther back she is the more damage she does, and from her starting position usually the damage is huge. 
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CSL
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« Reply #94 on: September 24, 2007, 12:07:05 AM »

Quote from: Interloper on September 23, 2007, 07:57:35 PM

I really like Viola also.  I haven't had a problem aiming her, and she does great damage plus is a good healer.  I also like Salsa for melee.  She does decent damage but piles on the echoes in a hurry.

I got Salsa last night - she is awesome all around with those disc weapons huge echo building and some nifty special attacks. Plus, that southern Belle accent is pretty funny in the right places - "I'm going to politefully bash your brains in!"
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Misguided
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« Reply #95 on: September 24, 2007, 02:16:26 AM »

Quote from: kathode on September 23, 2007, 10:39:40 PM

Viola is great.  Use her distance attack.  I've never had to bother with aiming it.  You point her towards an enemy and hammer on A. 

Well what the heck am I doing wrong, because I keep missing then end up sending my whole turn trying to line up a shot.
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kathode
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« Reply #96 on: September 24, 2007, 05:06:19 PM »

Quote from: Misguided on September 24, 2007, 02:16:26 AM

Quote from: kathode on September 23, 2007, 10:39:40 PM

Viola is great.  Use her distance attack.  I've never had to bother with aiming it.  You point her towards an enemy and hammer on A.

Well what the heck am I doing wrong, because I keep missing then end up sending my whole turn trying to line up a shot.

Don't know.  I had her in my party lineup where she was the middle person in battles.  Literally all I had to do was start hammering A without moving her and if she had an enemy directly opposite her, she would hit them.  Sometimes I'll be too far away, but as long as I'm lined up with an enemy when I'm running around, if I start pressing A she'll hit just fine.

On another note, could someone who's reached party level 3 explain to me how I switch special attacks?  It seems like they immediately start the attack when I hit the button, whether I hold it down or just tap it.
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« Reply #97 on: September 25, 2007, 10:49:15 PM »

Just got to that point, so I haven't tried.
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« Reply #98 on: September 26, 2007, 03:06:34 AM »

I can't beLIEVE how much gold they give you for photographs. It's seriously out of whack. After taking and selling twelve pictures one time (with only one shot ranked an A) I feel like I have enough gold for the rest of the damn game. And the shopkeeper quotes are priceless:

"Looks like you forgot to take the lens cap off! This is junk! I'll give you 2534 gold for it."

 eek icon_lol

My other complaint with this one is very minor but majorly annoying to me. It's the blinking that happens when you're momentarily invulnerable after every combat encounter. Really breaks the spell of the visuals. (Or maybe that's just me.)

Having a lot of fun with it though!

I have the same question as kathode... still haven't figured out how to swap special attacks.

edit: I found a section in the individual character's status page with 4 slots where you can swap around your special attacks. I guess we need to experiment with that a bit.

edit 2: Salsa is awesome. "Ah pounded you just like ah said ah would!"  icon_lol
« Last Edit: September 26, 2007, 04:11:39 AM by rrmorton » Logged
Xmann
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« Reply #99 on: September 27, 2007, 11:39:04 AM »

Got about 5 hours in and agree with what has already been stated.   

Graphics are incredible.   Without doubt the best looking game visually for the 360.   Like watching a Hi Def anime movie.   Simply amazing.

So far it has been relatively easy during battles.   However, i can see where that'll change when your attack time is decreased and such.   I can really see where strategy and deciding what/when to use your abilities will determine a win or a loss.

Nothing more to add but how great a game this appears to be.   
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« Reply #100 on: September 27, 2007, 12:27:44 PM »

Quote from: Xmann on September 27, 2007, 11:39:04 AM

Graphics are incredible.   Without doubt the best looking game visually for the 360.   Like watching a Hi Def anime movie.   Simply amazing.

Great music too.

Incidentally, if there are any Naruto fans reading this thread, Rise of a Ninja is going to blow people away with how good it looks.
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« Reply #101 on: September 27, 2007, 01:58:35 PM »

Ok, here's the thing with the secondary special.
You can't use it at the very end of your timer.
Once the name changes, you must let go of the button,
before the timer expires.
« Last Edit: September 27, 2007, 02:00:44 PM by Misguided » Logged

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« Reply #102 on: September 29, 2007, 06:50:04 PM »

ok, really liking the game alot.   however, i'm at a point where i'm frustrated enough to quit

i'm in Chapter 2 at the Fort.   i'm running around the inside hitting switches and climbing latters and i have no freakin idea where to go or what to do next.   i've hit several switches and i've probably screwed something up.  i've been in there now for about an hour and i'm frustrated enough to quit the game all together. 

anyone tell me what i'm looking for to get out of this damn place?   i realize hitting the switches moves the platforms, but without an overhead map or anything, i can't tell a damn thing of what i have done.   someone fill me in before i ship it back to Gamfly.
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« Reply #103 on: September 29, 2007, 07:33:01 PM »

Quote from: Xmann on September 29, 2007, 06:50:04 PM

ok, really liking the game alot.   however, i'm at a point where i'm frustrated enough to quit

i'm in Chapter 2 at the Fort.   i'm running around the inside hitting switches and climbing latters and i have no freakin idea where to go or what to do next.   i've hit several switches and i've probably screwed something up.  i've been in there now for about an hour and i'm frustrated enough to quit the game all together. 

anyone tell me what i'm looking for to get out of this damn place?   i realize hitting the switches moves the platforms, but without an overhead map or anything, i can't tell a damn thing of what i have done.   someone fill me in before i ship it back to Gamfly.

This is literally the only place where I had to use GameFaqs.
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« Reply #104 on: September 29, 2007, 07:33:37 PM »

you need to hit the switches that move the room, then go through the entrance and it'll lead you onto the next area. in the first area it'll be along the top wall to the right.
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kathode
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« Reply #105 on: September 29, 2007, 08:21:53 PM »

Yeah I had to turn to the FAQ for that place as well.  It's just plain confusing.  Even the FAQ is slightly tough to follow at some points there, but it beats wandering around aimlessly.
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rrmorton
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« Reply #106 on: September 29, 2007, 11:11:25 PM »

That fort was pretty damn tricky. I'm about 20 hours in and so far that was the most challenging bit. I did it without resorting to hints but it took quite a while. But I do like that the game rewards you for paying attention and observing your surroundings in this section. You can also (usually) dodge the enemies if you're just trying to find the switches and make your way out.

I'm well into chapter 7 and should have this one finished up shortly.
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« Reply #107 on: September 30, 2007, 04:12:46 AM »

shew, finally figured it out and passed it.   beat the boss at the end rather easily as well.

since i have no manual since i got it from Gamefly, i have a question....how do i change out items i don't want in my set items anymore?  i see when i click on it it says to hit A to replace, but i still can't figure out how to do it.
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jersoc
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« Reply #108 on: September 30, 2007, 04:36:39 AM »

where is this spell book? is it not in the forest at all. i have been through that place like 5 times with no luck finding it.
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« Reply #109 on: September 30, 2007, 07:11:25 AM »

Xmann, you just hit a different button to remove items, not replace them. Y I think? Just move the cursor into the list on the right and one of the buttons will remove whatever item the cursor is on and put it back in the main inventory. It confused me too but it's actually very simple.

Quote from: jersoc on September 30, 2007, 04:36:39 AM

where is this spell book? is it not in the forest at all. i have been through that place like 5 times with no luck finding it.

Spoiler for Hiden:
It's in a chest just off the main road soon after you enter the forest. A very short little side path near the top of the screen leads to a single chest and the spell book is inside. I seem to recall it being just one or two mini-loading screens into the area. I stumbled upon it pretty fast.

The end credits and final (endless) cutscenes just rolled. I beat it at around level 55ish and 32 hours or so. The game stayed fun but the story - holy shit. The plot kind of unravels rather than comes together. It's an interminable and repetitive mishmash of rambling dream/reality mumbo-jumbo with the saving grace of some endearing characters, some occasional bits of humor, and a lot of stirring imagery. Oh, and fun gameplay.

Too many repeated monster types is my chief gameplay complaint. And I would have liked combat to be a bit harder. But I had fun with it. It's not often I finish a JRPG. Suikoden III and now this.
« Last Edit: September 30, 2007, 07:18:34 AM by rrmorton » Logged
Xmann
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« Reply #110 on: September 30, 2007, 01:32:12 PM »

ok, so how do you use your secondary specials once you hit party level 3?   i'd like to use Viola's Healing arrow occasionally but i don't know how to get to it.  Now that the timer really goes fast, i can't find enough time to cycle anything.   
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« Reply #111 on: September 30, 2007, 04:09:26 PM »

I never did figure out how to swap special attacks in mid-combat. Holding down the Y-key didn't work the few times I tried.

I was happy enough to just select my primary special attacks in both light and dark on the status screen to experiment with them. With all the different combinations of characters and attacks (and later harmony chains) I thought 2 special attacks per character was more than enough to try to keep straight in the heat of battle. But heal arrow as Viola's primary light attack worked really well.
« Last Edit: September 30, 2007, 04:12:03 PM by rrmorton » Logged
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« Reply #112 on: September 30, 2007, 04:42:38 PM »

Xmann,

From a few posts above:

Quote from: Misguided on September 27, 2007, 01:58:35 PM

Ok, here's the thing with the secondary special.
You can't use it at the very end of your timer.
Once the name changes, you must let go of the button,
before the timer expires.

Note you must first have the desired special assigned from the character screen.
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« Reply #113 on: October 04, 2007, 02:35:14 PM »

I'm in chapter 4 at a save point on basement level 3 of the Dolce.
I'm really bad at visualizing 3d space and it's making navigation in here without a map rough.
I'm getting weary of going in circles. Someone want to tell me where to find the key?

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rrmorton
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« Reply #114 on: October 05, 2007, 08:34:18 PM »

I wish I could help but I'm having a hard time picturing the area you're talking about.
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« Reply #115 on: October 06, 2007, 02:33:12 PM »

Quote from: rrmorton on October 05, 2007, 08:34:18 PM

I wish I could help but I'm having a hard time picturing the area you're talking about.

Spoiler for Hiden:
the pirate ship

I was trying not to give anything away.
Haven't had a chance to play any more. I was thinking of just grabbing the guide.
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« Reply #116 on: October 06, 2007, 06:42:30 PM »

Quote from: Misguided on October 06, 2007, 02:33:12 PM

Quote from: rrmorton on October 05, 2007, 08:34:18 PM

I wish I could help but I'm having a hard time picturing the area you're talking about.

Spoiler for Hiden:
the pirate ship

I was trying not to give anything away.
Haven't had a chance to play any more. I was thinking of just grabbing the guide.

oh man, that took me forever. when i finally went to a guide i found out that the spot i was at(i went back the start) was RIGHT by the key too. When you get to the locked down and go into the door that's left you should see a save point. above that should be a ledge in that chest is the key. That's where you need to get to. I don't remember exactly how to get there. But it involves jumping down from the first level to the second onto a ledge on the second level. There should be a chest. Then I think you take a door on the left, I believe one of the last 3. I think it's 2 stairs up. Then you should be able to jump down onto the ledge of the key. I could be missing something though.
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« Reply #117 on: January 09, 2008, 05:55:37 AM »

I figured now during the January lull until Burnout Paradise comes out that I would fill the time playing Eternal Sonata, but after about 4 hours I put down the controller and decided I wasn't interested. Initially I was impressed by the graphics and even the depth of some of the writing. However, I quickly began to lose interest in the characters and the game world itself (pretty in some areas, utterly boring in others). What really made me shut the system off though was this huge maze-like indoor area, it's when you reach that first bunker or whatever it is after crossing the old bridge. There were some writings on the wall about switches, but I was running around pretty aimlessly because everything looked the same, started falling asleep after about 40 minutes of fighting respawning enemies and being lost and said screw it

I may pick up where I left off tomorrow when I'm not so tired, but is it worth it? Does the story get interesting at any point?
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« Reply #118 on: January 09, 2008, 06:38:20 AM »

Quote from: Ridah on January 09, 2008, 05:55:37 AM

I figured now during the January lull until Burnout Paradise comes out that I would fill the time playing Eternal Sonata, but after about 4 hours I put down the controller and decided I wasn't interested. Initially I was impressed by the graphics and even the depth of some of the writing. However, I quickly began to lose interest in the characters and the game world itself (pretty in some areas, utterly boring in others). What really made me shut the system off though was this huge maze-like indoor area, it's when you reach that first bunker or whatever it is after crossing the old bridge. There were some writings on the wall about switches, but I was running around pretty aimlessly because everything looked the same, started falling asleep after about 40 minutes of fighting respawning enemies and being lost and said screw it

I may pick up where I left off tomorrow when I'm not so tired, but is it worth it? Does the story get interesting at any point?

That dungeon was the low part of the game for me. It got better for me after that point, but if you weren't so swell on it before it even it probably won't go out and grab you.
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« Reply #119 on: January 09, 2008, 12:45:00 PM »

Quote from: Ridah on January 09, 2008, 05:55:37 AM

I figured now during the January lull until Burnout Paradise comes out that I would fill the time playing Eternal Sonata, but after about 4 hours I put down the controller and decided I wasn't interested. Initially I was impressed by the graphics and even the depth of some of the writing. However, I quickly began to lose interest in the characters and the game world itself (pretty in some areas, utterly boring in others). What really made me shut the system off though was this huge maze-like indoor area, it's when you reach that first bunker or whatever it is after crossing the old bridge. There were some writings on the wall about switches, but I was running around pretty aimlessly because everything looked the same, started falling asleep after about 40 minutes of fighting respawning enemies and being lost and said screw it

I may pick up where I left off tomorrow when I'm not so tired, but is it worth it? Does the story get interesting at any point?

I quit after about 6 hours. At some point I will go back to it, but its an utterly average game.
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