http://gamingtrend.com
April 30, 2016, 07:29:23 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Homeworld: Deserts of Kharak  (Read 1497 times)
0 Members and 1 Guest are viewing this topic.
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11845


My cocaine


View Profile WWW
« on: September 02, 2013, 11:26:37 PM »

surprised there isn't a thread on this one.  it's got some of the old Relic crew from Homeworld 1 and 2.  Trailer is very HW1-esque.  It was called Hardware previously.

http://www.youtube.com/watch?v=0kqNp1fZ9xQ&noredirect=1
in any case, this is now an official Homeworld title, thanks to Gearbox.  

http://www.polygon.com/2013/9/1/4684456/gearbox-homeworld-ip-hardware-shipbreakers

Quote
Hardware: Shipbreakers, the spiritual successor to the Homeworld franchise being developed by founding members of Relic Entertainment, is now, thanks to Gearbox Software, officially a Homeworld game.

The game will now be titled Homeworld: Shipbreakers as part of a deal signed by Gearbox and developer Blackbird Interactive at PAX. What's more, Gearbox Software will help Blackbird complete the game with the help of financial and production resources, CEO Randy Pitchford told Polygon today.


dev site
« Last Edit: December 16, 2015, 10:42:49 PM by Caine » Logged

EngineNo9
Gaming Trend Senior Member

Offline Offline

Posts: 12369


I said good day, sir!


View Profile WWW
« Reply #1 on: September 03, 2013, 02:50:02 AM »

I don't quite understand why they would make that a Homeworld game.  From the footage they've shown it's all on-planet gameplay and Homeworld was all in space from what I remember. 
Logged

Demons run when a good man goes to war.
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #2 on: September 03, 2013, 02:51:46 AM »

Quote from: EngineNo9 on September 03, 2013, 02:50:02 AM

I don't quite understand why they would make that a Homeworld game.  From the footage they've shown it's all on-planet gameplay and Homeworld was all in space from what I remember. 

that's what I'm trying to understand as well.  unless the salvaging eventually gets you into space, and then you have to manage both ground and space situations.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Blackhawk
Gaming Trend Reader

Offline Offline

Posts: 236


?


View Profile
« Reply #3 on: September 03, 2013, 06:43:07 PM »

Unless it was a story continuation.  That crashed ship was very close in design the the Homeworld mothership.
Logged
naednek
Global Moderator
Gaming Trend Senior Member

Offline Offline

Posts: 5005



View Profile
« Reply #4 on: September 03, 2013, 09:16:20 PM »

I thought it looked very homeworldish.  space craft flying around with the trails, and even the land units had similar movements. 
Logged
Lockdown
Gaming Trend Senior Member

Offline Offline

Posts: 5646


Homeworld: Remastered


View Profile
« Reply #5 on: September 03, 2013, 09:35:26 PM »

The influences of Homeworld are obviously there.

But I need to see a lot more before I get too excited.
Logged

LD

"Let your enemies fear, for a harlequin of the Laughing God dances at your side."
Hrothgar
Gaming Trend Senior Member

Offline Offline

Posts: 1584


Do you Talk Strategy?


View Profile WWW
« Reply #6 on: September 03, 2013, 10:05:04 PM »

The original Homeworld manual described the planet Kharak as a mostly desert world fought over by the various clans of the Kushan.  After centuries of warfare, the Kushan are united by the discovery of a giant starship with advanced technology, the hyperspace core and a map to Hiigara, home.

I'd imagine this game would cover the last years of the clan warfare.  It might even include the discovery of the giant ship and the efforts at unification.  After all, even if history says they united, that doesn't mean that everyone agreed.  If a strong clan suddenly had access to more advanced technology and a new, powerful sense of purpose, they might well unite the warring factions, one way or another.
Logged

Cheers,
Hrothgar
Live gamertag & PSN name: HrothgarGG
I'm updating my website again.

"No, not alone."  -- War, Darksiders
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11845


My cocaine


View Profile WWW
« Reply #7 on: September 03, 2013, 10:29:11 PM »

Quote from: Hrothgar on September 03, 2013, 10:05:04 PM

The original Homeworld manual described the planet Kharak as a mostly desert world fought over by the various clans of the Kushan.  After centuries of warfare, the Kushan are united by the discovery of a giant starship with advanced technology, the hyperspace core and a map to Hiigara, home.

I'd imagine this game would cover the last years of the clan warfare.  It might even include the discovery of the giant ship and the efforts at unification.  After all, even if history says they united, that doesn't mean that everyone agreed.  If a strong clan suddenly had access to more advanced technology and a new, powerful sense of purpose, they might well unite the warring factions, one way or another.

yeah, this could make for an interesting SP game.  they could end it with the launch of the mothership. 
Logged

Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9706



View Profile WWW
« Reply #8 on: September 04, 2013, 07:07:45 PM »

Of course, they couldn't make any characters you could attach to, since we all know what happens after that.

I doubt it's Kushan, prior to this news they had some other previews about things like the Baserunner HQ vehicle.

It'll probably be set after Homeworld 2, and they could use it to build into a Homeworld 3. After all, you don't buy a license, put out the older games again, only to do nothing else. Especially not Gearbox.

This move makes up for dick move of screwing over Aliens buyers, well, only because I didn't buy it. I hope Sega actually gets their money back from Gearbox for that via litigation. But this move to restore Homeworld as a franchise at least shows that they're not just in for the bottom dollar.
Logged
Suitably Ironic Moniker
Gaming Trend Senior Member

Offline Offline

Posts: 1226


WAKKA-WAKKA-WAKKA!!!


View Profile
« Reply #9 on: September 04, 2013, 07:57:41 PM »

It's been stated that it will be a prequel.
Logged

Patriotism means being loyal to your country all the time and to its government when it deserves it - Mark Twain

3ds friend code: 0001-3352-7186
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9706



View Profile WWW
« Reply #10 on: September 04, 2013, 09:01:13 PM »

Well then they're probably changing a lot then.
Logged
leo8877
Gaming Trend Senior Member

Offline Offline

Posts: 13239



View Profile
« Reply #11 on: September 04, 2013, 09:20:21 PM »

Quote from: Suitably Ironic Moniker on September 04, 2013, 07:57:41 PM

It's been stated that it will be a prequel.

Awww I loved that story movie they played before Homeworld, down to the Adagio of the Strings!
Logged
Suitably Ironic Moniker
Gaming Trend Senior Member

Offline Offline

Posts: 1226


WAKKA-WAKKA-WAKKA!!!


View Profile
« Reply #12 on: September 04, 2013, 09:30:07 PM »

I think George Lucas is writing the story now that he isn't with Lucasfilm anymore.
Logged

Patriotism means being loyal to your country all the time and to its government when it deserves it - Mark Twain

3ds friend code: 0001-3352-7186
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11845


My cocaine


View Profile WWW
« Reply #13 on: September 04, 2013, 09:56:06 PM »

Quote from: Suitably Ironic Moniker on September 04, 2013, 09:30:07 PM

I think George Lucas is writing the story now that he isn't with Lucasfilm anymore.

Lucas?   And I'm out.
Logged

Isgrimnur
Gaming Trend Senior Member

Offline Offline

Posts: 9212



View Profile
« Reply #14 on: September 04, 2013, 09:59:09 PM »

I'm 85% sure that it was a joke.
Logged

Hadron Smasher on 360; IsgrimnurTTU on PS3
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #15 on: September 04, 2013, 10:03:18 PM »

Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9706



View Profile WWW
« Reply #16 on: September 04, 2013, 10:41:16 PM »

Well, they did get way too heavy with the religious and space magic overtones in Homeworld 2.

I want actual scifi, not Battlestar Galactica levels of space magic and writers trying to copy Lost's stupidity.
Logged
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11845


My cocaine


View Profile WWW
« Reply #17 on: September 06, 2013, 03:34:10 AM »

it would take some seriously bad acting on top of Lucas to get me to give up on this game. 
Logged

Suitably Ironic Moniker
Gaming Trend Senior Member

Offline Offline

Posts: 1226


WAKKA-WAKKA-WAKKA!!!


View Profile
« Reply #18 on: September 06, 2013, 03:40:40 AM »

Of course, I was kidding.
Logged

Patriotism means being loyal to your country all the time and to its government when it deserves it - Mark Twain

3ds friend code: 0001-3352-7186
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #19 on: September 06, 2013, 03:55:36 AM »

Quote from: Caine on September 06, 2013, 03:34:10 AM

it would take some seriously bad acting on top of Lucas to get me to give up on this game. 

I hear they hired Tara Reid to do all the female voicework.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11845


My cocaine


View Profile WWW
« Reply #20 on: September 06, 2013, 06:14:18 AM »

Quote from: CeeKay on September 06, 2013, 03:55:36 AM

Quote from: Caine on September 06, 2013, 03:34:10 AM

it would take some seriously bad acting on top of Lucas to get me to give up on this game. 

I hear they hired Tara Reid to do all the female voicework.

Tara Reid?!  And I'm back out. 












Tongue
Logged

raydude
Gaming Trend Senior Member

Offline Offline

Posts: 1543


SPICE! Nomnomnomnom


View Profile
« Reply #21 on: September 06, 2013, 12:21:49 PM »

Quote from: CeeKay on September 06, 2013, 03:55:36 AM

Quote from: Caine on September 06, 2013, 03:34:10 AM

it would take some seriously bad acting on top of Lucas to get me to give up on this game. 

I hear they hired Tara Reid to do all the female voicework.

Surprisingly, I'm in smile
Logged

A Pew Research Center poll found nearly half of Americans hold the false belief that TARP was passed under President Obama, while only 34 percent know it originated under Bush.
"Oh yeah?" Bush replied. "50% of the people were wrong."
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #22 on: September 09, 2013, 04:36:31 AM »

I was curious about the mention of free 2 play on the dev site, but now I am no longer curious.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
kronovan
Gaming Trend Senior Member

Offline Offline

Posts: 7954



View Profile
« Reply #23 on: September 09, 2013, 08:19:29 AM »

This thread reminds me that I need to reinstall Homeworld 2 and finish it.  icon_wink  I have a buddy on the BBI team and I've vowed I won't make the mistake I did with HW2 and pass on a promised freebie copy, only to find it next to impossible to buy once I finally had an itch to play. I like that there's a few Relic Ent founders on the team - hopefully they can repeat the magic.
Logged
Caine
Gaming Trend Senior Member

Offline Offline

Posts: 11845


My cocaine


View Profile WWW
« Reply #24 on: December 16, 2015, 10:43:01 PM »

Renamed to Homeworld: Deserts of Kharak and releasing on Jan 20 on PC. 
Logged

Lockdown
Gaming Trend Senior Member

Offline Offline

Posts: 5646


Homeworld: Remastered


View Profile
« Reply #25 on: December 17, 2015, 05:50:37 PM »

More Homeworld in any form is just ridiculously awesome in my book.

https://www.youtube.com/watch?v=X7beE0NgnmU&feature=youtu.be

And releasing in January no less?  So sweet.



Logged

LD

"Let your enemies fear, for a harlequin of the Laughing God dances at your side."
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9706



View Profile WWW
« Reply #26 on: January 17, 2016, 11:42:11 AM »

So, this game is out really soon, 3 days from my post here.

The videos look good, but has anyone seen some more in depth opinions of the gameplay, specifically multiplayer?

A long time ago I was part of the pre-alpha test, but had to excuse myself due to conflicts of interest. I completely lost track of it and there wasn't much to see then.

Now, I've been itching for a good RTS to play some multiplayer in.
Logged
Lordnine
Gaming Trend Senior Member

Offline Offline

Posts: 1785


Lord of the Rutabagas


View Profile WWW
« Reply #27 on: January 19, 2016, 06:55:25 PM »

Early reviews suggests a solid campaign but lacking on the multiplayer front.  Only two races and 5 maps on release.  No map editor. 
Logged
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9706



View Profile WWW
« Reply #28 on: January 20, 2016, 12:50:30 AM »

Some footage of AI Skirmish: https://www.youtube.com/watch?v=-1DGh_LBDUI

There does seem to be some interesting power balancing and upgrade mechanics with the carrier.
Logged
Hrothgar
Gaming Trend Senior Member

Offline Offline

Posts: 1584


Do you Talk Strategy?


View Profile WWW
« Reply #29 on: January 21, 2016, 07:20:18 PM »

Ron liked it.  If he had given us a heads up, there was a 20% off preorder on steam.  I'll grab it once I clear the holiday gift backlog.
Logged

Cheers,
Hrothgar
Live gamertag & PSN name: HrothgarGG
I'm updating my website again.

"No, not alone."  -- War, Darksiders
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9706



View Profile WWW
« Reply #30 on: January 27, 2016, 03:25:12 PM »

I'm going to pick this up soon.

I've been watching video of MP matches and while it's in the early stages of learning the game, there's a lot to the game so far. There's a lot of the homeworld feel in the MP, but also it goes beyond that.

The biggest change I like is that you really can, and should, use the carrier more directly as both support or in combat. People are still figuring this element out, and it is dangerous, but it's an incredibly powerful move. This is helped by the power upgrades system, where you have a set amount of power for the carrier that you distribute between four systems, the amount you get can be upgraded, and you can run hot for a short time. Switching distribution takes a short time after every change, but if you set them properly you can adapt to the situation. The Coalition carrier can do this more easily from the beginning, since it moves quickly from the beginning, and has a built in armor system. Meanwhile, the Galsian carrier moves slowly to start, but has a Speed power system that can make it much faster. After that you can put power into repair systems, weapons strength, and weapon range. The repair system repairs units around the carrier and I think the carrier itself, so having units around the carrier in combat will last a lot longer. The Weapons turns on various weapons systems, but the weapon range power system can make the carrier's weapons reach as far as artillery.

This is a great improvement over Homeworld's motherships, which just sat there most of the time as a base and target. Now, you can risk the carrier for great rewards. Most players are still figuring things out, but I'll probably play MP trying to learn how to use the Galsian carrier as a fast moving attack platform, using the speed to strike, switching to weapons, to cause damage, then zipping out with repair and speed systems maxed.

The other elements are all looking good. The combat happens at a very homeworld pace, units can die quickly, but it's at a manageable pace if you make sure units aren't being attacked by their direct counter. They don't fall into the zoom trap, although you'll spend a lot of time hopping in and out of the sensors manager, you still have enough time to and are encouraged to manage fights directly.

Unfortunately, there are issues with matchmaking, since all the MP matches are region locked. They also don't have Replay functionality yet, which is why there aren't the usual replay casts on youtube to promote the game. The skirmish AI is pretty bad as well, but they've already committed to fixing all of these issues.

Right now there's also only a limited amount of difference between the two factions, which has been a problem in homeworld, but the differences that are there will become more obvious as people learn the game more.

The map situation may seem bad with only 5 maps, but not only have they announced a new map already for the next patch, the maps that are there are utilized really well. The terrain matters and is interesting. It does get a little samey since it's a desert planet, but the maps are utilized well. It's also amazing to see how all the units move around the maps.

Overall, I find myself more excited for Homeworld 3 if it keeps these ground war elements some how. It's very much homeworld, but on a more manageable ground combat scale.
Logged
Knightshade Dragon
Administrator
Gaming Trend Senior Member

Offline Offline

Posts: 21209



View Profile WWW
« Reply #31 on: January 28, 2016, 12:31:59 AM »

Quote from: Turtle on January 27, 2016, 03:25:12 PM

I'm going to pick this up soon.

I've been watching video of MP matches and while it's in the early stages of learning the game, there's a lot to the game so far. There's a lot of the homeworld feel in the MP, but also it goes beyond that.

The biggest change I like is that you really can, and should, use the carrier more directly as both support or in combat. People are still figuring this element out, and it is dangerous, but it's an incredibly powerful move. This is helped by the power upgrades system, where you have a set amount of power for the carrier that you distribute between four systems, the amount you get can be upgraded, and you can run hot for a short time. Switching distribution takes a short time after every change, but if you set them properly you can adapt to the situation. The Coalition carrier can do this more easily from the beginning, since it moves quickly from the beginning, and has a built in armor system. Meanwhile, the Galsian carrier moves slowly to start, but has a Speed power system that can make it much faster. After that you can put power into repair systems, weapons strength, and weapon range. The repair system repairs units around the carrier and I think the carrier itself, so having units around the carrier in combat will last a lot longer. The Weapons turns on various weapons systems, but the weapon range power system can make the carrier's weapons reach as far as artillery.

This is a great improvement over Homeworld's motherships, which just sat there most of the time as a base and target. Now, you can risk the carrier for great rewards. Most players are still figuring things out, but I'll probably play MP trying to learn how to use the Galsian carrier as a fast moving attack platform, using the speed to strike, switching to weapons, to cause damage, then zipping out with repair and speed systems maxed.

The other elements are all looking good. The combat happens at a very homeworld pace, units can die quickly, but it's at a manageable pace if you make sure units aren't being attacked by their direct counter. They don't fall into the zoom trap, although you'll spend a lot of time hopping in and out of the sensors manager, you still have enough time to and are encouraged to manage fights directly.

Unfortunately, there are issues with matchmaking, since all the MP matches are region locked. They also don't have Replay functionality yet, which is why there aren't the usual replay casts on youtube to promote the game. The skirmish AI is pretty bad as well, but they've already committed to fixing all of these issues.

Right now there's also only a limited amount of difference between the two factions, which has been a problem in homeworld, but the differences that are there will become more obvious as people learn the game more.

The map situation may seem bad with only 5 maps, but not only have they announced a new map already for the next patch, the maps that are there are utilized really well. The terrain matters and is interesting. It does get a little samey since it's a desert planet, but the maps are utilized well. It's also amazing to see how all the units move around the maps.

Overall, I find myself more excited for Homeworld 3 if it keeps these ground war elements some how. It's very much homeworld, but on a more manageable ground combat scale.

I really liked your assessment of the game.   If you want a peek at it in motion, check out our YouTube channel where I put the first two missions and the tutorial.  It'll give you an idea of what I mean with cutscenes and the way vehicles move in the environment.  biggrin
Logged

Ron Burke
EiC, Director of Gaming Trend
Gamertag:
Gaming Trend
PS3 Tag: GamingTrend
Turtle
Gaming Trend Senior Member

Offline Offline

Posts: 9706



View Profile WWW
« Reply #32 on: January 28, 2016, 01:34:02 AM »

I was completely unaware you had a youtube channel, I've subscribed. I wonder if I could produce some multiplayer streams or casts for GT since I have time.

Positioning is super important, in a good way similar to Company of Heroes, where some engagement distances are long. But thankfully not beyond a screen distance.

I mentioned above that the scale works well and they don't fall into the super zoom trap like SupCom and PA did. The sensors manager is really good at providing just enough into and control that you can pop in and out of it. There is no mini-map though, so good players will have to check that more often

One major problem is that the game has a rush problem as the Gaalsiens. Their early sand skimmer vehicle and ability to produce units on the move from production cruisers is dictating the early game way too much. You just rush production of skimmers and keep producing them right into the enemy starting area. If you aren't directly countered with 1, maybe 2, of the only opening strategies then you win. It's even worse if you encounter an enemy Gaalsien player who are often using the same strategy, so the whole match devolves into a boring scrum in the center until one side lags slightly behind in producing these fast and cheap vehicles, then concedes.

I even saw one twitch stream go through an hour and a half of games devolving into Rush with Gaals, win within 3 minutes, if not, concede the moment things go slightly wrong the complaining about his inability to handle mid to late game. Then he got all stuffy when I called out that basing your entire play on this samey opening move is boring and stupid.

It also just pointed out one of the things I hate about so-called hardcore RTS players, and often in other game communities. People who are willing to put up with really bad, stale, or broken design just because there's a tiny narrow way to counter it. Then whining about how fixing this glaring design and fun factor issue is somehow limiting their play, then later whining about how bad matchmaking is because all players looking to actually have fun have left. I think it's one of the reasons why RTS games lost so much ground, not just the consoles, but a player base that was so unwilling to adapt to new game dynamics while somehow willing to adapt to every strategy.

Thankfully, when this rush strategy was countered it quickly opened up and the better player showed through, with the overall game being much more dynamic. However, it's just a shame that this singular powerful strategy locked up the early game into some boring and narrow pathways.

Oh and multiplayer match length isn't that long either, around 15-30 minutes which is just right for these days.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.222 seconds with 90 queries. (Pretty URLs adds 0.1s, 2q)