it's on the internet bso it must be true!
GI: Looking at first-party games and 360 exclusives in the future, are we going to start to see Kinect integrated in small or nuanced ways? Or is it a "go big or go home" approach to gameplay?
Tsunoda: I think that the stuff we have learned about Kinect is that you donít want to take it and port a experience over to Kinect or force it into things. You see a lot of motion control games that put the motion technology into a random game and that isnít the way to make an awesome experience. If you think about the way that first person shooters evolved, they started on the PC. People for the longest time tried to port shooters from the PC onto the console. And people said the same things that they are saying now about Kinect Ė ďItís never going to be responsive enough to do this,Ē or ďYouíre never going to get a fun first person shooter on the console Ė itís only made for a keyboard and mouse and that is the way it is supposed to be played.Ē And as long as everyone was just porting the existing shooters over to console, they werenít as fun as the PC ones. Of course, they were built for the PC.
Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first person shooters on the PC anymore. Itís all about the console. And I feel it is the same with Kinect stuff. If you are constantly trying to take something that is made for a controller and port it over to Kinect, itís not going to be a good experience because it is made for a controller. If you take the time to build it for Kinect from the ground up, however, you can make something that is a very new experience, but lots of times even more fun than it was before. ]
well crap, I guess bots have taken over all the MP FPS games now