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Author Topic: Has a FPS ever pulled off the "good" fog level?  (Read 1653 times)
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Dafones
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« on: November 25, 2005, 05:04:23 PM »

Here in Vancouver, us sucker Canadians were enveloped in a heavy sea of fog for four days or so. Couldn't see a damn thing twenty feet in front of you. It was awesome, actually, but a pain in the ass. Anyway, as I was waiting for the bus, I though of just how cool a well designed FPS level would be in such an environment. Facing off against loud, lumbering enemies in a confined area that could be anywhere would be scary as hell. And fun, hopefully.

And I wondered if it's been done before. Not the limiting pea soup that devs threw in to raise frame rates, but genuine and intentional level design used to slow the pace down a bit, and raise the heart beat.

Ever been done before?
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wonderpug
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hmm...


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« Reply #1 on: November 25, 2005, 06:05:46 PM »

The smoke in Call of Duty 2 might be close to what you're thinking of, very well implemented.
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whiteboyskim
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« Reply #2 on: November 25, 2005, 07:08:44 PM »

Quote from: "wonderpug"
The smoke in Call of Duty 2 might be close to what you're thinking of, very well implemented.


That's what I was thinking. Throw a smoke grenade then run through it and hope there aren't 15 Germans with raised weapons on the other side of it. smile
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Dafones
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« Reply #3 on: November 26, 2005, 03:36:43 AM »

That's it? Huh ... I really would've thought the "fog" level had been done by now.
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Daehawk
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« Reply #4 on: November 26, 2005, 04:12:53 AM »

Well its not a fps and its not fog per se but Freespace 2 had battles in Nebula that were the closest and best fog type battle ever.
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« Reply #5 on: November 26, 2005, 08:07:09 AM »

Quote from: "Daehawk"
Well its not a fps and its not fog per se but Freespace 2 had battles in Nebula that were the closest and best fog type battle ever.


Yeah, it was absolutely brilliant.
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Knightshade Dragon
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« Reply #6 on: November 26, 2005, 08:49:06 AM »

Devs are scared of fog because gamers see fog and wonder what they are hiding.  Bad framerate?  Crappy textures? etc.    Somebody will break the mold...just a matter of time. smile
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Dafones
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« Reply #7 on: November 26, 2005, 03:49:17 PM »

All the more reason I would have figured they would have used it to their own creative advantage.
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DamageInc
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« Reply #8 on: November 26, 2005, 04:20:12 PM »

F.E.A.R. does a good job of showing smoke, which is close to fog.
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wonderpug
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hmm...


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« Reply #9 on: November 26, 2005, 04:46:27 PM »

Quote from: "Dafones"
...genuine and intentional level design used to slow the pace down a bit, and raise the heart beat.

Nothing raises up the game tension like Kryptonite Fog!


damn you tripod! *shakes fist*
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Graham
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« Reply #10 on: November 26, 2005, 11:06:19 PM »

Quote from: "Knightshade Dragon"
Devs are scared of fog because gamers see fog and wonder what they are hiding.  Bad framerate?  Crappy textures? etc.    Somebody will break the mold...just a matter of time. smile


Can anyone say Strike Commander?
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Gwar21
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« Reply #11 on: November 27, 2005, 04:41:05 AM »

Not a FPS, but the first Silent Hill game made use of fog like that.  It also made use of darkness in the same way, hiding enemies from sight until you were close to them, but giving you audio clues to their presence.  I thought it worked pretty well.
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Ragnarok
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« Reply #12 on: November 27, 2005, 07:13:17 AM »

Quote from: "Dafones"
Here in Vancouver, us sucker Canadians were enveloped in a heavy sea of fog for four days or so. Couldn't see a damn thing twenty feet in front of you. It was awesome, actually, but a pain in the ass. Anyway, as I was waiting for the bus, I though of just how cool a well designed FPS level would be in such an environment. Facing off against loud, lumbering enemies in a confined area that could be anywhere would be scary as hell. And fun, hopefully.

And I wondered if it's been done before. Not the limiting pea soup that devs threw in to raise frame rates, but genuine and intentional level design used to slow the pace down a bit, and raise the heart beat.

Ever been done before?


 Its very funny you mention this 'cause I was driving throught the same fog and thinking the exact same thing. :shock:

Didn't Painkiller have a fog area?  I seem to remember going through a level like that.  

+1 on the Freespace 2 nebula.
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Dafones
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« Reply #13 on: November 27, 2005, 08:58:30 AM »

Wow, you guys got hit on the island as well? Crazy. I didn't know it covered that much area. Driving over the Lions Gate in that fog was one of the trippiest experiences of my life. Hell, just walking around was strange. Haven't seen it that bad before. Ever. But it was cool. Like an episode out of the Outer Limits.

Don't know why I kept thinking zombies in Half-Life attacking out of nowhere, but I did.
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« Reply #14 on: November 30, 2005, 05:53:05 PM »

The first game I actually even had fogging effects on was (I think?) Hexen 2, and it seems like it was also the only one which actually used it well.
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Bob
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« Reply #15 on: December 01, 2005, 06:30:15 PM »

Turok on the N64 had fog. It was a game primarily about fog.
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Luke
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« Reply #16 on: December 01, 2005, 06:54:32 PM »

Halo 2's expansion pack has a multiplayer fog level, based on the motif found in Halo 1's "Flood" level.  Both are good, and I think they qualify.
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Gordon Bleu
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« Reply #17 on: December 02, 2005, 04:34:20 AM »

Thief 2 had a couple really nice fog (and rain) levels.
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