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Author Topic: Halo 2 - It's ON! (impressions thread)  (Read 17655 times)
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Yossarian
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« Reply #80 on: November 10, 2004, 04:04:49 AM »

multiplayer is pretty amazing.  there are soooo many options you can set up the game just the way you want.  and of course halo 2 uses all the new features of xbox live (voice msgs, clan support, etc.).  it is really well done.  I particularly like how you can setup a game type with the players in your "party", then put your game on the matchmaking list so you can get matched up automatically with another team.
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« Reply #81 on: November 10, 2004, 04:39:38 AM »

I opened the game and tried some multiplayer.  I haven't tried the campaign yet.  All I can say, is that it seems a pretty good console online game.  It isn't half the online game Unreal Tournament on the PC is though, or any of the other PC games.  I can't imagine, if/when Halo 2 comes out for the PC, that people will play it online in significant numbers.  

That said, if you don't like PC shooters, or online PC games, this looks great.
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« Reply #82 on: November 10, 2004, 04:46:04 AM »

WHile I love the UT/Doom/Quake series of games on the PC, Halo multi just has a different feel.

The 2 weapon system/shields/fast matches/vehicles all make it feel just slightly different than all the PC FPSs out there.

That being said, the multi is outstandingly realized and a blast to play!
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« Reply #83 on: November 10, 2004, 05:05:45 AM »

Quote
fast matches/vehicles

All done on the PC.  Halo 2 has a great feel, but so does a game like UT.  Maybe Halo 2 will grow on me, but between using the controller, the low res graphics, small maps and other limitations, the game just hasn't met the hype for me.    It still is a great XBox game.

The single player campaign is fun so far, after playing it.  I like the AI and feel of the weapon systems.  I think some of the feel is lost when just playing others though.  Single player wise, Halo 2 is far more compelling then UT or a lot of other PC games.
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AJ McClain
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« Reply #84 on: November 10, 2004, 05:07:30 AM »

I've had some more time to check out the MP. I've gone from being impressed to really impressed. It's everything I loved about Halo and more. In fact, the mulitplayer seems more polished than the SP portion of the game.

Hm.

Anyway, this is one hell of a holiday season for gamers. I recently picked up San Andreas, and between that and Halo 2 I'm in gaming bliss.
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« Reply #85 on: November 10, 2004, 05:16:45 AM »

The tales told about the awesomeness of the multiplayer portion of the game are true. It's terribly fun.

Especially "Swordball". You should all try that one out ASAP. Really. Imagine: It's just like ordinary oddball only instead of regular weapons everyone has the Covenant Plasma Sword. It's crazy but great fun.

It's possible I liked it so much because I won the only free for all of the night that we played and it made me feel pretty good. I was worried I wasn't going to be able to compete with people online.
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« Reply #86 on: November 10, 2004, 05:26:15 AM »

Quote from: "Jimmy the Fish"
Anyone playing Halo 2 on an HDTV? There are reports on many messageboards that in 480p widescreen, parts of the HUD are cut off on the edges of the screen.


I noticed this.  A part of the plasma grenade counter was cut off.  Couldn't really see the number.
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« Reply #87 on: November 10, 2004, 05:52:01 AM »

I had a blast online so far.  Took a bit of getting used to deathmatch and FPS play against other people, but once I did, I did real well.

Ask Tebunker and Jancelot about having plasma grenades stuck to them.  Several times.  Each.   :twisted:

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Yossarian
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« Reply #88 on: November 10, 2004, 06:06:19 AM »

Bungie matchmaking FAQ

read that, it's pretty cool.
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malichai11
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« Reply #89 on: November 10, 2004, 07:21:57 AM »

Quote from: "madpeon"
Heroic hard? psh!  biggrin.

I'm about 5 hours in on heroic and its really not too bad.

Then again, this is coming from someone who breezes through Halo1 on Legendary like a Sunday afternoon walk.... NOT using the lame coop 'cheat'

Can't wait to try H2 on legendary!


Awesome man. You're absolutely awesome!
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Dimmona
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« Reply #90 on: November 10, 2004, 08:44:20 AM »

I was pretty underwhelmed at first, as it seemed like the first Halo with a couple of tweaks.  However, the game is starting to pick up the pace in the final 2/3rds and I'm really starting to enjoy it.

My biggest complaints:
- No way to tell where the hell you're supposed to be going.  Would it be that hard to put an arrow on the radar?  It seems like I spend half of my time wandering around look for a door and/or soldiers so I know where to go next.  Since a good portion of the game has the same 'symmetrical' style architecture as the first game, it's often hard to tell whether I'm coming or going into a room.

- Way too dark, and no way (that I've found) to adjust the brightness in-game.  This one really annoys me - am I just missing it, or did they really not put brightness control in there?

- LOD popup can be pretty jarring sometimes.  Trees/objects will appear out of thin air, and often in the cutsenes the characters will be missing for a split second when each scene begins.  Minor, but still very noticeable.

- 'Library' level design syndrome still in effect, but thankfully it's not nearly as bad as the first game.  Still, there's quite a few places where it looks like they just copy/pasted the same room over and over again.

What I like:
- Although it's applied inconsistently, the normal mapping (when its used) looks great!  The Covenant characters in the cutscenes look especially good - probably better than the characters in Riddick.

- There are some really awesome set pieces in the game.

- Soundtrack is great.

- While they're only minor tweaks, I really do enjoy both the dual wielding and vehicle jacking.  Dual needlers == massive destruction.
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« Reply #91 on: November 10, 2004, 09:04:44 AM »

Quote from: "Dimmona"
Dual needlers == massive destruction.


That is the one of the first things I noticed.  The needlers in this game are 4 or 5 times more powerful than before.  The gun is no longer the weak weapon from Halo.  It kicks serious butt and when dual wielded it can easy take down anything in seconds (except for those stupid monsters with shields (Hunters/Jackals/etc).
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Kevin Grey
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« Reply #92 on: November 10, 2004, 02:40:15 PM »

Quote from: "Dimmona"
- No way to tell where the hell you're supposed to be going. Would it be that hard to put an arrow on the radar? It seems like I spend half of my time wandering around look for a door and/or soldiers so I know where to go next. Since a good portion of the game has the same 'symmetrical' style architecture as the first game, it's often hard to tell whether I'm coming or going into a room.


I completely agree.  There's been several times I've wandered around in circles trying to find the next objective.  

I agree with the rest of your comments too.  I'll be finding large sections fairly mundane but then they'll be a really cool set piece that's like a kick in the pants.
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Scott
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« Reply #93 on: November 10, 2004, 02:48:18 PM »

A few questions...

- How does voice chat work online?  Is it only proximity based?  I heard little chat onilne.  Maybe people didn't  know to hit the white button?  If it is proximity based, and not team based, that sucks.

- Anyway to display teammates names over there heads?  Really sucks to have to point at them to tell who they are.

- Grenades toned down a lot?  It seems that the designers really want to force you to dual wield.
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« Reply #94 on: November 10, 2004, 02:56:33 PM »

Got it and I'm having fun so far in campaign.  Just a couple of nitpicks:

The LoD issue.  It's kinda annoying.

Whatever happened to leaning and sprinting?  I don't remember seeing anything about it in the manual yet I saw it advertised as a new feature on Gamestop:
Quote
* Better control: sprint at twice normal speed, peek around corners, chain melee attacks into devastating combos


Squadmates AI seems lacking.

Oh, and does the Wraith feel really sluggish?
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« Reply #95 on: November 10, 2004, 03:10:33 PM »

My friend and I played coop last night and had a blast.  It's beyond what I even thought it would be.  It is everything I loved about Halo times 20.  The Squadmate AI is pretty darn good in my opinion and the AI of your enemies is a lot better as well.  I love the new vehicle jacking feature and that the enemy will do it as well.  My friend and I were driving through the tunnel to the bridge on the 2nd level in a warthog when we took some serious damage from a ghost.  We jumped out to fight, only to have 2 baddies get in the warthog and come after us.  Very sweet.   I can't wait to play more and get a new Xbox so I can play online... smile
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« Reply #96 on: November 10, 2004, 03:11:55 PM »

Quote from: "Kevin Grey"
Quote from: "Dimmona"
- No way to tell where the hell you're supposed to be going. Would it be that hard to put an arrow on the radar? It seems like I spend half of my time wandering around look for a door and/or soldiers so I know where to go next. Since a good portion of the game has the same 'symmetrical' style architecture as the first game, it's often hard to tell whether I'm coming or going into a room.


I completely agree.  There's been several times I've wandered around in circles trying to find the next objective.  

I agree with the rest of your comments too.  I'll be finding large sections fairly mundane but then they'll be a really cool set piece that's like a kick in the pants.


Actually an arrow does appear on your HUD.  I don't believe that it's there from the start.  But if you wander around too much you'll start getting "witty" comments from people about getting back to the objective.  I don't know how many comments have to be made either, but eventually an arrow appears on your HUD showing which direction you need to go.  And when you face the right direction there will be three arrows pointing down at a box that is outlining the goal.  I think it's a good trade off between letting you explore and not letting you get frustrated.

Oh, bolted my butt to the couch last night after work and got about 4 hours of play in.  So far I love the single player.  I tried a bit of multi with a couple of you guys and it was smooth and fun.  I was a little concerned about the LOD pop-in and delayed loading of characters, but I guess it's a little better if everyone has the problem.  I was just surprised that they didn't have this issue addressed after all the dev time.  Oh well, a nitpick at best 'cause it's a great game anyway.
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« Reply #97 on: November 10, 2004, 03:23:47 PM »

Level Design - has been beautiful.  I find myself frequently stopping while running around or just clearing an area and looking out the window at these awe inspiring sites of the complexes.

Weapons - I didn't mind the new gun sounds too much, actually I grew to like them real quickly.  The battle rifle is a blast to use and wielding two at once has been so much fun (Except for not being able to throw grenades).  I got to the third level and I thought the weapons dropped off at that point, besides the energy sword which would be real cool if it lasted longer, I didn't care for the weapons.

Difficulty - I didn't find it hard on Normal and I guess I'll up the ante to something else tonight via your guys suggestions.

Story - Really cool, and much more depth to it.  I enjoy it but its very different from the first with the depth and the flow. Now, inbetween levels there is like 5 minutes of cut scenes.  MC tagging along with the bomb for the ride to earth was awesome though.

Overall - I like it so far.  No MP, but the SP is fun enough... it could use a little more variety but I am happy with what I experienced so far.  The one major complaint is when your shield gets low and the large "Your shield is low take cover" sign comes up..."GET OUT OF THE WAY DUMB SIGN!"
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« Reply #98 on: November 10, 2004, 03:25:30 PM »

You know... I realize I will be in the very small minority here, but I was pretty disappointed going through the single player last night.  I'm a few hours into it and somehow it just lacks appeal.  For how long it took them to make the game I really don't see all that many big improvements.  From what I understand most of the improvements went into the multiplays portion, and that's fine, but if I wanted more deathmatch I'd go dust off my copy of Quake. smile

Probably more of a console issue for me though.  No matter how innovative a console FPS claims to be they are still generally light years behind PC games in innovation IMHO.

That said I have high hopes the coop in the campaign will be fun, but then again, coop always is. smile

But enough of my, I'm sure to be poorly looked upon rantings.  I'll just go back to Lord of the Rings: The Third Age and mummble quietly to myself. Tongue

s
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« Reply #99 on: November 10, 2004, 03:43:23 PM »

Quote
But enough of my, I'm sure to be poorly looked upon rantings.


Not at all!!! It's too bad that you don't like it as much as you'd hoped but your opinion is appreciated!  biggrin
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Kevin Grey
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« Reply #100 on: November 10, 2004, 03:52:53 PM »

Quote
Actually an arrow does appear on your HUD. I don't believe that it's there from the start.


Nah- its very inconsitent.  Those few times that I've received an arrow on the HUD are ironically when it wasn't needed.  There's been quite a few times I've been lost in a few outdoor environments where I've become turned around after some firefights and find it unclear where to go.  As Dimmona noted there is enough repitition in the level designs to make it easy to lose your bearing.
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AJ McClain
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« Reply #101 on: November 10, 2004, 05:03:32 PM »

Quote from: "Dimmona"

- Way too dark


Mm, I had the exact same complaint early on (particarly on the first level). I had to adjust the settings on my TV to compensate. It was another one of my minor complaints about the game and another reason I feel Halo 2 doesn't seem to have the same level of polish as the first (as far as the SP portion is concerned), even if it's overall a better game (which I certainly feel it is).  The multiplayer, though, is almost perfect, imo. Bungie outdid themselves.

Having played some more, I'm finding myself really getting into the soundtrack. I love how it has the same theme and feel from the first. I've softened up to the sounds of the weapons, too.

The voice acting is incredible in its own right. It's a slight stepup from the original, and Halo had great voice acting. I wish they could have gotten different actors for the Helljumpers, though. I was really disappointed when I heard them being voiced by the same people as the marines. I'd expected the Helljumpers to sound more rough, serious, and deadly. Like they're described in the Halo novels. And with the massive funding Bungie was getting, how hard would it have been to get a few more good actors to voice them? But...KEITH DAVID kicks ass, and his presence in the game makes up for all of that! He's one of my favorite voice actors and when I heard him in Halo 2 I was totally blown away.

For those who might not recognize his name:



He also did the voice of "Goliath" from Disney's Gargoyles series. And remember the old "There's no power greater than X" Xbox commercials? Yup, that was him too. He has an amazing voice, yeah? I think it's even on par with, say, James Earl Jones.

(I recognized Michelle Rodriguez's voice, too, but it doesn't seem she has as many lines as David. Too bad.)
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Sepiche
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« Reply #102 on: November 10, 2004, 05:09:57 PM »

I'm 90% certain one of the marines is voiced by David Cross.  I kept hearing him say some pretty off the wall stuff.

s
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« Reply #103 on: November 10, 2004, 05:15:07 PM »

Quote from: "Sepiche"
I'm 90% certain one of the marines is voiced by David Cross.


Google says...you're right!  smile  Heh, and I hadn't even noticed. I think I'll go look up the entire cast to see just who is in this game.
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Yossarian
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« Reply #104 on: November 10, 2004, 05:15:36 PM »

Quote from: "Scott"
A few questions...

- How does voice chat work online?  Is it only proximity based?  I heard little chat onilne.  Maybe people didn't  know to hit the white button?  If it is proximity based, and not team based, that sucks.

- Anyway to display teammates names over there heads?  Really sucks to have to point at them to tell who they are.

- Grenades toned down a lot?  It seems that the designers really want to force you to dual wield.


you can talk to your team regardless of distance w/the white button.  but if an enemy player is close he'll hear you.

I don't believe there's any way to show names over players heads other than by pointing at them.  You have to get to know their symbol.
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« Reply #105 on: November 10, 2004, 05:51:56 PM »

Who voices Master Chief?
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AJ McClain
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« Reply #106 on: November 10, 2004, 06:06:01 PM »

Quote from: "Rage"
Who voices Master Chief?


Steve Downes. According to IMDb.com, he's been in only two other games. The first Halo and a title called Septerra Core: Legacy of the Creator.
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« Reply #107 on: November 10, 2004, 06:46:16 PM »

I am enjoying the single player story as much as the first game, but the multiplayer on Live is sublime and will give Halo 2 some long legs.  Bungie hit a home run with the matchmaking system. It does a great job of matching skill levels and connection speed/location. I had some tense, fun games of CTF last night because the teams were so well balanced.

Has anyone else checked out the stat system on Bungie.net? You can see all of your online matches and stats. It seems to track everything you can view in the postgame screen. Seems very well done.
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« Reply #108 on: November 10, 2004, 06:49:21 PM »

Quote from: "AJ McClain"
Quote from: "Sepiche"
I'm 90% certain one of the marines is voiced by David Cross.


Google says...you're right!  smile  Heh, and I hadn't even noticed. I think I'll go look up the entire cast to see just who is in this game.


I heard David Cross a lot today, too. Pretty cool.

Man, this game rocks! I just arrived on Earth,  and the street combat is just fantastic, as were the beach battles once you get the warthog.  Great game so far.
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« Reply #109 on: November 10, 2004, 07:18:58 PM »

wow, BIG props and having Keith David (One of my all time fav actors) and David Cross (One of my all time fav comics).

I really really have enjoyed my first couple of hours with the game.
So far, I've been rather impressed with the ramp up in technology and the level design by comparison to the last one.

The darkness I think is good - it does remind me of the first.
I can't wait to get my keyboard adapter, then this game is going to really fly.... I can't fucking stand joystickin fps - although I did coop thru the last halo and had a blast doing it. It just feels right with a mouse/keyboard, though.
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« Reply #110 on: November 11, 2004, 12:49:05 AM »

Finally got to play this on the big home theater system... :shock: the sound is incredible.

Had an awesome moment ...

{minor spoiler maybe}

In the tunnels, hopped on a covenant ghost bike.. and got into a ghost battle with two covenant riders. they were zipping off in opposite directions, and then would come back to meet me. I was wearing them both down,  and as they both headed toward a center point, I hit one, he exploded and rolled into the other one. The impact was enough to finish that one, and they both exploded.

Totally awesome. :cool:
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« Reply #111 on: November 11, 2004, 01:41:11 AM »

I like how the ghosts anti-gravity thingies malfunction after they get hit a lot and it sort of makes some weird sounds and then spasms off to one side and explodes.

That's great stuff.

Singleplayer is excellent so far, my only complaint is the LOD pop-in, but even that becomes minimal in most situations. I'd agree that some of the Covenant story bits are very very impressive simply due to the use of normal mapping. Very pretty. Visually, Aurally, it's all improved. And the game's fun too!

Multiplayer is polished beyond belief. The stats system is great. Matchmaking works very well, clan support was also done very well too. Your clan membership shows up in the same way in-game as your friends list. You can get into any game your clan-mates are getting into, or just send them all messages or whatever. It works really easily. Had some good 12 to 16 player matches going last night. Great fun.

Love the game. At this point it is my game of the year, without a doubt. The only game that could change that is Half-Life 2.
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« Reply #112 on: November 11, 2004, 01:53:50 AM »

First, I never liked halo  on the console.  FPS and Consoles do not go together.  Until I played Riddick   That is the only game that has gotten it right.  

I had no intentions on buying Halo2 for the Xbox and would wait till the PC version if there is one to come out.  However, yesterday I was notified that I got a new job at the CHP, so I figured I'd reward myself.  

After 3 hours of playing, I'm not too impressed.  I've always felt halo 1 was a mediocre game, especially on a PC standard.  I really dispised the cookie cutter level design halo 1 had.  However the AI and physic systems were outstanding.  This can be said for halo 2.  

Both versions suffer from bad controls, which is a big deal for me.  I spend too much time worrying about aiming rather than enjoying the game.

I don't know if it's just me, but the jeep feels much slower than the first game (based on the PC)

Anyways, I'm gonna keep playing it, and also try out multi.  So far it's not really grabbing me, story does nothing for me,  maybe it will pick up.
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« Reply #113 on: November 11, 2004, 02:21:39 AM »

Overall, I'm finding this game very mediocre, with plenty of flaws that should really have detracted from the messianic reviews it's getting.  The biggest of all is the 'cut and paste' game design.

Here is the best review (about these crappy, bloated reviews) i've ever seen:

http://vgombud.blogspot.com/2004/11/eliminate-positive-or-only-negative.html

I wished I had saved my fifty dollars a more worthy title (there are plenty this month.)  This game is just 'more of the same.'
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« Reply #114 on: November 11, 2004, 02:41:07 AM »

Quote from: "Thin_J"
Love the game. At this point it is my game of the year, without a doubt. The only game that could change that is Half-Life 2.


Same here. I'm about to take a break from the single player portion and give Live play a full night. Hopefully I won't get owned too much.  :?  Tongue

(Also, sorry to hear a few of you are disappointed with the game. I guess the "...can't please everyone" cliche would apply here. Too bad. There's still HL2 to look forward to. smile)
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« Reply #115 on: November 11, 2004, 02:43:16 AM »

here is a photo around the building from the store enterance.


here is the store enterance it dose not include the 100+ already inside

I tried to get a photo of the line in a whole but it was to large a spand and I had to go really far out you could not make out heads or tales.
store manager said he sold over 400 that night.
I forgot to ask what time they left.
they are not very good at moving the lines at this EB.
motorola MV400 camra phone
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Jeff
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« Reply #116 on: November 11, 2004, 03:27:48 AM »

Claims of 'mediocrity' can only make me wonder what it takes to please you guys!  wow.

First of all, I'm having zero trouble aiming and shooting. Smooth as silk for me. I guess I just got really used to the thumb controls from both Riddick and this.  

I honestly don't see how anyone could get to the 'scarab' scene, the tunnel battles, the tank on the bridge, the beach fights...  the amazing covenant cutscenes, and call this game "mediocre".  I am  retard  (<-- dumbfounded).  There's just so much to like here.  I couldn't be more immersed, in both the story and the incredible combat.  

I'm with the GOTY crowd, certainly for consoles, and maybe overall (we'll see when HL2 gets here).
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denoginizer
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« Reply #117 on: November 11, 2004, 04:47:51 AM »

Quote from: "JeffG"

I wished I had saved my fifty dollars a more worthy title (there are plenty this month.)  This game is just 'more of the same.'


Wow!
What exactly were you expecting?  Have you tried it out on Live yet?  Honestly the greatest improvements are most evident in the multiplay.
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Clanwolfer
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« Reply #118 on: November 11, 2004, 05:44:19 AM »

After playing more of the multiplayer, it gets a hearty MP GOTY from me.  Just freaking amazing.
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Yossarian
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« Reply #119 on: November 11, 2004, 06:15:37 AM »

Quote from: "Clanwolfer"
After playing more of the multiplayer, it gets a hearty MP GOTY from me.  Just freaking amazing.


oh man it really is.  bungie has made it so easy to get into good games.  I was in a party w/3 friends and we did the matchmaking thing to get into a big team battle.  we got a multi CTF map, 8v8.  my buddy and I stealthed the long way around to the enemy base and he grabbed the flag.  I was like a secret service agent covering him on the way back.  I was right on his ass and I got killed from behind just as he was entering the flag area to score slywink  yay I'm level 2 now.

then it's so smooth, you go right back to your party group and can match up again for another one.
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