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Author Topic: Ground Control II  (Read 2423 times)
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Driver
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« on: November 27, 2004, 12:44:40 AM »

I have finally been able to play Gound Control II over the T-Day break.  I'm playing on Easy, just to finish the thing, but I have to say that this is just as much fun as the first.  

Did anyone else give it a go?  I'm a fan of the whole series.
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Daehawk
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« Reply #1 on: November 27, 2004, 12:59:55 AM »

Did'nt liek the first one but loved this second one..actually finished it. They just released a new map for it btw.
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Falator
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« Reply #2 on: November 27, 2004, 01:22:31 AM »

They released the first one for free though  biggrin
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Driver
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« Reply #3 on: November 27, 2004, 01:59:44 AM »

I read that about the new map, but Massgate was telling me I had a bad account.  That was weird.  You have any problems like that?
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Daehawk
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« Reply #4 on: November 27, 2004, 03:53:10 AM »

Did'nt try to grab it..finished the game a ways back and deleted it....Moved on to Warhammer 40k..even better smile
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Driver
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« Reply #5 on: November 28, 2004, 09:29:22 PM »

Well, I looked that one up, but the fun of Ground Control for me is that I don't have to build tank plants so they can magically roll them off the line within thirty seconds of placing the order.  Warhammer looks like the traditional stockpile RTS model, is my point.  Please feel free to correct me if I'm wrong - if it's another GC, I'm all ears.

GC is a blast, because even though it's scripted, you can still get a mess of fun out of running through the scenarios.  I'm playing on Easy anyway.  Online, apparently they're having trouble with Massgate not allowing people on, but hopefully it'll be fixed before the Xmas break.
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Turtle
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« Reply #6 on: November 28, 2004, 11:57:01 PM »

Actually, this time around your factories don't actually build the units, they just transport them in from offworld.  The method they do this depends on what faction you play.  It's still basically producing them, but it's a nice touch.  Just like in GC2, the marine players have drop ships and drop pods come down to deliver their troops.

40k is still like the production games, but simplified in that there's less micromanagement.  You build squads instead of individual units, then you reinforce these squads with more troops on the fly.  It's still pretty fast paced, but you can lower the speeds of the game so it plays at a similar pace to GC1/2.
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Driver
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« Reply #7 on: November 29, 2004, 01:34:14 AM »

Hey, thanks for the info.  That sounds pretty fun if I don't have to micromanage the whole planet.  That's my other favorite thing about GC.  I'll give the demo a go.
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Jag
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« Reply #8 on: November 29, 2004, 03:00:00 PM »

GCII was fun, I would give it a go. I like WH40k better, but this has many more missions.
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Driver
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« Reply #9 on: December 02, 2004, 04:24:37 PM »

Hey again.

Gave the demo a try and, to me, it played like Age of Empires with the camera from Starship Troopers.  Still too much building for me, but maybe I'll give it another go.  It looks pretty enough.

Have any more RTS suggestions?
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Daehawk
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« Reply #10 on: December 02, 2004, 05:59:48 PM »

If you dont like building then no.
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Autistic Angel
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« Reply #11 on: June 06, 2006, 12:38:00 AM »

Does anyone know if its possible to issue orders while Ground Control II is paused?  If there were ever a game crying out for such a feature, this is it!

-Autistic Angel
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Autistic Angel
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« Reply #12 on: June 06, 2006, 02:45:10 PM »

Reading over my own post, I think I should have been more clear.

I'm currently trying out Ground Control II, and although I can pause the game by hitting the 'Pause' button on the keyboard, I'm unable to interact with the game in any way except to scroll the map.  I'm wondering if anyone's aware of an .ini toggle or unofficial patch that might add the ability to queue up orders while the game is paused.

-Autistic Angel
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« Reply #13 on: June 06, 2006, 03:20:04 PM »

I only played the first one but I'm pretty sure the inability to pause and give orders (in both games) was a design decision by the developers.  I'd be very surprised if there was a way to make it happen without hacking into the code or something.
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ANZAC
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« Reply #14 on: June 06, 2006, 09:41:57 PM »

Well. I though they were both great games.

I prefer the ability to fight and plan your tactics on the run and found that the pace of these games was fine for that.

Perhaps not everyones cup of tea. I also have Warhammer and all its latest renditions, it is also a great game, but I find them both different enough to be still fun in their own right.
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DamageInc
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« Reply #15 on: June 07, 2006, 01:54:36 PM »

I played the first one through completion and I enjoyed it very much, but I did not like the second one. I played the demo and it didn't create desire for me to want to play it.

The only issue is that it was so long ago I am not sure why, hehe.
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