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Author Topic: Grid 2 Impressions  (Read 315 times)
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shon
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« on: May 28, 2013, 05:53:50 AM »

Got the game for PC and had it pre-loaded on Steam and it unlocked at 11pm central.  I played the original Grid earlier today and they have made some major improvements.  I'm playing on a triple screen setup and it's worked flawlessly, I had trouble getting the original Grid to accept even widescreen resolutions.  I have a Fanatec CSR Elite wheel and they have full support for that so now I can map the flashback button and not have to use my keyboard to hit F12 to accept it like in Grid and even the Dirt series.    

The game looks great and even though it's missing the cockpit view it's still fun as ever.  Codemasters still know how to make some awesome menu's, the interface is slick and easy to use.  I haven't played enough to tell if the physics are great or not, it may have felt a little arcadey, there are no driving options to adjust except for difficulty.   I'm playing on medium and coming in 3rd in most races, there are 3 other levels above that so it should get challenging.  I played a couple of multiplayer races and it worked fine.  My first online race I came in first so that felt pretty good, there were 7 other racers, and the other 2 races I came in 2nd and 3rd so hopefully the player base will grow.  I did link my youtube account and uploaded a video.  It uploaded it in my widescreen resolution though, 5960 x 1080, and 480P so I'm not sure about the quality.  I wish you could save your replays to disk and then go back and watch them or make other clips, none of the PC racing games I have allow this.  I didn't see an option to listen to your own music.
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Tals
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« Reply #1 on: May 28, 2013, 10:32:01 AM »

Thank you - keep the impressions coming as we haven't got this one yet
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shon
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« Reply #2 on: May 29, 2013, 04:19:17 PM »

Grid 2 leans more to the arcade side of racing with a touch of simulation.  It isn't Forza or Gran Turismo and it isn't Need for Speed, it sits in the middle.  Codemasters created a special True Driving model that has no assist options that you can set like in the past games.  They wanted to simplify the actual driving experience so that you could really feel the difference in driving various cars.  Most of the forums have negative feedback about this saying the game is casual and not a simulation.  I partially agree, the driving is fun and is more accessible, but you still have to use good driving principles or you will likely crash.  The casual side for me is in the collisions, I'm able to crash into barriers and other cars like a Need for Speed game and still zoom around the track.  There is some mechanical damage that you can inflict, I had one instance where I had to drive with the wheel turned to the left to keep the car straight, but for the most part you can fly around the track and not care who or what you hit.  I played the first Grid the week prior and I can notice the difference between the driving models.  I wish the driving model was somewhere between the two games, Grid was too rigid while Grid 2 is too relaxed. 

The single and multi-player are distinct experiences so you have to unlock cars separately which is a bummer.  I've played about 20 online matches and they've been really fun.  There have been a couple of times it was a crashfest, but for the most part people drove realistically.  They have a ton of different race types to keep the game interesting.  I was in a lobby of 12 people, some events we all raced together and it others it was me vs one other racer.  If a racer is backing up or going the wrong way it will make that car a ghost so that they can't grief the other racers.   

There isn't a cockpit view in the game so that's another bummer.  I'm using the bonnet cam which is fine and does make it easier to see the track.  The graphics look great and they have a lot of atmospheric additions to the track.  While racing in California through a winding road in a forest,  leaves will float across the road, or a squirrel will scamper across.  Each of the 14 locations is very detailed and some take place in cites so you can be racing in downtown Chicago under the train tracks, the shadows look awesome. In single player you have 5 flashbacks(rewinds) per race, it works basically the same as in the previous racing games.
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MonkeyFinger
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« Reply #3 on: May 30, 2013, 12:55:49 PM »

So there's mechanical damage but I'm curious what kind of visual / cosmetic damage there is as well... any?
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Reemul
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« Reply #4 on: May 30, 2013, 01:47:11 PM »

Quote from: MonkeyFinger on May 30, 2013, 12:55:49 PM

So there's mechanical damage but I'm curious what kind of visual / cosmetic damage there is as well... any?

Parts fall off like bumpers, wheel arches etc etc
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EngineNo9
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« Reply #5 on: May 31, 2013, 05:36:32 AM »

Quote from: MonkeyFinger on May 30, 2013, 12:55:49 PM

So there's mechanical damage but I'm curious what kind of visual / cosmetic damage there is as well... any?

As with most Codemasters games, the damage can be pretty extensive if you...oh, I don't know, happen to go off the road and hit a tree and a guard rail.   icon_eek  And that was a non-fatal crash.  



Oh, and that's a '70 Mach 1 Mustang if it wasn't apparent.
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MonkeyFinger
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« Reply #6 on: May 31, 2013, 05:51:11 AM »

 icon_biggrin
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-craig

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EngineNo9
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« Reply #7 on: September 05, 2013, 03:38:34 AM »

It looks like Codemasters is releasing a free Demolition Derby DLC for this one, which is awfully nice of them.  icon_smile  It will include 1 derby car with some liveries and 1 track that can be run 2 ways.

They've got a trailer up here which makes it look like figure 8 racing to me, or crossovers of some kind.  The damage might not be as extensive as Bugbear's upcoming game, but it still looks quite good and crunchy. 

EDIT - oh, and it's available now.
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