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Author Topic: GOW: Lack of Control Support Ruins the Game!?  (Read 1919 times)
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ATB
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« on: November 22, 2006, 03:28:49 PM »

Any way to invert the X axis?

If not, I already don't like this game.  disgust
« Last Edit: November 22, 2006, 03:56:50 PM by ATB » Logged
Kevin Grey
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« Reply #1 on: November 22, 2006, 03:32:01 PM »

Nope.  Very confusing to me after I had oriented to an inverted X-Axis in FFXII.  I got used to it again in relative short order though.
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denoginizer
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« Reply #2 on: November 22, 2006, 03:32:46 PM »

The Y axis yes.

Not sure about X.  But I don't think so.
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ATB
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« Reply #3 on: November 22, 2006, 03:44:45 PM »

No separate camera controls from the aiming/movement controls? What is this 1997?  icon_mad

Right now its a struggle to get through even the tutorial...when I want to move right I go left. When I want to look up I look down... mad

Same with the camera...if I invert the y to make the camera work the way I like it, the aiming is off.

For crying out loud, DR had independent camera/aiming...why not this 'halo killer'?

 thumbsdown thumbsdown thumbsdown
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ATB
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« Reply #4 on: November 22, 2006, 03:54:18 PM »

And off it goes. 

I'm so frustrated right now I don't even know what to say.
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« Reply #5 on: November 22, 2006, 03:57:27 PM »

Quote from: ATB on November 22, 2006, 03:44:45 PM

No separate camera controls from the aiming/movement controls? What is this 1997?  icon_mad

Right now its a struggle to get through even the tutorial...when I want to move right I go left. When I want to look up I look down... mad

Same with the camera...if I invert the y to make the camera work the way I like it, the aiming is off.

For crying out loud, DR had independent camera/aiming...why not this 'halo killer'?

 thumbsdown thumbsdown thumbsdown

You have to think of Gears of War as a FPS with the camera moved back a little bit, not so much a third person action game.  Dead Rising's system was made for a third person melee/action game and worked incredibly poor for quickly shooting things, which is all you do in Gears.  
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« Reply #6 on: November 22, 2006, 03:59:07 PM »

If I recall correctly, halo let you invert both the x and y axisesesis(?).
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coopasonic
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« Reply #7 on: November 22, 2006, 03:59:23 PM »

Aren't there invert options in the 360 dashboard? Do they make a difference in GoW?


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« Reply #8 on: November 22, 2006, 04:01:59 PM »

Try going into the mini dashboard and then preferences. You can set up axis prefs from there.

I don't know if they make a difference for GoW though, or if there is an X axis preference.
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Kevin Grey
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« Reply #9 on: November 22, 2006, 04:02:32 PM »

Quote from: coopasonic on November 22, 2006, 03:59:23 PM

Aren't their invert options in the 360 dashboard? Do they make a difference in GoW?

Only for Y-Axis that I could find.  I couldn't find anything for X-Axis presets. 
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« Reply #10 on: November 22, 2006, 04:03:55 PM »

Quote from: ATB on November 22, 2006, 03:59:07 PM

If I recall correctly, halo let you invert both the x and y axisesesis(?).

you want to invert both? you're an odd one  icon_wink  The inverted X axis in FFXII made me feel less than warm and fuzzy, and when I move the stick up I want to look up, etc. etc.
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« Reply #11 on: November 22, 2006, 04:17:18 PM »

Quote from: ATB on November 22, 2006, 03:54:18 PM

And off it goes. 

I'm so frustrated right now I don't even know what to say.

I think the hyperbole police might soon be paying you a visit.

Remember, Gears is essentially a first person shooter.  You're controlling the direction your character looks, not orbiting a camera around him.
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« Reply #12 on: November 22, 2006, 04:17:36 PM »

I am having the same problem with Sneak King.  I am loving Gears of War though.
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« Reply #13 on: November 22, 2006, 04:32:41 PM »

I didn't really like Gears of War either... more frustrating than fun.

gellar
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denoginizer
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« Reply #14 on: November 22, 2006, 04:38:09 PM »

I could see how not being able to reverse it could make the game unplayable.  I haven't seen many shooters that allow you to invert the X axis though. Admittedly I've never looked for it.


Luckily for me I prefer inverted Y and normal X.

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ATB
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« Reply #15 on: November 22, 2006, 05:11:42 PM »

Perhaps I can learn the scheme over time, but I dont' have the time to dedicate to it at present. Perhaps after the holiday...

But man it's like learning to write with my left hand.

Spoiler for Hiden:
I'm right handed. That's why the analogy works.
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« Reply #16 on: November 22, 2006, 06:05:40 PM »

If you played the game for twenty minutes your brain would do the rest.
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« Reply #17 on: November 22, 2006, 06:30:39 PM »

This reminds me of the movie Cars :

Quote from: Cars
Doc Hudson: I'll put it simple. If you're going hard enough left, you'll find yourself turning right.
Lightning McQueen: Oh, right. That makes perfect sense. Turn right to go left. Yes, thank you! Or should I say, no thank you. Because in Opposite World, maybe that really means thank you.
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ATB
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« Reply #18 on: November 23, 2006, 01:18:12 AM »

So that everyone's holiday won't be ruined....I've played through the tutorial a couple times and it is starting to click. 

Question: is there a way to jump over cover obstacles without first 'engaging' the cover?
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« Reply #19 on: November 23, 2006, 01:20:47 AM »

Oh and that's all I get to play it until after the four day weekend frown
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« Reply #20 on: November 23, 2006, 01:41:19 AM »

Quote from: -Lord Ebonstone- on November 22, 2006, 06:05:40 PM

If you played the game for twenty minutes your brain would do the rest.

Seriously-its a tremendously intuitive, very easy to learn and use system.
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« Reply #21 on: November 23, 2006, 01:51:12 AM »

Quote from: ATB on November 23, 2006, 01:18:12 AM

Question: is there a way to jump over cover obstacles without first 'engaging' the cover?

Not that I've seen. Generally though, if you're quick on the button, you can hop over said cover with little delay.
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« Reply #22 on: November 23, 2006, 02:13:43 AM »

Quote from: Destructor on November 23, 2006, 01:51:12 AM

Quote from: ATB on November 23, 2006, 01:18:12 AM

Question: is there a way to jump over cover obstacles without first 'engaging' the cover?

Not that I've seen. Generally though, if you're quick on the button, you can hop over said cover with little delay.

Yeah just mashing A is actually one of the most effective ways to engage cover, move, switch cover, jump, etc.
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« Reply #23 on: November 23, 2006, 02:40:58 AM »

You can actually invert the X-axis in a video game? The X-axis?!

Why would you want to?
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« Reply #24 on: November 23, 2006, 03:15:46 AM »

Quote from: pr0ner on November 23, 2006, 02:40:58 AM

You can actually invert the X-axis in a video game? The X-axis?!

Why would you want to?

In third person games it's very common to do that. 
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« Reply #25 on: November 23, 2006, 03:19:52 AM »

Quote from: pr0ner on November 23, 2006, 02:40:58 AM

You can actually invert the X-axis in a video game? The X-axis?!

Why would you want to?

In third person games some people prefer to control the viewport as if they were moving a camera around  the character, so moving your stick to the right orbits the camera right but effectively moves the viewport left, and pointing the stick left turns it right.  I'm not sure that I've ever heard of anybody doing it in a first-person game.  
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« Reply #26 on: November 23, 2006, 04:36:58 AM »

Quote from: EngineNo9 on November 22, 2006, 03:57:27 PM

You have to think of Gears of War as a FPS with the camera moved back a little bit, not so much a third person action game.  Dead Rising's system was made for a third person melee/action game and worked incredibly poor for quickly shooting things, which is all you do in Gears.  

This advice, also given by Purge, has helped me tremendously.  I still have to say outloud the way I want to go on occasion, but the difficulty is fading.
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« Reply #27 on: November 23, 2006, 05:55:03 AM »

Quote from: ATB on November 23, 2006, 04:36:58 AM

This advice, also given by Purge, has helped me tremendously.  I still have to say outloud the way I want to go on occasion, but the difficulty is fading.

Oh, one other thing; unlike Rainbow Six 3, this game doesn't support voice commands. slywink
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« Reply #28 on: November 23, 2006, 04:06:16 PM »

Quote from: Purge on November 23, 2006, 05:55:03 AM

Quote from: ATB on November 23, 2006, 04:36:58 AM

This advice, also given by Purge, has helped me tremendously.  I still have to say outloud the way I want to go on occasion, but the difficulty is fading.

Oh, one other thing; unlike Rainbow Six 3, this game doesn't support voice commands. slywink

Rainbow Six Vegas supports voice commands though, you're playing the wrong game slywink
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« Reply #29 on: November 23, 2006, 06:18:49 PM »

Quote from: Harkonis on November 23, 2006, 04:06:16 PM

Quote from: Purge on November 23, 2006, 05:55:03 AM

Quote from: ATB on November 23, 2006, 04:36:58 AM

This advice, also given by Purge, has helped me tremendously.  I still have to say outloud the way I want to go on occasion, but the difficulty is fading.

Oh, one other thing; unlike Rainbow Six 3, this game doesn't support voice commands. slywink

Rainbow Six Vegas supports voice commands though, you're playing the wrong game slywink

??? The demo sure didn't. Only the last one on 360 did, IIRC. But I was commenting on ATBs bolded text above.  icon_biggrin
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« Reply #30 on: November 23, 2006, 09:12:36 PM »

Quote from: Purge on November 23, 2006, 05:55:03 AM

Quote from: ATB on November 23, 2006, 04:36:58 AM

This advice, also given by Purge, has helped me tremendously.  I still have to say outloud the way I want to go on occasion, but the difficulty is fading.

Oh, one other thing; unlike Rainbow Six 3, this game doesn't support voice commands. slywink

I get it now!  I have to say it to myself.  icon_wink icon_wink
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