ATB
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« on: September 26, 2006, 02:31:10 PM » |
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Naturally, the topic stems from my playing the beautiful Okami.
But I've also been working through Killer 7, which is a stunningly achievement in stylized gaming.
Other great artistic games, imo:
MDK series. It was uniquely whacky and wholely underappreciated. Both games, but especially the second, were beautiful
Giants: Citizen Kabuto- Again, whacky, but a great artisitic style that has stuck with me.
Phoenix Wright: True, it's pretty much straight anime, but it works so perfectly. I love how the characters were drawn and how their reaction animations fit their personalities perfectly. My favorite character, Damon Gant is just something to behold.
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I reckon so.
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Kevin Grey
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« Reply #1 on: September 26, 2006, 02:39:50 PM » |
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Prince of Persia: Sands of Time (I don't include Warrior Within or Two Thrones)- When I first played it, I thought "this game looks just as good as it wants to be" and a replay late last year still held that to be true. I really can't imagine the game looking much better.
Viewtiful Joe- another very stylized game from Okami developer Clover
Contact- From Killer 7 developer Grasshopper
SMT: Nocturne and Digital Devil Saga- very striking, sterile, and creepy design work. Even "normal" environments in these games feel very unsettling.
Sly Cooper series- Along with Zelda: Wind Waker (see below), probably the best use of cel-shading I've seen in a game combined with a perfect noir meets looney tunes feel.
Zelda: Wind Waker- perfectly realized to me. I'd love to see another Zelda game in this style.
Zelda: Majora's Mask- very bold step for the series and makes this another very unique outing for Zelda
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wonderpug
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hmm...
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« Reply #2 on: September 26, 2006, 02:44:33 PM » |
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Ico Shadow of the Colossus Grim Fandango
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Kevin Grey
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« Reply #3 on: September 26, 2006, 02:47:13 PM » |
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Ico Shadow of the Colossus Grim Fandango
Holy crap, no idea how I could have forgot those. EDIT- Oh yeah, Yoshi's Island is a must for this list too!
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« Last Edit: September 26, 2006, 02:50:35 PM by Kevin Grey »
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The Grue
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« Reply #4 on: September 26, 2006, 02:52:23 PM » |
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Not all of these are console games, but some additions to your list:
World of Warcraft Alice TRON 2.0 Psychonauts Paper Mario most cel-shaded games
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EngineNo9
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I said good day, sir!
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« Reply #5 on: September 26, 2006, 02:53:22 PM » |
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Jet Grind/Set Radio games and my others were just stolen by The Grue!
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Sandwiches do fix everything.
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The Grue
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« Reply #6 on: September 26, 2006, 02:55:57 PM » |
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Just thought of a couple others from the handheld scene:
Exit Ouendan Lumines
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XBox Live ID: The Grue Playstation Network Name: TheGrue
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SjN
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« Reply #7 on: September 26, 2006, 03:12:50 PM » |
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When I hear the words 'Artistic Style' one game comes to mind - Assassin's Creed. If you haven't seen the trailer for this game, I highly recommend it. http://assassinscreed.uk.ubi.comThe cinematics of this title are nothing short of amazing. Although I haven't had the opportunity to get my hands on it to take it for a test drive, I can only hope that the gameplay is every bit as good as the eye candy displayed in the trailer. This once PS3 only title was recently announced that it is coming to the Xbox360!! --SjN
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Dreamshadow
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« Reply #8 on: September 26, 2006, 03:34:01 PM » |
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In the other direction, Katamari Damacy, We (heart) Katamari, and Loco Roco have great style. The style comes from a fusion of the music and the art.
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Tom "Dreamshadow" Tjarks Aunt Wu: Care to hear your fortune, handsome? Iroh: At my age there is really only one big surprise left, and I'd just as soon leave it a mystery.
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Farscry
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« Reply #9 on: September 26, 2006, 03:37:40 PM » |
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Some games I personally love the art style in (off the top of my head):
World of Warcraft Dragon Quest 8 The Legend of Zelda: The Wind Waker Dark Cloud 2 Vagrant Story Chrono Trigger Street Fighter 3
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Purge - You have unlocked an Achievement! You are now of the rank reprobate
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Doopri
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« Reply #10 on: September 26, 2006, 06:00:29 PM » |
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ill second MDK and Giants (man, does anyone remember the gleam on the helmets in MDK, when you would zoom in with the sniper scope! that game was great!)
as well as alice (course im a fan of it in general as well)
also - otogi was pretty neat and i cant believe no one mentioned panzer dragoon orta
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wonderpug
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hmm...
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« Reply #11 on: September 26, 2006, 06:20:49 PM » |
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Ooh, almost forgot:
Day of the Tentacle
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Sparhawk
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« Reply #12 on: September 26, 2006, 06:34:46 PM » |
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World of Warcraft (From the music all the way to the animations) Ico Shadow of the Collossus. Warcraft I, II, III Myth I, II God of War Final Fantasy series Dragon Quest series
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Please no images in Sigs.
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depward
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« Reply #13 on: September 26, 2006, 07:11:23 PM » |
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SMT: Nocturne and Digital Devil Saga- very striking, sterile, and creepy design work. Even "normal" environments in these games feel very unsettling.
I thought no one would say that! All of the SMT have incredible artistic style.
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depward on the Playstation Network raaaaaawwwwwwr on Xbox Live
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EddieA
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« Reply #14 on: September 26, 2006, 07:14:14 PM » |
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In addition to those mentioned, Baten Kaitos has absolutely beautiful backgrounds. There's a huge variety of environments, but they all fit due to the quality art direction of the game. As for the SMT series, the amazing character designs steal the show. I love Kazuma Kaneko's style.
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« Last Edit: September 26, 2006, 07:16:16 PM by EddieA »
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"Why did the chicken cross the Mobius strip? To get to the same side." - The Big Bang Theory
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Andrew Mallon
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« Reply #15 on: September 26, 2006, 07:28:13 PM » |
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I'll echo a lot of what has already been said, especially Sands of Time. The art direction in the game perfectly matched the tone of the game. One moment in particular is a perfect example of this. Early in the game you walk out on to a balcony where there's a full moon. It perfectly sets the atmosphere for the game. Shortly after that, the game pulls back from the balcony and shows you the tower that you'll eventually have to reach the top of and the enormity of what the Prince must do is perfectly brought in to focus. What a great game.
A couple that I haven't seen mentioned are Chrono Trigger and the Thief series. Chrono Trigger is especially notable for its use of color and the sprite animation. The scene in CT when Chrono returns and one of the characters unexpectedly runs over and hugs him is just perfect. There's more emotion packed in to that moment than in all of the combined story sequences of most games. I also love how the game colors different areas to reflect the different time periods. The lush greens of the past with the metallic grays of the future settings.
While the Thief series is very dated now, it's use of shadows and sounds still make it one of the most atmospheric and fun series of games to play. Hiding in the shadows and listening to guard conversations and footsteps will always be fun no matter how advanced game graphics get. Great, great series.
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