2012 is here
. Only finished 8 games, and 2 of those lasted less than 3 hours. Doubt this year will be any better.FINISHED IN 2013
- Bioshock Infinite (PS3) - A-
(April 8 ). Great atmosphere and a crazy but compelling story made up for a rather 'meh' shooter. Around 8 hours
- Tomb Raider (PS3) - A+
(April 28). If you would have told me a couple weeks ago that Tomb Raider would be my frontrunner for GOTY over Bioshock Infinite, I'd have said you were nuts. However, this was absolutely a brilliant game from start to finish. Tense, exciting, beautiful, thrilling, emotional..everything I could have asked for. And this is coming from someone who has never liked a Tomb Raider game before and isn't really a big fan of the action genre. In fact, I'd go so far as to put Tomb Raider in my top 5 for this entire console generation...it's that damn good. About 8 hours
- Neverwinter (PC) - B
(May 31). I consider any MMO in which I reach the level cap "beaten", so I'll add this one to the list. A by-the-numbers MMO, but still kept me interested enough to get through it all. Will be interesting to come back in a few months and see what people have done with the Foundry. 56 hours.
- Theatrhythm Final Fantasy (iOS) - B+
(July 10). Not sure you can ever actually "beat" this game, but I finished all three of the quests and beat every song on the hardest difficulty level, so I guess that counts. This is a B+ for those who love FF music, probably a C- for anyone who doesn't. I can't help but feel like they could have done so much more with it. Character progression didn't seem to matter, the "quests" were just a bunch of songs thrown together, and the symphonic scores (and much more from the Tactics series) would have been nice. Still, it was lots of fun and a great trip down FF memory lane. Around 20 hours.
- Dragon Age 2 (PS3) - A-
(July 13). Glad I played through this one again, as I enjoyed it far more the second time through. Once you remove the hype and come in already knowing about the recycled environments, it really is a very good game. Typical fantastic Bioware characters and dialog and a very good story. 32 hours.
- Bloodmasque (iOS) - B+
(August 15). What looked like a silly gimmick (importing your face into the game) turned out to be a thoroughly enjoyable fighter/RPG. Far more fun than it really had any right to be.
- The Stanley Parable (PC) - B (I think)
(October 20) Still not entirely sure what to think of this "game". It's an incredibly unique idea, very funny, and quite entertaining. It also wore thin for me pretty quickly. I'm glad I played it and would recommend that everyone at least give it a shot. (2 hours)
- Zen Pinball/Star Wars Pinball (iOS) - A+
. (October 21) I'm going to go ahead and put this one on my finished list. While it can never truly be "beaten", I told myself I'd consider it beat once I had the Top 10 local scores on every table, which I do. An awesome game that I'm sure I'll keep playing for a long time to come. 100 hours (and counting)
- Diablo 3 (PS3) - A-
. (October 28). I think I actually prefer PS3 to PC, it plays much smoother. Beat with a Monk this time, which now makes 3.5 times through the game. 22 hours.
- Galaga Legions DX (PS3) - B
. (November 2). Quite a fun diversion. Reminded me of a mix between Einhander and Yars Revenge. About 2 hours.
- Typing of the Dead: Overkill (PC) - B
. (November 23). Utterly ridiculous and unrepentantly vulgar, but really quite a lot of fun. 4 hours
- Puppeteer (PS3) - A
. (Dec 7). Came entirely out of left field, and I thoroughly enjoyed it. The style, the platforming, the difficulty, the incredible artwork...all aspects were nearly perfect. 21 acts that took around 30 minutes each, so I'd guess around 10.5 hours.
- God of War Ascension (PS3) - B-
(Dec 27). Still the best melee combat of any game, but the puzzles were simply annoying this time around. Maybe it's just franchise fatigue, but the huge setpieces really didn't seem as impressive this time around either. 8 hours.
- Brothers: A Tale of Two Sons (PS3) - A
(Dec 30). A bit of a slow starter, but develops an absolutely wonderful story. One of the most beautiful and touching games I've ever played. 3 hours.Currently Playing
- Thief Gold (PC)Played and Gave Up On
- Tera (PC) - A very fun combat system, but got really grindy towards the mid-levels. Never could get a handle on the crafting system either. 32 hours.
- Witcher 2 (360) - I tried...this one's just not for me. A decent map or quest tracking systems would have been a lifesaver, but it was an exercise in frustration without one. Story didn't grab me much either. 8 hours.
- Asura's Wrath (PS3) - A unique game, but where games like Bayonetta and El Shaddai were brilliant in their weirdness, AW was just...boring. Got about halfway through before losing interest. 3 hours.
- The Secret World (PC) - An interesting approach to MMO's, but the lack of levels ended up leading to a lot of frustration. I always felt underleveled and annoyed because nothing was ever explained well in-game. Plus, the setting (zombies...ugh) didn't interest me at all. 24 hours.
- Persona 4 Golden (Vita) - I found P4 to be remarkably dull. It felt like a carbon copy of P3, which I was 'meh' on to begin with. 4 hours.
- Gravity Rush (Vita) - Interesting concept, but got kinda boring pretty quickly. 2 hours
- Mass Effect 3 (PS3) - Not interesting enough to play through again, methinks. 10 hours
- Anno 2070 (PC)
- Settlers 7 (PC)
- Skyrim (PC) - Funner with mods, but still gets kinda dull. 30 hours.
- Fire Emblem (3DS) - Don't know why I keep trying these...they never click. 4 hours
- Demon's Souls (PS3) - Died 3 times just trying to get through the tutorial. Definitely not a game for me. 1.5 hours.
- Etrian Odyssey IV (3DS) - Fun, but the mapping got tiresome and the game just got really difficult. I really just wasn't enjoying it much. 4 hours
- Crimson Shroud (3DS) - Very cool tabletop-style game, but it was crazy hard and many of the mechanics weren't explained very well. 3 hours
- Alan Wake (PC) - Interesting gameplay, but a little too creepy for my tastes. 2 hours
- Devil May Cry (PC) - I liked the setup and atmosphere, but just can't do these twitchy games any more. 2 hours
- Warhammer Quest (iPad) - A slick TBS dungeon crawl, but it got very repetitious towards the end. 8 hours
- Final Fantasy V (iPad) - I can now say I've played all of them. 10 hours.
- Dust: An Elysian Tale (360) - Very slick presentation and one of the truly funniest games I've played. Platforming and twitchy combat got a bit difficult though. 4 hours.
- Soul Sacrifice (Vita) - A mish-mash of ideas, none of which are particularly well implemented. 1.5 hours
- KOTOR (iOS) - A fantastic port of a stellar game. Played it twice already though, so I only got about 8 hours in before getting distracted.
- Dragon's Crown (Vita) - Maybe one of the most beautiful games I've ever played on any platform. An incredible artistic achievement that was brought down by rather mediocre combat and endless grinding. (10 hours)
- Kingdoms of Amalur: Reckoning (PS3). The completionist in me won't allow me to not do sidequests, which makes this game a nearly endless grind. (4 hours)
- Assassin's Creed 4: Black Flag (PS3). Probably the best in the series when it came to the "on land" stuff like missions, assassinations, exploration, etc. Unfortunately, I hated the ship combat. (5 hours)
- Brothers: A Tale of Two Sons (PS3). A very unique concept, but I couldn't wrap my brain around the double stick movement scheme. It ended up becoming more frustrating than fun. (2 hours)
- Final Fantasy XIV (PC) - Loved this, but it stopped working on my PC (something to do with the launcher and IE not playing nice together), so I had to shelve it. Probably over 100 hours between beta and full release. A quite remarkable reboot of a broken game.
- Final Fantasy IV (iOS) - Got to about the same point I always get to in these old-school FF remakes. 8 hours and I just get distracted by something else.
- Need for Speed: Hot Pursuit (PC) - Not nearly as fun as other arcade racers like Burnout. 2 hours.
- Tales of Xillia (PS3) - Grindy as hell, not overly pretty, with a simultaneously buttonmashy and overly complex combat system. 5 hours.