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Author Topic: Game sequences that made you curse [minor God of War spoilers]  (Read 1582 times)
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Teggy
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« on: April 23, 2007, 02:15:37 PM »

Been playing through the original God of War, and I recalled people complaining about "spinning blades".  Every time I come upon some spinning blades I think, "oh, here they are" but don't have much trouble.  Then I come upon some more spinning blades of a different variety, then more.  So I'm thinking, perhaps what they were referring to just the overuse of spinning blades (and I can agree with that).

Then I am climbing out of Hades and come upon the spinning blades you have to climb.  Yes, one of the cheapest, most annoying sequences I have every played.  It was as if just feeling the breeze of one of the blades caused you to tumble to the ground.  Yes, then came the cursing.  I'm glad my fiance was out yesterday, because she might have been frightened by the shouts of "SON OF A BITCH!" coming from the basement.

But that was not the worst part.  The worst part, the most curse worthy part of the whole thing, was finally reaching the top of the tower, getting that rush of accomplishment, and then running over to the right and seeing ANOTHER TOWER.  SON OF A BITCH!
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« Reply #1 on: April 23, 2007, 02:48:11 PM »

Ugh....Zelda The Wind Waker.  "Now you must be extorted by the most ambiguously gay character ever invented named Tingle for billions of rupees so you can sail the very boring high seas in search of the 900 pieces of the Triforce."

Listen...Ganon wouldn't even go through this much trouble to reassemble it - the thing is completely safe in 900 pieces at the bottom of the ocean. 
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Teggy
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« Reply #2 on: April 23, 2007, 02:51:59 PM »

Quote from: Knightshade Dragon on April 23, 2007, 02:48:11 PM

Ugh....Zelda The Wind Waker.  "Now you must be extorted by the most ambiguously gay character ever invented named Tingle for billions of rupees so you can sail the very boring high seas in search of the 900 pieces of the Triforce."

Listen...Ganon wouldn't even go through this much trouble to reassemble it - the thing is completely safe in 900 pieces at the bottom of the ocean. 

I put down this game at this point quite a few months ago, not having ever heard of the famous triforce hunt.  I was just getting a little sick of jumping all over the map and wanted to play something else for a while.  I do want to go back and finish it though.
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« Reply #3 on: April 23, 2007, 02:55:18 PM »

Quote from: Teggy on April 23, 2007, 02:15:37 PM

Been playing through the original God of War, and I recalled people complaining about "spinning blades".  Every time I come upon some spinning blades I think, "oh, here they are" but don't have much trouble.  Then I come upon some more spinning blades of a different variety, then more.  So I'm thinking, perhaps what they were referring to just the overuse of spinning blades (and I can agree with that).

Then I am climbing out of Hades and come upon the spinning blades you have to climb.  Yes, one of the cheapest, most annoying sequences I have every played.  It was as if just feeling the breeze of one of the blades caused you to tumble to the ground.  Yes, then came the cursing.  I'm glad my fiance was out yesterday, because she might have been frightened by the shouts of "SON OF A BITCH!" coming from the basement.

But that was not the worst part.  The worst part, the most curse worthy part of the whole thing, was finally reaching the top of the tower, getting that rush of accomplishment, and then running over to the right and seeing ANOTHER TOWER.  SON OF A BITCH!

I have claimed this very thing as the source of my misery in God of War many times over and will simply agree with this post and move on. Another wonderful thing about the ending is the final form of Ares where he ceases to be a challenging "puzzle boss" and becomes a "cheating bitch" boss.

I can't recall off the top of my head another game that has generated so much fury that I actively wanted to break the whole console, but Wii Sports last night came close. I then realized I just suck at the games and lack practice, ergo the machine whipped my out-of-shape ass.
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« Reply #4 on: April 23, 2007, 03:33:45 PM »

If it makes you feel better theres a way to cheese the final form of Ares. It was something like R1 + heavy attack or something and he would die in 3 hits.
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« Reply #5 on: April 23, 2007, 03:36:28 PM »

Quote from: Knightshade Dragon on April 23, 2007, 02:48:11 PM

Ugh....Zelda The Wind Waker.  "Now you must be extorted by the most ambiguously gay character ever invented named Tingle for billions of rupees so you can sail the very boring high seas in search of the 900 pieces of the Triforce."

Listen...Ganon wouldn't even go through this much trouble to reassemble it - the thing is completely safe in 900 pieces at the bottom of the ocean. 

If it weren't for this part of the game, which caused me to put it down for about a year until I finally just bought a guide and grinded through the most epic fetch quest ever invented (and I don't mean that in a good way), Wind Waker would be a contender for the best Zelda title of the franchise. Instead, it's well below Ocarina, Link to the Past, Zelda 1, and Link's Awakening. I can't evaluate Twilight Princess until I complete it, especially since up until the Tingle Torture, Wind Waker was vying for the position of my favorite Zelda title of the series.
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« Reply #6 on: April 23, 2007, 03:41:01 PM »

Oh, and as for God of War, the last time I played might BE the last time I play it. The combat has gotten far too repetitive for my tastes, aside from arbitrary and contrived "challenge" sequences. The last sequence I played before taking a break was the part where you have to defeat a bunch of enemies before the trapdoor-floor busts apart and you die. That was so fucking annoying, I was cussing out the tv like crazy and just getting frustrated.

Sure, GoW fans can respond with something like "lern2plae" or the like, but I've rarely ever cared for timed challenges in any game. And throwing that short of a time limit on top of frustrating combat just made for a very un-fun experience.

I think I've seen enough of the game to know that, while the ride was fun for a while, it's just getting monotonous now.
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« Reply #7 on: April 23, 2007, 04:25:03 PM »

The Hell level in Buffy the Vampire Slayer was significantly more frustrating than that of GoW.
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« Reply #8 on: April 23, 2007, 04:28:17 PM »

Just having finished Metroid Prime Echoes I will add the final boss fights/ending. I am thankful they put a save right before the boss, unlike in the first game where you had to go through the metroid room every time you had to restart, ugh. Anyway, the final boss in MP2 has three forms. The first is actually the hardest I think, but the whole fight probably takes close to 20 - 30 minutes. Then the time limit starts and you have to escape, which is normal Metroid fashion. Guess what, there is another boss with two forms that you have to defeat before the timer runs out. So in the end the whole boss fight/ending takes about 40 minutes. I went through it three times yesterday before I finished. It was highly doable though and I didn't really think it was cheap overall, especially as I got better at it. There were quite a few points in Echoes where I was cursing under my breath. That could be why it took me 2.5 years to finish it.

I didn't really mind the bit in Zelda WW with having to collect the tri-force pieces. I didn't like that it took so long to get places and I thought the world was a bit sterile, but it was a good game.

Pretty much any game where I cannot save for over 15 minutes and then die induces the cursing mode for me. There is no excuse for not being able to save frequently in games these days.
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« Reply #9 on: April 23, 2007, 05:28:27 PM »

I'd love to have a picture of my face when I discovered the second spining blade tower in GoW.  Man I was livid about that, like you I had faced various blades thinking they might be the ones everyone talked about but once I reached the first tower I now knew my time in hell had arrived.  I'll admit I liked Wind Waker, the world seemed pretty neat to me, it's been a long time since I've played it so maybe I'll pick up a copy of the game again and try it out on the Wii.
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« Reply #10 on: April 23, 2007, 06:03:52 PM »

You know, don't you, that that is still not the really sucky spinning blades part of GoW, don't you?
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« Reply #11 on: April 23, 2007, 06:45:13 PM »

Quote from: IkeVandergraaf on April 23, 2007, 06:03:52 PM

You know, don't you, that that is still not the really sucky spinning blades part of GoW, don't you?

I didn't mind the stuff that follows too much.  I gave up on a few chests so I didn't have to jump on and off, but I had gathered up enough so that I didn't really need them.  I know there was one spot I went to where I suddenly got attacked by a billion harpies, after which I died.  After I restarted at the last checkpoint I just avoided that place.

edit: I realized that those blades actually came before the towers, so maybe you were just kidding around  icon_redface
« Last Edit: April 25, 2007, 01:18:20 PM by Teggy » Logged

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« Reply #12 on: April 23, 2007, 06:47:30 PM »

There was a mission in Jak 2 that brought out the worst in me.  A controller was thrown, oh yes, a controller was thrown.  I've also been pissed off multiple times in Grand Theft Auto games where you have to drive 5 minutes to a mission only to fail and have to do all the driving over again.
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« Reply #13 on: April 23, 2007, 07:05:42 PM »

I can't tell you the number of times I swore during the Meat Circus level of Psychonauts.
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« Reply #14 on: April 23, 2007, 08:02:29 PM »

Quote from: JSL
Just having finished Metroid Prime Echoes I will add the final boss fights/ending. I am thankful they put a save right before the boss, unlike in the first game where you had to go through the metroid room every time you had to restart, ugh. Anyway, the final boss in MP2 has three forms. The first is actually the hardest I think, but the whole fight probably takes close to 20 - 30 minutes. Then the time limit starts and you have to escape, which is normal Metroid fashion. Guess what, there is another boss with two forms that you have to defeat before the timer runs out. So in the end the whole boss fight/ending takes about 40 minutes. I went through it three times yesterday before I finished. It was highly doable though and I didn't really think it was cheap overall, especially as I got better at it. There were quite a few points in Echoes where I was cursing under my breath. That could be why it took me 2.5 years to finish it.

I enjoyed Echoes through to the end, but even I have to admit that the final boss fight seemed needlessly frustrating.  The technique you're supposed to use

Spoiler for Hiden:
(absorbing the small phazon orbs with your charge beam and firing them back at the boss)

only seems to work about one-third of the time; the rest of the time you just take damage and wonder why the hell it didn't work right.

I think Devil May Cry is a perfect example of a popular franchise that I find *far* more difficult than fun.  I tried getting into the original game on three seperate occasions, each involving multiple days of playing and really giving it a some time to grow on me, and every time the boss fights were so grueling that it just seemed like way more effort than it was worth.  The stupid fire-scorpion boss comes really early in the game, and the damn thing is so much harder than everything that preceeded it...why am I putting myself through this??  I'm no action slouch -- I *love* Ninja Gaiden: Black for the X-Box -- but DMC's sudden spikes in difficulty are just too punishing for me.

-Autistic Angel

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« Reply #15 on: April 23, 2007, 08:16:45 PM »

Quote from: pr0ner on April 23, 2007, 07:05:42 PM

I can't tell you the number of times I swore during the Meat Circus level of Psychonauts.

+1

There are 2 Jak 2 sequences that come to mind for me - one where you are on a gun on rails and have to shoot down a ton of enemies, and then the part where you have to escort your friends to a balloon.  The final boss battle took me quite a few tries as well.
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« Reply #16 on: April 23, 2007, 09:01:49 PM »

Quote from: pr0ner on April 23, 2007, 07:05:42 PM

I can't tell you the number of times I swore during the Meat Circus level of Psychonauts.

Ahh, that would be the other level where I wanted to strangle the development team with their own intestines. Phenomenal game that is almost completely blown right at the finish line with a horribly designed level. Oh, and just try getting all the bonuses in those rooms at the same time as playing through it. Tim Sweeney, you're better than this. You know you are.
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« Reply #17 on: April 25, 2007, 06:21:43 AM »

I would like to nominate several puzzles in Zelda: Wind Waker.  I know everybody complains about the "Tingle Torture," but I think inane filler takes a distant backseat to some of the downright counter-intuitive puzzles in this game.  Here are some examples:

Spoiler for Hiden:
1) A woman on Windfall Isle fills three text boxes talking about how much she wants Skull Necklaces, so much so that the words "Skull Necklaces" are highlighted in bright orange, yet she does not react when you try to give her one.  Why?  Because the actual collector of the necklaces is some other random townie who mentions them one time in passing -- someone who already got rich selling Skull Necklaces, and would therefore no longer need them.

2) One of the tasks on Windfall is to tag four little kids, one of whom is standing at the very top of a tall tree.  You cannot hit him with your boomerang, grappling hook, bow & arrow, or hook shot.  You cannot dislodge him with an exploding bomb.  If you use the Deku Leaf to float down from the nearest wall and STAND RIGHT NEXT TO HIM, you cannot strike him with your sword or smack him with your hand.  No, the only solution is to perform a roll attack against the base of the tree.  As if that weren't already the least likely solution, it also needs to be lined up *perfectly* or you'll just roll past the trunk of the tree -- I know because I'd already tried it several times before checking a hint guide out of sheer desperation and discovering that it should have worked.

3) The first "traveling merchant" I encountered on Great Fish Island traded me a Sea Flower in exchange for my Town Flower and encouraged me to seek out his friends.  I did, but they refused to trade anything new to me.  It turns out that after receiving the Sea Flower, I was supposed to turn around and trade it right back TO THE SAME MERCHANT for something even better.

I don't know if something was lost in translation during the localization process or if these are just examples of careless game design, but they're certainly not the sort or obtuse, nonsensical solutions I would have expected in a modern Legend of Zelda game.  In fact, considering how clever and logical the dungeon puzzles have been throughout the game, I would not be surprised at all to learn that two entirely separate teams were in charge of developing the different elements of the game.

I've played Zelda II, Link to the Past, Ocarina of Time, and Majora's Mask from start to finish without ever resorting to a strategy guide or even accepting a hint from a friend.  Wind Waker may be superior to the majority of other adventure-themed games on the market but given its pedigree, it's hard not to be disappointed with its sloppy non-sequiturs and how easily they might have been avoided.

-Autistic Angel
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« Reply #18 on: April 26, 2007, 01:41:06 AM »

Had actually replayed GoW a week before getting the sequel. The entire time I was bracing myself for those damn blades, remembering the last time I had played it took me a good ten minutes. So of course this time around I fell twice on the first pillar and not once on the second. Though I will say that having to fly around the blades in the second one was a very close second in terms of being a pain in the ass.

Will also the sentiment of the Meat Circus.

As far as Wind Waker. Yes I hated Tingle. But the two things that irritated me the most, that I can remember, was the message you have to get about how wonderful it was to find some rupees every single freaking time and the boat sequences whenever I had to change the wind, which got old real fast.
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« Reply #19 on: April 26, 2007, 02:41:34 PM »

The "you just got X rupee!" is starting to bug me in Twilight Princess everytime I dig up something other than a green one.
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« Reply #20 on: April 27, 2007, 03:45:18 AM »

Quote from: whiteboyskim on April 26, 2007, 02:41:34 PM

The "you just got X rupee!" is starting to bug me in Twilight Princess everytime I dig up something other than a green one.

Thankfully that goes away after the first time you find a rupee. Only problem is that the game 'forgets' you've done that each time you power on the game.
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