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Author Topic: [PR-PC] Warhammer 40,000: Dawn of War -> Gone Gold  (Read 2317 times)
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Knightshade Dragon
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« on: September 07, 2004, 01:53:40 PM »

I imagine this'll make some folks happy! smile


_____________________________________________

Warhammer 40,000: Dawn of War Goes Gold; Experience the Brutal Carnage of War in the 41st Millennium Beginning Sept. 20

CALABASAS HILLS, Calif.-Sept. 7, 2004--THQ Inc. (Nasdaq:THQI) today announced that Warhammer(R) 40,000: Dawn of War(TM) has reached the gold master stage of development and is entering manufacturing. The highly anticipated real-time strategy (RTS) game for PC is based on the world of Warhammer 40,000 -- the dark, futuristic, fantasy universe from Games Workshop (LSE:GAW) traveled by millions worldwide. Developed by THQ's Relic(R) Entertainment Inc., Warhammer 40,000: Dawn of War is scheduled to begin shipping to retailers worldwide on September 20, 2004.

"Dawn of War delivers the most visceral front-line combat ever depicted in an RTS game," said Ron Moravek, general manager of Relic Entertainment. "We are confident that the visually stunning, epic battles create a distinctive and totally accessible RTS experience."

For more information on Warhammer 40,000: Dawn of War, please visit www.dawnofwargame.com.

About Games Workshop

Games Workshop is the world's largest tabletop wargames company. Based in Nottingham, UK, it designs, manufactures and distributes its range of Warhammer and Warhammer 40,000 games, miniature soldiers, novels, comics and resin models through more than 300 of its own Hobby centers, mail order, Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com.

About Relic Entertainment

Founded in 1997 and acquired by THQ in 2004, Relic(R) Entertainment Inc. is a leader in the development of innovative real-time strategy games for the PC. Relic's first title, "Homeworld" (1999), was received to widespread acclaim, garnering several "Game of the Year" and "Strategy Game of the Year" awards from major industry publications including PC Gamer and Computer Gaming World. Since then, Relic has released "Homeworld: Cataclysm" (2000, co-developed with Barking Dog Studios), "Impossible Creatures" (2003), and "Homeworld 2" (2003). Today, Relic is building on this legacy by developing multiple ground-breaking projects in the RTS genre. Relic, Relic Entertainment and the Relic logo are trademarks and/or registered trademarks of Relic Entertainment Inc.

About THQ

THQ(R) Inc. is a leading, worldwide developer and publisher of interactive entertainment software for a variety of hardware platforms including PC CD-ROM, wireless devices, and those manufactured by Sony Computer Entertainment America Inc., Nintendo and Microsoft. The THQ web site is located at www.thq.com. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.

This press release may contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ") and are based upon management's beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward looking statements, including, but not limited to economic, competitive and technological factors affecting the operations, markets, products, services and pricing of THQ. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its and Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2004, and particularly the discussion of risk factors that may affect results of operations set forth therein. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
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« Reply #1 on: September 07, 2004, 02:03:25 PM »

Yep!

Count me as very very happy!

(Not as happy as I am about KOHAN II ...   but very happy nonetheless!)

Thanks KD.


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« Reply #2 on: September 07, 2004, 02:15:30 PM »

Happy!
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« Reply #3 on: September 07, 2004, 02:41:24 PM »

This game is pretty fun, but the multiplayer can really slog down at times.  I hope they've fixed that in the final version.  Of course having 8 different people with 100+ numbered armies and keep a decent smoothness would be a tough thing I'm sure.

Just think Command and Conquer in the Warhammer 40k world.
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« Reply #4 on: September 07, 2004, 02:46:57 PM »

Whoa there...hold the phone...are we talking old-school C&C?  Cuz you have my attention all of a sudden....
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« Reply #5 on: September 07, 2004, 03:03:55 PM »

Yeah, it's a lot like C&C since I was in the beta for it.  I didn't play a whole lot of games on it though since I had other games like WoW and stuff to play.

You don't have to collect resources, they build up depending on what buildings you have built (that's my explaination at least).  You build different places like Barracks, Turrets, etc.  There's a lot of research involved so you can get higher level characters, bases and weapons.

I guess if I was to paint it into a corner...it's a cross between C&C and WarCraft III except with lasers and shit. slywink

I should have read the readme file, but I never found how to tie a group into a number like you could in C&C...if it does have that it would be a heck of a lot easier to keep tabs on squads.  I'm guessing it has it, but it is not the Cntrl-# method of C&C.

The only other problem is that multiplayer games can take several hours, especially the "Conquer All" ones...although you can make allies and take out everyone.
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« Reply #6 on: September 07, 2004, 03:08:03 PM »

Meh...I like playing Single Player but few people have as whacked a schedule as I do so I usually end up destroying the single player AI.
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« Reply #7 on: September 07, 2004, 03:11:19 PM »

Quote from: "Knightshade Dragon"
Meh...I like playing Single Player but few people have as whacked a schedule as I do so I usually end up destroying the single player AI.

I was just reading the Gamespot single-player preview and they say it's a good 10-15 hour game more than likely, so it isn't just multiplayer...that's all that was tested in the beta.

Here's the preview.  If this is any indication of how good the game will be, Relic is doing it...creators of Homeworld and I'm sure you remember how big of hit that was when it came out.
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« Reply #8 on: September 07, 2004, 07:08:15 PM »

Quote from: "AgtFox"
You don't have to collect resources, they build up depending on what buildings you have built (that's my explaination at least).


You earn points based on holding strategic positions; you can fortify these positions further, and much like starcraft you have VERY different races playing.  ... for instance the "angelic" race (I forget their names) were banished and are now in the act of returning. They can teleport full buildings around as long as you've built the waygates at the different location(s).

Quote from: "AgtFox"
You build different places like Barracks, Turrets, etc.  There's a lot of research involved so you can get higher level characters, bases and weapons.

I guess if I was to paint it into a corner...it's a cross between C&C and WarCraft III except with lasers and shit. slywink


You also have some Civ or HOMM; you get heros and as soldiers see battle and research is forged you can raise the ranks of some soldiers. Also, you can tie heros (an individual) to a particular group so that they act as his honour guard. They get special benefits from said officer too.

Quote from: "AgtFox"
I should have read the readme file, but I never found how to tie a group into a number like you could in C&C...if it does have that it would be a heck of a lot easier to keep tabs on squads.  I'm guessing it has it, but it is not the Cntrl-# method of C&C.


I can't think of it offhand, but it is in there. (it's been a while since I played the beta... I got into the closed beta about 3 months ago but work and FFXI had kept me from devoting more time to it.)

Quote from: "AgtFox"
The only other problem is that multiplayer games can take several hours, especially the "Conquer All" ones...although you can make allies and take out everyone.


Aren't they ALL that way?

Oh, and I love the equipment delivery of the orcs .... they crash a ship into the location and then the workers salvage what they need. So wasteful, so funny. biggrin
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