Hey, good lookin'
Damage, high poly count, wheel detail on spins and brakes, gravel flying, damage. More Damage, being able to see the red engine block of the viper because you were driving backwards on Laguna Seca and hit that jump and got 13ft of air.... you know... flipping the car (tough to do). Amazing stuff. Mirrors coming off, exhaust pipes on the ground. All of it looked AMAZING. PGR2 meets burnout3. Mmm, Donuts... :wink:
My acid-test for the physics is doing a 360 / 720 on a straightaway with a fast car (preferrably a Porsche.. imagine my luck that it was included). It's possible to do it in an automatic, but it comes out sloppy. With the standard (and I turn off all the "control" features such as ABS, TCS, etc) it's a breeze... from ~100MPH I was able to nail a 720 and was still doing 30MPH coming out of it... problem is Laguna Seca only has one good paved straightaway, and it's got a dip in it.But *I* wanna hold the controls...
The level of modification is amazing; unfortunately they only give you a taste of it on the lower-end cars. They let you chose if you want to mod or not, then auto-select the upgrades (showing you a few before settling on one). They also don't show the meter/values while selecting a mod part at the top of the screen. Apparently you'll be able to see the impact of the mod on your car in the final game, before purchasing the modification. What? You don't want the Porsche because it's the wrong color?? A.K.A. Whiny Little Complaints 1)
There is no dust buildup, and I spent a long time in the gravel. Rallisport spoiled me. That being said, it's a small sacrifice, but it would help add more depth the damage model. ( dirty+broken > broken )2)
There are people there, but they don't do anything. A good number of them look too disinterested (backs turned, etc). The fact that the people don't look two dimensional, and that there *are* people (PGR2 :roll: ), is a big plus.3)
the models for the tires on the wall are hex'd. they still have deliniation as to individual tires, but (especially when the camera swings outside the track) you can see the the six corners on each. Once again, I think it's a small sacrifice, and even a high-end PC would choke having 400+ rendered tires with full curved surfaces on top of having a racing game running behind it. It just breaks the facade a little, but it took me a while to notice it.Oh baby...
I can't wait for this one.
I can't believe how well done this game (cars and tracks) is. Besides some minor quibles (and it *is* a demo) it looks fantastic. The handling is superb; this makes me want to buy a steering wheel and pedals when the game comes out.[Edit: fixed emote in #2]