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Author Topic: For Southern Rights, Hurrah! - (AGEODs ACW AAR)  (Read 1076 times)
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CSL
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« on: April 21, 2007, 09:02:26 PM »

As i'm going to wait for the next beta patch before I continue my Forge of Freedom AAR i'd like to get started on another one in regards to AGEODs American Civil War, this time as the Confederates. I've only played five or six turns of either campaign so i'm pretty clueless after that initial period but that should merely illustrate the real lack of knowledge that was ongoing at the time. So lets get on with it....

Early April 1861

The southern states have declared their independence, and their first target is Fort Sumter which most recently has been put under siege by Confederate forces under the command of Pierre Gustave Toutant de Beauregard.



I'm going to chance these forces to an assault stance and move them into Fort Sumter, thereby attacking it before the Yankees can move in supplies or even more troops.

Further north, Virginia militia will move towards Norfolk without delay in order to capture the vital supplies and naval vessels in that port.



Besides that I have no more military options as of yet, but seeing the warlike intentions of that dictator Lincoln i'm calling for volunteers to defend the Confederacy.



This action should give us a large enough force to outfit a few divisions for the defense of our most vital areas.

Additionally i'm proposing some small taxes on liquor and other luxury goods to help fund my war effort, which should raise some additional currency to help out what i'm about to outline...



I'll be using the money mostly to start industrializing the south, which is in dire need of such measures. The main necessity for this sort of thing is war supplies - essentially large materials such as iron and large amounts of industrial supplies needed for the building of factories, production centers, or ironclads. As I don't have that much to start with my industrialization progress must be made in the most secure areas with the highest possible chance of success - Georgia and South Carolina in this example.



Hopefully without delay these industrial movements can give us some success, as the Yankees will undoubtedly be moving towards their own industrialization efforts.
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DonD
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« Reply #1 on: April 21, 2007, 09:07:51 PM »

I love following your AARs.  I've been hoping you'd do one for this game.
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Canuck
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« Reply #2 on: April 21, 2007, 11:46:34 PM »

woot I'm in early! usually I don't start browsing until it's about 5 pages in and then its just too damn long to read through! Now i can follow with the updates.
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ROTC1983
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« Reply #3 on: April 21, 2007, 11:53:02 PM »

I love reading these too biggrin
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CSL
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« Reply #4 on: April 22, 2007, 05:37:50 AM »

Late April 1861

Two weeks have passed since I last wrote - and in that time several momentous events have occured. Most notable of course is the bombardment and capture of Fort Sumpter by South Carolina militiamen and artillery units.



While the fort surrendered without haste, its brief counterfire from its own artillery did some damage to our own forces, of which we have about 250 casualties to speak of.



Along with the fort we've managed to capture what few guns weren't destroyed in the bombardment, along with two carts of vital military supplies.

Further north at Norfolk this situation also occurs, but on a much vaster scale than at Fort Sumter. On our arrival at the naval base on the 9th we took 22 wagons of ammunition, and a further 160 wagons of general supplies - along with the sunken hull of the Merrimack.

Besides these military matters some industrialization has occured, though it is not as much as I had hoped for. The most impressive of our gains is at Camden in South Carolina where local industrialists have set up several workshops to produce supplies. (+11 General Supplies/Turn, +10 Ammunition/Turn, +4 War Supplies/Turn). Further south along the coast of Georgia just north of Jacksonville at the town of Brunswick we've also received word that a small ironworks has been set up. (+4 War Supplies/Turn) While small, these gains are somewhat impressive when you look at them, for of the critical war supplies I will produce this turn - full 18% is that of the two increases seen this turn.


From left to right: Cash, Conscripts, War Supplies, General Supplies, and Ammunition.

We also had some new militia units form, most notably in Texas where two new regiments of cavalry were set up to protect the state, composed of about 1,200 men. Over in Richmond however, i've gotten command of several new brigadier generals shown below...



I'm going to send John B. Floyd over to Charlottesville near West Virginia - though I don't particularly want to use him as his two traits - Over Cautious and Dispirited Leader are not exactly stellar. Overwise, i'm sending Bushrod Johnson to Tennessee, Benjamin McCulloch to Texas, Gustavus Smith will stay at Richmond, Charles S. Winder will also go to Charlottesville, and Felix Zollicoffer will also go to Tennessee.

Now asides from that I don't exactly have much to do in regards to financial or industrial matters. I do however notice that I'm lacking enough war supplies to continue large industrial efforts in Georgia - so i'll move my efforts to North Carolina and Texas for the meantime.

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Eduardo X
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« Reply #5 on: April 22, 2007, 03:54:00 PM »

As it can get near impossible to read these AARs once you near 50 posts, I recommend you put all the pictures under spoiler tags. Please?
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Calvin
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« Reply #6 on: April 22, 2007, 04:05:41 PM »

Very nice CSL! Now, any info on the tactical battles?
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CSL
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« Reply #7 on: April 22, 2007, 04:08:02 PM »

Quote from: Calvin on April 22, 2007, 04:05:41 PM

Very nice CSL! Now, any info on the tactical battles?

No tactical battles in this one.
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CSL
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« Reply #8 on: April 23, 2007, 03:20:14 AM »

Early May 1861

First the news of industrial expansion which is still slower than I had hoped for. The only occurences are at Galveston, Texas where citizens set up additional supply production (+20 General Supplies/Turn) and in Raleigh, North Carolina where a small steel foundry was also constructed (+12 Ammunition/Turn, +2 War Supplies/Turn). Largest of all however was the construction of a new steel mill in Richmond by Josiah Gorgas (+10 War Supplies/Turn).



Besides that the most impressive item to note is the arrival of the two main Confederate armies in Virginia - one under P.G.T. Beauregard...



...and one under Joseph E. Johnston...



...both armies are significantly understrength as of now and it should take about a month to change this as new reinforcements trickle in, and to get that going I need to purchase them from the ledger.



All told these reinforments - 18 Line Infantry Regiments, 1 Light Infantry Regiment, 3 Cavalry Regiments, 4 Light Artillery Batteries, and 4 Field Artillery Batteries will gobble up over 200,000 dollars, two-thirds of my available manpower reserves, and almost all of my war supplies. Despite the cost these armies must be reinforced with all haste, and other notable concerns - such as commerce raiders or blockade runners - must be made secondary for the time being. To help bear the cost I am also cutting off industrial expansion in Texas, and confining my activities to the Carolinas for the time being until I can resume development in Georgia.

While this is going on, in the west I am going to move the small force under Leonidas Polk north towards Cairo by rail, while Polk only has a regiment of infantry and an artillery battery he should prove an excellent scout for any forces moving into Arkansas or Tennessee by way of the Mississippi, and if needed it looks as though he may be able to preform a "smash-and-grab" operation around Cairo.



Finally, in Norfolk the hasty withdrawl of the Yankees has left us a positive bounty of artillery. All told we've received two field artillery batteries, some siege howitzers, and several replacement units in the force pool. But even better - the hull of the U.S.S. Merrimack - which is being raised from the river and converted into an ironclad which might help us to win the war.



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CSL
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« Reply #9 on: April 23, 2007, 04:05:37 AM »

Late May 1861

Nothing important to speak of came up this turn, but I have noticed the very critical financial situation that faces the Confederacy. I'm only gaining 30,000 each turn, roughly enough to reinforce a brigade every two weeks. This simply won't do and I really need money right now so i'll put out some war bonds, despite the victory point losses i'll incur.



I'm using most of the money i've got right now to reinforce Stonewalls Brigade in the Shenandoah - composed as it is of several regiments of elite line infantry.


Elite Infantry of the Stonewall Brigade

The only siginficant thing i'm doing this turn is ordering Polk further north in a bid to take St. Louis and ferment the movement of Missouri into the Confederacy. While he only has 2,000 men under his command, i'm hoping Polk can take the city before the Yankees entrench themselves.



Additionally i'm sending two units of cavalry in Texas towards the Rio Grande to take control of Laredo on the Mexican border. Also, i'm renewing my industrial efforts throughout Georgia and the Carolinas. And thats it for my moves this turn.
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Semaj
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« Reply #10 on: April 24, 2007, 02:37:00 AM »

I was thinking fo doing one of these til it dawned on me I dont have enough ram to actually play the game....
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CSL
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« Reply #11 on: April 24, 2007, 02:39:03 AM »

Quote from: Semaj on April 24, 2007, 02:37:00 AM

I was thinking fo doing one of these til it dawned on me I dont have enough ram to actually play the game....

Ha - it runs pretty well on my system with 2 GBs.
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