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Author Topic: Far Cry 2  (Read 16352 times)
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whiteboyskim
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« Reply #160 on: March 25, 2009, 03:25:06 PM »

I did hit the save game bug at one point, but I had a save from an hour earlier that I reloaded and I was fine. Deleted the other save game and continued on with multiple saves and I never had a problem again. I agree that the repetition is pretty brutal at times, that the game can be wonky in parts not to mention downright frustrating, but I still loved it warts and all. The first time a gun jammed on me in the heat of battle left me scrambling trying to figure out what the hell just happened. I kept hitting the trigger and nothing. I look at the bottom of the screen and my guy's hands are furiously trying to unjam my weapon all while enemies are scrambling for the high ground to take me out.

I threw a few grenades their way and ran the other direction as fast as I could. smile
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« Reply #161 on: March 25, 2009, 03:39:53 PM »

Quote from: Wheelman on March 25, 2009, 12:29:43 AM

Far Cry 2 reminds me a bit of Assassin's Creed (same Ubi studio?) in that it's a hugely awesome engine and set of game mechanics but the actual game bit is underdeveloped. In both cases consisting of a series of very repetitive main missions and some not too inspired (and repetitive) side content. Even with that being the case I found the game play of both titles to be very satisfying.

I loved Assassin's Creed, even despite the repetition, virtual reality simulator, and latent assassin skills hidden in one's DNA.  I think it was one of the few games I played through to completion without being distracted by any others.  The Bourne Conspiracy, Harry Potter: Order of the Phoenix, and COD4 were the only other games that compelled me to finish them straight through.  While they're all far from being without their faults, each had something special about them that outweighed many of the issues. 

Quote
A couple things I really like about Far Cry that I haven't seen mentioned.

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Actually, now that I'm thinking about it I can think of lots of these, but I'll spare you.

I enjoyed reading through that.  I look forward to experiencing such events on my own.  If I can ever find time to play.  Played a bit of Peggle with the wife last night, then cooked dinner, followed by a viewing of Quantum of Solace, tonight is my weekly pool game with a buddy from work, Friday night is my weekly pool marathon with Moliere, Saturday is "wax the car for the summer before it gets too damn hot" day (should probably condition the leather as well as triple-digit temps are right around the corner), so hopefully I can perhaps get some gaming in tomorrow night after work, Friday after my game with Moliere, or Sunday when the wife heads to a Spring Training game with a friend. 

Every so often I treasure that perfect handful of hours I take just for myself.  Case of cold beer in the fridge, dogs sleeping by my feet, wife out for the afternoon, and a few hours of uninterrupted gaming goodness, now that is what lazy afternoons were made for.   icon_cool   
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« Reply #162 on: March 25, 2009, 03:53:02 PM »

Quote from: CeeKay on March 25, 2009, 02:35:04 PM

there was nothing like pulling out your RPG to face a charging jeep, pressing the trigger and finding out it's jammed to get your heart racing

I can do that one better: pulling the trigger on your RPG only to have the propellant misfire and leave the round spinning around on the ground in front of you.  It only happened to me once in FarCry 2, but that's all it took. icon_eek

-Autistic Angel
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« Reply #163 on: March 25, 2009, 04:01:48 PM »

Quote from: Autistic Angel on March 25, 2009, 03:53:02 PM

Quote from: CeeKay on March 25, 2009, 02:35:04 PM

there was nothing like pulling out your RPG to face a charging jeep, pressing the trigger and finding out it's jammed to get your heart racing

I can do that one better: pulling the trigger on your RPG only to have the propellant misfire and leave the round spinning around on the ground in front of you.  It only happened to me once in FarCry 2, but that's all it took. icon_eek

-Autistic Angel

did you ever fire one straight up into the air?  makeshift mortar!  icon_twisted
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« Reply #164 on: March 31, 2009, 04:05:02 PM »

I finally started playing this weekend.  I love the story and how you're thrown right into the conflict right from the start.  The jeep ride into town was interesting and I found myself looking all around while my driver chatted about the state of things.  The game certainly begins rather slowly.  I finished all of the tutorial missions and now have my first "real" mission where I have a choice of meeting a friend or going at it alone. 

I don't mind driving through Africa very much, but I do mind random jeep patrols opening fire at any given moment.  Respawning enemies at driver checkpoints can be annoying, but nowhere near as annoying as a random jeep coming out of nowhere with bullets flying all around.  I started the game with all default options, including no targeting reticle.  It certainly makes the game seem more realistic, but I may turn it on as aiming is difficult without always using the weapon's iron sights.  While the realism is very immersive, sometimes in a firefight I completely lose track of where my enemies have gone and I've been treated to a few unpleasant surprises.  However, I can see how that sometimes works in my favor as well (although so far I've been completely unable to lose pursuers in the brush  disgust). 

Overall I like the game, but I don't think I'm deep enough into the storyline or gameplay yet to really see all of the praise so far.  I think it will come, especially once I light something on fire, and it has at least been fun enough to keep my interest for now.     
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« Reply #165 on: March 31, 2009, 04:18:50 PM »

So how's that gaming backlog coming, Pete?   icon_wink
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« Reply #166 on: March 31, 2009, 04:37:42 PM »

I quit playing FC2 because of the giant rush of games that came out in October and November. I've tried to start it again, but it does take some concentration on relearning the control scheme and just basically figuring out what the hell you need to be doing.

I found that while there are some lamentable shortcomings of features that the developers either didn't have time for or decided again, there's a lot of depth to the game, if you are willing to do a little role-playing. Diamond hunting will eventually take you pretty much everywhere on the map, as will unlocking every safe house. It's an alternative goal when you get tired of missions.

Another fun pastime is ambushing the car patrols. As you move from place to place and take notice the patrol routine, you can set up an ambush at the turn around point.

Attacking the roadblocks is also fun, and to make it more interesting you can give yourself the goal of attacking at night and seeing if you can kill one guy, then keep away from the others long enough to have them lose interest, then go back and attack again.

And there's always the cross map races!
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« Reply #167 on: April 01, 2009, 07:31:08 PM »

I did get motivated and gave it a go this afternoon. Holy smokes, didn't realize I was only 16% done. My next mission was getting something from the Fort, and since I wasn't in the mood to pussyfoot I attacked in daylight, with a rusty rifle. I barely survived  slywink. Lots of fun though.
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« Reply #168 on: April 06, 2009, 10:08:19 AM »

Played several more hours this weekend, now up to 27% complete. I'm *so* glad I gave this game another try. It satisfies my inner need to play a first person shooter that's not on rails and has great scenery. Sort of like playing Fallout 3 without all that pesky inventory management  slywink

I went ahead and bought the DLC for the game. Since I don't play Far Cry 2 MP (as of yet), basically I'm just using the two vehicles and three new weapons. The new weapons are available in your private room at the gun dealer locations. They are free and always available, which is good. As mentioned there's a cut down double barrel shotgun that goes in your pistol slot, a silenced shotgun that goes in the main gun slot, and (my favorite) an explosives firing cross-bow that goes into the special weapon slot.

The two new vehicles show up in only a few locations on the map. One is a big four wheel drive truck with machine gun, which goes better cross-country. The other is a four wheel ATV and it's great. With no windshield or dash to get in the way it makes negotiating rough terrain a lot easier.

I've learned to accept that trying to blow through a roadblock will usually end up with me being pursued, so either I go around and bypass the problem, or I zip through then jump up to the MG while the vehicles coasts and take out my pursuers. Then I take their vehicle  icon_biggrin

I've gone back to hardcore mode since normal was getting to be too easy. I really like the AI, they can and do surprise you by fanning out and trying to outflank you. You can't simply stay put and fight it out, you have to move and shoot, shoot and move.

I've gotten plenty of play out of the game and I've still not unlocked the south half of the map. Cool. 
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« Reply #169 on: April 06, 2009, 11:32:17 AM »

I'm really liking this game as well.  I just got to "the big event" around the middle of the game which was kinda fun.  The best part was the assassination right before the big event.  I did it at night and used my dart rifle for a lot of it so the enemies didn't know I was around.  Once I killed him from a distance with my regular sniper rifle I snuck away while the enemies tried to figure out where I was.  That was cool!

I've made peace with the checkpoints but I do think it was a poor design decision.  They needed to do something different with them:

1) Let them respawn enemies but make it take 24 hours instead of seconds or minutes.  That seems realistic.

or

2) Keep them the way they are but once you travel by foot or vehicle to a safe house then let you "fast-travel" there like Oblivion or Fallout 3 does.
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« Reply #170 on: April 06, 2009, 12:58:34 PM »

Quote from: jztemple2 on April 06, 2009, 10:08:19 AM

I've gone back to hardcore mode since normal was getting to be too easy. I really like the AI, they can and do surprise you by fanning out and trying to outflank you. You can't simply stay put and fight it out, you have to move and shoot, shoot and move.

I've gotten plenty of play out of the game and I've still not unlocked the south half of the map. Cool. 

Heh wait for the Southern map then.  After awhile on the northern map, I felt it was too easy.  Things change drastically when you go south, however...

Quote
I'm really liking this game as well.  I just got to "the big event" around the middle of the game which was kinda fun.  The best part was the assassination right before the big event.  I did it at night and used my dart rifle for a lot of it so the enemies didn't know I was around.  Once I killed him from a distance with my regular sniper rifle I snuck away while the enemies tried to figure out where I was.  That was cool!

That's exactly what I did lol.  And then I lit a fire to distract the enemies trying to find me.
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« Reply #171 on: April 06, 2009, 11:24:56 PM »

Wow you weren't kidding about the southern half being tougher. It seems like the first couple of safe houses had extra guards or jeep patrols. And I got slammed from one mission to the next to the next. I did step the difficulty down from Hardcore to Normal.

And then there was fun threesome of missions:

First the barge escort mission
Spoiler for Hiden:
I replayed this over and over until I got smart and figured out that the biggest threat was the clown with the RPG across the water and so I concentrated on using the Carl Gustav on him. Plus I was running like a manic from one fixed gun to another taking out enemy boats. A mission so very different from any in the northern half.

And then the guy sends me to talk to the doc in the clinic. How dangerous can that be?
Spoiler for Hiden:
And of course hell breaks loose outside. So I grab a syringe, save the game and head to the front door. No, Nurse Ratchet says, go out the back. So I do that, over and over. And over and over. Getting killed over and over. So finally I decide to ignore the nurse and run out the front. Neither looking left nor right, I blast across the street, through an alley, over a fence, and damn, no more soldiers. I grab a Jeep and head outta town.

Now my friend the barge captain needs my help again, over at the marina.
Spoiler for Hiden:
Of course it's way over on the other side of the lake. I tried driving around the lake and die a couple of times. So that's not a really good option. So I drive down the coast and grab a boat and head across the water. And I run into every damn enemy boat out there. I manage to outrun all of them, get to the marina, but everyone shoots at me and I die. Again.

OK, now I'm pissed. So when I once again reload the save mission which has me driving south from the town, I pause and think. And then it occurs to me that there's a bus stop at the town, and a bus stop near the marina. OK, not riding in guns blazing, but it's good for the planet! So I ride the bus over to the marina and get out and walk over to a cliff overlooking the marina, which is in a middle of a firefight. Two Carl Gustavs kill off the bad guys and I wander down to the barge. Mission accomplished. 

So I think I might have to hold off on Godfather II till I finish Far Cry 2. Yup, it's that much fun.
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« Reply #172 on: April 07, 2009, 04:12:16 PM »

I like the visuals and I can see the game's potential, but I am also seeing what many have said about the game starting rather slowly.  I am on one of the first missions where I need to take out a weapons convoy and as I cautiously made my way toward the goal location marked on the map (I first visited a buddy for additional intel) I was run down by two armed vehicles as well as soldiers on foot.  And when I finally took out the ambushing party (I thought I was supposed to be the ambushing party, not the other way around) I was then run down by a jeep that came out of nowhere behind me. 

Here's a question about night and day.  How do you check at any given moment what time it is?  Sometimes I'd like to know how long I have to wait for nightfall, or if it's early morning, mid afternooon, or near dusk, but it seems the only way I can check the time is when I rest in a safehouse and the watch appears.  I also don't think the watch is very intuitive.  When it comes up, does it show what time it is at that moment, does it show a default number of hours later as part of the saving system (similar to the wait feature in Oblivion, which seemed to default to a certain number of hours)?  Also, when it's 6:45 how can I tell if it is AM or PM?  I'm struggling with figuring out what the hell time it is. 

Is it always best to wait until nightfall to complete a mission?  Are guards much less likely to see you in the brush after dark?  I've found that during the day, if I run into the bushes and break lines of sight they still know exactly where I am.  I'm hoping that when the sun goes down the advantage goes to me for a change. 

I feel like I'm still going through the learning stages at the moment, but hopefully after I get a few missions under my belt and things pick up I'll get exposed to more of the game's depth.  Right now it has been a struggled just figuring out what is going on, what I'm supposed to be doing, or even what time it is. 
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« Reply #173 on: April 07, 2009, 04:24:36 PM »

I went through that same struggle for probably the first 10 hours or so. It's a steep learning curve and there's a lot to simply figure out on your own. I don't recall being able to check your watch during the day, but I think the journal has what time it is. Eventually you get to where you can approximate what time it is. The best way is to go to a safe house and do a 12 hour shift in time ahead then watch the time lapse. You should be able to pick up and mentally associate the way the sunlight looks. After a while, I did all my missions at night. It doesn't give you a whole heck of a lot of cover, but until you can afford the camo suit it helps. Once you get the camo suit and learn to sit still and snipe from afar, you'll be able to wipe out quite a lot of bad guys before they find you. Stay low, and break their line of sight as frequently as possible and you should be good. Though it helps if you're a great shot. slywink
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« Reply #174 on: April 07, 2009, 04:50:50 PM »

Quote from: whiteboyskim on April 07, 2009, 04:24:36 PM

I went through that same struggle for probably the first 10 hours or so. It's a steep learning curve and there's a lot to simply figure out on your own. I don't recall being able to check your watch during the day, but I think the journal has what time it is.

I'll have to check the journal.  I tried bringing up my map and portable GPS hoping that I'd either be able to see my wrist or perhaps the GPS would have a digital time readout (I didn't think such an expectation would be excessive as it already has a magic diamond sensor built right in  icon_confused), but I don't recall trying my journal. 

Quote
Eventually you get to where you can approximate what time it is. The best way is to go to a safe house and do a 12 hour shift in time ahead then watch the time lapse. You should be able to pick up and mentally associate the way the sunlight looks. After a while, I did all my missions at night. It doesn't give you a whole heck of a lot of cover, but until you can afford the camo suit it helps. Once you get the camo suit and learn to sit still and snipe from afar, you'll be able to wipe out quite a lot of bad guys before they find you. Stay low, and break their line of sight as frequently as possible and you should be good. Though it helps if you're a great shot. slywink

So far I think I'm so early-on that I haven't even seen a night cycle yet.  I think when I was directed to use the cot in a safehouse as part of the game's tutorial I slept through the night and it was day once again.  I didn't know there was a camo suit, so I'll have to get more time in to see what other goodies the game has to help balance things out with my enemies.
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« Reply #175 on: April 07, 2009, 04:56:58 PM »

Quote from: PeteRock on April 07, 2009, 04:50:50 PM

I didn't know there was a camo suit, so I'll have to get more time in to see what other goodies the game has to help balance things out with my enemies.

the weapons vendor sells it, but it may not unlock until later on.  IIRC you get some missions for the weapons vendor on the first map, then more on the second map, so some unlockables won't be available right away.

I haven't noticed much of a difference when using it, they always seem to spot me from far away.
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« Reply #176 on: April 07, 2009, 05:12:27 PM »

Quote from: PeteRock on April 07, 2009, 04:12:16 PM

I like the visuals and I can see the game's potential, but I am also seeing what many have said about the game starting rather slowly... 
Yes, the early missions aren't all that interesting. However, it's a good time to learn what you can and can't get away with in the game.

Quote from: PeteRock on April 07, 2009, 04:12:16 PM

Here's a question about night and day.  How do you check at any given moment what time it is?  Sometimes I'd like to know how long I have to wait for nightfall, or if it's early morning, mid afternooon, or near dusk, but it seems the only way I can check the time is when I rest in a safehouse and the watch appears.  I also don't think the watch is very intuitive.  When it comes up, does it show what time it is at that moment, does it show a default number of hours later as part of the saving system (similar to the wait feature in Oblivion, which seemed to default to a certain number of hours)?  Also, when it's 6:45 how can I tell if it is AM or PM?  I'm struggling with figuring out what the hell time it is. 
I don't know of any other way to see the watch other than next to a bed. It shows the current time on the face and outer ring adjustment lets you select the number of hours you wish to rest. The default rest time is one hour. You can turn it back that hour and so not rest at all, or turn it forward to get a full twelve hours of rest. As to whether it's AM or PM, you just have to go by the outside conditions. Sunset isn't till later in the evening and it starts getting light about 6am.

Quote from: PeteRock on April 07, 2009, 04:12:16 PM

Is it always best to wait until nightfall to complete a mission?  Are guards much less likely to see you in the brush after dark?  I've found that during the day, if I run into the bushes and break lines of sight they still know exactly where I am.  I'm hoping that when the sun goes down the advantage goes to me for a change. 
From the guide and what I've read, plus personal observations in-game, night time is the right time  slywink. Guards not only can't see you as well, they also tend to hang around near their fire rather than wandering around.

That being said, the daytime is fun because the scenery is great to look at. Also you can spot the enemy from farther away, so if you wish to trek cross country it's a lot safer. And remember to keep your GPS on, so you can look for diamonds.

Quote from: PeteRock on April 07, 2009, 04:12:16 PM

I feel like I'm still going through the learning stages at the moment, but hopefully after I get a few missions under my belt and things pick up I'll get exposed to more of the game's depth.  Right now it has been a struggled just figuring out what is going on, what I'm supposed to be doing, or even what time it is. 
It does get better, my gameplay over the past four days can attest to that. The missions that start off the southern half of the map are more interesting and varied. Also, and it's not a spoiler since the little paper map shows this, the southern half includes a large lake which nicely alters the terrain.

Far Cry 2 is one of those games that become more enjoyable if you role play a bit, rather than sticking to the missions one after another. I made a specific effort to wander through passes and valleys that weren't on the line between quest points. I also tried to attack every checkpoint that was reasonably near my route of travel. They are laid out in many different ways so no single method of approach works for all. Also be sure to try out all the different weapons you can. You don't always have to buy them, sometimes they get left in your safe house, sometimes you can pick them up from a dead soldier. Between defeating check points, unlocking safe houses and locating the diamond suitcases you'll get to cover pretty much every bit of the terrain.
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« Reply #177 on: April 07, 2009, 06:23:47 PM »

Quote from: PeteRock on April 07, 2009, 04:12:16 PM

And when I finally took out the ambushing party (I thought I was supposed to be the ambushing party, not the other way around) I was then run down by a jeep that came out of nowhere behind me. 

That's two things I don't like about this game.  I was stalking a safehouse once and I sniped one of the guards from miles away.  The others starting running about but clearly didn't have a clue where I was.  I thought I had plenty of time to shift position and carefully plan the next shot, when suddenly a jeep came out of nowhere behind me.  I just had enough time to turn around and see it before it hit me and I was dead...

...which brings me to the second thing I hate.  Twenty second bloody loading times every time you die.  This is one game I wish I'd played on the PC instead of a console.
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« Reply #178 on: April 07, 2009, 08:28:33 PM »

Quote from: Huw the Poo on April 07, 2009, 06:23:47 PM

Quote from: PeteRock on April 07, 2009, 04:12:16 PM

And when I finally took out the ambushing party (I thought I was supposed to be the ambushing party, not the other way around) I was then run down by a jeep that came out of nowhere behind me. 

That's two things I don't like about this game.  I was stalking a safehouse once and I sniped one of the guards from miles away.  The others starting running about but clearly didn't have a clue where I was.  I thought I had plenty of time to shift position and carefully plan the next shot, when suddenly a jeep came out of nowhere behind me.  I just had enough time to turn around and see it before it hit me and I was dead...

...which brings me to the second thing I hate.  Twenty second bloody loading times every time you die.  This is one game I wish I'd played on the PC instead of a console.

Hmm, I guess those are some issues that don't bother me. Regarding the latter, I don't die very often, so the loading time isn't a problem. Not bragging, just I try to avoid dying. If you are dying enough that load times are an issue, you might want to re-evaluate your approach.

Regarding the former, I figure that it's just a way in which it's dangerous out there. Enemy vehicles will come up the approach roads, so I stay clear of them. And also I figure that once the enemy is alerted, they are calling on the radio for backup, so it's only a matter of time before the cavalry shows up.
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« Reply #179 on: April 07, 2009, 08:57:59 PM »

I get a little tired of the random jeep patrols.  Especially when I am focused on something else or am on my way to an important mission objective.  I understand how they fit into the game's context, but sometimes I am just not in the mood for their antics. 

I also find the limited HUD to be a bit arbitrary.  I understand trying to add to the game's immersion by limiting the information presented on-screen, but I would think they'd go all-or-nothing, not some arbitrary middle ground.  I'd also like some kind of enemy locator for when I get disoriented or lose track of hostiles.  Games like Call of Duty make it possible to find enemies using war technology without feeling too arcadey or like the radar in the Halo series.  It would be nice to have some kind of enemy locator as part of your GPS system to help when you lose track of enemies or to verify that some are near.  After all, it can already magically find diamonds, so it doesn't seem too far fetched to have it aid in locating enemy movement as well.
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« Reply #180 on: April 07, 2009, 09:44:02 PM »

Yes, actually it does. The tracker isn't responding to the diamonds. It's responding to the tracking device attached to each of the cases the diamonds are in. Arbitrary? Absolutely. But it is a canny nod towards explaining that exact issue.

The patrols are irritating, especially the ones that appear out of nowhere and kill you when you're 20 minutes into a mission. Think of them as Far Cry 2's random battle engine that you face while playing a Final Fantasy game, for example. It's not a perfect way to think of it, but it worked for me. As I said, eventually I got to the point where I pretty much played during the night because of the lighting, and the ease with which you can see enemy patrols. Also, at night turn off your headlights. Patrols can't see you unless they're right on top of you. FYI.
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« Reply #181 on: April 08, 2009, 05:39:20 PM »

ouch.  I haven't encountered anything like this in the PC version, but I'm not done yet and I'm at one of the magic numbers listed.
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« Reply #182 on: April 08, 2009, 05:54:59 PM »

Quote from: CeeKay on April 08, 2009, 05:39:20 PM

ouch.  I haven't encountered anything like this in the PC version, but I'm not done yet and I'm at one of the magic numbers listed.

Encountering one of those bugs would really piss me off.  I don't have the time to go back through a game and find work-arounds for bugs that should have either been fixed prior to release or as part of a much-needed patch.  If a game is broken I don't have the time to find my own fixes.  Otherwise WTF did I pay for? 
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« Reply #183 on: April 08, 2009, 06:08:27 PM »

I got past the 27% bug I guess, I'm now at about 47%. Damn, it might be awhile before I get to 62%. Well, I'm enjoying the game and have been keeping the past six saves, maybe I'll double that. With any luck the update will arrive before the dreaded 62%.
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« Reply #184 on: April 08, 2009, 06:11:03 PM »

Quote from: jztemple2 on April 08, 2009, 06:08:27 PM

I got past the 27% bug I guess, I'm now at about 47%. Damn, it might be awhile before I get to 62%. Well, I'm enjoying the game and have been keeping the past six saves, maybe I'll double that. With any luck the update will arrive before the dreaded 62%.

I typically save a lot, and in this case I'll just do so with a number of individual saves and see how it goes.  But if the game craps out or if the update requires me to start over again, I've got plenty of other working games to play that I may unfortunately lose interest in Far Cry 2.  But, for now I'm enjoying it as well and if I can make it through with minimal disruption I hope to make it through to the end.
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« Reply #185 on: April 08, 2009, 06:29:40 PM »

I noticed that one of the comments to a Kotaku article about this subject came from someone who was able to complete the game in spite of a problem. The game would freeze up if he took a certainly path to an objective, so as he said, "I took the long way around" and was able to complete the mission and the game. So maybe there's hope.
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« Reply #186 on: April 08, 2009, 06:31:55 PM »

This thread had got me interested enough to add it to my Gamefly queue.  I guess I won't be in a hurry to move it to the top.  Now if I ever decide I need to send back Soul Caliber 2...
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« Reply #187 on: April 09, 2009, 11:33:03 PM »

Weird, I've been playing FC2 off and on since it came out (I'm around 75% I think), and I haven't had a single bug.  I agree with folks that it is a truly awesome game, and only 2-3 design decisions away from being one of the best FPS games ever.

Good travel tip for folks (especially for getting to the far west/east portions of the map): try driving on the railroad tracks.  In addition to being very straight, there aren't any checkpoints to deal with and often times it's faster traveling then even boats.

There are some really awesome missions spread throughout the game:
Spoiler for Hiden:
Just finished the one where you can destroy the barge by taking out the high rise bridge about it.   Awesome bit of destruction, that.
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« Reply #188 on: April 13, 2009, 10:26:28 AM »

I got in a few more hours this weekend on the game, up to 52% complete. The southern map continues to impress me. It is significantly more difficulty than the northern, first map. There's one gun shop, a favorite place to stop, save and reload, that turns out to be right on a patrol route. Better watch your step when you wander around!

The same is also true for at least one safe house. Happily you can hear the patrol coming, but you'd better have planned your hiding spots in advance.

Also ramping up the difficulty is the lack of reloads at most safe houses. To compensate for that some safe houses don't require an initial capturing. However, for those that do, you need to think about your ammo levels.

The missions have been more complex and diverse than on the northern map. At least one (so far) could be completed without firing a shot, if you are stealthy enough. None have been overly difficult, but you can't win by simple run and gun tactics.

And there are many graphical differences on the southern map. Huts are different, the terrain is more extreme, and I think there even might be more animals.

Glad I went back and tried the game again.
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« Reply #189 on: April 13, 2009, 02:37:48 PM »

Quote from: jztemple2 on April 13, 2009, 10:26:28 AM

I got in a few more hours this weekend on the game, up to 52% complete. The southern map continues to impress me. It is significantly more difficulty than the northern, first map. There's one gun shop, a favorite place to stop, save and reload, that turns out to be right on a patrol route. Better watch your step when you wander around!

the nice thing about that patrol is you're able to replenish your rockets right away, as long as you don't catch the grass around the warehouse on fire and blow up your ammo stash....


Quote
I think there even might be more animals.

I call them 'mobile speed bumps'.
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« Reply #190 on: April 13, 2009, 04:00:32 PM »

Well, I tried to really give the game a chance this weekend on Sunday morning.  My chores were finished, I brewed a pot of coffee, I didn't really have much to do other than install a new set of closet doors in our bedroom, and so I sat down intending to have a nice, long, immersive session.  My mission was to either blow up a weapons caravan or intimidate someone to give incorrect coordinates, placing the weapons in a more accessible location.  I went with Option B and methodically made my way through the mission.  I waited until nightfall so that I'd have darkness on my side.  I played shadow games, picking off unsuspecting enemies and then moving to new locations so that patrols never knew where I was or how many mercenaries were attacking (some insisted we were many and would start to argue with Detective Duffy when he'd say, "What about one guy with two guns?" Boondock Saints reference).

I intimidated the man who would radio the coordinates, and after having traveled so far to get to this location I then had to travel to another location to blow up the weapons supply.  Then, when I blew up the weapons supply I had to travel to another location to help a friend.  And each place I had to travel was on the opposite damn side of the map, which meant going through checkpoints I already cleared but that had respawned enemies.

The traveling and respawning enemies have already started to irritate me.  Enough that I turned off the game and decided I'd play something else.  It at least compelled me to finally take the plastic wrap off of Fable 2, and while I struggle to enjoy Far Cry 2, I played Fable 2 for five straight hours and couldn't put it down.  There was just something about it that made it so compelling, interesting, unique, etc.  Now that is what I want out of a game.  I want that feeling of not being able to put it down, and Fable 2 completely trumped Far Cry 2 in that respect, at least for me.
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« Reply #191 on: April 13, 2009, 04:20:48 PM »

...and the backlog grows...  smile
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« Reply #192 on: April 14, 2009, 07:13:14 PM »

Hey! Something happened to the safe houses on the southern map!

Spoiler for Hiden:
I just arrived at a couple of them I previously unlocked. They were still unlocked, but they had guards again! Since they weren't relocked, I'm assuming this isn't a bug but a feature to make it that much harder. I'm playing Hardcore difficulty, does that change anything? I guess I don't mind, it's part of the challenge. I had been taking safe houses for granted.
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« Reply #193 on: April 14, 2009, 07:15:24 PM »

Quote from: jztemple2 on April 14, 2009, 07:13:14 PM

Hey! Something happened to the safe houses on the southern map!

Spoiler for Hiden:
I just arrived at a couple of them I previously unlocked. They were still unlocked, but they had guards again! Since they weren't relocked, I'm assuming this isn't a bug but a feature to make it that much harder. I'm playing Hardcore difficulty, does that change anything? I guess I don't mind, it's part of the challenge. I had been taking safe houses for granted.

You mean there are more examples of respawning enemies?   disgust  All the more reason for me to stick with Fable 2 for a bit. 
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« Reply #194 on: April 14, 2009, 07:21:25 PM »

GameFly has this as my next title shipped and on its way.
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« Reply #195 on: April 15, 2009, 12:44:17 PM »

Quote from: jztemple2 on April 14, 2009, 07:13:14 PM

Hey! Something happened to the safe houses on the southern map!

Spoiler for Hiden:
I just arrived at a couple of them I previously unlocked. They were still unlocked, but they had guards again! Since they weren't relocked, I'm assuming this isn't a bug but a feature to make it that much harder. I'm playing Hardcore difficulty, does that change anything? I guess I don't mind, it's part of the challenge. I had been taking safe houses for granted.

Turns out the two safe houses I found that re-acquired guards were the only two. I think one is because of it's location. Anyway, no big deal.

I've now gotten in about 33 hours of gameplay on Far Cry 2. Twenty out of thirty-three main missions complete with roughly the same ratio of side quest missions. Oddly enough even though I'm playing Hardcore difficulty I haven't died in quite a while; the three times I should have died recently my "buddy" came in to save me. It's an effective game device; I wouldn't have the buddy unless I've saved him or her after doing a mission for them.

I'm thinking this game is reflecting my personality perhaps a big more than I might feel comfortable explaining to my non-gaming acquaintances. I'm a loner, moving at my own pace. I do the missions I want, go where I want, explore at my own discretion. I enjoy the solitude, the grand vistas, but also driving like a maniac across the countryside. Oh, and gunning down practically everyone I see.
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« Reply #196 on: April 16, 2009, 07:02:23 PM »

Count me among those that have fallen victim to the Far Cry 2 bug. 62% complex too, dammit.
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« Reply #197 on: April 16, 2009, 10:10:48 PM »

No bug yet and I'm right at 58% done.  I'm crossing my fingers.
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« Reply #198 on: April 16, 2009, 11:19:49 PM »

I'm at 0%.  I will be placing it in my 360 momentarily.
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« Reply #199 on: May 03, 2009, 10:56:51 PM »

Quote from: jztemple2 on April 16, 2009, 07:02:23 PM

Count me among those that have fallen victim to the Far Cry 2 bug. 62% complex too, dammit.

After being pissed at the game for a couple of weeks, I decided I was punishing myself for the developer's screw up. I went back to a save before the "blue square" Crash site mission was accepted. I did the alternate "red circle" default mission and got past the anomaly point. I'm at 68% complete, but as should be obvious now, the save percent is NOT the completion of the game, it's more like milestone points the developer built into the game. The % complete seems to only increment after certain campaign missions.

I really do enjoy this game, although I have to take a break occasionally because it is pretty intense. Shame that they haven't fixed the save game screw up.
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