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Author Topic: Fallout: New Vegas - Impressions and stuff  (Read 28209 times)
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CeeKay
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« Reply #80 on: August 30, 2010, 03:18:16 PM »

here's the achievements (spoilers) the PC version would have had if it still used GFWL.  I wonder if it will use the same template for Steam Achievements.
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« Reply #81 on: September 09, 2010, 07:55:50 PM »

Pete Hines on Fallout New Vegas at PAX from Planet Fallout.
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« Reply #82 on: September 15, 2010, 03:02:06 AM »

the strategy guide blog.
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« Reply #83 on: September 15, 2010, 11:58:34 AM »

I can't find any information about this: will NV have a save-anywhere/anytime system, or chapter saves, or save locations?
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« Reply #84 on: September 15, 2010, 12:28:35 PM »

I don't see why they'd change it from Fallout 3, which was save anywhere.
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« Reply #85 on: September 15, 2010, 12:50:04 PM »

Quote from: TiLT on September 15, 2010, 12:28:35 PM

I don't see why they'd change it from Fallout 3, which was save anywhere.
Alpha Protocol?
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« Reply #86 on: September 15, 2010, 01:14:32 PM »

Quote from: neofit on September 15, 2010, 12:50:04 PM

Quote from: TiLT on September 15, 2010, 12:28:35 PM

I don't see why they'd change it from Fallout 3, which was save anywhere.
Alpha Protocol?

What does that have to do with Fallout? New Vegas is a total conversion for Fallout 3. Case closed. Nobody's talking about it because there's no reason to.
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« Reply #87 on: September 16, 2010, 06:48:12 AM »

Quote from: TiLT on September 15, 2010, 01:14:32 PM

Quote from: neofit on September 15, 2010, 12:50:04 PM

Quote from: TiLT on September 15, 2010, 12:28:35 PM

I don't see why they'd change it from Fallout 3, which was save anywhere.
Alpha Protocol?

What does that have to do with Fallout? New Vegas is a total conversion for Fallout 3. Case closed. Nobody's talking about it because there's no reason to.

Total-schmotal. Idiot (and I am being polite) designers who think that chapter saves are a good thing (in any game) can break anything, total conversion or not. And after AP I have zero faith in these guys. Come on, the Fallout 3 devs acknowledged that it was a big mistake to not allow playing after the main mission was done, and rectified it in an expansion. What lesson did Obsidian learn from the player outrage over the "no free roam after ending" issue in Fallout 3? Of course, no free roam after ending in NV. Yes, I am sure they are dying to tell a story nobody cares much about, and I wouldn't be surprised if they considered their Vision(tm) > players' expectations from a Fallout 3 title.

And who made you boss to close cases?
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TiLT
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« Reply #88 on: September 16, 2010, 07:13:40 AM »

Quote from: neofit on September 16, 2010, 06:48:12 AM

And who made you boss to close cases?

Meh, you can argue about non-existing faults with the game as much as you want if it makes you happy. I don't think you'll find anyone else in this thread who even suspects a change in the save system. As I said, there's no reason to discuss this because if there was a change, it would have been so controversial that it would have been explicitly pointed out in previews and/or discussed angrily on message boards. Since it hasn't been... well, case closed and all that.
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« Reply #89 on: September 16, 2010, 07:16:48 AM »

Quote from: neofit on September 16, 2010, 06:48:12 AM

Quote from: TiLT on September 15, 2010, 01:14:32 PM

Quote from: neofit on September 15, 2010, 12:50:04 PM

Quote from: TiLT on September 15, 2010, 12:28:35 PM

I don't see why they'd change it from Fallout 3, which was save anywhere.
Alpha Protocol?

What does that have to do with Fallout? New Vegas is a total conversion for Fallout 3. Case closed. Nobody's talking about it because there's no reason to.

Total-schmotal. Idiot (and I am being polite) designers who think that chapter saves are a good thing (in any game) can break anything, total conversion or not. And after AP I have zero faith in these guys. Come on, the Fallout 3 devs acknowledged that it was a big mistake to not allow playing after the main mission was done, and rectified it in an expansion. What lesson did Obsidian learn from the player outrage over the "no free roam after ending" issue in Fallout 3? Of course, no free roam after ending in NV. Yes, I am sure they are dying to tell a story nobody cares much about, and I wouldn't be surprised if they considered their Vision(tm) > players' expectations from a Fallout 3 title.

And who made you boss to close cases?

If you do any research into Fallout:NV, you would realize that this is only a new game in terms of content.  The game engine is very much the same as what was used in Fallout 3, outside of a few relatively minor tweaks.  So there is zero reason to think something as major as chapter saves was added.  Did you play Fallout 3?  There weren't even any defined chapters in that.   Alpha Protocol, on the other hand, was a game that used a game engine developed by Obsidian for their own use.  They are totally different game engines, in other words.

Obsidian was hired by Bethesda, who assigned a producer to oversee production of this game.  I don't know why you would think that Bethesda would even allow Obsidian to make major changes to the game engine.  And if you really want an answer to this question and don't trust anyone here, they why are you posting your question here rather then on the very active official forums for the game?
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« Reply #90 on: September 25, 2010, 06:46:09 AM »

a new TV spot.
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« Reply #91 on: October 02, 2010, 12:29:00 AM »

system req's:



oh. and it's done!
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Greg Wak
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« Reply #92 on: October 02, 2010, 02:57:08 PM »

Ceekay you just squeeked by on those specs icon_biggrin Man I keep forgetting this is due soon. I have a lot of games lined up to play. Might have to wait on PS:T and enjoy the shinny new stuff for a bit.
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« Reply #93 on: October 02, 2010, 09:25:42 PM »

Quote from: neofit on September 16, 2010, 06:48:12 AM

Quote from: TiLT on September 15, 2010, 01:14:32 PM

Quote from: neofit on September 15, 2010, 12:50:04 PM

Quote from: TiLT on September 15, 2010, 12:28:35 PM

I don't see why they'd change it from Fallout 3, which was save anywhere.
Alpha Protocol?

What does that have to do with Fallout? New Vegas is a total conversion for Fallout 3. Case closed. Nobody's talking about it because there's no reason to.

Total-schmotal. Idiot (and I am being polite) designers who think that chapter saves are a good thing (in any game) can break anything, total conversion or not. And after AP I have zero faith in these guys. Come on, the Fallout 3 devs acknowledged that it was a big mistake to not allow playing after the main mission was done, and rectified it in an expansion. What lesson did Obsidian learn from the player outrage over the "no free roam after ending" issue in Fallout 3? Of course, no free roam after ending in NV. Yes, I am sure they are dying to tell a story nobody cares much about, and I wouldn't be surprised if they considered their Vision(tm) > players' expectations from a Fallout 3 title.

And who made you boss to close cases?

Actually, we took a vote and and gave TiLT case closing powers.  You were probably not here that day.
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« Reply #94 on: October 04, 2010, 07:06:10 AM »

Quote from: frost on October 02, 2010, 09:25:42 PM

Actually, we took a vote and and gave TiLT case closing powers.  You were probably not here that day.
I opposed my veto the very next day, so it's off. It was in the memo.

Anyway, Obsidian thinks that not allowing free play after the main quest is a good thing. Because they think they have an oh-some story to tell apparently. Sure, most people are waiting for Fallout NV so they can quickly run through their story and uninstall the game, nobody is interested in the free roaming aspect of the universe. From here they aren't far from eating babies and replacing save-anywhere with chapter saves. Hence my concern  (about the saves, not the babies).
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« Reply #95 on: October 04, 2010, 07:11:14 AM »

don't worry, they'll retcon the ending in future DLC to allow you to continue after the ending.
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« Reply #96 on: October 04, 2010, 03:15:02 PM »

this may interest those of you interested in the graphic novel the retail version of the CE comes with but want to go digital: Direct2Drive has the Digital Collectors Edition for 5 bucks more than the regular version, and it has a digital copy of the novel included.
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« Reply #97 on: October 04, 2010, 03:43:22 PM »

They really don't have save anywhere? How did I miss that in all the coverage I have been reading. A pox on their houses if this is true.
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« Reply #98 on: October 04, 2010, 04:15:24 PM »

Quote from: Greg Wak on October 04, 2010, 03:43:22 PM

They really don't have save anywhere? How did I miss that in all the coverage I have been reading. A pox on their houses if this is true.

See what you've done, neofit?

Let's make this clear: The game has save anywhere!
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« Reply #99 on: October 04, 2010, 04:53:40 PM »

No that's on me. rereading his post I see I skimmed over "Aren't that far from" Duh.
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« Reply #100 on: October 04, 2010, 06:28:41 PM »

Quote from: CeeKay on October 02, 2010, 12:29:00 AM


Silly rabbit--games aren't done until the first few patches.
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« Reply #101 on: October 04, 2010, 06:34:01 PM »

Quote from: Freezer-TPF- on October 04, 2010, 06:28:41 PM

Quote from: CeeKay on October 02, 2010, 12:29:00 AM


Silly rabbit--games aren't done until the first few patches.

actually it's an Obsdian game so it may never be done  icon_twisted
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« Reply #102 on: October 04, 2010, 07:54:08 PM »

Quote from: neofit on October 04, 2010, 07:06:10 AM

Quote from: frost on October 02, 2010, 09:25:42 PM

Actually, we took a vote and and gave TiLT case closing powers.  You were probably not here that day.
I opposed my veto the very next day, so it's off. It was in the memo.

Anyway, Obsidian thinks that not allowing free play after the main quest is a good thing. Because they think they have an oh-some story to tell apparently. Sure, most people are waiting for Fallout NV so they can quickly run through their story and uninstall the game, nobody is interested in the free roaming aspect of the universe. From here they aren't far from eating babies and replacing save-anywhere with chapter saves. Hence my concern  (about the saves, not the babies).

The need for post-game free roam depends entirely on things we don't know right now.  It sucked for Fallout 3 because you could hit the level cap without even seeing half of the world and the optional side quests.  On the other hand, the original ending for the game didn't leave much room for free roaming anyway.  If New Vegas lets me see most of the world before I hit the level cap, then post-finale free roam has little value IMHO.  And the ending will have an impact on the need as well.
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« Reply #103 on: October 04, 2010, 08:17:32 PM »

WTF?!?!

You can't save the game?!?!

Man that sucks.

 ninja
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« Reply #104 on: October 04, 2010, 08:39:59 PM »

That's only in extreme hardcore mode, where the time scale is 1:1 with real time. Missed that npc who only comes out around noon? You got to wait 24 hours for your next shot.

Unless you get killed while sleeping.
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« Reply #105 on: October 05, 2010, 06:23:27 PM »

While I generally like Steam, one thing that sucks about Steamworks titles is that you can't start playing the game until Steam officially unlocks it.  And that applies to the PC version of Fallout: NV from what I can tell.  So there is no point in getting a copy at midnight the night before since you won't be able to play until the next day (10AM PST/1PM EST).
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« Reply #106 on: October 05, 2010, 07:12:08 PM »

Steam has done midnight unlocks before. I am pretty sure they just did one for a recent release.
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« Reply #107 on: October 05, 2010, 07:14:47 PM »

That said, it looks like NV has a 1pm EST unlock time. Maybe it'll change.
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« Reply #108 on: October 05, 2010, 07:31:23 PM »

Wait, I know what the hardcore mode does. What does the Extreme Hardcore mode do? Does it just do the no mid game save thing? I assume you can save on exit of course?
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« Reply #109 on: October 05, 2010, 07:50:38 PM »

:facepalm:
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« Reply #110 on: October 05, 2010, 10:04:32 PM »

Quote from: Turtle on October 05, 2010, 07:31:23 PM

Wait, I know what the hardcore mode does. What does the Extreme Hardcore mode do? Does it just do the no mid game save thing? I assume you can save on exit of course?

<whispers>  There is no extreme hardcore mode.....
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« Reply #111 on: October 06, 2010, 02:48:41 PM »

Bah! Tongue

Can't blame me for not looking too much into this. I already knew I was going to buy it, it was only a matter of when.
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« Reply #112 on: October 13, 2010, 05:41:38 PM »

Hmm I was thinking about getting this on the PC but with it requiring Steam I'm not sure I want to. Never have really liked Steam too much but that's neither here nor there.

Is it still possible to get the PC Collector's Edition somewhere?
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« Reply #113 on: October 13, 2010, 06:35:30 PM »

I was afraid of Steam in the beginning, but now I cannot imagine my gaming life without it. 

Same thing with heroin, now that I think about it.
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« Reply #114 on: October 13, 2010, 08:49:29 PM »

My only annoyance with the Steam linkage is if they hose PC users by forcing them to wait until mid-day on the 19th to play the game.  Because right now that is what Steam's unlock countdown for the game is pointing to despite the fact that apparently just about every GameStop in my area is doing a midnight launch for the title.
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« Reply #115 on: October 16, 2010, 09:20:17 AM »

That really depends on whether it's just using steamworks for achievements and community, or using it for actual launch and copy protection.

I don't think gamestop would be doing midnight launches if it was limited in any way by steam. In fact, Gamestop is very, very touchy about that sort of thing. Midnight launches, and being able to play as soon as you buy retail are big things for them. They wouldn't do midnight launches if there was a chance of people not being able to play as soon as they got home.
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« Reply #116 on: October 16, 2010, 12:03:39 PM »

It's available for pre-load now.
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« Reply #117 on: October 16, 2010, 04:48:39 PM »

dang it... I still haven't finished Fallout 3... why am I pre-ordering New Vegas?
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« Reply #118 on: October 16, 2010, 06:49:08 PM »

i am in the same boat ceekay.  gluttons for backlog punishment, aren't we? 

of course, i have over 60 hours in fo3 without finishing up the main story line or the last 3 dlc, so even though there's more game left, i feel like i got my money's worth.
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« Reply #119 on: October 16, 2010, 06:51:49 PM »

Quote from: Turtle on October 16, 2010, 09:20:17 AM

That really depends on whether it's just using steamworks for achievements and community, or using it for actual launch and copy protection.

I don't think gamestop would be doing midnight launches if it was limited in any way by steam. In fact, Gamestop is very, very touchy about that sort of thing. Midnight launches, and being able to play as soon as you buy retail are big things for them. They wouldn't do midnight launches if there was a chance of people not being able to play as soon as they got home.

It's using Steam for copy protection.  They've made that clear in earlier statements, so Steam will have to be willing to at least accept the initial copy protection check before you can play for the first time. 

Privately one of the mods on the official forums told me he's positive they will enable the game for midnight for obvious reasons, but so far nothing official has been said about it and Steam still counts down to hours later.
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