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Author Topic: Fallout 3 impressions thread  (Read 68519 times)
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« Reply #880 on: April 21, 2009, 05:40:13 PM »

Quote from: kathode on April 21, 2009, 05:17:02 PM

Quote from: MonkeyFinger on April 21, 2009, 04:57:54 PM

No, it doesn't. You still have the same ending with what is technically a very minor change, albeit one that has a significant effect on you and the game itself.

Yes, that is correct. 

Technically as in from a coding standpoint?  Or...from a story perspective.

Also, does the broken steel content occur AFTER the main story so that you have to complete it BEFORE playing the DLC?
« Last Edit: April 21, 2009, 05:43:14 PM by SensuousLettuce » Logged
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« Reply #881 on: April 21, 2009, 05:49:07 PM »

Quote from: SensuousLettuce on April 21, 2009, 05:40:13 PM

Technically as in from a coding standpoint?  Or...from a story perspective.

Also, does the broken steel content occur AFTER the main story so that you have to complete it BEFORE playing the DLC?

The bottom line is that you don't have to worry that you're missing out on the old ending.  It will be obvious what element changed no matter what you do.  If you're really THAT worried about it, just play it now! smile  But there's no need to be worried you're missing out.

Yes, the content kicks off after the end of the Fallout main quest, although you can gain higher levels right from the DLC install wherever you are in the game.
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« Reply #882 on: April 21, 2009, 06:14:29 PM »

yes,really am looking forward to this....it wont just be this DLC pack,it will be them all as i have been holding back from getting and DLC until this one was out


Spoiler for Hiden:
so who reckons the change is that you only have the option to kick that Lyons girl into the chamber to do your dirty work!! icon_twisted

yay for Puppies Perk..my dog no longer has to wait for me at home icon_biggrin
« Last Edit: April 21, 2009, 06:23:50 PM by metallicorphan » Logged

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« Reply #883 on: April 21, 2009, 06:17:46 PM »

Quote from: metallicorphan on April 21, 2009, 06:14:29 PM

yes,really am looking forward to this....it wont just be this DLC pack,it will be them all as i have been holding back from getting and DLC until this one was out


Spoiler for Hiden:
so who reckons the change is that you only have the option to kick that Lyons girl into the chamber to do your dirty work!! icon_twisted

Yep. I'll be buying Pitt too. Alaska has been sitting neglected on my HD since release.
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« Reply #884 on: April 21, 2009, 08:24:50 PM »

Quote from: metallicorphan on April 21, 2009, 06:14:29 PM

yay for Puppies Perk..my dog no longer has to wait for me at home icon_biggrin

Or do like I did in the PC version and make Dogmeat Essential. biggrin
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« Reply #885 on: April 21, 2009, 10:50:21 PM »

Quote from: SensuousLettuce on April 21, 2009, 05:40:13 PM

Quote from: kathode on April 21, 2009, 05:17:02 PM

Quote from: MonkeyFinger on April 21, 2009, 04:57:54 PM

No, it doesn't. You still have the same ending with what is technically a very minor change, albeit one that has a significant effect on you and the game itself.

Yes, that is correct. 

Technically as in from a coding standpoint?  Or...from a story perspective.

For the record, I meant from the story standpoint. But that change has a huge impact on the game world and the amount of coding required to realize that. We'd have to get all spoilery to get into more detail on the subject, however.
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« Reply #886 on: April 21, 2009, 10:53:01 PM »

Quote from: metallicorphan on April 21, 2009, 06:14:29 PM

yes,really am looking forward to this....it wont just be this DLC pack,it will be them all as i have been holding back from getting and DLC until this one was out

Spoiler for Hiden:
so who reckons the change is that you only have the option to kick that Lyons girl into the chamber to do your dirty work!! icon_twisted

Spoiler for Hiden:
From what I think I read, you'll have multiple choices as to whom goes rather than you. And I believe something was also said about them possibly surviving which makes me think of Fawkes, whom I really wanted to 'volunteer' for the duty the first time around.  icon_wink
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« Reply #887 on: April 21, 2009, 11:21:56 PM »

Quote from: jztemple2 on April 21, 2009, 04:33:00 PM

One thing I didn't do this time was leave the vault with the dog. I guess I'd have to play at least one more time to see what all the deal is with Dogmeat.

Not sure if you meant this or not, but . . .

Spoiler for Hiden:
Dogmeat isn't in the vault where you start.  He's available at a different location, one that is not part of the main quest or any of the named side quests.

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« Reply #888 on: April 22, 2009, 12:41:49 AM »

Quote from: Sarkus on April 21, 2009, 11:21:56 PM

Quote from: jztemple2 on April 21, 2009, 04:33:00 PM

One thing I didn't do this time was leave the vault with the dog. I guess I'd have to play at least one more time to see what all the deal is with Dogmeat.

Not sure if you meant this or not, but . . .

Spoiler for Hiden:
Dogmeat isn't in the vault where you start.  He's available at a different location, one that is not part of the main quest or any of the named side quests.

Well, that's good to know!
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« Reply #889 on: April 23, 2009, 06:50:05 PM »

Quote from: jztemple2 on April 22, 2009, 12:41:49 AM

Quote from: Sarkus on April 21, 2009, 11:21:56 PM

Quote from: jztemple2 on April 21, 2009, 04:33:00 PM

One thing I didn't do this time was leave the vault with the dog. I guess I'd have to play at least one more time to see what all the deal is with Dogmeat.

Not sure if you meant this or not, but . . .

Spoiler for Hiden:
Dogmeat isn't in the vault where you start.  He's available at a different location, one that is not part of the main quest or any of the named side quests.

Well, that's good to know!


Or NOT know, lol!  I'm not a big fan of DLC that comes out much later than I finish the main game.  From the conversation here, though - minus Spoilers - I might end up getting it someday.  It sounds more interesting at least, and the ending won't be a problem, because I've already forgotten the "first" ending.  Yay, bad memory!   Roll Eyes
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« Reply #890 on: April 23, 2009, 08:18:48 PM »

yeah c'mon Myto,i have just started the game again(third playthrough)getting ready to download all 3 packs come May
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« Reply #891 on: April 23, 2009, 09:13:53 PM »

Quote from: metallicorphan on April 23, 2009, 08:18:48 PM

yeah c'mon Myto,i have just started the game again(third playthrough)getting ready to download all 3 packs come May

Lol, then you know how I felt after finishing Morrowind for the first time! (And the 2nd, 3rd, 4th, etc.)  icon_twisted

I don't care much about DLC - unless it comes out while I'm still playing the game.  I would continue with most games, if the DLC comes out while I'm still playing.  Not so much if I've finished the original game already.

I do know one thing, though - it annoys me a bit if I finish a game - and have all of the Achievement points (a bit rare for me), then DLC is released and now it says I've achieved 1,000 points - out of 1,250!  Grrr...  mad

Luckily, "ease of access" and "difficulty levels" and "save anywhere" - plus many other details - are what determine my desire to play or re-play a game.  I really like Achievement Points, but I get too frustrated when they are too difficult for me.  My feeble almost 5k points will have to suffice for now!   icon_lol
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« Reply #892 on: April 25, 2009, 10:47:16 PM »

I just started playing this last week, kind of off to a rough start. I'm a bit clueless as to where I'm supposed to be going upon exiting the vault. I cleared the nearby school with no particular objective, then I found a kid whose town was overrun by fireants who kick my ass. Not really getting anywhere it seems like.
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« Reply #893 on: April 25, 2009, 11:00:49 PM »

Quote from: Ridah on April 25, 2009, 10:47:16 PM

I just started playing this last week, kind of off to a rough start. I'm a bit clueless as to where I'm supposed to be going upon exiting the vault. I cleared the nearby school with no particular objective, then I found a kid whose town was overrun by fireants who kick my ass. Not really getting anywhere it seems like.
Don't worry about nothing being guided on rails. That threw me off at first as well. The thing to do is just go explore. You will be given information as you go along regarding the main quest, but it's just as important to do side quests to build up your inventory and your skills. It sounds weird, but the thing to do is put yourself into the game. Decide what you want to do based on interest or survival instinct, not on how you think the game designers want you to move next.
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« Reply #894 on: April 25, 2009, 11:07:56 PM »

it's been awhile, but doesn't the first quest you get pretty much as soon as you step out of the vault tell you to go to Megaton?  if you select it an arrow should show up on your compass showing you the way.
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« Reply #895 on: April 26, 2009, 01:46:13 AM »

Quote from: CeeKay on April 25, 2009, 11:07:56 PM

it's been awhile, but doesn't the first quest you get pretty much as soon as you step out of the vault tell you to go to Megaton?  if you select it an arrow should show up on your compass showing you the way.

yes i think so,as you got the info on Megaton of the Overseers computer in his office when you opened the secret exit,but either way you can still explore,and soon enough you would come across it

i have now saved it at the last mission,just waiting for that lovely DLC,only did a few side missions this time(i have 17 hrs on the clock!!),managed to still get level 16,when the level cap to 30 is out,i will do the rest of the side missions,as it says it is meant to be quite tricky getting to 30
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« Reply #896 on: April 26, 2009, 08:07:58 PM »

Yeah. First location is megaton.

As for the fireants...bypass them for now. They're tough even when you have good guns when you're at a lower level...head for megaton.
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« Reply #897 on: April 26, 2009, 08:39:31 PM »

Quote from: SensuousLettuce on April 26, 2009, 08:07:58 PM

Yeah. First location is megaton.

As for the fireants...bypass them for now. They're tough even when you have good guns when you're at a lower level...head for megaton.

As far as the fireants, when you're in town fighting them just get their attention and run to the 2nd floor of the destroyed buildings.  They can't follow you up and their flame isn't effective above them, at least most of the time.  Then shoot their antenna to cause them to attack other ants.  Once you need to go inside subway to continue the mission line, it definitely takes good weapons and health, and some ants drop a fire resistance buff so save them for the subway.
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« Reply #898 on: May 03, 2009, 10:40:01 PM »

I've put about 6-7 hours into the game and can't get into it, it's just too Oblivion for me. Up for sale on Amazon it goes...
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« Reply #899 on: May 04, 2009, 12:44:02 AM »

Crazy... Fallout3 = Oblivion like Grand Theft Auto = Pokemon.
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« Reply #900 on: May 04, 2009, 12:55:54 AM »

Quote from: jament on May 04, 2009, 12:44:02 AM

Crazy... Fallout3 = Oblivion like Grand Theft Auto = Pokemon.

well Fallout 3 does have the bobbleheads.. gotta catch them all!
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« Reply #901 on: May 04, 2009, 04:59:41 AM »

Quote from: jament on May 04, 2009, 12:44:02 AM

Crazy... Fallout3 = Oblivion like Grand Theft Auto = Pokemon.

That's a pretty bad analogy, I gotta say slywink
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« Reply #902 on: May 04, 2009, 11:33:09 AM »

BROKEN STEEL TOMORROW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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« Reply #903 on: May 04, 2009, 12:09:56 PM »

Quote from: Ridah on May 03, 2009, 10:40:01 PM

I've put about 6-7 hours into the game and can't get into it, it's just too Oblivion for me. Up for sale on Amazon it goes...

I had the same problem when I played it on 360.  Interestingly, it really clicked for me on PC and I got all the way through it.  Not sure what the difference was...
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« Reply #904 on: May 04, 2009, 03:15:37 PM »

I played about eight hours of this when it first came out, and then decided to put a hold on all RPGs and focus on the shorter action games that came out last fall, then pick up the RPGs afterward.  Well, by the time I got through the first RPG, the schedule for the DLC was released, and I decided to wait until all of that was released before starting Fallout in earnest. 

So here we are, the day before Broken Steel comes out.  I finished the game I was playing last week, and I've decided that Saints Row 2 isn't what I'm looking for right now, so I've got an opportunity to start a new game.  So what did I do yesterday? Started playing Tales of Vesperia.  That's right, now I've got a 60 hour RPG in front of me.  Then Fallout. 

I'm dumb.
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« Reply #905 on: May 04, 2009, 04:17:33 PM »

Broken Steel trailer - http://fallout.bethsoft.com/eng/downloads/videos.html

A word of warning -- it contains ending spoilers if you haven't seen the ending yet.  Actually it starts right out with a shot from the pivotal ending scene, so don't even click if you want to avoid that stuff smile
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« Reply #906 on: May 04, 2009, 04:32:15 PM »

Quote from: kathode on May 04, 2009, 04:17:33 PM

Broken Steel trailer - http://fallout.bethsoft.com/eng/downloads/videos.html

A word of warning -- it contains ending spoilers if you haven't seen the ending yet.  Actually it starts right out with a shot from the pivotal ending scene, so don't even click if you want to avoid that stuff smile

yeah that's the same one i saw on the xbox live dashboard (UK)yesterday or the day before,and i thought the same thing(about the spoilers i mean)..thankfully i had already finished it

really looking forward to going back,i am currently level 20,and i have a lot of side missions that i just need to go back to the mission giver and collect my XP..i have 35 quantum nucas i am gonna give to sierra,and the Reilly rangers quest with the geomapper should haul in a lot of XP,as i have just activated the level 20 explorer perk and found i was only missing a few locations


question:will the new locations for all 3 DLC packs appear automatically if you already have the level 20 explorer perk,or will you still need to 'discover' them?
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« Reply #907 on: May 04, 2009, 04:36:34 PM »

Quote from: Chaz on May 04, 2009, 03:15:37 PM

I played about eight hours of this when it first came out, and then decided to put a hold on all RPGs and focus on the shorter action games that came out last fall, then pick up the RPGs afterward.  Well, by the time I got through the first RPG, the schedule for the DLC was released, and I decided to wait until all of that was released before starting Fallout in earnest. 

So here we are, the day before Broken Steel comes out.  I finished the game I was playing last week, and I've decided that Saints Row 2 isn't what I'm looking for right now, so I've got an opportunity to start a new game.  So what did I do yesterday? Started playing Tales of Vesperia.  That's right, now I've got a 60 hour RPG in front of me.  Then Fallout. 

I'm dumb.

Nah, Vesperia is a pretty awesome game.  I personally liked it better than FO3, but YMMV.
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« Reply #908 on: May 04, 2009, 05:24:49 PM »

Quote from: Ridah on May 03, 2009, 10:40:01 PM

I've put about 6-7 hours into the game and can't get into it, it's just too Oblivion for me. Up for sale on Amazon it goes...

You're not alone, lots of people complain about this.  Personally, I just didn't see it.  I had played Oblivion to death and finally purchased the expansion, but just couldn't get into it because I was sick of Oblivion.  Started playing FO3 and was hooked.  Frankly, the games seemed entirely different to me.  It would be interesting to try and isolate why some people get an overwhelming Oblivion-with-guns feeling while others don't.

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« Reply #909 on: May 04, 2009, 06:25:21 PM »

Quote from: kathode on May 04, 2009, 04:17:33 PM

Broken Steel trailer - http://fallout.bethsoft.com/eng/downloads/videos.html

A word of warning -- it contains ending spoilers if you haven't seen the ending yet.  Actually it starts right out with a shot from the pivotal ending scene, so don't even click if you want to avoid that stuff smile

I wish you could have posted that warning on XBLM.  Fortunately, it was vague enough that I couldn't really put together much of anything.

What's the final word, BTW?  Should we finish the original first or go ahead with Broken Steel (I'm not really anywhere near finishing, I don't think).
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« Reply #910 on: May 04, 2009, 06:30:53 PM »

Quote from: iloveplywood on May 04, 2009, 05:24:49 PM

Quote from: Ridah on May 03, 2009, 10:40:01 PM

I've put about 6-7 hours into the game and can't get into it, it's just too Oblivion for me. Up for sale on Amazon it goes...

You're not alone, lots of people complain about this.  Personally, I just didn't see it.  I had played Oblivion to death and finally purchased the expansion, but just couldn't get into it because I was sick of Oblivion.  Started playing FO3 and was hooked.  Frankly, the games seemed entirely different to me.  It would be interesting to try and isolate why some people get an overwhelming Oblivion-with-guns feeling while others don't.



Here is why: A major portion of your time is spent interacting with NPCs, just like in Oblivion. In addition to that, the fasion in which you interact with them is exactly the same as Oblivion. I mean honestly, this has to make up 40% of the game, with another 30% in combat and 10% traveling. Not interested in listening to NPCs jabber for 40 hours again.
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« Reply #911 on: May 04, 2009, 06:38:25 PM »

I don't understand this line of reasoning.  I feel like most RPGs tend to be very story-heavy, and thus contain a lot of "NPCs yammering".  If that bugs you, then you probably weren't looking for an RPG anyway.  Besides, given that this is a Bethesda game, couldn't you just tell them to fuck off and then shoot them in the head?
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« Reply #912 on: May 04, 2009, 06:39:47 PM »

Quote from: Chaz on May 04, 2009, 06:38:25 PM

I don't understand this line of reasoning.  I feel like most RPGs tend to be very story-heavy, and thus contain a lot of "NPCs yammering".  If that bugs you, then you probably weren't looking for an RPG anyway.  Besides, given that this is a Bethesda game, couldn't you just tell them to fuck off and then shoot them in the head?

Simply put, he doesn't like RPG's.  He likes action/rpg's that are very lite on the rpg, at most.
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« Reply #913 on: May 04, 2009, 06:50:25 PM »

Quote from: Bullwinkle on May 04, 2009, 06:25:21 PM

Quote from: kathode on May 04, 2009, 04:17:33 PM

Broken Steel trailer - http://fallout.bethsoft.com/eng/downloads/videos.html

A word of warning -- it contains ending spoilers if you haven't seen the ending yet.  Actually it starts right out with a shot from the pivotal ending scene, so don't even click if you want to avoid that stuff smile

I wish you could have posted that warning on XBLM.  Fortunately, it was vague enough that I couldn't really put together much of anything.

What's the final word, BTW?  Should we finish the original first or go ahead with Broken Steel (I'm not really anywhere near finishing, I don't think).

Don'y even worry about the original ending, go ahead and wrap up the main quest while nestled in the gentle arms of Broken Steel.
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« Reply #914 on: May 04, 2009, 07:07:51 PM »

Quote from: iloveplywood on May 04, 2009, 05:24:49 PM

Quote from: Ridah on May 03, 2009, 10:40:01 PM

I've put about 6-7 hours into the game and can't get into it, it's just too Oblivion for me. Up for sale on Amazon it goes...

You're not alone, lots of people complain about this.  Personally, I just didn't see it.  I had played Oblivion to death and finally purchased the expansion, but just couldn't get into it because I was sick of Oblivion.  Started playing FO3 and was hooked.  Frankly, the games seemed entirely different to me.  It would be interesting to try and isolate why some people get an overwhelming Oblivion-with-guns feeling while others don't.


For me, the graphic style was most of it.   The character models looked identical (just swap out armor and swords for spikes and guns), many of the environments looked to use nearly the exact same tile set (caves, especially), the dialog interface was the same (just using different colors), and I could swear they used some of the same voice actors.   It's like they took the Oblivion framework and threw a post-apocalyptic coat of paint on it.  Once you stepped outside the main quest, much of the writing and quest structure also felt very similar.   

None of this is necessarily a bad thing, it's just very obvious that both games were made by the same folks.  I really enjoyed both games (put over 40 hours into each), but I can't deny that FO3 felt very similar to Oblivion in most respects.
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« Reply #915 on: May 04, 2009, 07:38:46 PM »

Quote from: Gratch on May 04, 2009, 07:07:51 PM

For me, the graphic style was most of it.   The character models looked identical (just swap out armor and swords for spikes and guns), many of the environments looked to use nearly the exact same tile set (caves, especially), the dialog interface was the same (just using different colors), and I could swear they used some of the same voice actors.   It's like they took the Oblivion framework and threw a post-apocalyptic coat of paint on it.  Once you stepped outside the main quest, much of the writing and quest structure also felt very similar.

Some of the same voice actors, definitely.  We use several local Maryland actors who we think are great.  We got a lot more for Fallout though, obviously.  Not one pixel of shared art content, but some of the base tech is shared to one degree or another.  All of it's been upgraded, so more polys and higher texture counts and resolution, etc.  The dialog is similar in structure but Oblivion didn't use real trees or full PC responses.  TheMoreYouKnow.jpg smile
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« Reply #916 on: May 04, 2009, 07:40:27 PM »

Quote from: Bullwinkle on May 04, 2009, 06:25:21 PM

What's the final word, BTW?  Should we finish the original first or go ahead with Broken Steel (I'm not really anywhere near finishing, I don't think).
See my second post on this page.  No need to worry about it.
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« Reply #917 on: May 04, 2009, 07:50:01 PM »

Quote from: hepcat on May 04, 2009, 06:39:47 PM

Quote from: Chaz on May 04, 2009, 06:38:25 PM

I don't understand this line of reasoning.  I feel like most RPGs tend to be very story-heavy, and thus contain a lot of "NPCs yammering".  If that bugs you, then you probably weren't looking for an RPG anyway.  Besides, given that this is a Bethesda game, couldn't you just tell them to fuck off and then shoot them in the head?

Simply put, he doesn't like RPG's.  He likes action/rpg's that are very lite on the rpg, at most.

Not true, I just don't like massive conversations with every NPC. Not every "hardcore" RPG or whatever you want to call it overloads you with this outside of main characters or plot points.
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« Reply #918 on: May 04, 2009, 07:57:56 PM »

...
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Because I can,
also because I don't care what you want.
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« Reply #919 on: May 04, 2009, 08:14:34 PM »

Quote from: Ridah on May 04, 2009, 07:50:01 PM

Quote from: hepcat on May 04, 2009, 06:39:47 PM

Quote from: Chaz on May 04, 2009, 06:38:25 PM

I don't understand this line of reasoning.  I feel like most RPGs tend to be very story-heavy, and thus contain a lot of "NPCs yammering".  If that bugs you, then you probably weren't looking for an RPG anyway.  Besides, given that this is a Bethesda game, couldn't you just tell them to fuck off and then shoot them in the head?

Simply put, he doesn't like RPG's.  He likes action/rpg's that are very lite on the rpg, at most.

Not true, I just don't like massive conversations with every NPC. Not every "hardcore" RPG or whatever you want to call it overloads you with this outside of main characters or plot points.

so you like RPGs, but you dont like to get into the role? I see.
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