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Author Topic: Fable - Massive list o' features  (Read 2196 times)
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Knightshade Dragon
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« on: August 18, 2004, 12:26:26 AM »

Some of these are surprises, some are not.  

Enjoy the goodness absconded directly from McSpyGn-griddles:
______________________________________________________



Removed Features
- You can not kill children
- You can not have children
- There is no multiplayer
- There are no shields
- There are no horses


Your Character
- Your eye color can change throughout the game depending on how you play the game.
- Your character and other important NPCs age throughout the game in realtime (partially) but other NPCs age only through chapters.
- Your character and NPCs do most of their aging through chapters.
- You start the game at an age of about 10 and age until you are around 55. You stop aging at around 55 so your character doesn't die.
- Towns may honor you by throwing large celebrations for you.
- When your character does an activity involving strength you will become stronger and gain more muscle tone.
-You can choose a nickname and pay people to spred it across Albion.
- You can get drunk to the point of throwing up.
- You can take over entire cities.
- Using strenth, steath, and magic will help determine how your character looks. For example if you weild a sword and use strength a lot, your character will have an overall stronger build.
- There are hundreds of pieces of clothing.
- Hair sytles and tattooes are gained by finding cards that have a particular style on them.
- There are roughly 30 different tattoos.
- You can mix and match clothing.
- The game keeps track of dozens of stats such as furthest chicken punted, number of times laid, number of times wasted, etc.
- You can gain renown which determinds how famous you are.
- You gain experience orbs from enemies which can be used to increase stats of your chose.
- You can eat and drink foods and liquids to keep yourself healthy. Depending on which types of foods you eat your character can be in better or worse shape.


Your Possesions
- You can buy/sell shops, taverns, houses, etc. (possibly shipyards and inns).
- You can steal property through assassination, trickery, etc.
- You can rent out your houses.
- You can run shops and pubs (possibly shipyards and inns).
- Ability to buy things such as furniture for your home/s.
- Your character has a bottomless item bag which holds an unlimitted number of items.


Fighting and Magic
- You can use weapons such as swords to block.
- There are dozens of different types of enemies.
- During combat you can lock on to enemies, sidestep, and roll similar to the most recent Zelda games.
- If you string together attacks, you'll gain the option of performing a more powerful attack, called a flourish.
- Magic is known as 'Will'.
- You can die in battle but usually your character will just be knocked out and dragged back by a villager to a nearby town.
- There are over fifty different types of weapons including swords, machetes, spears, axes, hammers, pick axes, meat cleavers, staffs, maces, morning stars, long bows, cross bows, brass knuckles, etc.
- All weapons can be customized and upgraded.
- When firing a long bow or cross bow the strength of arrow is determined by how far you pull back the arrow.
- Weilding heavier weapons requires more strength to weild then lighter weapons.
- Cross bows need to be loaded. They are not rapid fire.
- You can go into first person and zoom in when shooting a long ranged weapon like a long bow.
- There are weapon straps.
- There is unlimited ammo for long ranged weapons.
- Arrows stick into wooden substances.
- Therea are 16 different unique magic spells (which can be upgraded).
- Certain enemies are massive. (for example mountain trolls are said to be approx. 8 times the size of your character)
- There is a training section at the Guild
- Enemies also attack NPCs such as bandits, and other heros.
- You can decapitate enemies.


NPC Interaction
- The D-pad can be mapped with dozens of various actions to interact with characters such as, farting, thrusting hips, evil laughing, grunting, slapping, giving the middle finger, etc. You can hold 4 at a time on the D-pad and the rest in a menu.
- You can become famous, respected, liked, loved, hated, feared, immitated, admired, etc. by different NPCs depending on your actions.
- Romantic relationships with both heterosexuals and homosexuals will be possible.
- You can pick on and harass children
- You can kill most adults.
- You can get married.
- Your wife may choose to leave you.
- You can cheat on you wife and even have multiply wifes in different towns/cities as long as they don't find out about each other.
- You can bribe, apoligize, taunt guards, etc. into letting you get away with a crime.
- Villagers live their everyday lifes from one event to another in a routine manner.
- There are nine other heros in Albion to complete with, three evil, three good, and three neutral.
- People may cheer or run away based on if they think your good or evil.
- People may choose to fight by your side.
- Hundreds of NPCs to interact with etc.
- People react to you depending partially on how you look.
- Most NPCs run on one of three different AI systems.


The World
- Takes place in the land of Albion, a huge island filled with numerous ravines, forests, mountains, hills, coasts, streams, lakes, ruins, dungeons, towns, and cities.
- The world of Albion has a day/night system, with the villagers behaviours reacting appropriately to the time of the day.
- Weather effects include wind, rain, snow, fog, etc.
- There is a simulated moving sun, and moon to match what hour of the day it is.
- The world of Albion has different races of people.
- There are snowy areas in Albion.
- There are at least 8 major towns/cities/settlements in Albion.
- Many different styles of towns including, farm based towns, medival towns, forts, native american, etc.
- There are over 200 'significant' NPCs to interact with.
- Albion is said to be approx. 4-8 Square Km.
- There is a battle stadium in Albion where you can fight for money.
- The guild in Albion is where you can accept missions for awards.
- You can be kicked out of parts of Albion for periods of time if you break the law.
- Your character is able to walk off of most paths in Albion.
- There are many secrets in the world of Albion.
- The world of Albion has an economic system. There is a supply and demand system that changes.
- 1 day in Albion equals 48 minutes in realtime.

Graphics and Sound
- When your character is hit he flashes red.
- Metal substances like sword and axe blades shine when light hits them.
- Your clothing, hair, etc. moves realisticlly as you run
- Nearly all plot cutscenes are done in 2D art.
- Runs at 30 frames per second.
- Play is from a third-person perspective.
- Shadows realisticlly mimic your body
- There are blood stains on things like clothing, armor, weapons, and trees.
- There are different types of clouds.
- Clouds move realisticlly across the sky.
- Taverns have their own music.
- All dialog is voiced with british actors.

Misc
- There are non-aggressive creatures such as butterflies, birds, etc.
- Once you beat the main quest you can continue playing.
- There are any mini-games such as gambling and fishing.
- Your character has a journel to record effents, quests, etc.
- If you commit a crime and someone sees you they may chose to alert the guards.
- You can break into houses to steal things, pickpocket people, etc.
- Over 22,000 lines of dialog (approx. 160,000 words of dialog)
- Your character has a journel to record events, quests, etc.
- There are various forms of transportation such as teleportation.
- Rated M for Mature (Blood, Strong Language, Violence, Sexual Content).
- Your character's most memorable moments will be painted on huge murals that can be viewed in the guild.
- Takes an estimated 20-30 hours to complete main quests.
- Takes an estimated 100+ hours to complete the entire game.
- The game lets you save before and after missions and at other points in the game. There are also autosaves.
- The story starts out just after your village was attacked. Your father was murdered and your mother and sister kidnapped.
- There are many destructable environments.
- 4 years in the making.
- There are dozens of trophies to impress people with, such as a giant wasp head, and fish tophies.
- There is sex in the game that you can watch to some degree.
- Most controlls are customizible.
- There is no swimming but you can wade through water.
- Free bonus disc if preordered from Gamestop or EB Games. Disc includes behind the scenes, interviews, playable demo of Sudeki and other Xbox titles.
- Fable game disc also includes other Xbox game demos.
- Releases Septemer 14th in the United States, and October 8th in Europe.

You can beat the game using only a frying pan.

You can pick pocket people.

You can buy other people beer and spit in their drinks (I think)

I think there are only 15 spells (not sure). (if anything, there are 17 spells... The spells that are not in the compendium are: Flamecharge/Battlecharge, Fireball, Paralyze, Push, Summon creature (might be Turncoat), Summon weapon)

Never heard any thing about crossbows... (Yes, they exist. They show the hero using one on the bonus DVD. He shot two arrows/bolts, then had to reload.)

Some spells can be upgraded up to 7(!)x while others can only be upgraded 4x I believe. (It's 4-7, so some are in between those.)

You can save any time you like, except while your in the middle of a mission. (But it does autosave after you finish the mission.)

There is a boasting system for quests to make the game harder.

Don’t know about destructible enviroments.. I have not seen this in any videos/screen shots yet. (Not environments, objects. Like barrels, crates, doors, windows, among others.)

When your using a bow you can go into a first person type of view (not exactly) to snipe people off. (You can first zoom into an over-the-shoulder view, where a targeting reticle will show up. Then you can go into a zoom-in sniper view, but the reticle will reverberate more and it'll be harder to aim.)

There are mushrooms in the game!

You can lure most NPCs...

There are secrets hidden in the world of Albion (the awesome Sand Goose).

Don’t know about many different styles of towns... They all look pretty similar. There are 5 major towns and a few smaller bandit camps and stuff.. (The Gamespot preview before their newest one said they were different. Knothole Glade is apparantly more camp/village/tribe like than other cities, and of course there are other examples.)

NPC’s will have different likes/dislikes...

If your a good/bad character and get married your wife will leave you if you change. (She can also cheat on YOU with another man, and if you find out, rumors can spread about her. At least that's how it used to be, don't know about now.)

If your wife finds out that your cheating she will leave you and you can go into the pub and actually hear her talking about you.

Clothing effects how people feel about you.

If you get lots of tattoo’s people will be more afraid of you.

You can actually be ridicules! It’s actually a setting!!

The type of clothing you wear on some missions will make it easier/harder for you.

You can kill anyone in the game except children.

There is a town in Albion where you’re not allowed to use weapons (children are only in this town). (There are lots of towns with children. The city that forces you to leave your weapons outside of it is some sort of imperial palace type... thing....)

You can hire mercenaries to assist you.

There are good/evil chapels.

If you are caught doing a crime then you can either pay a fine, attempt to kill the guards, or get kicked out of town.

The economy system in Albion is based on supply and demand. You do not make up your own prices. (You can when you own a store.)

When purchasing items a number will be displayed beside the price of the item to let you know if that item is the cheapest it can possibly be.

There are spells to help melee and ranged players.

Don’t know if you can cut limbs off... (You can't.)

You can play through the game being un armed (no weapons) . You can punch and kick and will be able to roll around to dodge attacks...

You can upgrade homes...

There are helmets in the game...

If your good you get butterflies around you (when still) and a halo over your head.

If your bad then you get flies around you (when still) and you grow horns over your head.

You only get horns and halos if your extremely evil/good.

Basic story: Your father is killed and your mother and sister and kidnapped. You are rescued and sent to the heroes guild, later something happens and you will have to save the world of Albion. It is promised that you will feel like a hero by the end of the game.

Children will mimic you if they like you and you have high renown.

You can beat people up with trophies.

You can fish and put your trophies in your home for display. (And beat people with them.)

Men will not come on to you unless you come on to them first.

We don’t know how many enemies there are in Albion. Probably over a dozen though.

Don’t know what weapon straps are? (Sheaths for swords, quivers for arrows, etc...)

You can easily change from magic/melee/ranged in real time any time you want to.

We don’t know if you can learn tricks to impress people... I don’t think there are any magic tricks or any thing like that. (They're expressions. They're not a category of their own.)

When your a kid you can get away with crime, but later you have to pay or you will be kicked out of town. I don’t know if you can bribe them (I think all guards are good), but I don’t know...

One day in Albion is approx (I don’t know the exact number) 1 hour in real time. (It's 48 minutes exactly. 1 hour = 2 minutes.)

NPC’s all run on the same AI’s. NPC’s will remember you if you do something bad to them. Given time most NPC’s will forgive/forget you.

You can break into any building in Albion.

We don’t know if they meant 8 square Km (at least I don’t know)...

Fable is not free roam. Most of the time you will be on paths. It has been said many times that there are larger areas to explore and most paths will have more then only one entrance.

When you are fully zoomed in you will see more detailed effects (ripples in the water).
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« Reply #1 on: August 18, 2004, 01:23:15 PM »

Ok so can you tell us if it is going to have a strong enough story to carry the game or will all this free choice stuff make it aimless like Morrowind.  I liked Morrowind but I often wandered around with no real sense of what I needed to do next.

I hope Fable will have a more focused story.
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« Reply #2 on: August 18, 2004, 01:24:09 PM »

Sweet merciful crap... :shock:

Well, since I can't kill kids there goes half my fun.

I'm thinking now about actually playing this. I hadn't until recently though, but that list is just... :shock:

Here's my idea: The murder of your father and kidnapping of mom and sister causes you to snap, though being slightly off-kilter to begin with probably helped. You then attack everything in sight and just go ballistic. You then determine that each of the other good/evil/neutral heroes had something to do with it so as you progress you target each one specifically. Sort of a Trigun in reverse, and not quite as light-hearted. :twisted:

This could be damn good fun.
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« Reply #3 on: August 18, 2004, 01:40:47 PM »

Well, here is a scenario that made me want to play it:

You are a kid and you stumble upon a guy cheating on his wife.  You can tell his wife and do the 'good thing', take a bribe from the guy and do the 'bad thing'.  You can also do the EVIL thing (rubs hands) and take the bribe, go tell the wife, go back and kill the husband, grow up and then MARRY his wife.  Ahh....sweet Evilness....is there anything better?
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« Reply #4 on: August 18, 2004, 02:07:29 PM »

Can't wait!  smile
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« Reply #5 on: August 18, 2004, 02:07:46 PM »

That's disturbing. And also awesome.

I actually didn't care about this game at all until IGN's last preview. Now I'm cautiously awaiting reviews and impressions from CGers.
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« Reply #6 on: August 18, 2004, 02:15:50 PM »

Farley, the difference I'm seeing of things between Fable and Morrowind is that unlike that wander-fest, what you do in Fable has repercussions right from the start. Whereas in Borewind, nothing you did had any real recognition in the world until you were proclaimed the Messiah ("He's not the Messiah! He's a very naughty boy!") it seems that in Fable word of your deeds actually travels. If people are whispering about you in taverns early in the game after you've just done something good/evil/indifferent, then that right there makes it a must-play in my book.

Ron - brilliant. :twisted:

After reading the description, I'm really curious about the relationships and such. Leaving a trail of broken hearted people on both sides of the equation sounds like it could be an awful lot of fun. :lol:
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« Reply #7 on: August 18, 2004, 03:44:07 PM »

*LALALALALLA*
I'm not reading this list; I don't want any more info on this game... I just want to PLAY it. Tongue

Ron, how about killing his wife, and then marrying his tart so he's got nothing?oh, and beat him into submission with his wife's skull. Now THAT is evil.  :twisted:
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« Reply #8 on: August 18, 2004, 04:15:40 PM »

Then go play soccer with her skull... :twisted:

When this game hits, we need to setup a ladder board amongst Console Golders to see who can do the most twisted, evil thing in the game, and another to see who can do the kindest, sweetest thing, thereby illustrating which among us is the most depraved.  biggrin
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« Reply #9 on: August 18, 2004, 06:04:56 PM »

Well, I know which side of the fence I'll be sitting on.  Even in Black and White, no matter how white and beautiful my tower was, it eventually started to get kinda 'pointy' and evil looking.  Its all downhill from there...
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« Reply #10 on: August 18, 2004, 08:23:03 PM »

Quote from: "Knightshade Dragon"
Well, I know which side of the fence I'll be sitting on.  Even in Black and White, no matter how white and beautiful my tower was, it eventually started to get kinda 'pointy' and evil looking.  Its all downhill from there...


I had a shiny tower and a truly evil beast.  :twisted:

I also played it the other way; having an angelic beast and a tower of evil... the red hand, etc... much easier than the first combo.
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« Reply #11 on: August 19, 2004, 07:06:02 AM »

It's tough for me to act bad in games...it's strange, I just feel bad for doing it.

But man, does being evil sound so cool in Fable...oh so tempting...
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« Reply #12 on: August 19, 2004, 03:30:54 PM »

Quote from: "TheMissingLink"
It's tough for me to act bad in games...it's strange, I just feel bad for doing it.

But man, does being evil sound so cool in Fable...oh so tempting...


In KOTOR I could do all evil except take the woman and childs way off tatooine away. I had to go back to the ship and yell at the stowaway a bit to get my flames back.

As for B&W; I found it easier to reward than punish behaviour.

I still haven't read the list; I don't want any spoilers. Tongue I lready know too much about the game.
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« Reply #13 on: August 19, 2004, 10:25:49 PM »

Quote from: "TheMissingLink"
It's tough for me to act bad in games...it's strange, I just feel bad for doing it.

But man, does being evil sound so cool in Fable...oh so tempting...


Ditto.  I'm always the "good guy."  I always figured most gamers liked being evil so I would try something different.  That and I don't handle guilt, even virtual guilt, very well.  I always used the humans in WarCraft and StarCraft for the same reason.

I suppose the key term is "role play."  Oh well!
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