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Author Topic: Fable 3, now with impressions + the official GT Review!  (Read 21405 times)
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CeeKay
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« Reply #200 on: October 26, 2010, 04:34:40 AM »

looking through the manual it appears that the assassin rush/time stop equivalent is not in the game  crybaby
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« Reply #201 on: October 26, 2010, 04:39:06 AM »

in and out of walmart in minutes.  at store at 11:50, in car at 12:05 smile
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« Reply #202 on: October 26, 2010, 04:44:08 AM »

Quote from: Harkonis on October 26, 2010, 04:39:06 AM

in and out of walmart in minutes.  at store at 11:50, in car at 12:05 smile

yeah, just about the same at Gamestop.  got there about 11:55, was home by 12:10.
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« Reply #203 on: October 26, 2010, 04:50:04 AM »

OK, the whole interact mechanic is a bit jarring.  you walk up to someone, hit A to interact and then the camera switches to a different view, which at times can move the characters around to positions they were not in before.  you have options to interact like shake hands or belch, and then hitting B takes you out of interact mode, which then magically moves your character back to his or her original position.  a minor quibble, but it does kind of knock you out of any immersion.
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« Reply #204 on: October 26, 2010, 04:51:01 AM »

want some free weapons, of course you do.
« Last Edit: October 26, 2010, 05:00:47 AM by Caine » Logged

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« Reply #205 on: October 26, 2010, 04:54:43 AM »

Quote from: CeeKay on October 26, 2010, 04:34:40 AM

looking through the manual it appears that the assassin rush/time stop equivalent is not in the game  crybaby

Time Stop and a bunch of other little things from Fable 2 (including completely changing around how you interact with people) have been changed/removed. You now get Time Slow potions you can quaff anytime you want.
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« Reply #206 on: October 26, 2010, 04:54:49 AM »

Quote from: Caine on October 26, 2010, 04:51:01 AM


Bad link.  
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« Reply #207 on: October 26, 2010, 04:55:09 AM »

Quote from: Caine on October 26, 2010, 04:51:01 AM


I click on it and get 'bad request'.

another thing I've noticed, apparently the country is poplulated by short people.  everyone I've met so far is shorter than the Princess by a full head.
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« Reply #208 on: October 26, 2010, 05:00:32 AM »

damn referrers.  here's a new one.
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« Reply #209 on: October 26, 2010, 05:04:19 AM »

Quote from: Caine on October 26, 2010, 05:00:32 AM

damn referrers.  here's a new one.

thanks!

hmm.. listed as 195mb and it only took a few seconds to download.  methinks something went wrong or they're one of the codes I already had.

OK, just read the instructions about extending expressions and damn near fell out of my chair laughing when I full extended the hand shake  icon_lol
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« Reply #210 on: October 26, 2010, 05:16:15 AM »

Quote from: Destructor on October 26, 2010, 04:54:43 AM

Quote from: CeeKay on October 26, 2010, 04:34:40 AM

looking through the manual it appears that the assassin rush/time stop equivalent is not in the game  crybaby

Time Stop and a bunch of other little things from Fable 2 (including completely changing around how you interact with people) have been changed/removed. You now get Time Slow potions you can quaff anytime you want.

I almost forgot, there was an update when I started up the game.  I just got through the first hand holding portion and didn't notice any real awkwardness with the animations, maybe they tweaked that a bit.
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« Reply #211 on: October 26, 2010, 05:39:38 AM »

Sorry Hark, I switched over to check out something on TV and when I came back I got booted from XBL right after I accepted your request. My ISP does maintenance during the early am hours on Tuesdays so I'm not sure how long my regular connection is down for.
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« Reply #212 on: October 26, 2010, 06:34:24 AM »

Destructors review is up!
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« Reply #213 on: October 26, 2010, 06:58:55 AM »

is anyone else having the notifications for friends and stuff pop up in the middle right hand side of the screen?  I also just had an odd bit where apparently the game dropped me into a co-op session when I started it up instead of the regular game (plus my earlier disconnection apparently erased all my progress).

I've also noticed some annoying pop ups, like the one that mentions how long my other friends have been playing.  I don't see any way to turn those off.
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« Reply #214 on: October 26, 2010, 02:13:32 PM »

this is the best handshake simulator evah.... I was very sick of the glorious touch system less than 20 minutes in.
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« Reply #215 on: October 26, 2010, 02:23:44 PM »

Quote from: Harkonis on October 26, 2010, 02:13:32 PM

this is the best handshake simulator evah.... I was very sick of the glorious touch system less than 20 minutes in.

It's stranger once you get better skills - you'll walk up to somebody you've never seen before and immediately break into a dance routine with them, or tickle them nearly to death.

And yes, CeeKay, all notifications get bumped to the right hand side when playing Fable 3. Check the LIVE room in the Sanctuary to see if you can turn them off. Not sure if you can offhand.
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« Reply #216 on: October 26, 2010, 02:25:16 PM »

Quote from: Harkonis on October 26, 2010, 02:13:32 PM

this is the best handshake simulator evah.... I was very sick of the glorious touch system less than 20 minutes in.

hey, I thought Ico was the best handshake simulator ever?

:ducks
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« Reply #217 on: October 26, 2010, 02:31:37 PM »

Quote from: Harkonis on October 26, 2010, 02:13:32 PM

this is the best handshake simulator evah.... I was very sick of the glorious touch system less than 20 minutes in.

yeah, the social aspect of this game is very heavy.  expect to do a lot of politicking to open stuff up on the Road to Rule.  I'm getting used to it, but it would be much more smoother if the camera didn't have to black out and switch around everytiem you do an interaction with someone.

Has anyone been able to access the items that are supposed to be available with the codes you got from pre-ordering or the ones that came with the game?  they show up in the Sanctuary shop but the game wants to charge me for them.  also, I don't see it taking the Fable 2 save into account like they said it would.  they keep on saying the previous hero was my characters father, yet I won the game with a female adventurer.
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« Reply #218 on: October 26, 2010, 02:33:38 PM »

Quote from: Destructor on October 26, 2010, 02:23:44 PM

And yes, CeeKay, all notifications get bumped to the right hand side when playing Fable 3. Check the LIVE room in the Sanctuary to see if you can turn them off. Not sure if you can offhand.

didn't see an option there, so I'm just going to turn them off at the dashboard level.  it's annoying that they couldn't put them in the upper or lower hand corners, instead they had to put them in the middle of the right hand side.
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« Reply #219 on: October 26, 2010, 02:52:38 PM »

did some digging on the Fable 2 save 'import'.  apparently it checks the HD for Fable 2 saves, then uses the last played one for any in-game references.  since the last one I played was my male evil character that's what it is using, even though I never finished the game with him.  Looks like I'll be firing up my original female hero's save before starting my evil playthrough.
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« Reply #220 on: October 26, 2010, 02:53:24 PM »

multiple times I've had it stop showing parts of the interface like the villager friend/hate meter and the seals in the upper left.  The area will glow when changing, but still no text/graphic.  Dashboard and restart fixes it.
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« Reply #221 on: October 26, 2010, 03:14:14 PM »

Quote from: Harkonis on October 26, 2010, 02:53:24 PM

multiple times I've had it stop showing parts of the interface like the villager friend/hate meter and the seals in the upper left.  The area will glow when changing, but still no text/graphic.  Dashboard and restart fixes it.

I haven't had that happen yet, but I did notice the counter for various actiosn (like the one that showed how many hands you needed to shake for what turned out to be an achievement) don't always show.  the game is growing on me (took me a few hours to get used to the changes in Fable 2 before it clicked too) but it does really feel like they needed a few more months of polish.  there's small things that catch my eye, like seams in the characters hair or in the landscape, that really shouldn't be there.

that said, with each game Pete's minimized the interface and simplified the control scheme, so it wouldn't surprise me if Fable 4 was a Kinect only title  icon_lol
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« Reply #222 on: October 26, 2010, 03:14:41 PM »

I've heard this game is pretty janky... That's one of the issues I had with Fable 2.
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« Reply #223 on: October 26, 2010, 03:25:40 PM »

Quote from: Ridah on October 26, 2010, 03:14:41 PM

I've heard this game is pretty janky... That's one of the issues I had with Fable 2.

after googling what janky means I'm not sure I'd apply that to Fable 2.  Fable 3 has some pretty different mechanics that will take some time to get used to, so right now the only thing I'd consider 'janky' is the small stuff I've mentioned (like the interact camera).  Like I said though, even Fable 2 took a few horus to properly click with me and I even though I haven't had that much time with Fable 3 yet I'm already taking a shine to it.
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« Reply #224 on: October 26, 2010, 03:34:42 PM »

CK-did you get the special edition(or whatever it was called)?,did it have the extra regions and that?..can you tell me what it is and how big the region is and if its worth it etc etc...ta
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« Reply #225 on: October 26, 2010, 03:45:37 PM »

Quote from: metallicorphan on October 26, 2010, 03:34:42 PM

CK-did you get the special edition(or whatever it was called)?,did it have the extra regions and that?..can you tell me what it is and how big the region is and if its worth it etc etc...ta

I haven't found the extra region yet.
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« Reply #226 on: October 26, 2010, 03:55:16 PM »

Quote from: Ridah on October 26, 2010, 03:14:41 PM

I've heard this game is pretty janky... That's one of the issues I had with Fable 2.

You've been listening to too much Bombcast.
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« Reply #227 on: October 26, 2010, 08:10:04 PM »

2 questions:

1.  Are the pre-order items any good?  I forgot to pre-order so I'm hoping they just help in the early game or something.  Doesn't look like there are any LE versions left.

2.  Did they get rid of the shot-putting Russian female toons, as Peter Molyneux put it?
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« Reply #228 on: October 26, 2010, 09:03:28 PM »

1 is a yes imo, the novel dlc is good as well
2 is also a yes

How do you drag someone to work?  I have to drag 8 villagers to work and don't know how/where.
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« Reply #229 on: October 26, 2010, 09:36:55 PM »

Oh well, hopefully I can buy the stuff that I'm missing later.  Kept forgetting and putting off getting the pre-order.
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« Reply #230 on: October 26, 2010, 10:40:02 PM »

I only want to know 1 thing; is there door control now? I really don't want the entire neighborhood in my bedroom again watching my wife and I make babies. Especially the male neighbors who think my male avatar has a luvuhly bum!   icon_twisted
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« Reply #231 on: October 26, 2010, 11:20:42 PM »

Am I going crazy or does this game not an actual mini-map of where you are? I mean an accurate one, not the stylized Sanctuary version?

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« Reply #232 on: October 26, 2010, 11:31:54 PM »

Quote from: Pharaoh on October 26, 2010, 11:20:42 PM

Am I going crazy or does this game not an actual mini-map of where you are? I mean an accurate one, not the stylized Sanctuary version?



I'm pretty sure Fable 2 didn't really have one either, or if it did you never really needed it.
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« Reply #233 on: October 26, 2010, 11:50:30 PM »

In Fable 2, the only map was the one in the pause menu.  Otherwise, you were using the glowing line or your dog.  Or frequent pausing.
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« Reply #234 on: October 27, 2010, 12:02:12 AM »

Quote from: Chaz on October 26, 2010, 11:50:30 PM

In Fable 2, the only map was the one in the pause menu.  Otherwise, you were using the glowing line or your dog.  Or frequent pausing.

or exploring like when the explorers of old explored areas not explored for exploration purposes.

and candied yams.
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« Reply #235 on: October 27, 2010, 12:36:24 AM »

Well, I'd start a new Fable III impressions thread but although I picked up the vanilla game and the collector's edition guide (go figure) and installed it, I never did get around to playing since I am still deep in FONV. Man, you gotta love those weeks from the start of fall till Thanksgiving!

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« Reply #236 on: October 27, 2010, 12:55:40 AM »

Quote from: jztemple2 on October 27, 2010, 12:36:24 AM

Well, I'd start a new Fable III impressions thread but although I picked up the vanilla game and the collector's edition guide (go figure) and installed it, I never did get around to playing since I am still deep in FONV. Man, you gotta love those weeks from the start of fall till Thanksgiving!



please don't, this thread can facilitate the impressions.
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« Reply #237 on: October 27, 2010, 01:44:55 AM »

Quote from: Pharaoh on October 26, 2010, 11:20:42 PM

Am I going crazy or does this game not an actual mini-map of where you are? I mean an accurate one, not the stylized Sanctuary version?

Nope. Definitely isn't one. Which was an annoyance of mine, as the stylized one is next to worthless for finding things.
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« Reply #238 on: October 27, 2010, 06:12:04 AM »

how do you kill chickens? I can just kick them, they are immune to everything else even with safety off.  I have to kill 100 to advance a weapon.
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« Reply #239 on: October 27, 2010, 08:58:06 AM »

I'm having trouble seeing why you would use the default morphing hero weapon when the legendary weapons seem so much better.  I know they mentioned part of the morphing system was because they didnt' want any weapon to be superior to another, just different, but when a legendary weapon can do 2x the damage of the normal AND give bonuses on top of that it's a bit of a no brainer which to use.
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