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Author Topic: Europa Universalis 3 - Impressions  (Read 2626 times)
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Hetz
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« on: January 23, 2007, 01:41:15 PM »

It's out today via Gamersgate. It should be out tomorrow in stores.

I am downloading it now. There is a patch out already as well:

Quote
This is a listing of things in EU3 v1.1 that have resulted in a change to the way that the game is played. Information provided here supersedes what you may have read in the manual, manual errata, strategy guide, forums, or have experienced with the game’s demo version.

System Specifications/Hardware/Game Launch

    * The game will now allow you to launch even if your graphics card does not report as having 128MB of video RAM (however Pixelshader 2.0 support is still a requirement). You will receive a warning to this effect and can then proceed to launch the game; however, we can offer no assurances as to the overall performance of the game on such systems. Older, sub-spec cards are likely to have serious issues, while integrated chipsets that are designed to share system resources may be able to run with little or no performance deterioration. We offer this change on an “as is” basis and do not make any assurances that the game will work perfectly on any individual system.
    * A special feature has been added to the launcher to help players manage and launch games with user-modifications. Details of how to use this are provided in the Scenarios & Modifications subforum of the main Paradox forum. In particular this should make it considerably easier for people who participate in multiplayer games to use mods.



Game Play & Interfaces

    * A human-controlled country that is an elector in the Holy Roman Empire is now unable to vote for itself (this means that the player is restricted in the same way that AI-controlled countries are restricted). The player will automatically vote for the country that it would vote for if it were controlled by the AI (reputation being the primary determining factor, with ties being broken by other considerations such as prestige, size, strength, reputation, etc.).
    * Being the Papal Controller now also helps to improve your country’s reputation.
    * The rate that maps will spread to other countries has undergone a large adjustment. A newly-discovered province will not become known to other countries for at least 50 years (unless they discover it independently).
    * The cost of new technologies is now scaled to country size. Larger countries must now invest somewhat more than a smaller country to achieve the same technological advance.
    * Having a positive national stability now gives an additional bonus to tax income.
    * Having a negative national stability now results in a higher revolt risk than was previously the case.
    * The “Deus Vult” national idea will now give you a casus belli on any country that does not share exactly the same religion as your own (previously you did not receive the casus belli against a country that had a religion in the same religious group as your own).
    * Some of the allowed government conversion possibilities have been altered (so do not rely on the manual’s appendix to determine a valid path).
    * The likelihood of a ruler dying is now less linear and increases significantly with time; making very long reigns even rarer than before.
    * A country that is ruled by a regency council can no longer be the target of a succession war.
    * The effects of advisors have been tweaked to increase the differences between each skill level.
    * The monthly salary cost of a newly-hired advisor is now immediately reflected in the domestic budget (previously it would not be applied until month end). The same is also true if you fire an advisor.
    * The Outliner now has a separate section to show provinces that are colonies (but not yet full-fledged colonial cities). This makes it very easy to quickly select a province that you wish to further develop through sending a colonist.



Diplomacy & Espionage

    * You may only diplomatically annex a country when it is at peace. The option will remain greyed out if this condition is not satisfied (in addition to the other conditions associated with diplomatic annexation).
    * It is no longer possible to break an alliance if the alliance is at war.
    * Voluntarily releasing a vassal will now improve your country’s reputation.
    * The relationship between countries (and changes in those relationships) has been further tweaked and balanced -- particularly within the Holy Roman Empire. The Emperor (if controlled by the AI) is now much more supportive and protective of member states.
    * The cost, effects, and penalties for detection for most espionage actions of your spies have been changed to make them somewhat more appealing to use.



War & Peace

    * You can no longer recruit mercenary regiments of any type in any of your colonies.
    * The cost of hiring a mercenary will now increase slightly for each additional mercenary in your national army.
    * Naval attrition has been changed to increase the attrition rates when you are in open ocean waters, and to eliminate it completely when you are in a sea zone that is adjacent to your own territory. This means that a fleet may safely remain at sea in its home waters, but will find exploration and ocean voyages more hazardous.
    * Naval attrition will be less severe once you have achieved level 20 in naval technology.
    * The details displayed when you select a fleet now show the transport capacity of that fleet (the number of regiments that it can carry) at the bottom of the fleet interface.
    * It is now possible to declare war on a country without first cancelling your military access treaty; however, there is a severe stability penalty for doing so.
    * The penalty for declaring war on a co-religionist now only applies to an enemy that is exactly the same religion as your country, rather than for countries with a religion in the same religious group. (Example: a Protestant country will no longer receive the stability hit for declaring war on a Catholic country.)
    * If one of your vassals is attacked, you will automatically be given the option protect it (via a “call to allies” message). This means that you will always be able to assist a vassal, even if you have not arranged an alliance with it.
    * An army will not receive any reinforcements if it is retreating. This only applies to retreating after losing or withdrawing from a battle, and does not affect an army that is moving due to a normal movement order.
    * If all possible locations that an army may retreat each contain an enemy army that exceeds it in size, the army will be disbanded. Note that every army in every province must be larger, otherwise the defeated army will retreat towards a province that has an enemy army that is smaller than it is.
    * You may now only initiate an assault in a siege if you are the leader of that siege.
    * Any alliances a country has will be automatically broken if it accepts an enemy’s demand to become its vassal.
    * You cannot refuse a peace offer from an AI-controlled country if it currently controls all of your provinces. You can refuse an offer from a human-controlled country but will pay a stability penalty for doing so if the offer is reasonable (100% or less).
    * It is no longer possible to demand that a country convert religion if it has a religious form of government (theocracies, etc.)
    * A country that has been forced to convert religions as a result of a peace demand will now be unable to convert religions again (voluntarily) until the ruler who agreed to the peace term has died.

Other
This is by no means a complete listing of changes from 1.0 to 1.1. In addition to the items above, there are a large number of minor alterations, tweaks, bug-fixes, AI tweaks and optimisations, and an assortment of other things that would be far too lengthy to detail. This includes...

    * Many events have been tweaked for triggers, modifiers and effects; and a variety of events have been added.
    * Many provinces have been tweaked (trade goods, tax values, etc.)
    * Some province improvements have been tweaked in cost and/or effect.
    * Many tweaks to in-game variables in the static_modifiers.txt and defines.txt files; and tweaks to the effects in static_modifers.txt
    * Tweaked many interfaces to improve their display or information
    * Tweaked or expanded the information in many tooltips
    * Made corrections or clarifications to much of the in-game text.
    * Many history files have been further expanded, tweaked, corrected, or otherwise improved.
    * A variety of new event conditions and effects have been added.
    * Most AI routines have been further expanded, improved, and/or optimised. The AI’s ability to manage all aspects of its country and military has been enhanced, as has its diplomatic policies and behaviours. In particular, inter-relationships within the Holy Roman Empire and decisions made by all countries (worldwide) regarding national ideas and colonisation should be more appropriate than before.
    * Multiplayer stability and functionality has been made considerably more robust to address occasional synchronisation issues experienced in games played over the internet.
    * And a variety of miscellaneous bug fixes, tweaks, code optimisations, and other fun stuff.
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Kobra
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« Reply #1 on: January 23, 2007, 02:01:26 PM »

Quote from: Hetz on January 23, 2007, 01:41:15 PM

It's out today via Gamersgate. It should be out tomorrow in stores.

I am downloading it now. There is a patch out already as well:

Let us know how it is in 5 years when you play it after clearing your backlog/existing games.  icon_lol
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Hetz
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« Reply #2 on: January 23, 2007, 02:24:37 PM »

Quote from: Kobra on January 23, 2007, 02:01:26 PM

Quote from: Hetz on January 23, 2007, 01:41:15 PM

It's out today via Gamersgate. It should be out tomorrow in stores.

I am downloading it now. There is a patch out already as well:

Let us know how it is in 5 years when you play it after clearing your backlog/existing games.  icon_lol

Thanks for starting off the thread with a troll post, per usual.
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Hetz
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« Reply #3 on: January 23, 2007, 03:04:02 PM »

So, is anyone else downloading the game today...or are people waiting for the boxed version?
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« Reply #4 on: January 23, 2007, 03:06:34 PM »

Oh and for those waiting for reviews....1UP gave it a 9/10.   icon_smile

http://www.1up.com/do/reviewPage?cId=3156420
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« Reply #5 on: January 23, 2007, 06:54:35 PM »

I'm waiting on my boxed copy of the CE. It should arrive in the mail today or tomorrow....God I hope its today.

From pretty much all the impressions and reviews I've read, the game is supposed to be awesome. I can't wait.


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« Reply #6 on: January 23, 2007, 07:24:26 PM »

I'll probably pick it up once some more reviews and impressions roll in. 
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« Reply #7 on: January 24, 2007, 12:24:09 AM »

I want it, because it sounds great. The problem lies with my patience to learn new games is very low, and this game has a steep learning curve. Looking forward to some impressions though.
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« Reply #8 on: January 24, 2007, 03:27:34 AM »

Quote from: Lee on January 24, 2007, 12:24:09 AM

I want it, because it sounds great. The problem lies with my patience to learn new games is very low, and this game has a steep learning curve. Looking forward to some impressions though.

+1  This sounds like a game I would love. I love history. I love strategy/war games but for the life of me I've never been able to get into this series or any of its siblings such as Hearts of Iron or Victoria. I think I just get overwhelmed at the start and say screw it. Maybe some day I'll actually figure out how to play one of these.
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« Reply #9 on: January 24, 2007, 05:56:20 PM »

Quote from: Kurt Stevens on January 24, 2007, 03:27:34 AM

Quote from: Lee on January 24, 2007, 12:24:09 AM

I want it, because it sounds great. The problem lies with my patience to learn new games is very low, and this game has a steep learning curve. Looking forward to some impressions though.

+1  This sounds like a game I would love. I love history. I love strategy/war games but for the life of me I've never been able to get into this series or any of its siblings such as Hearts of Iron or Victoria. I think I just get overwhelmed at the start and say screw it. Maybe some day I'll actually figure out how to play one of these.

You took my post...word for word thumbsup thumbsup
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Kurt Stevens
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« Reply #10 on: January 24, 2007, 06:52:22 PM »

Quote from: juniordan on January 24, 2007, 05:56:20 PM

Quote from: Kurt Stevens on January 24, 2007, 03:27:34 AM

Quote from: Lee on January 24, 2007, 12:24:09 AM

I want it, because it sounds great. The problem lies with my patience to learn new games is very low, and this game has a steep learning curve. Looking forward to some impressions though.

+1  This sounds like a game I would love. I love history. I love strategy/war games but for the life of me I've never been able to get into this series or any of its siblings such as Hearts of Iron or Victoria. I think I just get overwhelmed at the start and say screw it. Maybe some day I'll actually figure out how to play one of these.

You took my post...word for word thumbsup thumbsup

Glad I'm not the only one.  icon_biggrin 
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« Reply #11 on: January 24, 2007, 07:48:19 PM »

Quote from: Lee on January 24, 2007, 12:24:09 AM

I want it, because it sounds great. The problem lies with my patience to learn new games is very low, and this game has a steep learning curve. Looking forward to some impressions though.

I agree entirely with this statement. It is so hard to learn new, fairly complex games these days.  icon_frown  Although I will be watching this title CLOSELY as I love the style of game they have.
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« Reply #12 on: January 24, 2007, 09:47:41 PM »

And...how is it?  I loved the first two.  Found them amazingly addictive, although I never once finished a game.  Loved the music too.  I imagine I will buy this one eventually, if the price is right.  I'll probably also wait until they patch it up some more.
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« Reply #13 on: January 24, 2007, 10:05:16 PM »

My review is up on Gamepro.com

Quote
Paradox Interactive has made itself a niche since the start of the decade, steadily pumping out new historical grand strategy games every year or so.

Their latest effort is their third visit to the ambitious Europa Universalis series, once again offering the historically inclined gamer nearly three hundred and fifty years worth of gameplay. This time around, Paradox has redesigned large parts of the game, resulting in a product that has moved away from its strict observance of historical events and persons to a game that fully realizes the idea of rewriting history. While this may upset some fans of the second iteration, it makes for an enhanced experience that remains just as good as its predecessor -- if not better.

http://www.gamepro.com/computer/pc/games/reviews/94234.shtml
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« Reply #14 on: January 24, 2007, 10:06:18 PM »

In regards to any potential stability problems I had only one crash so far, 30+ hours with the game - and that issue was fixed immediately with the 1.1 patch.
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« Reply #15 on: January 25, 2007, 01:25:30 AM »

I'm not sure whether to pick this one up or not.  I loved EUI even though I never played a game to it's conclusion.  I picked up EUII but never got into it.  HOI was a disappointment as originally released.  Victoria was my last attempt at a Paradox game and I was disappointed.  It seems like in every case they release something that isn't quite done and then patch it in response to complaints.  You may end up with something pretty solid six months or a year later but the journey is rough (hey, I finally figured out the economic system! Wait, what do you mean you made massive changes in the latest patch?).
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« Reply #16 on: January 25, 2007, 04:53:18 AM »

Quote from: Sarkus on January 25, 2007, 01:25:30 AM

I'm not sure whether to pick this one up or not.  I loved EUI even though I never played a game to it's conclusion.  I picked up EUII but never got into it.  HOI was a disappointment as originally released.  Victoria was my last attempt at a Paradox game and I was disappointed.  It seems like in every case they release something that isn't quite done and then patch it in response to complaints.  You may end up with something pretty solid six months or a year later but the journey is rough (hey, I finally figured out the economic system! Wait, what do you mean you made massive changes in the latest patch?).

If your still interested, pick up HoI2: Doomsday - only $20 from gamersgate online and it comes with not only the expansion, but also the full game as well. I've gotten several hundred hours out of the game.
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« Reply #17 on: January 25, 2007, 04:54:22 AM »

Anyways.......some impressions.

Probably the biggest thing, and potentially the best improvement in EUIII has been the introduction of a dynamic system. Everyone remembers the loads of historical events in the second game, and while that was nice it kinda shoestringed you. Play as England and your guarenteed to experience 40+ years of trouble during the War of the Roses - now that doesn't happen, or at least it isn't set in stone.

Take for example core provinces. In EU2 i'd get new cores by event, and that was pretty much it. Now if you say conquer a province and hold it for long enough it will be considered a core province - once again, say i'm England and I go and take Iceland. Normally it isn't a core, but if I hold it for fifty or so years it becomes a core.

These dynamics are present in about everything. Another example - i'm France and I decide to conquer large parts of Germany. Normally i'd get a large taxation penalty for those provinces being culturally german, but if i stay long enough France will get German as an accepted culture and received reduced penalties on taxation, revolt risk, etc.
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« Reply #18 on: January 25, 2007, 08:36:13 AM »

The forum effects are beginning to wear on me and I'm now considering the game, even downloading the demo as I type this. 

Besides, the thrill of the hunt when looking for Paradox games at retail right after release is always a sure fire way of providing a few hours (or days) of enjoyment.  icon_biggrin

(Yes, I realize I could download the game from Paradox directly but where's the fun in that?)

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« Reply #19 on: January 25, 2007, 01:02:31 PM »

I really enjoyed EU2. I wasn't that great at it but it was fun.  I'm thinking about picking up this one....
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« Reply #20 on: January 25, 2007, 10:20:06 PM »

Quote from: Sarkus on January 25, 2007, 08:36:13 AM

The forum effects are beginning to wear on me and I'm now considering the game, even downloading the demo as I type this. 

Besides, the thrill of the hunt when looking for Paradox games at retail right after release is always a sure fire way of providing a few hours (or days) of enjoyment.  icon_biggrin

(Yes, I realize I could download the game from Paradox directly but where's the fun in that?)



They had Eu3 at Best Buy yesterday. I got a copy for my Dad since he really likes these kind of games. The manual is REALLY nice. Full color and very well done compared to the others.
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« Reply #21 on: January 26, 2007, 12:02:45 AM »

The forum effect won.  CompUSA had a few copies.  The fact that the game is only $40 made it harder for me to resist.  Hetz and CSL suck.  icon_biggrin
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« Reply #22 on: January 26, 2007, 02:26:52 AM »

Bah, I should have gone to Best Buy.  Instead, I went to Fry's and they had nothing.  icon_frown
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« Reply #23 on: January 26, 2007, 03:02:02 AM »

Someone on another forum said that only Target will carry the CE and they will have it this weekend. $50, comes with the soundtrack and a strategy guide that is supposed to be pretty good.
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« Reply #24 on: January 26, 2007, 03:39:50 AM »

There's been a request on the official boards that the strat guide be offered for download, so it may come available that way (for a fee).
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« Reply #25 on: February 17, 2007, 03:41:13 PM »

BOUGHTEN!!

CC had it on sale for $30 and I couldn't pass that up.  Any beginners hints/tips?  How is the tutorial?  How is the music?  Recommended links?  I feel like I need more preparation before I actually, you know, play the game.
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« Reply #26 on: February 17, 2007, 03:47:41 PM »

Quote from: Lee on January 26, 2007, 03:02:02 AM

Someone on another forum said that only Target will carry the CE and they will have it this weekend. $50, comes with the soundtrack and a strategy guide that is supposed to be pretty good.

I saw this at a local Target, it is *VERY* heavy, and passes any and all lift tests. Looks crammed with stuff.  Even with a 20% discount card for Target Corporation, I resisted the temptation.  I must confess that it was extremely difficult to resist, but I need more impressions first.
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« Reply #27 on: February 17, 2007, 04:28:59 PM »

Details please about the lift test!  I have never played a game like this, but it sounds like the kind of game that would require a good, hefty manual for someone like me. 
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« Reply #28 on: February 17, 2007, 05:18:51 PM »

Quote from: Vinda-Lou on February 17, 2007, 04:28:59 PM

Details please about the lift test!  I have never played a game like this, but it sounds like the kind of game that would require a good, hefty manual for someone like me. 

Bought the CE at Target yesterday. It is heavy. Includes soundtrack, map, strategy guide, and manual.

Manual is 143 pages, full color, small font. Just started reading it, but looks good so far. Back few pages are charts.

Strat guide is 102 pages, full color, small font. Looks great, plus it has a few side bars of historical stuff. Looks pretty neat.

Haven't even installed it yet, but the packaging is truly impressive.
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« Reply #29 on: February 17, 2007, 06:51:19 PM »

Quote from: IkeVandergraaf on February 17, 2007, 03:41:13 PM

BOUGHTEN!!

CC had it on sale for $30 and I couldn't pass that up.  Any beginners hints/tips?  How is the tutorial?  How is the music?  Recommended links?  I feel like I need more preparation before I actually, you know, play the game.

The tutorials show you around the interface but not much else.  They are helpful in that regard.

Go through them, then play a game.  Then read the manual once you have some experience.  You'll do better than trying to read 150 pages before touching the game.

The game is a huge time sink.  Be prepared.  While you could conceivable play in 15 minute bursts, it's much more likely that you'll be there for 2-3 hours.

For a first game, I took Tuscany.  Any of the Italian provinces should be good.  They have huge advantages to tech research due to the universities, and from there, you have a good head start going down any path you choose whether its military domination, trade or diplomacy.

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« Reply #30 on: February 17, 2007, 07:51:52 PM »

I got bored with EUIII really fast.  It felt very, very similar to the EUI and EUII but with some good minor changes and some bad minor changes.  Sort of a "been there, done that" feel for me.

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« Reply #31 on: February 19, 2007, 02:57:40 AM »

Quote from: DonD on February 17, 2007, 06:51:19 PM


The game is a huge time sink.  Be prepared.  While you could conceivable play in 15 minute bursts, it's much more likely that you'll be there for 2-3 hours.


So true. I have a hard time playing this game in short stints.
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« Reply #32 on: March 22, 2011, 03:25:04 PM »

they're finally tossed all the expansions into one collections and are calling it Chronicles.
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« Reply #33 on: March 22, 2011, 09:52:59 PM »

Hmmm. Tempting. Maybe I'll get myself a birthday present this year.

I played EU1 but not 2 or 3. Currently getting bored with Civ 5, not thrilled with the idea of going back to Civ 4 for my empire building fix. Would this game scratch that itch? I remember EU1 being kind of intimidating, with really cheesy graphics.
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