http://gamingtrend.com
September 17, 2014, 01:40:01 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Eternal Sonata Preview  (Read 1900 times)
0 Members and 1 Guest are viewing this topic.
Arkon
Gaming Trend Senior Member

Offline Offline

Posts: 6073


View Profile
« on: March 19, 2007, 12:26:50 PM »

http://previews.teamxbox.com/xbox-360/1568/Eternal-Sonata/p1/

Really looking forward to this title, between this, Blue Dragon and Mass Effect, we are in for some real RPG goodness this year on the 360.  Hopefully all three do well and it encourages more developers to release RPGs on the system.
Logged
Misguided
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 4850


Semi-acquatic egg-laying mammal of action


View Profile
« Reply #1 on: March 20, 2007, 11:37:46 AM »

Don't forget Lost Odyssey.
This one is looking excellent, though, no doubt.
Logged

Ruining language with my terrible words.
Calvin
Gaming Trend Senior Member

Offline Offline

Posts: 13895

President of G.R.O.S.S.


View Profile
« Reply #2 on: March 20, 2007, 11:38:21 AM »

Yeah it sort of came out of nowhere for me, but looks relaly good.
Logged
EddieA
Gaming Trend Senior Member

Online Online

Posts: 6919


View Profile
« Reply #3 on: March 20, 2007, 08:18:52 PM »

It looks beautiful, and the combat system looks like an interesting mix of action and the FF-style ATB battles.  It's also being developed by tri-Crescendo, who had a hand in the excellent Baten Kaitos games.  The battle music even sounds like the BK battle music.  Now I just need a price drop on the 360!
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Brendan
Gaming Trend Senior Member

Offline Offline

Posts: 3841


two oh sickness


View Profile
« Reply #4 on: May 14, 2007, 04:03:15 PM »

Demo is up on the marketplace for Japan accounts (but has english menus/instructions, apparently).

http://www.joystiq.com/2007/05/14/japan-only-eternal-sonata-demo-works-in-u-s/

So - anyone check it out?
Logged
Purge
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 18537



View Profile WWW
« Reply #5 on: May 14, 2007, 04:48:32 PM »

I'll pull it tonight and let you know.

I'm also looking forward to the Bell one... Trusty Bell?
Logged

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
Andrew Mallon
Gaming Trend Senior Member

Offline Offline

Posts: 1900


View Profile
« Reply #6 on: May 14, 2007, 04:49:02 PM »

Quote from: Arkon on March 19, 2007, 12:26:50 PM

http://previews.teamxbox.com/xbox-360/1568/Eternal-Sonata/p1/

Really looking forward to this title, between this, Blue Dragon and Mass Effect, we are in for some real RPG goodness this year on the 360.  Hopefully all three do well and it encourages more developers to release RPGs on the system.

Yeah, the three games you listed, along with Infinite Undiscovery,  are the only reasons I haven't sold my 360.
Logged
Purge
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 18537



View Profile WWW
« Reply #7 on: May 14, 2007, 04:49:13 PM »

Wait... ISN"T THIS ONE TRUSTY BELL? I think my mind, she no worka like she used-ta.

from the link above (in the original post)

Quote from: Team Xbox
It’s possible that the Katamari experiment did so well that Namco (now Namco Bandai) has decided to try some others. At least, that’s a good assumption that could be made about its Eternal Sonata for Xbox 360.

The Xbox 360-exclusive title, which is going by the name Trusty Bell in Japan, looks like it has the traditional Japanese-styled RPG as its foundation. It involves leading a wide-eyed character (and subsequently a party of similarly wide-eyed characters) through an adventure that requires alternates talking to other wide-eyed characters to determine the storyline (and what to do next) with random spontaneous battles against weird creatures (with lots of numbers flying around the screen).

However, there are a lot of twists that set Eternal Sonata apart. For one, the Xbox universe hasn’t been a great place for RPGers—and while that appears to be changing somewhat, it still makes the game stand out. Additionally, it’s taking some interesting approaches to combat (which we’ll get to shortly).

Mostly, it’s the nature of the story that is perhaps the biggest eccentricity: The tale centers around a young Chopin—yes, that Chopin, legendary composer Fredric Chopin—in a vivid dream before his death. There, he meets a girl named Polka, and he learns that she has magical powers, though she got them as a result of having acquired a terminal illness.

What follows is an eight-“chapter” journey (as you’d expect from any RPG) through much good and evil—and lots of musical connections. For instance, all the characters and levels have music-related names. You also can play a minigame that revolves around harmonizing “score” pieces, which will result in you getting better items if you match up the passages well. There are also elements of the combat that include using “echoes” to build up the power of your attack.

The combat system is a blend of turn-based and real-time elements. When a character has an attack turn, there’s a limited time in which to make the complete the attack, during which you can pump the button to get more moves in. Or you can cast a spell, that might be offensive or a more defensive action, such as healing. As your level increases, once you start your turn, your “tactical time” (the interval during which you can complete your actions) gradually reduces, meaning you have to be more efficient in unleashing an attack.

Of course, as you level up (not just individual characters, but your whole party also has a group level), you also get access to more powerful or helpful actions. For instance, Namco told us that counter-attacks become available after Level 3 or 4. Later, you can also use “Harmony Chains” to link special attacks—not only for one character, but by linking the attacks of all party members. Your party can contain a maximum of three characters, which you can choose from the ten playable characters that the game will provide.

Eternal Sonata also features different attacks depending on whether the character is in a light or dark part of the terrain. Additionally, you can cast light or dark effects on other characters, which will prevent them from using a light or dark attacks at that point…however, enemies might do the same to you.

Eternal Sonata, even as a work-in-progress, looks fabulous. It’s brightly colored in many spots, and the environments are nicely detailed. There are also plenty of cool-looking effects, such as when you cast a spell. Even when you’re drawn into a combat segment, it’s accompanied by a swirling animation that seems like you’re peering through a piece of textured glass.

While it’s only a single-player game, Stephanie Fernandez, a localization specialist working on Eternal Sonata at Namco, said that there’s the expectation of about 30-40 hours to get through the main game and the various side quests that are available (particularly if you don’t talk to every character or fight every enemy your party encounters). She also indicated that there’s the likelihood of some elements only being available on a second playthrough, so there’s incentive for replaying the title.

Namco Bandai is looking to bring Eternal Sonata out in early summer, and we’ll pass along updates as we get fresh details.


« Last Edit: May 14, 2007, 04:55:06 PM by Purge » Logged

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
Purge
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 18537



View Profile WWW
« Reply #8 on: May 14, 2007, 04:55:53 PM »

Now I'm annoyed that I can't sign in remotely to trigger downloads. Bastards!
Logged

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
Destructor
Special Project Group
Gaming Trend Senior Member

Offline Offline

Posts: 15934


▲▲▼▼◄►◄►B A Start


View Profile WWW
« Reply #9 on: May 14, 2007, 08:10:25 PM »

Quote from: Brendan on May 14, 2007, 04:03:15 PM

Demo is up on the marketplace for Japan accounts (but has english menus/instructions, apparently).

http://www.joystiq.com/2007/05/14/japan-only-eternal-sonata-demo-works-in-u-s/

So - anyone check it out?

I'll definitely be trying this as well, assuming my Japanese 360 account hasn't been nuked by the big M.
Logged

"All opinions posted are my own, and not those of my employers, who are appalled."
Ridah
Senior Staff Writer
Gaming Trend Senior Member

Offline Offline

Posts: 5530



View Profile
« Reply #10 on: May 14, 2007, 09:01:45 PM »

Wow, the game looks gorgeous.
Logged

Sean Lama
Senior Staff Editor, GamingTrend
Gratch
Gaming Trend Senior Member

Online Online

Posts: 12481


GO UTES!!


View Profile
« Reply #11 on: May 14, 2007, 09:57:46 PM »

I really want to like this and given my gaming tastes I know I should be drooling over it.  Gorgeous graphics?  Check.  Quirky JRPG style?  Check.  Great music?  Check.  Yet something about it just rubs me wrong.  Mainly it's due to the completely ludicrous premise, but I'm having a hard time working up any excitement for this one.
Logged

“My next great decision is just lying in wait.
The action might turn out to be the world's most grievous mistake."
- Bad Religion, Past is Dead
Calvin
Gaming Trend Senior Member

Offline Offline

Posts: 13895

President of G.R.O.S.S.


View Profile
« Reply #12 on: May 14, 2007, 11:03:42 PM »

JP demo is out. Creating a JP account when I get home to dl it.
Logged
Destructor
Special Project Group
Gaming Trend Senior Member

Offline Offline

Posts: 15934


▲▲▼▼◄►◄►B A Start


View Profile WWW
« Reply #13 on: May 15, 2007, 01:31:19 PM »

Quote from: Calvin on May 14, 2007, 11:03:42 PM

JP demo is out. Creating a JP account when I get home to dl it.

And if you need a helpful link to make it, go visit here. It still works (even though I thought Microsoft said they'd disable it).
Logged

"All opinions posted are my own, and not those of my employers, who are appalled."
Calvin
Gaming Trend Senior Member

Offline Offline

Posts: 13895

President of G.R.O.S.S.


View Profile
« Reply #14 on: May 15, 2007, 01:40:38 PM »

Didn't have time last night, hopefully I will tonight. Buzz on GAF is very positive.
Logged
Purge
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 18537



View Profile WWW
« Reply #15 on: May 15, 2007, 02:11:09 PM »

Destructor, STAY LOCAL with your links... I _did_ take the time to rip it from there, after all. slywink

So I downloaded it last night, and played all the way through it. Here's some basic impressions.

Graphics ... G. G. Gorgeous. Subtle cell-shaded anime characters, nice transitions, lush fantasy environments. Well done, nothing to complain about.

Sounds Terrific audio, voice acting isn't annoying.

Gameplay The game plays like a traditional RPG, where you build character levels. I didn't see any development tree, but your chars start at lvl2 in the demo so I wouldn't expect much. You don't even get to change equipment (although the interface shows that you can; you just never make it to a store or pick up any optional equipment.)

There wasn't any "random" encounters in the game, it was more like Fable where you travel through "bubbles" and your encounters are visible (so you can avoid them, or sneak up on them and get the advantage, etc).

Once you've been pulled into an encounter, it's a real-time turn-based system. There are varying levels of combat rules (based on party level). At level one you have no restrictions as to how long you take to decide what to do, to change equipment as well as attack durations. On level two, you have 5 seconds per turn, but can change equipment with no penalties (this is what the demo is set to). There is an indicator on which party member or enemy who goes next. You can run up and beat on an enemy, lay into them with magic / special attacks, heal party members etc.

It's similar to FFVII where your party starts off in formation, but rather than targetting an enemy and having them leap to them and laying in, you actually move your character. This plays key in strategically placing your members in defensive positions. You could run up to a monster and whack em, but then they get their full 5 seconds with no travel time to do unto you untold damage. Character placement also involves defence, but I'll go there in a little bit.

Once the 5 second counter (on the left side, acts like a thermometre going down) runs out, it switches to the next character. This continues through each member. The combo points build up (basically you get 1 magic/special attack based on light/shade) and your physical attacks. Using physical attacks builds a point system (seen on the bottom right) and that gets used as a multiplier for magical attacks. If you avoid special attacks you can really build this metre up and unleash on an enemy. It does NOT carry through to next battles so smoke em if you got em. biggrin

Now, the Light/Shade magic is really neat. depending on where your character stands in relation to the light determines what magical spell they can use. You hit Y to cast/launch special attack; if you're in the light it will be your selected light magic spell, and dark when in the shade.

Monsters also react and change based on their exposure, and after a while you get used to how to best use the environment and your spells to take advantage of it.

Fun Factor September, 2007 can't come soon enough. I WANT to play this game. Big time. It's a solid, if somewhat traditional, JRPG experience. From what I've seen I'd put this higher than Enchanted Arms.

Some things to note : there is a bit of the invisible wall that is pervasive when not in combat; there's nothing wrong with that given the game style.

I would STRONGLY suggest setting up a "%LiveGamerTag% jpn" account and checking it out.
Logged

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
Calvin
Gaming Trend Senior Member

Offline Offline

Posts: 13895

President of G.R.O.S.S.


View Profile
« Reply #16 on: May 15, 2007, 02:16:10 PM »

Sounds absolutely awesome Purge! Can't wait to try this out (tonight?) And from everything you have described (and the screenshots and impressions at GAF), this game sounds about 100x better than that Enchanted Arms disaster. Great!
Logged
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #17 on: May 15, 2007, 02:18:05 PM »

Nice impressions.  I may have to pick this one up, but it might take awhile depending on what other games are being released around the same time that this is supposed to be coming out.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Purge
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 18537



View Profile WWW
« Reply #18 on: May 15, 2007, 02:52:19 PM »

Sign up for a japan account and try it out yourself, damnit.
Logged

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
Destructor
Special Project Group
Gaming Trend Senior Member

Offline Offline

Posts: 15934


▲▲▼▼◄►◄►B A Start


View Profile WWW
« Reply #19 on: May 15, 2007, 03:02:57 PM »

Quote from: Purge on May 15, 2007, 02:11:09 PM


 crybaby Tongue

Quote
Gameplay The game plays like a traditional RPG, where you build character levels. I didn't see any development tree, but your chars start at lvl2 in the demo so I wouldn't expect much. You don't even get to change equipment (although the interface shows that you can; you just never make it to a store or pick up any optional equipment.)

Well, I found a piece of armor (a whopping +2 to defense copper necklace), so you can play around with the system. But yeah, quite a bit of the demo is 'closed off' unfortunately.

Quote
Now, the Light/Shade magic is really neat. depending on where your character stands in relation to the light determines what magical spell they can use. You hit Y to cast/launch special attack; if you're in the light it will be your selected light magic spell, and dark when in the shade.

Also keep in mind that some characters have more than one Light/Dark magic spell. You can only have one active for battles, but in one of the character screens you can change the one that's loaded. Seems to be mainly a melee/ranged difference though. It does allow people who are melee based to have a ranged attack in the end though (and yes, there are no Magic Points in any traditional way in this game - your spells are just an alternative way of attacking).

Something else about combat - you can defend against enemy attacks as well, assuming you know their attack pattern (which you will once you get hit a few times), and can twitch hit the defend button. And enemies (as well as you) can attack from behind - you can't block those hits at all.

Quote
Fun Factor September, 2007 can't come soon enough. I WANT to play this game. Big time. It's a solid, if somewhat traditional, JRPG experience. From what I've seen I'd put this higher than Enchanted Arms.

Agreed. I SO want this game now. Great looking character design, very fun combat, excellent soundtrack, and a voice track that (so far) doesn't seem to be grating to one's ears.

BTW - length of the demo is 30-60 minutes. Downloaded very quickly via Microsoft Japan.
Logged

"All opinions posted are my own, and not those of my employers, who are appalled."
Purge
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 18537



View Profile WWW
« Reply #20 on: May 15, 2007, 03:08:24 PM »

yeah, I left out the blocking and the changing of spells. Sorry 'bout that folks...  ninja
Logged

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
CeeKay
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 71766


La-bibbida-bibba-dum! La-bibbida-bibba-do!


View Profile
« Reply #21 on: May 16, 2007, 01:06:38 AM »

Quote from: Purge on May 15, 2007, 02:52:19 PM

Sign up for a japan account and try it out yourself, damnit.

I'm feeling too lazy to do that-  I can wait for the US demo.
Logged

Because I can,
also because I don't care what you want.
XBL: OriginalCeeKay
Wii U: CeeKay
Misguided
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 4850


Semi-acquatic egg-laying mammal of action


View Profile
« Reply #22 on: May 16, 2007, 01:15:58 AM »

Quote from: Calvin on May 15, 2007, 02:16:10 PM

Sounds absolutely awesome Purge! Can't wait to try this out (tonight?) And from everything you have described (and the screenshots and impressions at GAF), this game sounds about 100x better than that Enchanted Arms disaster. Great!

Hey, some of us LIKED Enchanted Arms!
This should smoke it, though.
Logged

Ruining language with my terrible words.
Andrew Mallon
Gaming Trend Senior Member

Offline Offline

Posts: 1900


View Profile
« Reply #23 on: May 16, 2007, 04:20:46 PM »

After downloading and trying the demo, I'm feeling pretty neutral toward this game. It's a completely average JRPG with an above average presentation. The really nice graphics didn't really make up for the lackluster battle system and characters. There wasn't really much in the demo, but I just didn't find a hook there that would keep me interested for 40+ hours.

I'll keep an open mind, and check out reviews when the game is finally released, but at this point I don't see myself picking it up.
Logged
shon
Gaming Trend Senior Member

Offline Offline

Posts: 689


View Profile WWW
« Reply #24 on: May 16, 2007, 06:01:51 PM »

That was a good demo and I will be picking up that game.

I like the combat even though it is at the easy stage right now.  Moving and attacking is good to me.

The graphics are great as well.  Have you been to the flower garden? That was a beautiful place.

Logged

Purge
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 18537



View Profile WWW
« Reply #25 on: May 16, 2007, 07:11:46 PM »

I loved the light-dark thing; the game seems to change based on level... looking forward to it. It's a lot more interactive than the JRPG's I'm used to.
Logged

"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson
Calvin
Gaming Trend Senior Member

Offline Offline

Posts: 13895

President of G.R.O.S.S.


View Profile
« Reply #26 on: May 16, 2007, 08:44:56 PM »

Andrew I watched a 10 min 720p gameplay vid from a GAFer yesterday and thought the combat looked AWESOME, and I hate action RPGs-what didn't you like? (I can't try this till tonight).
Logged
Andrew Mallon
Gaming Trend Senior Member

Offline Offline

Posts: 1900


View Profile
« Reply #27 on: May 16, 2007, 09:08:37 PM »

Quote from: Calvin on May 16, 2007, 08:44:56 PM

Andrew I watched a 10 min 720p gameplay vid from a GAFer yesterday and thought the combat looked AWESOME, and I hate action RPGs-what didn't you like? (I can't try this till tonight).

There's nothing that I didn't like about it, the combat system is very playable. It's just that it didn't strike me as something that would keep me interested enough to play through the entire game. The combat system is definitely a unique hybrid of turn-based and real-time combat, but I'm not sure there's much character development or skill required. It's like a turn-basd RPG where you win most battles by simply pressing the attack button each time a character's turn comes up.  In Eternal Sonata, instead of pressing the attack button once per turn, I have to mash the buton as fast as possible. Neither of those styles require much thought.

Kerep in mind that I am currently playing FFXII, and it's hard for any game to compare favorably to that.

Logged
Calvin
Gaming Trend Senior Member

Offline Offline

Posts: 13895

President of G.R.O.S.S.


View Profile
« Reply #28 on: May 16, 2007, 09:11:56 PM »

On console, other than my favorite (FFX) I would have to agree with you. You have no idea how strong the urge is to go back to FFXII and just finish everything, and then start it over again maybe.
Logged
EddieA
Gaming Trend Senior Member

Online Online

Posts: 6919


View Profile
« Reply #29 on: May 17, 2007, 01:08:13 AM »

"Keep in mind that I am currently playing FFXII, and it's hard for any game to compare favorably to that."
The demo for FFXII wasn't much fun, either, and the game turned out great.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Calvin
Gaming Trend Senior Member

Offline Offline

Posts: 13895

President of G.R.O.S.S.


View Profile
« Reply #30 on: May 17, 2007, 12:41:41 PM »

Quote from: EddieA on May 17, 2007, 01:08:13 AM

"Keep in mind that I am currently playing FFXII, and it's hard for any game to compare favorably to that."
The demo for FFXII wasn't much fun, either, and the game turned out great.

Man I didn't even remember that! I remember IMing my thoughts to Depward (FF12 was my most anticipated game for a long time) and it was something to the effect of "I really want to like this, but I am not sure I do". God that game turned out so good.
Logged
Andrew Mallon
Gaming Trend Senior Member

Offline Offline

Posts: 1900


View Profile
« Reply #31 on: May 17, 2007, 07:12:27 PM »

Quote from: EddieA on May 17, 2007, 01:08:13 AM

"Keep in mind that I am currently playing FFXII, and it's hard for any game to compare favorably to that."
The demo for FFXII wasn't much fun, either, and the game turned out great.

The concern's regarding FFXII's demo was that a radical departure from the norm, wheras with Eternal Sonata it felt like more of the same. I'm much more likely to take a chance on something that's different, especially since it looks like we'll have a bumper crop of new releases in September (unless it's Fire Emblem--they're not allowed to change anything in that series).

I'm actively looking for reasons to remove games from my upcoming purchases list.
Logged
Calvin
Gaming Trend Senior Member

Offline Offline

Posts: 13895

President of G.R.O.S.S.


View Profile
« Reply #32 on: May 17, 2007, 07:24:10 PM »

My concern with FF12 wasn't so much the radical change in battle system, although at the time I must admit I did not like the switch, but with the fact that demo just was not regular final fantasy quality. Regardless, I really hope I can finally play tonight and discuss it with you. Andrew, ooc, what PS2 era rpgs would you say have the most similar feel to the battle systems?
Logged
Andrew Mallon
Gaming Trend Senior Member

Offline Offline

Posts: 1900


View Profile
« Reply #33 on: May 17, 2007, 07:38:22 PM »

Quote from: Calvin on May 17, 2007, 07:24:10 PM

My concern with FF12 wasn't so much the radical change in battle system, although at the time I must admit I did not like the switch, but with the fact that demo just was not regular final fantasy quality. Regardless, I really hope I can finally play tonight and discuss it with you. Andrew, ooc, what PS2 era rpgs would you say have the most similar feel to the battle systems?

I'd say Sonata's battle system feels like a cross between Arc The Lad: Twilight of the Spirits and a simplified form of the Tales series. Again, I don't want to sound like I'm really trying to dump on the demo. There's nothing wrong with the game. It just didn't have that 'hook' for me that would've made it a must-purchase.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.318 seconds with 91 queries. (Pretty URLs adds 0.156s, 2q)