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Author Topic: Elder Scrolls IV: Oblivion - Impressions  (Read 47937 times)
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« Reply #400 on: March 28, 2006, 12:25:31 PM »

You should be fine unless you just have to have everything maxed.

My system is similar but with a 6600GT 128mb and I run it at 1024x768 on Medium detail and it looks great.
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« Reply #401 on: March 28, 2006, 01:15:48 PM »

Quote from: "gilgamex"


2) Lord Ebonstone needs to let go of the whole "axe as a blunt weapon" gripe. I swear he mentions this at least 5 times in seperate posts. Get over it dude!  :?


some quick links I found... Some may be NSFW, some may not be safe for breakfast....

http://www.doenetwork.us/cases/69umbc.html
http://www.sfu.ca/archaeology/museum/papers/contents/wong1.htm
http://www.pcadv.org/publications/homici%C92002.pdf
Do a search for blunt and find the one for Warren, Nov 19th.

These show that, forensicly at least, it seems that axe wounds are considered blunt force trauma and not sharp force trauma.
Generally death by axe results from the force of the blow and not nesescarily the "blade". The blade can cause lacerations/open wounds, but it is the force behind it that causes most of the injuries. The blade may assist in the axe going deeper into someone to cause more of the force to be internal.

I'm sure I could find more, but I also remember reading/hearing about this during discussions of blunt force trauma at EMT class(but it's been a while.)
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« Reply #402 on: March 28, 2006, 02:25:28 PM »

Quote from: "Punisher"
I'm sure I could find more, but I also remember reading/hearing about this during discussions of blunt force trauma at EMT class(but it's been a while.)


From my EMT training, yes, in most cases being hit by an axe would cause blunt force trauma as opposed to a laceration.  Depending on how a sword hit you, the same could be said (chopping instead of slashing) of that wound as well.

But in general, swords slash, causing lacerations, daggers stab, causing punctures, and axes/maces/clubs hit with chopping motions, causing blunt force trauma.

So, while we're used to seeing axes as "slashing" weapons in games like Dungeons and Dragons and most other fantasy rpg's, an axe rarely causes any actual slashing, but rather a chopping attack.

If the only options for weapon skills are for bladed weapons or blunt weapons, the way you attack with an axe has more to do with the style of attack used for blunt weapons than with bladed weapons.

Weird, I never really thought about any of this in this much detail before.  I guess no one ever really made a big deal about what category a weapon fit in before.  biggrin
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« Reply #403 on: March 28, 2006, 03:01:19 PM »

I completely agree with the Axe as a blunt weapon, but you could also make the arguement that a Claymore is a blunt weapon as well.

I can see long swords, katanas, rapiers, etc being a slashing weapon simply because there is no real weight to it compared to the other weapons.

Case and point. Imagine hitting a tree with a Katana and compare that to hitting a tree with an Axe. There is going to be a big difference.
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« Reply #404 on: March 28, 2006, 03:33:18 PM »

Quote from: "DamageInc"
I completely agree with the Axe as a blunt weapon, but you could also make the arguement that a Claymore is a blunt weapon as well.


Yup, in fact, many claymores weren't even sharpened to a fine edge back when they were in use.  There wasn't any reason to; they wouldn't keep the edge for long with the use they were being put to, and you wouldn't want it getting stuck in your opponent's armor anyway.
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« Reply #405 on: March 28, 2006, 03:36:11 PM »

Quote from: "Farscry_Redux"
Quote from: "DamageInc"
I completely agree with the Axe as a blunt weapon, but you could also make the arguement that a Claymore is a blunt weapon as well.


Yup, in fact, many claymores weren't even sharpened to a fine edge back when they were in use.  There wasn't any reason to; they wouldn't keep the edge for long with the use they were being put to, and you wouldn't want it getting stuck in your opponent's armor anyway.

I think a curved claymore could slash better than a straight one.
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« Reply #406 on: March 28, 2006, 05:14:27 PM »

Quote from: "gilgamex"
Quote from: "Zarkon"
Question:  If you kill someone, can you then take over their house?  Also, does it release anything in that house to being free, or is it still 'steal this item'?

As far as I can tell, yes. I took over the pirate boat in the waterfront district of imperial city and made it my own. So far (30+ hours in) i still havent lost anything. All of my items are where I left them. It's a nice location, and MUCH nicer than the 2000 gold shack.

To my knowledge, you do not want to occupy somebody's home after they've kicked the bucket for whatever reason. Any items you drop onto the floor remain, but anything you tuck into a chest for whatever reason WILL vanish after about 3 days of gametime (based on whenever the game does its global respawn). The ONLY places where you can safely put into a chest are those in your house, and ones you create and place using the editor.

Every other chest/dresser/desk/trashcan/whatever in the world will respawn their contents, thus nuking whatever you had in them.
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« Reply #407 on: March 28, 2006, 05:33:06 PM »

Does anyone know if Ninroot grow back after a couple months like all other bushes and flowers are susposed to?

Also, are Varla stones used for anything? I usually just sell them.

Is there any way to grab the red varla stones that shoot magic at you?

What are soul gems for? I see a spell where I can drain a soul into a spell but how exactly does that work? Do I cast it while I am attacking a creature or after it is dead? What do I do with the soul gem after?

Thanks for any responses.  Cool
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« Reply #408 on: March 28, 2006, 05:44:17 PM »

Quote from: "Scoop20906"
Does anyone know if Ninroot grow back after a couple months like all other bushes and flowers are susposed to?

Also, are Varla stones used for anything? I usually just sell them.

Is there any way to grab the red varla stones that shoot magic at you?

What are soul gems for? I see a spell where I can drain a soul into a spell but how exactly does that work? Do I cast it while I am attacking a creature or after it is dead? What do I do with the soul gem after?

Thanks for any responses.  Cool


Nirnroot does not grow back ever.

Are varla stones the one that recharge all enchanted weapons in inventory? I think so.

No idea.

Soul gems are for enchanting items in the arcane university. You have to cast it before the creature dies and kill them before the spell effect wears off, you also need an empty soul gem in inventory. I think yuou might be able to also use a soul gem to rechanrge an item, not 100% on that.
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« Reply #409 on: March 28, 2006, 05:44:49 PM »

Varla Stones recharge all of your enchanted items. Very, very, very useful item.

Soul gems are for enchanting. Cast Soul Trap on the creature, kill it, it's soul will then go into the soul gem (if it will fit). You then use the charged soul gem to either create an enchanted weapon or recharge a weapon.
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« Reply #410 on: March 28, 2006, 05:52:19 PM »

Quote from: "godhugh"
Varla Stones recharge all of your enchanted items. Very, very, very useful item.

Soul gems are for enchanting. Cast Soul Trap on the creature, kill it, it's soul will then go into the soul gem (if it will fit). You then use the charged soul gem to either create an enchanted weapon or recharge a weapon.

Ok, I will start trying to do this because recharging weapons at Mage Guilds are HELLA expensive. Thanks for the tips.
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« Reply #411 on: March 28, 2006, 06:00:06 PM »

I see Conan just mocking us..."NERDS"

Calvin and I found Umbra last night biggrin biggrin biggrin  Talk about some PHAT LEWT, yeah!
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« Reply #412 on: March 28, 2006, 06:31:40 PM »

Quote from: "TheMissingLink"
I see Conan just mocking us..."NERDS"

Calvin and I found Umbra last night biggrin biggrin biggrin  Talk about some PHAT LEWT, yeah!


So, have you two found a nice little house yet?  Registered anywhere? Gonna buck the system and go for that alternative Cyrodillean dream?  Gonna get 2.5 kids and a dog? Settle down and right that novel you've always been talking about?
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« Reply #413 on: March 28, 2006, 06:58:56 PM »

I think Oblivion is better all around as well.  Morrowind was a less generic fantasy setting, sure.  That does not make it better though, to me.

The leveled up stuff does bug me though and I am surprised they didnt get the same impression during play testing.  It really takes away from your achievement in character building when everyone has the same quality of gear that you do.  It also makes the game too hard for non-combat specialists.  If you dont level up a damage dealing skill (and ideally an accompanying defensive skill) in step with your character levels you are going to be in big trouble around level 10+.

olaf
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« Reply #414 on: March 28, 2006, 07:03:05 PM »

Quote from: "olaf"
I think Oblivion is better all around as well.  Morrowind was a less generic fantasy setting, sure.  That does not make it better though, to me.

The leveled up stuff does bug me though and I am surprised they didnt get the same impression during play testing.  It really takes away from your achievement in character building when everyone has the same quality of gear that you do.  It also makes the game too hard for non-combat specialists.  If you dont level up a damage dealing skill (and ideally an accompanying defensive skill) in step with your character levels you are going to be in big trouble around level 10+.

olaf


I am kind of seeing that but as a battlemage I hope to avoid those pitfalls...question though, can I avoid some of that by training- eg if I train my speechcraft or say armor skills with trainers, will that work keep my level high enough to make it thru fights or such?

I am not even sure my question makes sense....
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« Reply #415 on: March 28, 2006, 07:05:12 PM »

I really miss the jump and levitation spells. Those were my favorite parts of Morrowind and Daggerfall.
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« Reply #416 on: March 28, 2006, 07:23:36 PM »

Don't forget you can toggle the combat  to suit you.  I dialed it back just a few notches and I love it.  Provides enough of a challenge without me feeling like I cheated.
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« Reply #417 on: March 28, 2006, 07:49:28 PM »

Played more:

-Leveling up happens a little too frequently (for my skill selection) -- I'm often left with +2s for my primary governing attributes.  I'm already level 5 and have explored four dungeons (two of which were tiny) and done three quests.  If I were to do it over again, I'd actually NOT pick the skills I want to use as my 'major' skills, in order to prevent this hyper-leveling.

-The game is super-unstable.  I'm getting tons of CTDs.  (No, it's not my system's fault.  I know my shit, I'm checking temperatures, etc.)

-Some areas are just incredibly fugly.  Wandering around the edge of the Imperial City's lake is just embarassing -- huge chunks of ground are rendered as something like 8x8 textures until I'm almost on top of them, then the LOADING message appears at the bottom, and things start magically sprouting up from the 8x8 void -- not just little things, like grass or bushes or flowers, but entire Forts, ruins, statues, rock formations, etc.  It's shamefully sloppy.

-Thievery is so pointless it hurts.  Breaking into houses is rarely, if ever, worth the lockpicks it takes to get in.  Again, instead of actually balancing the game in order to save the economy, Bethesda just chose to strong-arm a feature into worthlessness.

-Leveled quest loot sucks ass.  If I bust my balls doing this quest for some bonnie-and-clyde couple's buried treasure, I want it to be something more than a Bronze Necklace, 40gold, and two books (Skill books, but still).  This is ESPECIALLY annoying considering the thief commented on the job being 'much bigger than the 10 gold here, 20 gold there' things he'd done in the past.  OH WOW, YOU HELD UP A TAX CARAVAN FOR THE REWARD OF TWO SMALL-TIME RISK-FREE JOBS?!  AMAZING.  This is especially infuriating considering if I'd gone and leveled up a few more times, (which is effortless), that stash would have been much bigger.

+McDungeons are better.  Caves are generally quest-related or worthless.  Elven Ruins have consistant, if modest, loot, with a penchant for secret doors and stuff.  Forts have provided me with the best loot so far, but are trap-happy and have some of the hardest enemies (so far).

+The quests are alot better -- both the ones I've completed and the ones I'm still working on.  Too bad everything about them scales to your level -- so why do anything at a low level when you can come back, face an equal challenge, and get a much, MUCH greater reward?  Stupid design aside, they're still enjoyable.

Overall:

Meh.  Big honkin' technical issues and utterly drool-on-Pete-Hines'-collar retarded design choices batter and rape what could have been an A game, or a B+ RPG.

In its current state, I'd give Oblivion a B as a game and a B- as an RPG.
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« Reply #418 on: March 28, 2006, 08:02:06 PM »

MINOR QUEST SPOILERS AHEAD!



 









       I think I hit my first quest bug. I am in Bravil, the Mage Quest from Kud-Ei where you have to help her friend trapped in the house(His name is Hermantion sp?).I have the quest as my active one and she says"We don't have to go far, the house is across the street, I will tell you more when we are alone."(Short version)

       The problem is no matter where I go, I followed her to her room on the 3rd floor, we were alone and still she said the same thing, no other GUild members around.I tried for almost a half-hour all over the Mages Guild with no luck.I do have the Bravil recommendation quest for the guild, could I have to do that quest first before this one?

      I am an rpg fiend as in, I have to do every quest there is, hunt all the nooks and crannies, all the loot,etc.If anyone else has had this problem and knows a solution, let me know.Any other quest bugs out there?Thanks everyone.
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« Reply #419 on: March 28, 2006, 08:06:30 PM »

Actually, it not a bug.  If you have the other quest the she gives for the recommendation you will need to complete that first.  It it a pain? Yes, but a bug?  No


I ran into that as well last night.
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« Reply #420 on: March 28, 2006, 08:22:49 PM »

Quote from: "-Lord Ebonstone-"
-Leveling up happens a little too frequently (for my skill selection) -- I'm often left with +2s for my primary governing attributes.  I'm already level 5 and have explored four dungeons (two of which were tiny) and done three quests.  If I were to do it over again, I'd actually NOT pick the skills I want to use as my 'major' skills, in order to prevent this hyper-leveling.

-The game is super-unstable.  I'm getting tons of CTDs.  (No, it's not my system's fault.  I know my shit, I'm checking temperatures, etc.)

-Some areas are just incredibly fugly.  Wandering around the edge of the Imperial City's lake is just embarassing -- huge chunks of ground are rendered as something like 8x8 textures until I'm almost on top of them, then the LOADING message appears at the bottom, and things start magically sprouting up from the 8x8 void -- not just little things, like grass or bushes or flowers, but entire Forts, ruins, statues, rock formations, etc.  It's shamefully sloppy.

You level very quickly early on (especially if you take a combat skill, Blocking, and an armor skill, as well as Armorer itself as 4 Majors), but it slows down as you advance. It's all based on what skills you chose.

The game is extremely stable for me. I've had 2 CTDs (other than once I've actually hit the Quit button, which happens 1 out of 3 times for some reason) during my 55 hours of play. This is a far cry from Morrowind ever was.

For the PC, you need to push out how many cells the game loads at one time (at work, so I can't look up the segment of the .ini file). The default is optimized for Xbox 360 use, which really hurts us PC users (as it looks ugly as hell). You can also adjust the grass detail (and how far it draws that), the tree levels, and a slew of other adjustments which make the game look fantastic. You just need one heck of a PC to keep the framerate up.

I should post a shot or two of how good the game looks (and is playable) if you have the system backing you up.
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« Reply #421 on: March 28, 2006, 08:43:37 PM »

Quote from: "-Lord Ebonstone-"
Played more:

-Leveling up happens a little too frequently (for my skill selection) -- I'm often left with +2s for my primary governing attributes.  I'm already level 5 and have explored four dungeons (two of which were tiny) and done three quests.  If I were to do it over again, I'd actually NOT pick the skills I want to use as my 'major' skills, in order to prevent this hyper-leveling.

-The game is super-unstable.  I'm getting tons of CTDs.  (No, it's not my system's fault.  I know my shit, I'm checking temperatures, etc.)

-Some areas are just incredibly fugly.  Wandering around the edge of the Imperial City's lake is just embarassing -- huge chunks of ground are rendered as something like 8x8 textures until I'm almost on top of them, then the LOADING message appears at the bottom, and things start magically sprouting up from the 8x8 void -- not just little things, like grass or bushes or flowers, but entire Forts, ruins, statues, rock formations, etc.  It's shamefully sloppy.

-Thievery is so pointless it hurts.  Breaking into houses is rarely, if ever, worth the lockpicks it takes to get in.  Again, instead of actually balancing the game in order to save the economy, Bethesda just chose to strong-arm a feature into worthlessness.

-Leveled quest loot sucks ass.  If I bust my balls doing this quest for some bonnie-and-clyde couple's buried treasure, I want it to be something more than a Bronze Necklace, 40gold, and two books (Skill books, but still).  This is ESPECIALLY annoying considering the thief commented on the job being 'much bigger than the 10 gold here, 20 gold there' things he'd done in the past.  OH WOW, YOU HELD UP A TAX CARAVAN FOR THE REWARD OF TWO SMALL-TIME RISK-FREE JOBS?!  AMAZING.  This is especially infuriating considering if I'd gone and leveled up a few more times, (which is effortless), that stash would have been much bigger.

+McDungeons are better.  Caves are generally quest-related or worthless.  Elven Ruins have consistant, if modest, loot, with a penchant for secret doors and stuff.  Forts have provided me with the best loot so far, but are trap-happy and have some of the hardest enemies (so far).

+The quests are alot better -- both the ones I've completed and the ones I'm still working on.  Too bad everything about them scales to your level -- so why do anything at a low level when you can come back, face an equal challenge, and get a much, MUCH greater reward?  Stupid design aside, they're still enjoyable.

Overall:

Meh.  Big honkin' technical issues and utterly drool-on-Pete-Hines'-collar retarded design choices batter and rape what could have been an A game, or a B+ RPG.

In its current state, I'd give Oblivion a B as a game and a B- as an RPG.


A few things.  I can not comment personally on the PC versions stability as my system runs it but at very ugly levels, but overall, most people are having no problems with CTD's.

Thieving... it all depends on where you break in to.  Do you expect every house to be a treaure trove?  NPC's live much more modestly, UNLESS you break in to the houses in richer districts and towns.  I currently have fenced over 15,000 gold worth of items, in around 30 hours of play.

The levelling speed is quite quick at first, but slows down around lvl 13 or so I found.
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« Reply #422 on: March 28, 2006, 09:19:24 PM »

Quote from: "Arkon"
Thieving... it all depends on where you break in to.  Do you expect every house to be a treaure trove?  NPC's live much more modestly, UNLESS you break in to the houses in richer districts and towns.  I currently have fenced over 15,000 gold worth of items, in around 30 hours of play.
I broke into the display cases in the Burma Castle or whatever, it was mostly ornamental/historical stuff, save for a weird illegible book with a 750g pricetag (which I assume is a quest item).  Everything else in the castle was junk.

I broke into the treasure hunter's house in the Imperial City -- this guy is rich enough to hire three personal security guards to patrol his house.  The best I got out of that was five potions from three "Hard" chests and a Copper Necklace worth 20-30g.

Then there are the countless 'littler' houses I broke into, either just early on to mess with Lockpicking, or later on in the hopes of finding something worth a damn.  No dice.  Shops weren't worth it -- crappy gear, Very Hard locks.

Now, with the exception of the villages, I would expect most houses in the 'big' cities to have, as a bare minimum, 100-200g worth of good, stealable loot.  I'm not talking grabbing every dumb silver cup or plate.  I'm saying, where are these people's jewelry, their petty cash, or their Elder-Scrolls equivalent of a TV?

The only things I've found worth stealing in houses are alchemy ingredients in the form of food.  I feel less like Garret and more like the Hamburgerler.
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« Reply #423 on: March 29, 2006, 12:59:07 AM »

Grr.

I'm getting a very consistent crash now -- I'm saved outside of a cave, I get on my horse, ride toward this elven ruin, an Imp attacks me, I get off my horse, fight the Imp, and when I make the killing blow, the game crashes.

Maybe my save is corrupt.  What fun that'd be.
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« Reply #424 on: March 29, 2006, 01:30:13 AM »

The Whodunit? quest for the Dark Brotherhood is absolutely genius.

Oh, and after closing my third

Spoiler for Hiden:
Oblivion gate


I never want to go in one again.  I just hate how they're designed, dislike how hard the enemies are and there's not even good loot in there, to speak of.
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« Reply #425 on: March 29, 2006, 01:38:14 AM »

Quote from: "TheMissingLink"
I see Conan just mocking us..."NERDS"

Calvin and I found Umbra last night biggrin biggrin biggrin  Talk about some PHAT LEWT, yeah!
I just found Umbra.  At level 6.

I can't even dent him/her/it.

I fixed my save:  Had to start a New Game and load the save, then make a new save.  Seems to have cleared up the crash.

I also murdered some berk on the road who had a glowy Dagger.  I am now the proud (new) owner of a Dagger of Sapping.
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« Reply #426 on: March 29, 2006, 01:44:35 AM »

Quote from: "TheMissingLink"
The Whodunit? quest for the Dark Brotherhood is absolutely genius.


I think the quest after that is my favorite.
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« Reply #427 on: March 29, 2006, 05:57:51 AM »

Holy crap!
do you know I have been adjusting the hell out of my computer for the past few days trying to figure out why I am getting missing text (Spoilers)
I finally came to the conclusion that  
1)Knight Shade erases them after a while out of respect for others  :roll:
2)Gaming trend has a bug that needs to be fixed. :roll:
Call me R-Tard.
My one year old was fooling around with the mouse while I was reading and like magic words appeared in the spoiler box. Holy shit the kid is a genius.

Somebody let me in on the secret. How do you make the spoiler box?
That so beats the 20+ dot clicks down. Freaking awesome.

OK, sorry to break up the tread, but I am tripping.
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Nth Power
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« Reply #428 on: March 29, 2006, 06:08:22 AM »

Quote from: "juniordan"

Somebody let me in on the secret. How do you make the spoiler box?
That so beats the 20+ dot clicks down. Freaking awesome.

OK, sorry to break up the tread, but I am tripping.


The magic works like this:

Code:
[spoiler] text here [/spoiler]


 smile
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"Those who can make you believe absurdities can make you commit atrocities" -Voltaire
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TheMissingLink
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« Reply #429 on: March 29, 2006, 10:02:02 AM »

I hate Oblivion gates.
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JCC
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« Reply #430 on: March 29, 2006, 02:17:57 PM »

I've only done the 1st gate, but it wasn't my favorite part of the game either. I think I may make liberal use of the difficulty slider during these parts. smile
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Punisher
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« Reply #431 on: March 29, 2006, 02:26:53 PM »

I keep hearing about the fast level up and wonder what I am doing wrong... I am only Level 4, yet I have finished the thieves guild section, started mages guild, did a whole lot of misc/town quests.

I suspect it might be that when I created my character, I mainly made him a mage with marksman, no melee or anything else in major skills, however, I have not been using magic as much as I thought I would, so my other skills are leveling up faster, particularly sneak, security, blade, and block.

From reading about leveling, could I theoretically finish the whole game at level 1 (well, now level 4), and max out my secondary skills? Other then boosting you attributes, does leveling actually gain anything for you? It seems like the perks are for leveling specific skills, not your character.
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-Lord Ebonstone-
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« Reply #432 on: March 29, 2006, 03:42:48 PM »

Quote from: "Punisher"
Other then boosting you attributes, does leveling actually gain anything for you?
Not really, no.  You get more HP/MP and Attribute points, but so does everything else in the world.  You also start to see better equipment with your higher level, but again, this doesn't matter because everything else in the world gets that equipment too.
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Turtle
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« Reply #433 on: March 29, 2006, 04:18:16 PM »

Actually, not everything gets what you have.  There's still plenty of monsters that'll spawn at levels lower than your own.  It's just the main bad guys, and bosses that level up with you.
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warning
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« Reply #434 on: March 29, 2006, 04:31:49 PM »

Quote from: "Turtle"
Actually, not everything gets what you have.  There's still plenty of monsters that'll spawn at levels lower than your own.  It's just the main bad guys, and bosses that level up with you.

Not quite.

Quote
Bandit/Outlaw type enemy NPC's

Generally speaking, all randomly generated enemy NPCs that you would typically find in a cave or in a smuggler's camp somewhere level up along with the PC.


From: here a couple of pages back.
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Destructor
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« Reply #435 on: March 29, 2006, 04:51:10 PM »

Quote from: "-Lord Ebonstone-"
Quote from: "TheMissingLink"
I see Conan just mocking us..."NERDS"

Calvin and I found Umbra last night biggrin biggrin biggrin  Talk about some PHAT LEWT, yeah!
I just found Umbra.  At level 6.
I can't even dent him/her/it.

The quest to find/fight Umbra requires you to be level 20 in the first place to even get it. Thus, she isn't a leveled NPC, and will kick your ass until you have some real firepower.

And as far as leveled mobs go... Most mob sets (undead, animals, NPC, etc), have a mob or two that'll level right along with you to infinity. There are also some mobs that spawn that'll never level with you (rats, crabs, wolves, mostly animals), that you'll own in a single shot once you get higher level as well.
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« Reply #436 on: March 29, 2006, 04:55:43 PM »

Quote from: "Turtle"
Actually, not everything gets what you have.  There's still plenty of monsters that'll spawn at levels lower than your own.  It's just the main bad guys, and bosses that level up with you.
Spawns come in tiers and then finally just level in-step with you.

Animals are capped at level 16 Brown Bears.  Every other kind of opponent in the game eventually reaches a tier where its level is derived from your own.

Note that this is according to the strategy guide.
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« Reply #437 on: March 29, 2006, 05:00:04 PM »

Quote from: "Destructor"
The quest to find/fight Umbra requires you to be level 20 in the first place to even get it. Thus, she isn't a leveled NPC, and will kick your ass until you have some real firepower.
Oh I figured out she wasn't leveled pretty freakin' quick, I assure you of that.   :lol:

When I found her, I thought it was pretty cool that I could whip out the copy of Tamriel's Artifacts or whatever the book is, page through it, and find a reference to the Umbrasword or whatnot, which was apparently what I was dealing with.

I've figured out I could actually kill her by cheesing the AI -- there's a small ledge that's just a hair out of melee range from either above or below it -- and I can pepper her with arrows til she dies.  That's just lame, though.  I'll come back when I can beat her for real.
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Scoop20906
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« Reply #438 on: March 29, 2006, 05:17:46 PM »

A few notes:

--Sunsets over Anvil with the sun glowing off the sea are awesome.

--I am finally getting used to running away from battles I don't want to fight and not feeling the least bit bad about it.

--Collecting ninroot is fun. 3 more to go til 20.

--Had a great moment two nights ago. I was exploring a Auleid (spelling?) ruin and made it down to final level. I was down to 2 arrows, ver little magic, and my sword had worn down and was unusable. I had just finished off the last two zombies and was alone in this vast chamber. Ahead of me was an expensive statue I was getting for a collector. It was too easy, I could smell a trap. I stepped up to the statue and looked around. Nothing. I took the statue and all hell broke lose. 10 zombies came at from my all directions and behind me an undead magic user appeared. I cast a cameleon spell and ran for the door to find it locked with a very hard lock to pick with 5 tumblers. CRAP!! I had 40 picks but I managed to pick the lock with 10 to spare and ran for the exit with zombies on my ass!

--Alchemy is much better this time around. Now once you pick the first item, the program narrows down what items left are compatible. Big improvement over morrowind.

--Fighting is an incredible improvement over Morrowind. Blocking and parrying really works this time. Gladiator fights are really exciting! I need to get the soundtrack from Gladiator playing next time I fight.

--I am so glad they reduced the number of all those damn razor fish in the water from the levels in Morrowind.

--I still can't get the hang of soul gems.

--I liked the twist on the standard kill the rats in the basement fights guild quest.

--I was walking down a path minding my own business with two big ugly trolls jumped off a hill and scared the SH*T out of me. Hate those things!!

--Anyone hang out late in Anvil and watch the sailors get into brawls on the docks??
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TheMissingLink
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« Reply #439 on: March 29, 2006, 06:33:01 PM »

I really hate Oblivion gates.

It's sort of ruining the game for me, to be honest.  

Spoiler for Hiden:
It seems like after I went through my first for the main quest they've just popped up everywhere.  And that's annoying as hell.  It's so annoying that I don't wander anywhere anymore, I don't explore, which was one of my favorite things to do.  I realize I can just run past the gate, but the sky stays red for a long time, I have to fight those stupid monsters - hell, I was in the middle of a great quest and stumbled upon one.  It was stupid.

Anyone have any idea how many gates there are?
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