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Author Topic: EIDOS announces Deus Ex 3  (Read 2373 times)
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Andrew Mallon
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« on: November 26, 2007, 07:14:44 PM »

EIDOS has announced that Deus Ex 3 is in the works. No release date yet, but the game is being developed by a new in-house studio based in Quebec. Sounds like the studio is helmed by former Ubisoft employees.

http://www.gamasutra.com/php-bin/news_index.php?story=16365

EDIT: Teaser video is here: http://www.eidosmontreal.com/en/games.html
« Last Edit: November 26, 2007, 07:22:25 PM by Andrew Mallon » Logged
Caine
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« Reply #1 on: November 26, 2007, 07:26:15 PM »

not sure this is good news.  a new studio taking up the franchise does not make me confident in the end product. 

put this on to the back burner for now. 
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« Reply #2 on: November 26, 2007, 07:34:39 PM »

First Interplay, and now this?

Cool trailer, though. Ubisoft has put out some good stuff for a while now, so their former alums have a lot of talent. It could work out ok... there's probably some life left in this particular horse yet.

I need to go back sometime and play the 2nd Deus Ex... but whenever I try that, I usually just go back and play the first one Tongue
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Kevin Grey
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« Reply #3 on: November 26, 2007, 07:45:37 PM »

Hey, I'm willing to be optimistic.  New devs means no baggage good or bad (and lest we forget Ion Storm Austin was "new" when they made the first game).  I'm very happy with how Eidos has managed to turn Tomb Raider around so hopefully they can do the same here. 
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« Reply #4 on: November 26, 2007, 09:07:55 PM »

Quote from: Kevin Grey on November 26, 2007, 07:45:37 PM

Hey, I'm willing to be optimistic.  New devs means no baggage good or bad (and lest we forget Ion Storm Austin was "new" when they made the first game).  I'm very happy with how Eidos has managed to turn Tomb Raider around so hopefully they can do the same here. 

Yeah, this is cool. I wasn't a huge fan of the originals (although I always tell myself I am going to replay them soon), but I am willing to have hopes here. Eidos has done a few good things lately, and I don't think the direction of Deus Ex 2 was that bad absent the consolization of the title.
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« Reply #5 on: November 26, 2007, 09:10:28 PM »

Pfffft.

C'mon. It's not even April!
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« Reply #6 on: November 26, 2007, 09:15:47 PM »

Invisible War was fine.  It just was nowhere near as great as Deus Ex.  This will take place without Warren Spector which might not be a bad thing.  He was a god among men for awhile but maybe some new blood would be good.
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« Reply #7 on: November 26, 2007, 09:22:25 PM »

Quote from: warning on November 26, 2007, 09:15:47 PM

Invisible War was fine.  It just was nowhere near as great as Deus Ex.  This will take place without Warren Spector which might not be a bad thing.  He was a god among men for awhile but maybe some new blood would be good.

Everything I've heard indicates that while Warren may have been the public face for DX2, it was Lead Designer Harvey Smith (who just finished up working on Blacksite) who made most of the decisions that hurt the game. 

I do agree that DX2 is unjustly lambasted- there's a lot of good stuff in there.  It just doesn't live up to the first game. 
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Jumangi
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« Reply #8 on: November 26, 2007, 09:27:08 PM »

I'm cautiously optimistic, until something shows me to be otherwise. Having the studio be former Ubisoft people is a good thing overall IMO. Anyways all they said was the game passed "proof of concept" approval so its a long ways off. Remind me sometime in 2009 when it might be somewhat close to coming out.
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« Reply #9 on: November 26, 2007, 09:28:36 PM »

The only knock I find justified against DX2 is the smallness of the levels.  It didn't hurt the game, but it did make it feel kind of smaller than it was.

My major complaint about it, as with the first, was that none of the decisions you make before the end really matter.  No matter how much you may dick over one side or the other, all is forgiven if you decide their way at the end.  That also pretty much kills any replay value.
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« Reply #10 on: November 26, 2007, 09:31:50 PM »

I actually always thought the original Deus Ex - while good - was overrated. I always thought it was a poor man's System Shock 2.

I'd be much more excited (and terrified) for an announcement for Thief 4!
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« Reply #11 on: November 26, 2007, 09:38:22 PM »

Quote from: JCC on November 26, 2007, 09:31:50 PM

I'd be much more excited (and terrified) for an announcement for Thief 4!


I kept thinking how good a Thief game could play with the Assassins Creed engine when I was playing it.
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« Reply #12 on: November 26, 2007, 09:42:48 PM »

see Daehawks thread in PC gaming for my geekgasm.
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« Reply #13 on: November 26, 2007, 10:02:26 PM »

Quote from: Kevin Grey on November 26, 2007, 09:22:25 PM

Everything I've heard indicates that while Warren may have been the public face for DX2, it was Lead Designer Harvey Smith (who just finished up working on Blacksite) who made most of the decisions that hurt the game. 
 

i wonder if he made some of the decisions which hurt blacksite. 
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« Reply #14 on: November 26, 2007, 10:18:44 PM »

Quote from: Caine on November 26, 2007, 10:02:26 PM

Quote from: Kevin Grey on November 26, 2007, 09:22:25 PM

Everything I've heard indicates that while Warren may have been the public face for DX2, it was Lead Designer Harvey Smith (who just finished up working on Blacksite) who made most of the decisions that hurt the game. 
 

i wonder if he made some of the decisions which hurt blacksite. 

From everything I've heard, Blacksite would've sucked 10x more without Harvey's involvement.  He's very respected within our cultish little development community.  If you want to see what hurt Blacksite, taking a look at the stock ticker for Midway over the past year should give you an idea.  I think poor tech hurt DX2 more than anything.
« Last Edit: November 26, 2007, 10:20:28 PM by kathode » Logged
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« Reply #15 on: November 26, 2007, 10:26:32 PM »

I'm willing to give them the benefit of the doubt... trying to cram Deus Ex: IW into the Xbox's meager constraints was a losing proposition.  Hopefully with the current gen consoles this won't be an issue and allow them to make a game as expansive as the original DE.  Though I do wish Warren Spector was involved.
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« Reply #16 on: November 26, 2007, 11:44:19 PM »

I'll say what I said in the other thread:

Quote
I look at it this way:

They can't screw up the series any more than they did with Deus Ex 2.

So...they have nowhere to go but up with 3.

Thankfully consoles are just 'slightly' more powerful than the Xbox was, so even if we get a console port on the PC (like say, Oblivion), it'll be a MUCH better game for it.
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Kevin Grey
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« Reply #17 on: November 26, 2007, 11:46:40 PM »

Oh, yeah, no doubt this thing is console as a lead SKU. 
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« Reply #18 on: November 26, 2007, 11:50:47 PM »

Quote from: kathode on November 26, 2007, 10:18:44 PM

Quote from: Caine on November 26, 2007, 10:02:26 PM

Quote from: Kevin Grey on November 26, 2007, 09:22:25 PM

Everything I've heard indicates that while Warren may have been the public face for DX2, it was Lead Designer Harvey Smith (who just finished up working on Blacksite) who made most of the decisions that hurt the game. 
 

i wonder if he made some of the decisions which hurt blacksite. 

From everything I've heard, Blacksite would've sucked 10x more without Harvey's involvement.  He's very respected within our cultish little development community.  If you want to see what hurt Blacksite, taking a look at the stock ticker for Midway over the past year should give you an idea.  I think poor tech hurt DX2 more than anything.

hmmm.  ok then, i can respect that he was part of why blacksite didn't release a horribly broken product and that midway pushed it out to get the holiday sales.  it's not like it hasn't happened before.  it's unfortunate that they could have had a great game and instead have a mediocre shooter with half-implemented ideas.  (squad control, morale, destructible environments)
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Andrew Mallon
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« Reply #19 on: November 29, 2007, 08:32:54 PM »

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« Reply #20 on: November 29, 2007, 08:58:13 PM »

No doubt.  And every time I've reinstalled it I've played it all the way through.  Next time will be my 4th time through.
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« Reply #21 on: November 30, 2007, 01:14:37 AM »

Quote from: warning on November 29, 2007, 08:58:13 PM

No doubt.  And every time I've reinstalled it I've played it all the way through.  Next time will be my 4th time through.

everytime I re-install it I want to tear my eyes out.  I'm a graphics whore.
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« Reply #22 on: November 30, 2007, 01:33:38 PM »

Quote from: CeeKay on November 30, 2007, 01:14:37 AM

I'm a whore.

FTFY.

Oh, and I'll bet this game gets 9's ... or someone might lose their job.
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« Reply #23 on: November 30, 2007, 03:16:28 PM »

Quote from: Purge on November 30, 2007, 01:33:38 PM

Quote from: CeeKay on November 30, 2007, 01:14:37 AM

I'm a whore.

I may be a whore, but you're still my bitch  Tongue

from the design philosophy it looks like we won't see this until nearly 2010 unless they've been working on it for awhile in secrecy.
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« Reply #24 on: November 30, 2007, 08:47:59 PM »

Hey, it's not whoring if you do it for free!
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« Reply #25 on: November 30, 2007, 08:55:29 PM »

I will admit it in this thread. I have never finished Deus Ex. I stopped in...Hong Kong? Twice. And restarted it a third time and couldn't get back into it. Did they ever update the graphics with a mod or anything? I feel like trying it again.
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« Reply #26 on: November 30, 2007, 08:57:36 PM »

Yeah, there's a texture mod, but it's subtle at best -

http://www.offtopicproductions.com/hdtp/
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« Reply #27 on: November 30, 2007, 09:46:35 PM »

Quote from: Calvin on November 30, 2007, 08:55:29 PM

I will admit it in this thread. I have never finished Deus Ex. I stopped in...Hong Kong? Twice. And restarted it a third time and couldn't get back into it.

You're dead to me.  crybaby
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« Reply #28 on: November 30, 2007, 09:58:26 PM »

Quote from: warning on November 30, 2007, 09:46:35 PM

Quote from: Calvin on November 30, 2007, 08:55:29 PM

I will admit it in this thread. I have never finished Deus Ex. I stopped in...Hong Kong? Twice. And restarted it a third time and couldn't get back into it.

You're dead to me.  crybaby

I knew this admission was risky smile I will try to get to it during the slow period this winter ok?? I will give it another chance!
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« Reply #29 on: November 30, 2007, 10:52:28 PM »

Quote from: EngineNo9 on November 30, 2007, 08:47:59 PM

Hey, it's not whoring if you do it for free!
Yeah, but that's just being a slut.
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« Reply #30 on: December 01, 2007, 01:19:44 AM »

Quote from: warning on November 30, 2007, 09:46:35 PM

Quote from: Calvin on November 30, 2007, 08:55:29 PM

I will admit it in this thread. I have never finished Deus Ex. I stopped in...Hong Kong? Twice. And restarted it a third time and couldn't get back into it.

You're dead to me.  crybaby

c;mon, it's Calvin.  you know, attention span of a ferret on a triple espresso.
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« Reply #31 on: December 01, 2007, 03:30:23 AM »

Quote from: Calvin on November 30, 2007, 08:55:29 PM

I will admit it in this thread. I have never finished Deus Ex. I stopped in...Hong Kong? Twice. And restarted it a third time and couldn't get back into it. Did they ever update the graphics with a mod or anything? I feel like trying it again.

That's funny, I think that is the farthest I have gotten in the game, too.  I think I have tried to play it 3 times over the last few years.  I installed it again a couple of days ago and realized something: I am an idiot.  Why? Because every time I have started the game up in the past I chose to play on "realistic" difficulty.  For some reason when I read "realistic", I thought "normal" or "recommended".  It never occurred to me there was a reason it came at the bottom of the list, after "hard".  It was because it was the "extra hard" mode! Duh! So I may give it another shot, but on "medium" this time.
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« Reply #32 on: December 01, 2007, 03:38:55 AM »

Quote from: Calvin on November 30, 2007, 08:55:29 PM

I will admit it in this thread. I have never finished Deus Ex. I stopped in...Hong Kong? Twice. And restarted it a third time and couldn't get back into it. Did they ever update the graphics with a mod or anything? I feel like trying it again.

DITTO!

And I got to Hong Kong just like you!
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« Reply #33 on: December 01, 2007, 04:20:15 AM »

Oh yeah, I've never even played it!
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« Reply #34 on: December 01, 2007, 04:51:28 AM »

Why do all of you hate America?
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« Reply #35 on: December 01, 2007, 03:36:35 PM »

Quote from: warning on December 01, 2007, 04:51:28 AM

Why do all of you hate America?


time to do some cleansing  icon_twisted
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« Reply #36 on: December 04, 2007, 04:26:21 AM »

OK, I did my reinstall and I'm intending to play through this time on medium.  I spent the last few nights playing the 1st level multiple times (which I always seem to do - I really like exploring that level and deciding which skills I'm going to build up and how I am going to play the game).  I was wondering if someone can answer this question because I don't want to go sifting through a faq yet:

Spoiler for Hiden:
If you crawl all the way through the air ducts that lead to the prison cell, you can go to a room that is blocked by some metal crates.  You can see past the crates, but they can't be blown up, and any attempt (at least for me) to kill a guard from that vantage point will lead to the body being discovered and the alarm being tripped.  There is a chair in the room, but I am unable to use the chair to jump on the boxes.  Is there really no way to get into the prison area from that room?
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