It has its good and bad points...
The good: it's somewhat creepy in that there is no background music at all. Similar to what Agetec did with Disaster Report
, you'll only hear your own footsteps, breathing, ghostly dialogue and ambient sounds (like doors whooshing open/closed).
The bad: If you're expecting any combat, you'll be disappointed. (On the other hand, if you're not expecting combat you'll be a happy camper.) When you encounter "bad" ghosts, your only option is to run like hell; which is really difficult considering you're wearing a fully self-contained space suit with weighted boots. Running is like moving through molasses. Most ghost encounters fall into two categories: evil and the "I've lost my [insert object here]. Where can it be? Please find it." category. Turning evil ghosts into the second variety requires blowing out the mysterious fog that permeates the space station.
When the main character gets frightened, you'll feel his heartbeat as vibration in the controller (which was nice). The not so nice is that he becomes VERY hard to control in a frightened state - more so than the character from Clock Tower 3
. So, you'll either die or if you're lucky to have picked up a sedative laying (lying?) around, you can pop one of those to calm down just a little.
The ugly: Visually, the game blows chunks. It's as if someone smeared Vaseline all over the face mask. You also don't know when or if identified objects are useable until later when you have to back-track to get them. Unlike standard adventure games, this one won't let you take objects ahead of time. You'll basically spend your time peeking into foggy corridors, running from ghosts, locating the vent mechanism to blow out the fog, finding what they need, returning said object... lather, rinse, repeat.
Can you tell I'm a tad disappointed? I was hoping for better 'cause I really liked Disaster Report