http://gamingtrend.com
August 21, 2014, 04:15:13 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Echo Night Beyond  (Read 772 times)
0 Members and 1 Guest are viewing this topic.
D.A.Lewis
Gaming Trend Reader

Offline Offline

Posts: 101


View Profile
« on: October 15, 2004, 06:39:40 AM »

Saw this interesting little adventure/thriller game in the store so being the impulsive buyer that I am, (actually this is the first game I purchased in about 2 months) I went ahead and got it.

Now clearly it is far to late for me to make a decision on the game cuz I already got it.  But is this game a worthy diversion from any of the real work I am supposed to be doing?

AgeTec has not impressed me with some of their titles but the concept of this game does intrique me. Your character is somehow stranded on a haunted lunar moon base. The story and screenys have a very  System Shock 2 feel to it.

So, any comments . . .
Logged
depward
Gaming Trend Senior Member

Offline Offline

Posts: 5540


View Profile
« Reply #1 on: October 15, 2004, 09:01:33 AM »

You know, I saw this game at a local Hastings and thought about purchasing it too.  Wanna hear some impressions beforehand though . . .
Logged

depward on the Playstation Network
raaaaaawwwwwwr on Xbox Live
toger
Gaming Trend Reader

Offline Offline

Posts: 50


View Profile
« Reply #2 on: October 15, 2004, 08:53:14 PM »

It has its good and bad points...

The good: it's somewhat creepy in that there is no background music at all. Similar to what Agetec did with Disaster Report, you'll only hear your own footsteps, breathing, ghostly dialogue and ambient sounds (like doors whooshing open/closed).

The bad: If you're expecting any combat, you'll be disappointed. (On the other hand, if you're not expecting combat you'll be a happy camper.) When you encounter "bad" ghosts, your only option is to run like hell; which is really difficult considering you're wearing a fully self-contained space suit with weighted boots. Running is like moving through molasses. Most ghost encounters fall into two categories: evil and the "I've lost my [insert object here]. Where can it be? Please find it." category. Turning evil ghosts into the second variety requires blowing out the mysterious fog that permeates the space station.

When the main character gets frightened, you'll feel his heartbeat as vibration in the controller (which was nice). The not so nice is that he becomes VERY hard to control in a frightened state - more so than the character from Clock Tower 3. So, you'll either die or if you're lucky to have picked up a sedative laying (lying?) around, you can pop one of those to calm down just a little.

The ugly: Visually, the game blows chunks. It's as if someone smeared Vaseline all over the face mask. You also don't know when or if identified objects are useable until later when you have to back-track to get them. Unlike standard adventure games, this one won't let you take objects ahead of time. You'll basically spend your time peeking into foggy corridors, running from ghosts, locating the vent mechanism to blow out the fog, finding what they need, returning said object... lather, rinse, repeat.

Can you tell I'm a tad disappointed? I was hoping for better 'cause I really liked Disaster Report. frown
Logged

Powered by PMS
D.A.Lewis
Gaming Trend Reader

Offline Offline

Posts: 101


View Profile
« Reply #3 on: October 15, 2004, 10:42:00 PM »

Thanks Togs.

Your review actually has me wanting to play the game. The no background music is tough but not every game has to have combat and I welcome the change.

So it looks like I have to game to play.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 30 queries. (Pretty URLs adds 0.01s, 2q)