A little info
on the The Longest Journey sequel.
Not a heck of a lot is discussed, other than the setting and some gameplay mechanics. Nothing on story, but it mentions that April is back as a co-lead in the game. Gets into the new interface Funcom is going with, which includes the dreaded traditional adventure-killer: combat. (I know some people don't mind combat in their adventure game, but the original TLJ didn't need combat to be a stellar adventure.) I am curious to see how the new point of view scanning would work, only because it could actually be a more natural way of searching for objects to interact with, and curbing the ol' pixel hunt.