Travis
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« Reply #960 on: March 19, 2011, 10:33:23 PM » |
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TiLT
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« Reply #961 on: March 19, 2011, 10:41:36 PM » |
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TiLT
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« Reply #962 on: March 19, 2011, 10:44:44 PM » |
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I encountered a very funny, unintentional story-banter disconnect while working on a companion quest in act 3. If you haven't completed the game, please don't read this (unless you don't care). It's about Merrill's companion quest resolution. Spoiler for Hiden: My group consisted of me (mage hawke), Merrill, Fenris, and Aveline. We had just finished slaying her keeper, and killing off her entire dalish clan. Her keeper allowed herself to be possessed by a pride demon to spare Merrill from the same fate. She transformed into the demon before our eyes, and we had to destroy it/her. Merrill then had to finish off her keeper and mentor by stabbing her. As mentioned above, we then had to kill off her entire clan...to the last person. None of them were bad or evil, they were just shocked and upset to learn of the death of their beloved keeper. It was a very dark consequence to Merrill's use of blood magic and her obsession with the mirror.
I was expecting a cut scene to start immediately after the last dalish clan member died...nothing. I thought maybe I had to move the group to the center of the village...nothing. Weird. She should be hysterical right now, sobbing, upset, inconsolable. Nothing. After feeling like the developers missed a major emotional plot moment, I decided to head out and move the group to the zone exit. As we start moving, Merrill asks Fenris, "Why do you hate mages so much?"
After laughing out loud, I yelled, "Are you kidding me??!!" Come on Bioware! Heh, I had something very similar happen.
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Daehawk
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« Reply #963 on: March 20, 2011, 02:19:18 AM » |
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Just finished. I'm SO glad i got to do at the end what I got to do at the end...so so glad.
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CeeKay
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« Reply #964 on: March 20, 2011, 02:30:22 AM » |
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Here's a really intriguing quote from that 1UP interview: With Origins, Warriors and Rogues existed in what I tend to think of as "low fantasy" paradigm. They weren't particularly flashy, and they swung their swords at a reasonable pace. They engaged in combat in a way that I call "mundane." The Mages, though, were masters of pyrotechnics and spell combos and so on. Basically, Mages were arguably overpowered, but also flashier and more visually satisfying. [...] So we looked at Rogue and we looked at Warrior, and said, "I think we can bring them up to be as satisfying and visceral as tossing a fireball." Given the common hatred for addressing balance issues with a nerf bat, I think, if they had said this before release, then there would have been fewer complaints about the combat style. Because it really does make a lot of sense to say: this is already an imaginary, fantastical world and so we're going to solve the problem of Warriors and Rogues in Origins being second class citizens to Mages, not by bringing the Mages down to a low-fantasy concept but by giving the Warriors and Rogues the same kind of high-fantasy-inspired oomph that Mages already have. It doesn't do anything about the core problem of lazy encounter design ruining the combat experience but it is a reasonable and elegant explanation for the change in style. - Ash honestly, the rogue feels weak to me. I find myself switching to bethany more often then controlling Hawke.
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« Last Edit: March 20, 2011, 02:31:58 AM by CeeKay »
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Kevin Grey
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« Reply #965 on: March 20, 2011, 03:08:20 AM » |
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I do not understand his answer. DAO had more connect IIRC can no reuse IIRC. That seems like a weird excuse for the problem.
**Okay, so assets must mean dev time. He should flat out say that. At first I read it as hardware limitations...
in other words EA probably made them rush. gotta love EA's influence; watch ME3 be 4 levels re-used 3 times each  I don't know about that- independent studios are even more dependent on cash flow so I wouldn't automatically assume that DA2 would have had a dramatically longer dev time if Bioware were still independent.
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theohall
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« Reply #966 on: March 20, 2011, 03:21:20 AM » |
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It just seems like every time EA takes over something, eventually the "independent" company EA took over turns into nothing like the company it was and the quality drops off dramatically as "sequels" are demanded in shorter and shorter windows.
EA is the devil.
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Daehawk
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« Reply #967 on: March 20, 2011, 04:27:40 AM » |
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I've started a new character. A female mage named Romi. She's a rude crude evil slut who doesn't care for anyone or anything. She likes a hard drink and her women soft. Somehow she is going to side with the Templars this time.  
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The Grue
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« Reply #968 on: March 20, 2011, 04:27:53 AM » |
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It just seems like every time EA takes over something, eventually the "independent" company EA took over turns into nothing like the company it was and the quality drops off dramatically as "sequels" are demanded in shorter and shorter windows.
EA is the devil.

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CeeKay
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we all go a little mad sometimes.
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« Reply #969 on: March 20, 2011, 04:33:51 AM » |
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It just seems like every time EA takes over something, eventually the "independent" company EA took over turns into nothing like the company it was and the quality drops off dramatically as "sequels" are demanded in shorter and shorter windows.
EA is the devil.
that's how it feels.
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CeeKay
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« Reply #970 on: March 20, 2011, 04:34:34 AM » |
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It just seems like every time EA takes over something, eventually the "independent" company EA took over turns into nothing like the company it was and the quality drops off dramatically as "sequels" are demanded in shorter and shorter windows.
EA is the devil.
 LOL... EA IS THE DEVIL BOBBY BOUCHER!
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morlac
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« Reply #971 on: March 20, 2011, 01:14:41 PM » |
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It just seems like every time EA takes over something, eventually the "independent" company EA took over turns into nothing like the company it was and the quality drops off dramatically as "sequels" are demanded in shorter and shorter windows.
EA is the devil.
The sad part is that it is so obvious to everyone but EA. I just don't get it.
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morlac00 on PSN
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Razgon
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« Reply #972 on: March 20, 2011, 01:37:53 PM » |
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As long as they make money, they really couldn't care less what people think.
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A new one
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The Grue
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« Reply #973 on: March 20, 2011, 02:33:02 PM » |
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As long as they make money, they really couldn't care less what people think.
+1. If it sells well, they aren't going to care that a small, but vocal minority posts on the Internet that they hate reused assets.
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JCC
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« Reply #974 on: March 20, 2011, 02:37:10 PM » |
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Finished this last night at just under 40 hrs played. I didn't do every side quest, but I definitely did almost all of them. Frankly, the length felt right to me. (I actually thought DA:O was probably a bit too long. I actually also think it's more likely that I'll replay this all the way through than I will for DA:O due in part to the length...) I definitely enjoyed it - particularly Act 1, but Act 2 and 3's main quest(s) were also a lot of fun. I had the same problems most people did with the reused environments, the storyline coming off as way less epic than the first game, and to some extent being stuck in the same city/area for the whole game. I did think some of the other changes were for the better. I was very happy they got rid of friendly fire on spells. I liked the generally quicker pace of combat. I didn't care for the occasional need to dodge or run around in order to get through some of the more difficult battles. There was also some general bugginess and lack of polish which indicates a bit of rushing to get this out, which is pretty unlike Bioware (and yes it's hard to blame anyone other than EA for this given their history). If the development time/resources really were cut short for SW:TOR, that stinks, since I will almost certainly never play that game.
I still think this is a solid B level title with some A level qualities to it. I will probably still pick up the next game on day one.
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-John
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Daehawk
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« Reply #975 on: March 21, 2011, 12:59:48 AM » |
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This go around me and my group seem to suffer a lot of injuries yet we are not getting knocked out. My first play through the only time we got injured was if one got knocked down/out during a fight and then we'd need to drink a injury potion. But this play through I'm having to use them even more yet me or my party is not being knocked down/out. yet after a fight there it is , an injury. I don't understand whats causing it.
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--------------------------------------------------- I am Dyslexic of Borg, prepare to have your ass laminated. Check my trader rating. Im 22+ and zero negs. Trade with me! 
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CeeKay
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« Reply #976 on: March 21, 2011, 01:01:47 AM » |
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As long as they make money, they really couldn't care less what people think.
+2
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Turtle
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« Reply #977 on: March 21, 2011, 01:09:51 AM » |
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Certain powerful enemies can cause injuries with special attacks.
Traps also cause injuries.
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EddieA
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« Reply #978 on: March 21, 2011, 01:52:45 AM » |
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As long as they make money, they really couldn't care less what people think.
That's not true - look at Mass Effect 2. Mass Effect sold just fine, yet they fixed almost everything people complained about in the first game, including the reused side quest areas.
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"Why did the chicken cross the Mobius strip? To get to the same side." - The Big Bang Theory
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Travis
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« Reply #979 on: March 21, 2011, 03:47:30 AM » |
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including the reused side quest areas.
Wait. They did this before?
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rshetts2
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« Reply #980 on: March 21, 2011, 04:05:55 AM » |
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I finally finished it. I took my time and clocked in at about 48 hours. While there are a lot of valid complaints about them game, I thought, overall the game was excellent. One complaint I completely disagree with is about the storyline not being epic enough. Obviously, this is a matter of personal taste but I really enjoyed the story line and felt the scope of it, while it was more on a personal level was very well played. The end took it from a personal level to very epic and of course set up the focus for the likely sequel. I was apparently lucky and didnt face much in the way of bugs and the only real design complaints I had were a minor one regarding the reuse of questing areas but in light of Biowares explanation, I would rather have more content and put up with area repetition. It didnt bother me as much as it did some of you and once I accepted it, I really didnt notice it all that much. The one design flaw that did bother me was losing out on potential candidates due to the time shifts. I missed out on Isabella mainly because I avoided spoilers and didnt even know she existed. When people started talking about her in the forums I realized that I missed out on her. As companions are quite important in the game, they should have either made an obvious path to find them, possibly connected to the main quest line, so you couldnt miss them or given you a specific warning prior to the shift so you at least knew to go looking for them. Since I took a mage, I had a solid questing group with Fenric, Avaline and Varrick, so missing out on her wasnt a game breaker, but if Id missed out on Fenric, that would have made things much more difficult. Anyway, I will say that the game wasnt perfect but it was a flawed gem. I enjoyed my play through completely ( with the possible exception of the act 2 ending encounter, that was just cruel on a mage ) and would give Dragon Age 2 an 8 of 10. ps: as a mage Fenric will never, ever, ever like you. Dont even try! Even when he does seem to like you you get rivalry points. one of my favorite bits in the game:
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You lock the door, throw away the key. Theres someone in my head but its not me.
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EddieA
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« Reply #981 on: March 21, 2011, 08:00:12 AM » |
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including the reused side quest areas.
Wait. They did this before? In Mass Effect, they reused interior locations for the majority of side quests. In ME2, all locations were unique.
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"Why did the chicken cross the Mobius strip? To get to the same side." - The Big Bang Theory
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Jag
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« Reply #982 on: March 21, 2011, 02:04:44 PM » |
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Roguetad
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« Reply #983 on: March 21, 2011, 05:07:04 PM » |
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ps: as a mage Fenric will never, ever, ever like you. Dont even try! Even when he does seem to like you you get rivalry points. So it is possible...but he's my friend, and you can't have him  I wonder if one of the problems with "finding" Isabella has to do with having Varric in your party. I didn't have him in my group, and I received a quest to go speak with him at the Hanged Man (after a certain plot point). Entering the Hanged Man triggerred the Isabella scene. I couldn't proceed to the next major step in the main story without speaking to Varric at the HM, so there's no way I would have missed Isabella. I'm wondering if that event isn't properly triggerring for some people. That would be a major bug.
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Sarkus
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« Reply #984 on: March 21, 2011, 06:38:32 PM » |
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ps: as a mage Fenric will never, ever, ever like you. Dont even try! Even when he does seem to like you you get rivalry points. So it is possible...but he's my friend, and you can't have him  I wonder if one of the problems with "finding" Isabella has to do with having Varric in your party. I didn't have him in my group, and I received a quest to go speak with him at the Hanged Man (after a certain plot point). Entering the Hanged Man triggerred the Isabella scene. I couldn't proceed to the next major step in the main story without speaking to Varric at the HM, so there's no way I would have missed Isabella. I'm wondering if that event isn't properly triggerring for some people. That would be a major bug. You can't talk to companions except at their "home" so having Varric in your party shouldn't matter in that regard - you still need to visit the Hanged Man. Unless the conversation isn't firing at all, but that would presumably impact the Varric development. On the other hand, if you ignore quests and advance the main story (which is possible), then you can miss out on companions. Not only Isabela, but also Fenris, for example.
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Scraper
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« Reply #985 on: March 21, 2011, 07:35:06 PM » |
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ps: as a mage Fenric will never, ever, ever like you. Dont even try! Even when he does seem to like you you get rivalry points. So it is possible...but he's my friend, and you can't have him  I wonder if one of the problems with "finding" Isabella has to do with having Varric in your party. I didn't have him in my group, and I received a quest to go speak with him at the Hanged Man (after a certain plot point). Entering the Hanged Man triggerred the Isabella scene. I couldn't proceed to the next major step in the main story without speaking to Varric at the HM, so there's no way I would have missed Isabella. I'm wondering if that event isn't properly triggerring for some people. That would be a major bug. You can't talk to companions except at their "home" so having Varric in your party shouldn't matter in that regard - you still need to visit the Hanged Man. Unless the conversation isn't firing at all, but that would presumably impact the Varric development. On the other hand, if you ignore quests and advance the main story (which is possible), then you can miss out on companions. Not only Isabela, but also Fenris, for example. I completed every quest given to me in act 1 and I even went to the hanged man in act 1, and I don't have Isabelle either. I'm thinking it's a bug that caused her quest not to start when you go to the hanged man.
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" And they are a strong and frightening force, impervious to, and immunized against, the feeble lance of mere reason." Isaac Asimov
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TiLT
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« Reply #986 on: March 21, 2011, 07:53:20 PM » |
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ps: as a mage Fenric will never, ever, ever like you. Dont even try! Even when he does seem to like you you get rivalry points. So it is possible...but he's my friend, and you can't have him  I wonder if one of the problems with "finding" Isabella has to do with having Varric in your party. I didn't have him in my group, and I received a quest to go speak with him at the Hanged Man (after a certain plot point). Entering the Hanged Man triggerred the Isabella scene. I couldn't proceed to the next major step in the main story without speaking to Varric at the HM, so there's no way I would have missed Isabella. I'm wondering if that event isn't properly triggerring for some people. That would be a major bug. You can't talk to companions except at their "home" so having Varric in your party shouldn't matter in that regard - you still need to visit the Hanged Man. Unless the conversation isn't firing at all, but that would presumably impact the Varric development. On the other hand, if you ignore quests and advance the main story (which is possible), then you can miss out on companions. Not only Isabela, but also Fenris, for example. I completed every quest given to me in act 1 and I even went to the hanged man in act 1, and I don't have Isabelle either. I'm thinking it's a bug that caused her quest not to start when you go to the hanged man. She doesn't appear there until some way into the chapter. I think I was about 2/3 done with it before she appeared.
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Soulchilde
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« Reply #987 on: March 21, 2011, 08:01:15 PM » |
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including the reused side quest areas.
Wait. They did this before? Yes
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JCC
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« Reply #988 on: March 21, 2011, 08:46:01 PM » |
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ps: as a mage Fenric will never, ever, ever like you. Dont even try! Even when he does seem to like you you get rivalry points.
I had a full level of friendship with Fenris by the end of the game. I think I actually had achieved this in Act 2. The one I couldn't get to be friends with was Merril. No matter which decisions I made she seemed to nearly always go rivalry, even when I would support her in front of her keeper and other times where I went out of the way to make choices I thought she would like. I actually have wondered if there is some bug with this in the game.
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Scuzz
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« Reply #989 on: March 21, 2011, 09:20:22 PM » |
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that was cool....and quite disturbing
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rshetts2
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« Reply #990 on: March 22, 2011, 03:29:48 AM » |
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Im surprised at the Fenris thing. For awhile I was actively trying to friend him but also staying true to my mage roots with my decisions. Any time I did anything that remotely benefitted a mage Id get slapped with a +15 rivalry I could never overcome that it seems. When I tried to oppose mages he would still go rivalry on me usually a +5. Maybe it was a function of my background as I played a mage in DAO and used that background to start. Regarding Isabella, Im thinking it had to be a bug of some sort because I was in the Hanged Man several times and talked to pretty much everyone there and never saw her. So either it was a bug or I somehow missed some event that would have activated her. One last thing. Why oh why do they put uberweapons in the vendor stores that cost more gold that I ever amassed in the entire game. Thats just evil! Frikkin teases!
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You lock the door, throw away the key. Theres someone in my head but its not me.
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TiLT
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« Reply #991 on: March 22, 2011, 06:36:28 AM » |
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One last thing. Why oh why do they put uberweapons in the vendor stores that cost more gold that I ever amassed in the entire game. Thats just evil! Frikkin teases!
Just shows that you can't handle money between your hands.  I bought a robe for 140 gold at one point.
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Turtle
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« Reply #992 on: March 22, 2011, 06:43:27 AM » |
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You can usually restock your supply of health, mana, and stamina potions by searching random containers around Kirkwall. After that, just don't bother buying small upgrade gear other than companion armor upgrades.
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Silky
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« Reply #993 on: March 22, 2011, 01:43:36 PM » |
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Regarding Isabella, Im thinking it had to be a bug of some sort because I was in the Hanged Man several times and talked to pretty much everyone there and never saw her. So either it was a bug or I somehow missed some event that would have activated her.
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Jag
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« Reply #994 on: March 22, 2011, 06:51:39 PM » |
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You can usually restock your supply of health, mana, and stamina potions by searching random containers around Kirkwall. After that, just don't bother buying small upgrade gear other than companion armor upgrades.
I'm in Act III and I barely have any money (maybe 20g now). The only upgrades I bought were the Emporium stat potions for around 27G each. I looted and sold everything I had. Maybe gold is based on level. I'm playing on Hard.
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Asharak
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« Reply #995 on: March 22, 2011, 08:26:21 PM » |
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I'm in Act III and I barely have any money (maybe 20g now). The only upgrades I bought were the Emporium stat potions for around 27G each. I looted and sold everything I had. Maybe gold is based on level. I'm playing on Hard.
I played on Hard and got the Achievement (Mogul?) for having 100G at once partway through Act III. - Ash
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Daehawk
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« Reply #996 on: March 22, 2011, 08:58:32 PM » |
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I'm in Act III and I barely have any money (maybe 20g now). The only upgrades I bought were the Emporium stat potions for around 27G each. I looted and sold everything I had. Maybe gold is based on level. I'm playing on Hard.
I played on Hard and got the Achievement (Mogul?) for having 100G at once partway through Act III. - Ash The most I ever had was 81g and that was the start of act 2. Im on my 2nd play through and I have not had more than 20g at a time since that first play through.
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--------------------------------------------------- I am Dyslexic of Borg, prepare to have your ass laminated. Check my trader rating. Im 22+ and zero negs. Trade with me! 
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CeeKay
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« Reply #997 on: March 22, 2011, 08:59:06 PM » |
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Regarding Isabella, Im thinking it had to be a bug of some sort because I was in the Hanged Man several times and talked to pretty much everyone there and never saw her. So either it was a bug or I somehow missed some event that would have activated her.
yeah, I can see that being very easy to miss. I only found that because I was wondering if there would be a conversation there.
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Because I can. XBL: OriginalCeeKay Wii U: CeeKay
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naednek
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« Reply #998 on: March 22, 2011, 09:49:22 PM » |
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I'm trying to decide if I should pull the trigger on this for $40. Was trying to split it with my brother but he declined. $20 no brainer, $40 not sure
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Travis
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« Reply #999 on: March 23, 2011, 01:07:40 AM » |
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I'm trying to decide if I should pull the trigger on this for $40. Was trying to split it with my brother but he declined. $20 no brainer, $40 not sure
I think it's worth $40. There's a lot of gameplay and I think I am overly critical of the game due to my attachment to the first.
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