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Author Topic: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition  (Read 9675 times)
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CeeKay
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« Reply #120 on: June 26, 2013, 08:02:36 PM »




just posted elsewhere... screen or concept?  they don't say....
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« Reply #121 on: June 26, 2013, 08:11:52 PM »

Quote from: CeeKay on June 26, 2013, 07:59:08 PM

and a moon!  BEST GAME EVAR!

That's no Moon,it's a gi...oh,wait,yeah you're right


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« Reply #122 on: June 26, 2013, 08:12:00 PM »

bring on the gore laden video with Marilyn Manson!   Headbanging! Headbanging! Headbanging! Headbanging! Headbanging!
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« Reply #123 on: June 26, 2013, 08:12:46 PM »

Quote from: metallicorphan on June 26, 2013, 08:11:52 PM

Quote from: CeeKay on June 26, 2013, 07:59:08 PM

and a moon!  BEST GAME EVAR!

That's no Moon,it's a gi...oh,wait,yeah you're right


it could be a space chicken egg that hatches those guys in the chicken armor....
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« Reply #124 on: June 26, 2013, 08:34:35 PM »

At least it looks like they might be moving away from the atrocious stylized, cartoonish look from DA2.
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« Reply #125 on: June 26, 2013, 10:31:20 PM »

It's still heavily stylized, but with more detail.

Although it helps that the Seeker, Cassandra Pentaghast, has a pixie haircut and would look straight out of a manic pixie dream girl movie, if she wasn't wearing so much armor and weaponry.
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« Reply #126 on: July 12, 2013, 07:27:39 PM »

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« Reply #127 on: July 12, 2013, 08:14:36 PM »

OMG! A door! Lensflare! An armored knight who's about to pee himself!
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« Reply #128 on: July 12, 2013, 09:52:25 PM »

Quote from: TiLT on July 12, 2013, 08:14:36 PM

OMG! A door! Lensflare! An armored knight who's about to pee himself!

I KNOW!!!  AWESOME!!!!!

I wonder if it is Sir Robin....
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« Reply #129 on: July 25, 2013, 06:11:08 AM »

save games from DA1 & DA2 will affect the game:

Quote
The choices you made that were saved in other Dragon Age games will "absolutely come across" to the third instalment, Dragon Age Inquisition.

BioWare producer Cameron Lee made the comment during a PAX Australia panel at the weekend, the recording of which has now been published by GameSpot Australia.

He was asked whether BioWare knew how it would tackle saved game imports in light of Dragon Age Inquisition also appearing on new consoles - new technology.
qunari

"We know what we want to do," he said. "It will absolutely come across - your decisions carry [and] will matter." But he could say no more.
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« Reply #130 on: July 25, 2013, 09:00:02 AM »

Quote from: CeeKay on July 25, 2013, 06:11:08 AM

save games from DA1 & DA2 will affect the game:

Quote
The choices you made that were saved in other Dragon Age games will "absolutely come across" to the third instalment, Dragon Age Inquisition.

BioWare producer Cameron Lee made the comment during a PAX Australia panel at the weekend, the recording of which has now been published by GameSpot Australia.

He was asked whether BioWare knew how it would tackle saved game imports in light of Dragon Age Inquisition also appearing on new consoles - new technology.
qunari

"We know what we want to do," he said. "It will absolutely come across - your decisions carry [and] will matter." But he could say no more.

wauw - They want a 4 year old savegame? I've changed computers twice since then, but okay.
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« Reply #131 on: July 25, 2013, 10:09:27 AM »

I actually have saved my complete saves from DA1 through to DA2. So I'm ready.

Now all they have to do is convince me to actually buy this, or just youtube it after all the corners cut in DA2.
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« Reply #132 on: July 25, 2013, 03:50:54 PM »

Quote from: Turtle on July 25, 2013, 10:09:27 AM

I actually have saved my complete saves from DA1 through to DA2. So I'm ready.

Now all they have to do is convince me to actually buy this, or just youtube it after all the corners cut in DA2.


I have said several times that Bioware is now wait for reviews before I buy
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« Reply #133 on: July 25, 2013, 05:42:43 PM »



fear plastic monster!!!
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« Reply #134 on: July 25, 2013, 06:12:34 PM »

Quote from: Razgon on July 25, 2013, 09:00:02 AM

Quote from: CeeKay on July 25, 2013, 06:11:08 AM

save games from DA1 & DA2 will affect the game:

Quote
The choices you made that were saved in other Dragon Age games will "absolutely come across" to the third instalment, Dragon Age Inquisition.

BioWare producer Cameron Lee made the comment during a PAX Australia panel at the weekend, the recording of which has now been published by GameSpot Australia.

He was asked whether BioWare knew how it would tackle saved game imports in light of Dragon Age Inquisition also appearing on new consoles - new technology.
qunari

"We know what we want to do," he said. "It will absolutely come across - your decisions carry [and] will matter." But he could say no more.

They've already done this with Mass Effect.   It'll be some sort of impromptu quiz that'll answer the big highlight points and that'll bring it up to speed. 

wauw - They want a 4 year old savegame? I've changed computers twice since then, but okay.
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« Reply #135 on: July 31, 2013, 08:20:33 PM »

some new concept art:


The Old Gods will call to you, from their ancient prisons will they sing.
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« Reply #136 on: August 06, 2013, 09:15:24 PM »

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« Reply #137 on: August 06, 2013, 10:19:02 PM »

Quote from: CeeKay on August 06, 2013, 09:15:24 PM



 icon_eek

It's full of stars......
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« Reply #138 on: August 06, 2013, 11:32:38 PM »

Info from GAF below.

From the text descriptions, it sounds like they've listened, but I'm still waiting for GT's impressions as many here were burned by DA2 more painfully than I was. If this can please them, who knows. And the text descriptions of DA2 all sounded nice, until it finally hit.

Quote
Originally Posted by Nirolak

I'm at work so I can only give a super shallow write-up, and will let someone with more time do a full write-up for a new thread, but:

-At least three playable races (female/male of humans/dwarves/elves). They're considering Qunari.
-Same three classes.
-Instead of just your characters growing, you also grow your inquisition army through lots of various methods ranging from doing favors, blackmail, finding ancient lore, getting ancient relics, obtaining secrets, making connections, etc, etc. An example of how this helps you is that say a castle turns you away. If you only have a few people, you might just be turned away. However, if your inquisition is an army, you can just siege the castle to get inside.
-"Question: Is there multiplayer in this game?" "BioWare: Boy we really loved Mass Effect 3's multiplayer. They just knocked it out of the park."
-The world is split up into parts across multiple countries, but they're large and explorable. Instead of progress being gated by how many of the missions you've completed, you are gated by the power of your inquisition. So, you have to go explore across all these areas and find ways to increase the power of your inquisition. Basically think of like DA2's first act where you had to amass a ton of gold, but on a much larger/broader scale with a lot more choice/variety in what you do, and that the entire game works like that. Also, the inquisition buffing stuff doesn't overlap with your character growth mechanics like gold did, so you don't have to avoid buffing yourself to save your cash. Their goal is that ultimately you can do the types of content you like and explore the places you like and still finish the game.
-They want to increase the variety of things you do. Think of your traditional kind of open world game where you have all sorts of various quest option types.
-The map spans from Eastern Ferelden to Western Orlais. "Each of the areas we're building is bigger than anything we've done before."
-The zones are all traditional open world zones where it's large open and there's interesting stuff scattered all around that can start quests or open a new side dungeon, etc, etc.
-You can run into random monsters in the wild and have a mount to help go through the giant open areas. There's a lot more environmental variety.
-Okay in summary if you've played Skyrim you know how this open world works.
-Environmental interaction is a notable focus. Mages can repair bridges, if you find an abandoned fort you can turn it into an inquisition base, and things like that.
-The PC version's controls will be tailored to the PC unlike DA2.
-The graphics look really good IMO.

Quote
Originally Posted by shinobi602

Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
Battles veer away from button mashing toward a structure where observation and reaction take precedence
Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
“Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”
Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
Can also restore a ruined desert outpost into an Inquisition stronghold
So much ground to cover that mounted creatures are implemented
Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
Some environmental destructibility
Warrior class has grappling chain that can pull enemies in close
Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
Weather effects can impact exploration, ex. Rainfall, desert sandstorms
Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
A new mage joins your party, Vivienne
Both Varric and Cassandra also join you
Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
Morrigan is not a party member; not a cameo role though
Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
3 classes to choose from of course: Warrior, rogue, and mage
At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.
Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
Hinting that you have a base of operations, maybe a castle to call your own

Quote
Originally Posted by Gaming Everything

- BioWare listened to feedback on previous games
- “A lot of the decisions we’re making are about Dragon Age and what this generation of RPGs will look like.”

Story

- Game begins as Thedas is in chaos
- Chantry and the mages are at war
- The Seekers of the Truth and Templars are no longer tied to Chantry rule
- Ferelden continues to recover from the darkspwan Blight that ended 10 years ago
- Orlais is involved with a civil war
- Tear in the sky links the real world to the Fade
- Magic and demons come from Fade
- Rip allows demons to cross freely instead of using a mage host
- Demons/abominations are running free all over
- With everything going on, “there is a suspicious level of chaos in anticipation of this event”
- Reinstitute the Inquisition
- This is an organization that doesn’t answer to any outside power
- Inquisition puts aside politics and extracts answers
- “…about looking into what conspiracies happen, what kind of dastardly deeds could occur, when people are weak and naturally torn apart”

Inquisitor

- Your hero acts as the head of the Inquisition
- Lead the organization rather than controlling a foot soldier
- You’re left as the only survivor early on, which leads to this ascension
- Create and guide the Inquisitor however you please
- 3 classes: warrior, rogue, and mage
- At least 3 races: human, elf, dwarf
- No pre-set name
- Fully voiced
- Can be male/female
- Events take place as you perform them, not being relayed by another character
- Will need to overcome resistance, but this becomes easier as the Inquisition gains more power/respect
- Inquisition’s reputation/strength go up as you finish objectives, gain items, help others

World

- Inquisition has a long reach
- Visit multiple large locations
- Several different regions
- Structural style like Dragon Age: Origins
- Access key story beats by reaching certain levels of power
- Explore to achieve that power
- Collect magical relics, solve mysteries, fight dragons, help others
- Don’t need to do everything
- Different resources to acquire better equipment and continue the story
- Won’t always be able to move from one area to another seamlessly
- “each of the areas we’re building is larger than anything we’ve built before”
- No repetitive environments
- Areas include a bog, desert, mountain range, can be explored freely in third-person
- Can take on unique quests by coming across things like an arcane device that lets you pinpoint the location of magic items
- Locations are like self-contained open worlds
- Each has a bunch of items to find and content to experience during day and night
- Game will have a mount system
- This will be more involved than just riding a horse around
- Very little is scaled to your level
- Can encounter monsters that are much more powerful than you
- Freedom is big, but BioWare as a story to tell

Frostbite

- Huge areas are made possible due to the move to Frostbite
- “We’re very happy with what we can do with the technology.”
- Will have some destructibility, game has a bigger focus on building
- Having a mage allows you to reassemble a crumbled footbridge to reach a new area
- Convert a ruined desert outpost into an Inquisition stronghold
- “If you destroy something, you can construct something.”
- Frostbite 3 allows the team to develop more easily on five platforms at once
- Better visuals on PS4/Xbox One than PS3/360
- Content being kept the same
- “Frostbite 3 is intended to bridge the gap between current-gen and next-gen”

PC

- Will be optimized for the platform
- “The PC actually is different, especially from a controls standpoint.”
- Caters to mouse and keyboard, unlike its predecessor’s tradition

Battles

- Will encounter lots of resistance
- Battle pace lies between Dragon Age 1/2
- Not always a pause-and-play affair, but not always filled with tons of action
- Directly control a character and you’ll notice control similarities to Dragon Age II
- Switch between all characters in your party at will
- Choose AI behaviors for allies if you’d like
- Commands are performed right away with a button push
- BioWare looking to make things less frantic and more deliberate
- Slowing down the speed of attacks while also creating enemies that force players to examine the battlefield
- “We’ve got that mesh of action and RPG.”
- Enemies have specialized roles that work together
- Better AI for enemies
- Enemies seem to make planned attacks based on their strengths and work together logically
- Players have a number of skill trees, specializations, abilities
- Classes have their own powers with tactical significance
- Party members can work together

More world details

- Areas will change based on what time it is
- Weather impacts exploration
- Rain can make a bog muddy, making travel slower
- Still has classic enemies including ogres, elves, qunari

Friends/foes

- Dialogue/story sequences are the best way to learn about your allies and their abilities
- This can also be done to a lesser extent in battle
- Vivienne: Inquisitor mage who was in line to hold the position of first encharter in the Circle of Orlais
- She wasn’t able to take the osition due to the Orlesian civil war
- Writers analyze the story’s main themes and conflicts, then create certain characters around them
- Not all characters are created so that you’ll like them
- Other allies and their loyalties are currently unknown
- Learn early on that there’s someone behind the demon breach and resulting chaos
- Won’t learn who you’re dealing with early on
- Cassandra and Varric from Dragon Age II are playable party members
- Morrigan won’t be a party member
- Morrigan’s role seems to be more than just a cameo

Crafting system

- Use materials from around the world and enemies you defeat to make customized armor
- “Crafting in Inquisition is about customizing yourself, your character, your looks…”
- You can, technically, eventually create any colored version of the armor your start out with on par with what you find late in the game
- Characters will keep their look, but the armor will have huge influence on how they look

Choices

- Will need to make choices as problems develop
- Not always about dark choices
- BioWare is looking for players to think about potential consequences and deal with them if they happen
- Dialogue wheel similar to that of Dragon age II lets you make choices
- Some improvements
- Optional addition being added to the wheel for more clarity
- Choices have an impact throughout the world
- “Loose ends are a constant problem… We have a responsibility to resolve at least some of them if we’re going to introduce new ones…”
- Choices involve themes, mysteries from previous Dragon Age games
- Game will offer clarity on things such as Red Lyrium, Grey Wardens’ activities, Flemeth, Morrigan’s fate
- BioWare working on the issue of bringing over previous choices in Inquisition
- “It’s very important to people, and it’s very important to us. We don’t want people to feel like they can’t buy a new console or change the platform they’re buying this game on simply because they want to make sure their saves are maintained.”

Multiplayer

- Not confirmed/denied
- “it was surprising how well it was received in Mass Effect, and we were really happy with how that worked out…”

We’ll keep this post updated with additional details…

GIF of alpha footage:


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« Reply #139 on: August 06, 2013, 11:56:27 PM »

Dragon Age: Inquisition: Friendship is Magic
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« Reply #140 on: August 07, 2013, 01:32:21 AM »

Quote from: Isgrimnur on August 06, 2013, 11:56:27 PM

Dragon Age: Inquisition: Friendship is Magic

Or Morrigan's Horse Adventures.

holy hell though, after reading that description it is going to be a long year...
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« Reply #141 on: August 07, 2013, 02:35:46 AM »

God I sure hope they offer horse armor DLC, because if your horse is that effective at travelling I want to at least look uber not getting there!   Tongue
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« Reply #142 on: August 07, 2013, 07:51:34 PM »

more concept art:



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« Reply #143 on: August 08, 2013, 10:23:47 PM »



Lightning bolts confirmed!
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« Reply #144 on: August 09, 2013, 05:57:37 PM »

shit sounds nice in Turtle's post but proof is in the pudding.  Still refuse to pre-order and will wait  for GT/OO reviews
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« Reply #145 on: August 10, 2013, 12:06:36 AM »

Yep same. I'm still very interested in the series overall, which is why I'm bothering to follow news about it.

The story of the DA world is still interesting, and wasn't run into the ground like Mass Effect, it was made more interesting to me actually, instead my problems with DA2 related to cutting corners on what could have been greatness.

According to GAF, the lead designer responsible for most of DA2 is working on something else, still somewhat involved, but not leading. And everything that's coming out sounds apologetic in a good way. Just the fact that they mentioned a lot of those things I listed specifically means that they know they wronged their fanbase in some very specific ways that they're going to address.

However, you can probably go back and find the DA2 thread and find a similar list posted by me that sounded all like good features, but the real implementation of all that was shallow. So, we'll have to wait for a guinea pig, thankfully a lot of people will be giving it a try.

Not only that, they've actually given themselves time to finish this, it's going to be released a year from now, making it roughly a 3 year dev cycle compared to the 14 months of DA2.





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« Reply #146 on: August 10, 2013, 12:50:43 AM »

I have to admit they got me more interested when I saw:

Quote
Okay in summary if you've played Skyrim you know how this open world works

I'm a sucker for open world games.
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« Reply #147 on: August 10, 2013, 01:25:46 AM »

Only if the fish AI is halfway decent.
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« Reply #148 on: August 10, 2013, 01:29:14 AM »

Quote from: Purge on August 10, 2013, 01:25:46 AM

Only if the fish AI is halfway decent.

hey, if they work on fish AI the dog one had better be damn good too.  I miss my Mabari.
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« Reply #149 on: August 13, 2013, 12:08:18 AM »

Morrigan!

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« Reply #150 on: August 13, 2013, 12:20:23 AM »

Not sure if that's her, it might be the new sorceress, or some other character.

But if it was, she's looking appropriately upset that she has to wear a dress. But, such is Orlais.
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« Reply #151 on: August 13, 2013, 12:23:50 AM »

Quote from: Turtle on August 13, 2013, 12:20:23 AM

Not sure if that's her, it might be the new sorceress, or some other character.

that's her.  Bioware said so when they released the pic.
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« Reply #152 on: August 13, 2013, 04:06:00 AM »

Well then yes, Morrigan looks appropriately annoyed at having to wear a dress.

I do think it's a good choice to make her an NPC with heavy plot ties, instead of a party member. She's involved in a lot of bigger things now since DAO, so you'll always be wondering what's her game while in your party.
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« Reply #153 on: August 13, 2013, 02:27:46 PM »

Quote from: Turtle on August 13, 2013, 04:06:00 AM

Well then yes, Morrigan looks appropriately annoyed at having to wear a dress.

I do think it's a good choice to make her an NPC with heavy plot ties, instead of a party member. She's involved in a lot of bigger things now since DAO, so you'll always be wondering what's her game while in your party.

Based on the ending where...
Spoiler for Hiden:
Morrigan has your demon baby
I want to know what happens with that, or if that is the accepted canon for the series moving forward.  I'm suspecting it is and is also a central part to this story. 
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« Reply #154 on: August 13, 2013, 07:22:05 PM »

Quote from: Knightshade Dragon on August 13, 2013, 02:27:46 PM

Quote from: Turtle on August 13, 2013, 04:06:00 AM

Well then yes, Morrigan looks appropriately annoyed at having to wear a dress.

I do think it's a good choice to make her an NPC with heavy plot ties, instead of a party member. She's involved in a lot of bigger things now since DAO, so you'll always be wondering what's her game while in your party.

Based on the ending where...
Spoiler for Hiden:
Morrigan has your demon baby
I want to know what happens with that, or if that is the accepted canon for the series moving forward.  I'm suspecting it is and is also a central part to this story. 

in my game she

Spoiler for Hiden:
had Alistair's bastard child, but I have a feeling whoever made her preggers won't matter since there were three different options for that vs the one not to.
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« Reply #155 on: August 13, 2013, 07:30:51 PM »

Spoiler for Hiden:
Various talk has said they will deal with it. In canon, Morrigan finds some other way to get her demon baby even if you and Allistair don't go through it.

They talk a lot about paying off things setup in DAO and DA2, which is nice after DA2 paid off practically nothing. However, I'll believe it when I see it. The good news is that the 3.5 year dev time on this does mean they have time to work that Bioware magic properly. It's just a matter if the management is up for it.
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« Reply #156 on: August 15, 2013, 05:26:03 PM »


In the absence of light, shadows thrive.
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« Reply #157 on: August 16, 2013, 11:14:13 PM »

on combat.
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« Reply #158 on: August 17, 2013, 02:17:39 AM »

Quote from: CeeKay on August 16, 2013, 11:14:13 PM


really 360 controller based...  i'm a pc guy
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« Reply #159 on: August 18, 2013, 01:10:51 AM »

Quote from: Soulchilde on August 17, 2013, 02:17:39 AM

Quote from: CeeKay on August 16, 2013, 11:14:13 PM


really 360 controller based...  i'm a pc guy

*nod*  For DAI I'll be running it on the PC as well, more than likely.   I still have faith that they'll be paying attention to us when it comes to interface and interaction.
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