http://gamingtrend.com
May 22, 2013, 05:43:19 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: [PC/360/PS3] Dragon Age 3: Inquisition  (Read 3335 times)
0 Members and 1 Guest are viewing this topic.
Turtle
Gaming Trend Senior Member

Online Online

Posts: 8260



View Profile WWW
« Reply #80 on: December 04, 2012, 12:21:24 AM »

While I haven't been burnt on all the DLC, I must admit it has been creeping towards really bad territory, and honestly crept past the line without me noticing.

I was already not going to buy into the game before reviews (especially forum member reviews) so I've resigned myself to the idea that if they somehow manage to make a good standalone dragon age that makes up for the many negative aspects of DA3, I might stand to pay a little extra. But what I won't do is pay full price sight unseen for the copy and paste fest that was DA2.
Logged
StitchJones
Gaming Trend Reader

Offline Offline

Posts: 166


View Profile
« Reply #81 on: December 04, 2012, 01:19:36 AM »

I know it's cliché to say, but it's true.  After Bioware was purchased by EA, their overall quality went to crap.  DA3, Strar Wars MMO, Mass Effect (Wasn't bad but could have been so much better. And the ending, oy vey!).  I'm truly hoping for a return to what was so great about DA Orgins, but I'm not pre ordering.  Bioware has lost that ability with me.
Logged
Destructor
Special Project Group
Gaming Trend Senior Member

Online Online

Posts: 15567


▲▲▼▼◄►◄►B A Start


View Profile WWW
« Reply #82 on: December 04, 2012, 01:54:41 AM »

Well, in BG1 you could have the game pause after everyone has taken their combat 'round'. So it more or less was actual 'turn based'. Not sure on the others offhand.
Logged

"All opinions posted are my own, and not those of my employers, who are appalled."
TiLT
Gaming Trend Senior Member

Online Online

Posts: 4497


Preaching to the choir


View Profile WWW
« Reply #83 on: December 04, 2012, 06:19:39 AM »

Quote from: Destructor on December 04, 2012, 01:54:41 AM

Well, in BG1 you could have the game pause after everyone has taken their combat 'round'. So it more or less was actual 'turn based'. Not sure on the others offhand.

No, no, no! This was a marketing move to appease AD&D fans. Adding an automatic pause every sixth second in combat (which is what this was) doesn't change squat. It's still real time with pause. Turn based, by its very definition, requires that each character in combat does his actions before the next character in line can do his, and so on, until everyone has moved and it starts over from the top of the list. There is middle ground, but it's not at all similar to the BG approach. An example would be a system where each side in the battle can move their characters in any order they like, moving all of them (perhaps even going back and forth between them. Think XCOM) before the other side can do anything. This is still true turn based gaming. Once you add time as a major factor (with the sole exception of time limits for how long you can spend doing a turn) where every character acts at the same time, the system becomes real time.

There's also something called simultaneous turn based, but that's its entirely own thing, completely separate from regular turn based (and still not at all similar to real time). It's also almost never used, because 9 times out of 10 it sucks.
Logged
Turtle
Gaming Trend Senior Member

Online Online

Posts: 8260



View Profile WWW
« Reply #84 on: December 04, 2012, 09:44:53 AM »

Simultaneous turn based has a significant problem of the player having no control, resulting in having to program way too much ahead of time for a turn, or not having any control.

Honestly, real-time pause-able, and with a time slider or settings is the best way to go if not doing turn based. People can play full real-time if they want, pause it if they want, and if the real-time between pauses is still too much, reduce the flow of time so that you can react to everything.

X-COM Apocalypse's implementation of this is still one of the best I've seen, although I'm sure there's some element of rose colored glasses. The same goes for most RPG of this type.
Logged
TiLT
Gaming Trend Senior Member

Online Online

Posts: 4497


Preaching to the choir


View Profile WWW
« Reply #85 on: December 04, 2012, 09:55:33 AM »

Quote from: Turtle on December 04, 2012, 09:44:53 AM

Honestly, real-time pause-able, and with a time slider or settings is the best way to go if not doing turn based. People can play full real-time if they want, pause it if they want, and if the real-time between pauses is still too much, reduce the flow of time so that you can react to everything.

Agreed. I'll always prefer turn based, but the BG/Dragon Age way of handling things works for me. It's just the endless flow of "but BG could be played turn based", an argument that has been around for over 10 years and has been blatantly wrong the entire time, that rubs me the wrong way.
Logged
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.133 seconds with 34 queries. (Pretty URLs adds 0.058s, 2q)