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Author Topic: Dogmeat in Fallout 3  (Read 1352 times)
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Daehawk
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« on: April 10, 2008, 09:06:27 PM »

http://uk.pc.ign.com/articles/865/865601p1.html

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Dogmeat is a companion character that appeared in the first two games, and yes, he's a dog. He's also back and better than ever in Fallout 3. We're assuming that this is a different Dogmeat altogether than the original, but since the game deals with a radioactive wasteland brimming with mutants, who knows? Dogmeat is a potential companion for your character, one that will fight by your side and help fetch whatever you need. You find Dogmeat during a random encounter in the wasteland, when he and his owner come under attack from a group of raiders. In this case, we watched as the battle took place in a junkyard. His owner is killed in the battle, and Dogmeat will come up to you afterwards and whimper and bark his way into your heart if you let him.

Since the game is still deep in development, there were still a few bugs on display, but the idea with Dogmeat is that you can converse with him (he'll answer in barks, whimpers, and other appropriate canine noises), and he'll be knowledgeable about the surrounding area. For instance, you can send him to go scavenge for food, weapons, and more, and he'll disappear and return with what you ask him to retrieve provided that it's actually in your general area. We'll see how useful that actually is in the game, as apparently he can disappear for long periods if you're not careful. To us, Dogmeat's value seems to be in combat, where he can harass and distract foes for you, as well as take some down. You'll need to be careful, though, as he can get killed, and it sounds like he's gone if that happens. If you don't want Dogmeat around, you can tell him to go to Vault 101 where he'll stay until you need him, but he's also smart enough to stay behind if you tell him, too. That will be useful in situations where you know he might be a detriment in combat.



Sounds great. Him scavaging old weapons sounds handy cause you can break them down and use them for parts. Also nice to hear you can keep him behind you and out of combat so you can keep him with you and not worry about him.
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Sarkus
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« Reply #1 on: April 10, 2008, 11:27:06 PM »

When was Dogmeat in Fallout 2?

And why did you create a new thread for this?

Edited because I've read too many threads about these new screenshots lately.
« Last Edit: April 10, 2008, 11:29:53 PM by Sarkus » Logged

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Jumangi
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« Reply #2 on: April 10, 2008, 11:27:47 PM »

So between this and Fable 2, pet dogs seem to be the new "it" thing for 2008.  icon_smile

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Turtle
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« Reply #3 on: April 11, 2008, 12:13:34 AM »

It's for the same reason some people get dogs in real life.  You get a trusty companion, without the baggage that a human comes with.

In game terms, you're willing to forgive odd behavior in a dog NPC more than one that looks human.
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Daehawk
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« Reply #4 on: April 11, 2008, 01:22:04 AM »

Because there were no other threads it would fit in.

Dogmeat only showed up in FO2 during a special encounter where you found the hotel and it was filled with all your pals from FO1 including Dogmeat.
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« Reply #5 on: April 11, 2008, 01:28:09 AM »

Quote from: Daehawk on April 11, 2008, 01:22:04 AM

Because there were no other threads it would fit in.

you mean besides the other Fallout 3 thread just a few topics down?
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Daehawk
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« Reply #6 on: April 11, 2008, 01:39:03 AM »

Quote from: CeeKay on April 11, 2008, 01:28:09 AM

Quote from: Daehawk on April 11, 2008, 01:22:04 AM

Because there were no other threads it would fit in.

you mean besides the other Fallout 3 thread just a few topics down?

The Bethesda sucks going to hell one? Didn't look liek a thread I would put it in..didn't read the thread though.
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« Reply #7 on: April 11, 2008, 01:42:13 AM »

Quote from: Daehawk on April 11, 2008, 01:39:03 AM

didn't read the thread though.

<headdesk!>
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Lordnine
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« Reply #8 on: April 11, 2008, 04:11:27 AM »

Quote from: Daehawk on April 11, 2008, 01:22:04 AM


Dogmeat only showed up in FO2 during a special encounter where you found the hotel and it was filled with all your pals from FO1 including Dogmeat.

Pretty sure Dogmeat was recruitable in Fallout 2 as well.  Seem to recall having him in my party for a little while…until he thought it was a good idea to attack one of the Enclave…poor doggy.
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JohnathanStrange
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« Reply #9 on: April 11, 2008, 06:49:55 PM »

Well, I intend to replay Fallout 2 soon as it will distract me from the fall of OO. If I see the dog on the road, I hope he'll join up. And if I meet the Buddha on the road?

BTW, that's a cool screenshot Daehawk. It is now my new wallpaper.
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« Reply #10 on: April 11, 2008, 07:00:04 PM »

Quote from: Jumangi on April 10, 2008, 11:27:47 PM

So between this and Fable 2, pet dogs seem to be the new "it" thing for 2008.  icon_smile



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