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Author Topic: Do you still get excited for games by id?  (Read 1023 times)
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ATB
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« on: July 22, 2009, 01:19:29 PM »

Not sure if I should have started this in PC, but as Game Informer is 99.5% about Console gaming I figured I'd start it here.

The article in GI is about their new outdoor game called Rage.  The photos (haven't read the article yet) are typical id- very dense (as in thick) characters with very detailed skin and stuff, but it all looks meh AFAIC.

Question is pretty simple.  Personally, I haven't purchased an id game since Doom II.  I skipped Doom 3 because most of the feedback I read about it wasn't overwhelmingly awesome and I wasn't in the mood for another dark hallway shooter. I only ever played one game in the Quake franchise (solely for sp) and it was long before I became an MP gamer.

Is id still on your must buy list?
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coopasonic
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« Reply #1 on: July 22, 2009, 01:25:09 PM »

As far as I am concerned id is an engine shop, not a game shop. They don't sell anything directly that I am compelled to buy.

This really should be in PC Gaming. slywink
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« Reply #2 on: July 22, 2009, 01:27:05 PM »

Don't care about their shooters anymore, but my ears would perk up if they mentioned resurrecting Commander Keen.
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« Reply #3 on: July 22, 2009, 02:28:41 PM »

Most of what I read in that article made the game sound like Fallout 3, which is pretty funny considering Zenimax bought them...
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« Reply #4 on: July 22, 2009, 02:43:38 PM »

it depends on what game it is.  Quake and Doom no, Rage yes.   Rage will be a PC purchase for me though.

oh, and the game is supposed to be huge, so 360 owners with small HD's will porbably have to switch discs or clear just about everything else off their HD's.
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« Reply #5 on: July 22, 2009, 04:45:13 PM »

i played doom 3 for a bit until the repetitious mechanics of the gameplay became obvious and i tired of plodding through.  i do appreciate what the engine did like the keypad interaction and such and obviously, it was a very nice looking shooter.  in the end, i feel like a lot of us probably do when playing an id game;  i can't wait to see what X does with this engine. 
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« Reply #6 on: July 22, 2009, 05:01:01 PM »

Doom and Quake were all about LAN mplay IMO and so many other games have since surpassed them. I'd personally even rate UT3 over any recent ID games for mplay and considering the poor online community UT3 has, that's isn't saying a lot. I did buy a preowned version of Doom 3 CE, but I got to a point where I didn't know where to proceed and haven't gone back. If id had included local co-op instead of just online, I probably would have finished it.

I've read so little about Rage, that I really don't know what to think about it. I can't fault id on it's production values in many of their games, so I'll give them the benefit of the doubt and likely at least rent it.
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leo8877
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« Reply #7 on: July 22, 2009, 05:05:12 PM »

Yep, I am interested in Rage...even though most of the community hated Doom 3, I played through it all and enjoyed it.  Quake 3 was one of my first online loves.
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« Reply #8 on: July 22, 2009, 05:23:45 PM »

Yes, I do.  I enjoyed Doom 3, and am looking forward to Rage as well.
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Harkonis
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« Reply #9 on: July 22, 2009, 05:37:07 PM »

I'm VERY excited about Rage
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« Reply #10 on: July 22, 2009, 05:46:38 PM »

I'm not as excited about this game as I was Doom 3. But Doom 3 was their last real company produced game which was 5 years ago. Back then what you could still do with a 3D engine was quite new. We were amazed by real-time lighting effects, physics and even simple stuff like enemies that could interact with the environment. Since then there's been a lot of impressive 3D engines (Half-Life/Fear/Crysis) and there doesn't seem to be the huge jump in technology used in these engines that are mind blowing anymore. It's mainly improvement on graphics/physics.

I didn't see anything in the Rage preview that had me asking how they did that or wondering if I was looking at something real-time or CG.

I'm sure there's going to be some neat unexpected technology improvements but based on what I've seen so far I'm not jumping out of my seat in excitement for it like their last game.
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« Reply #11 on: July 22, 2009, 05:49:29 PM »

not since Quake 1, after that, they pretty much sucked.
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« Reply #12 on: July 22, 2009, 06:26:06 PM »

Quote from: coopasonic on July 22, 2009, 01:25:09 PM

As far as I am concerned id is an engine shop, not a game shop. They don't sell anything directly that I am compelled to buy.

Exactly right.
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« Reply #13 on: July 22, 2009, 06:38:42 PM »

I get excited about their engines. Their engines blow the shit out of the shitty unreal ones every damn time, but no one uses them. The engine rage is running on is nothing short of amazing at what it can do. if only carmack was willing to license them out more.
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« Reply #14 on: July 22, 2009, 06:44:53 PM »

I don't even really think that the WOW factor of Rage is the engine, but what they are doing with it.  This might actually be a game worthy of my Planetside time slywink
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« Reply #15 on: July 22, 2009, 09:17:26 PM »

my new computer will be built with the specs of Rage in mind
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« Reply #16 on: July 22, 2009, 10:14:52 PM »

Nope.  id could do no wrong in my eyes up until they released Quake 3.  I know a lot of people liked Quake 3, but it just didn't seem to be the giant step forward I hoped it would be.   Doom 3 looked great (if you had the rig to run it), but the game play was very shallow especially compared to the increased competition in the FPS space.   I have practically no interest in Rage at this point.
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« Reply #17 on: July 22, 2009, 11:11:07 PM »

id's games have never been on my must buy list, but Rage is looking spectacular.
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« Reply #18 on: July 22, 2009, 11:28:34 PM »

Id hasn't made good games since they allowed Carmack to make gameplay decisions.  Honestly, he's a great programmer, but leave the gameplay decisions to the game designers who know how to make games beyond monster closets.

They still make great engines though, but again they got overshadowed by Epic who made a great engine and supported it so much it became an industry standard.

It's pretty clear that Carmack had little to do with Rage's design, other than the engine and what kind of engine he wanted to make.

Can you sense the hate yet?  My dislike of Carmack stems a bit from him ironically saying stuff along the lines that game development was getting old and tired for him, when in reality he was making the old and tired stuff.  Go do rocket science, but otherwise don't criticize the industry for not being interesting when you really aren't moving it forward all that much.
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« Reply #19 on: July 22, 2009, 11:35:09 PM »

Quote from: Dimmona on July 22, 2009, 10:14:52 PM

Nope.  id could do no wrong in my eyes up until they released Quake 3.  I know a lot of people liked Quake 3, but it just didn't seem to be the giant step forward I hoped it would be.   Doom 3 looked great (if you had the rig to run it), but the game play was very shallow especially compared to the increased competition in the FPS space.   I have practically no interest in Rage at this point.

This except I am looking forward to Rage.
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« Reply #20 on: July 23, 2009, 01:35:17 AM »

Quote from: Turtle on July 22, 2009, 11:28:34 PM

Id hasn't made good games since they allowed Carmack to make gameplay decisions.  Honestly, he's a great programmer, but leave the gameplay decisions to the game designers who know how to make games beyond monster closets.

Maybe they need to get John Romero to help. slywink
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