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Author Topic: Divinity : Original Sin  (Read 1104 times)
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EddieA
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« on: May 28, 2012, 09:27:46 PM »

Larian Studios has announced its next game - Divinity : Original Sin.  D:OS is a prequel to the original Divine Divinity, but rather than being an action-RPG, it's isometric and turn-based, a la Baldur's Gate.  RPGWatch has a preview and screenshots.
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« Reply #1 on: May 28, 2012, 10:21:32 PM »

I played DD2:TDKS on the 360 and it was friggin' brilliant

from the screenshots in the link,reminds me a little more of Sacred 2 or Torchlight,but that could just be the isometric look talking to me as we don't get that many of them on the 360(that i can recall right now)
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« Reply #2 on: May 29, 2012, 04:31:33 AM »

Divine Divinity 1 was isometric and Diablo-like except with an interactive environment and more RPG elements; I think it even had a pause option.  This sounds like they are returning to their roots.  Sounds great to me as I loved the original but never got into any of the sequels/semi sequels.
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« Reply #3 on: May 29, 2012, 03:38:42 PM »

I actually pefer the 3rd game D2:TDKS to the original, so I have mixed feelings about this. I didn't even complete the original as it just felt very akward and lacking to me. I'm a fan of Iso TBS's though, so maybe this time Larian will do better.
« Last Edit: May 29, 2012, 03:42:21 PM by kronovan » Logged
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« Reply #4 on: May 29, 2012, 04:05:09 PM »

Quote from: Lordnine on May 29, 2012, 04:31:33 AM

Sounds great to me as I loved the original but never got into any of the sequels/semi sequels.

I'm exactly the opposite.  The third game was fantastic, the first two were 'meh'.
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EddieA
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« Reply #5 on: May 29, 2012, 08:46:02 PM »

There's a video of the game in action here.
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kronovan
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« Reply #6 on: May 29, 2012, 11:40:03 PM »

Damn, this game looks like it has great potential! Co-op play with dialog choice duals between players looks very interesting - has that ever been done in a RPG videogame to date? I'm also impressed they've included play mechanics to support PC reputation and attitude and manipulating the elements to support attack types. This game seems to be incorporating some features you'd typically only expect in a P'n'P RPG. Looking that much more forward to this now.
« Last Edit: May 29, 2012, 11:41:37 PM by kronovan » Logged
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« Reply #7 on: March 27, 2013, 08:38:06 PM »

Kickstarter!
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« Reply #8 on: March 27, 2013, 08:44:51 PM »

Backed.  I was really looking forward to this one. 
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« Reply #9 on: March 29, 2013, 05:33:55 PM »

went in for $25.  kinda on the fence about the game though, so I may back out; I'd prefer another action RPG game in the series instead of turn based but the video kinda sold me on the game for now.
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« Reply #10 on: March 29, 2013, 06:52:55 PM »

I don't usually back kickstarters for videogames, but I'm IN for this!
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« Reply #11 on: March 30, 2013, 12:07:28 PM »

Quote from: CeeKay on March 29, 2013, 05:33:55 PM

went in for $25.  kinda on the fence about the game though, so I may back out; I'd prefer another action RPG game in the series instead of turn based but the video kinda sold me on the game for now.

Bite your tongue you heathen...get off my lawn with your shitty suggestion of an action RPG!

 Tongue
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« Reply #12 on: April 09, 2013, 05:27:21 PM »

they hit their goal.  now to see what stretch goals they hit:

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« Reply #13 on: April 24, 2013, 04:30:52 PM »

they added a new update with a quick look at the game editor.  47 hours to go, too bad they won't hit the $1 million goal.
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« Reply #14 on: April 26, 2013, 05:18:47 PM »

and the Kickstarter ends with a combine total of $981,538 from both sites.  They are keeping the Paypal donation page open until May 10th, so it still could hit $1 million.
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« Reply #15 on: April 27, 2013, 02:52:27 AM »

They already announced the $1 million goal reached earlier today:

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Project Update #35: All Stretch Goals Achieved + Retrospective Video
Posted by Larian Studios LLC
Everything together we reached the 1 million stretch goal! NPC Schedules are in! 

Hoozah!
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« Reply #16 on: April 27, 2013, 03:13:06 AM »

I look forward to playing this when it releases.
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« Reply #17 on: September 27, 2013, 12:27:11 AM »

and they have a release date:  February 28th 2014.  a little bit later than planned, but their update explains:

Quote
We are very determined to implement all the extra features gained through stretch goals the way they should be implemented, which essentially means  that we want to incorporate them in the story, the world and the gameplay mechanics.

This is  taking us more time than we originally thought, and so, rather than cancelling a feature or a goal, we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28th 2014.

We realize this may be disappointing for some people who had hoped the game would still come out this year, but really, we think you'll have a much better RPG experience when everything we wanted to put in, is actually going to be in.

For backers that have Alpha access, expect to have the rough and rugged version of Original Sin by November. Beta should be your New Year's present in January!
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« Reply #18 on: September 27, 2013, 10:37:26 PM »

Really looking forward to this still. And the delay is fine - have enough to play as it is. biggrin
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EddieA
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« Reply #19 on: December 12, 2013, 02:35:54 AM »

Larian has released a 40-minute gameplay video of the alpha version, which will be available to the higher-tier backers next week.
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« Reply #20 on: December 12, 2013, 03:42:25 AM »

looks cool.
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Lee
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« Reply #21 on: December 12, 2013, 08:34:30 AM »

This one doesn't have StarForce right?
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« Reply #22 on: December 12, 2013, 10:02:14 AM »

Quote from: EddieA on December 12, 2013, 02:35:54 AM

Larian has released a 40-minute gameplay video of the alpha version, which will be available to the higher-tier backers next week.


uh ... they decided to open ALPHA and BETA to all kickstarters

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« Reply #23 on: December 20, 2013, 04:50:58 PM »

Quote from: Lee on December 12, 2013, 08:34:30 AM

This one doesn't have StarForce right?

nope, DRM free other than needing a Steam account if you get the Steam version.


so, any Alpha impressions anyone?
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« Reply #24 on: December 20, 2013, 07:37:24 PM »

played a bit of the alpha.  Important note:  friendly fire?  yeah, it's a thing in this game.  Also, fireballs don't arc over your allies.
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