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Author Topic: Diablo III --Impressions start on page 36 --  (Read 100894 times)
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baelthazar
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« Reply #600 on: December 10, 2011, 03:27:14 PM »

Does anyone have any suggestions as to where to pre-order? It looks like the CE is harder to find (so I might have missed my boat). Crunching the numbers, I can't justify the year-pass sub to WoW, as I don't actually want to play WoW (especially given The Secret World coming out within the next six months).
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« Reply #601 on: December 11, 2011, 03:17:27 AM »

The full opening cinematic:

http://www.youtube.com/watch?feature=player_embedded&v=Y9mUe5vHYzs
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Blackjack
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« Reply #602 on: December 11, 2011, 07:33:45 AM »

Dunno if it's any better quality, but it's also over at GameTrailers:
http://www.gametrailers.com/video/vga-2011-diablo-iii/724829?
*I keep wishing for some Diablo spinoff where we get to play as Tyrael. Sort of, like Space Marine but with Arch Angels. Guess I'll hafta keep dreaming...  icon_razz

People thought the cinematic reveal meant there'd be some big announcement, but really, imho, Spike TV was blowing a big wet smooch to Blizzard's founders, and they responded in kind by giving them an exclusive cinematic debut. That's cool, but it's also something of a tease (torture?) of D3 fans starved for some sign the game's release might be impending, and not another year out. Like poking a hornet's nest with a cane.   icon_smile

baelthazar, their community rep had a brief post re digital pre-orders (which is how I plan to get D3):
http://us.battle.net/d3/en/forum/topic/3657607994#3
Quote from: Bashiok
Historically we don't have digital pre-orders available until we announce a release date.
Somehow "we'll release the game when it's done" just doesn't get through to people at the official forums anymore.  icon_smile

I was pleased with my direct digital purchase of SC2 from Blizzard last year, and I suspect I'll do that for D3 just as soon as they announce something. That'd be my recommendation unless you desperately need a CE Diablo skull. As far as release goes, who knows? To me the Runestone stuff is promising but man oh man does it sound like a seriously challenging internal testing/balancing nightmare to get right. I could see it adding a lot of time to development -- but I have no crystal ball, and no idea how long they've been testing that part. I'd like to be wrong on that.
« Last Edit: December 11, 2011, 07:41:23 AM by Blackjack » Logged

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« Reply #603 on: December 11, 2011, 08:28:00 AM »

early feb most likely for release
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baelthazar
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« Reply #604 on: December 11, 2011, 02:59:47 PM »

Blackjack,

That is probably a good move. The CE skull is nice, but I already own D1 and D2, so largely irrelevant. Digital Download means instant gratification and the box for SC2 wasn't particularly worth having.
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« Reply #605 on: December 11, 2011, 03:04:46 PM »

Count me in as another one going digital distribution.
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rittchard
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« Reply #606 on: December 12, 2011, 07:24:04 PM »

Come on, you are all just kidding yourselves.  This is one of the coolest CEs of all time!  Artwork book, behind the scenes, skull thingy AND a USB soulstone!!  You had me at USB soulstone!!!!!   icon_lol
 
http://www.diablowiki.net/File:D3ce-features.jpg

Anyway, as much as I'd love to believe the "early" 2012 rumors (I've seen both Jan and Feb dates floating about), realistically I'd be surprised to see it land before summer, and I wouldn't be surprised to see it pushed into fall/winter.  This is Blizzard we're talking about.  Given that the beta as discussed is not testing (yet?) the game-making/breaking runestone system, it's hard to believe they are going to (successfully) balance that all out internally.  And even with the simplified version of the game they have running, they are still experiencing different types of server issues, as witnessed with the last patch.
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Roguetad
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« Reply #607 on: December 12, 2011, 07:49:41 PM »

I'm pretty sure he meant early February of 2013, not 2012 icon_twisted
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jersoc
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« Reply #608 on: December 12, 2011, 08:34:43 PM »

nah, feb fits with the 5-6 month beta time line blizzard typically has had in the past. no way it's summer
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Blackjack
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« Reply #609 on: December 15, 2011, 11:05:18 PM »

An Official Non-Update!  smirk
http://us.battle.net/d3/en/forum/topic/3710773312?page=19#362
Quote from: Bashiok responding to a post by some ranty test participant
... I realize you and many other people are excited to play the game, and are probably feeling a bit let down that we haven’t yet announced a release date. While you bring up a number of points of speculation, I just want to cut right to it and state that the reason we don’t have a release date yet is because the game isn’t yet where we want it to be in terms of our quality standards.

We aren’t holding it back on account of any one piece of the game, or for any other outside factors. While it is indeed playable from beginning to end, we’re still actively working on many individual game elements and the ways that they interact with one another, with a great deal of iterative tweaking, balancing, polishing, adjusting, redesigning, and retesting going on. We’re going to continue beta testing, and before too long that’s going to include a large influx of new invites.

Much of this iteration obviously takes place behind closed doors, so I can sympathize with the concerns about the lack of visible progress, and the sentiment that we should just go ahead and ship the game. Until we’re able to reveal more of the results, I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.

I also realize a lot of people were hoping for a release date announcement at the VGAs. We’re simply not going to be able to dispel or comment on release date rumors and speculation every time someone expects an announcement. We’ll be announcing a release date when we determine the game is ready, and not holding it back just to line it up with any particular game-industry event.

The bottom line is that development of our games and preparations for release are long and complicated. We’re just as excited to get the final version into your hands as you are to play it, but making sure it lives up to our quality standards will always be the most important factor in that process.
imho that kind of cements that D3's not even close to release, and chances are, Torchlight 2 (fwiw) will still probably end up releasing before it. Which is all fine and will not bring the world to the chasm of inglorious despair.

So I feel pretty sure I can enjoy SWTOR for a while without thinking about how to make time for D3, GW2 etc.  icon_smile
« Last Edit: December 15, 2011, 11:07:56 PM by Blackjack » Logged

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« Reply #610 on: December 16, 2011, 12:41:03 AM »

Quote from: jersoc on December 12, 2011, 08:34:43 PM

nah, feb fits with the 5-6 month beta time line blizzard typically has had in the past. no way it's summer

BJ's last post should make you rethink this. 

We'll be lucky if it makes it by summer, I'm thinking Fall or even winter now.  12/12/12 anyone?  Or maybe an end of times 12/21/12?
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« Reply #611 on: December 16, 2011, 12:49:33 AM »

Quote from: rittchard on December 16, 2011, 12:41:03 AM

We'll be lucky if it makes it by summer, I'm thinking Fall or even winter now.  12/12/12 anyone?  Or maybe an end of times 12/21/12?
 
   
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« Reply #612 on: December 16, 2011, 10:27:07 AM »

Quote from: rittchard on December 16, 2011, 12:41:03 AM

Quote from: jersoc on December 12, 2011, 08:34:43 PM

nah, feb fits with the 5-6 month beta time line blizzard typically has had in the past. no way it's summer

BJ's last post should make you rethink this. 

We'll be lucky if it makes it by summer, I'm thinking Fall or even winter now.  12/12/12 anyone?  Or maybe an end of times 12/21/12?

that the beta and dev builds are different? so what? this is common.
if you're talking about the last sentence, uh, this game is probably 5-6 years in the making already. i played this 2010 blizzcon and it was damn solid then.
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« Reply #613 on: December 21, 2011, 11:31:22 PM »

How about a painfully detailed look at the SteelSeries Diablo III Gaming Mouse and Headphones?
http://www.legitreviews.com/article/1794/1/
*I feel sorry for SteelSeries though. Really? Branded peripherals for a game where nobody has a clue when it might actually release?  icon_confused They reviewed "review" versions of the gizmos.

Anyway, the details:
Quote
SteelSeries Diablo III Mouse highlights:
    Optimal comfort with an ambidextrous shape and size, making it versatile for all types of gamer grips.
    7 ergonomically placed programmable buttons.
    World’s most durable switches – guaranteed lifespan of 10 million clicks. [after a couple weeks of beta, I think I already clicked a million times  icon_razz-bj]
    Programmable, Diablo III –themed illumination options.
    Durable, double-braided nylon cord with gold-plated USB connection.
    Quick and effortless remapping of mouse buttons with Drag & Drop, pre-defined game actions/functions/skills as well as illumination settings.  All of which are easily configured in an intuitive Diablo III – themed driver available for Windows and Mac OS X users.
Diablo III Headset
And da headphones:
Quote
SteelSeries Diablo III Headset highlights:

    Soundscape specifically optimized for Diablo III gameplay.
    Programmable Diablo III – themed, illumination options.
    SteelSeries’ retractable microphone system.
    In-line volume and mute controls with USB connection.
    Illumination settings, equalizer presets and microphone volume are easily configured in an intuitive Diablo III – themed driver available for Windows and Mac OS X users.
I'm disappointed the headphones don't have a pointy crystal on the side so you can jam it into the side of your SKULL for "direct" communication.  smirk
« Last Edit: December 27, 2011, 10:13:24 PM by Blackjack » Logged

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« Reply #614 on: December 22, 2011, 03:03:02 AM »

Quote from: Blackjack on December 21, 2011, 11:31:22 PM

I'm disappointed the headphones don't have a pointy crystal on the side so you can jam it into the side of your school for "direct" communication.  smirk

So, uhm, yeah. Side of your school? Were you playing the Germany-censored versions of Diablo?
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« Reply #615 on: December 27, 2011, 09:15:23 PM »

Time to hoist the school and crossbones. 
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« Reply #616 on: December 27, 2011, 10:13:37 PM »

Happy?  icon_smile
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« Reply #617 on: December 28, 2011, 02:55:23 AM »

Yes.
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« Reply #618 on: January 01, 2012, 12:18:10 PM »

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« Reply #619 on: January 03, 2012, 08:57:12 PM »

Quote from: jersoc on December 16, 2011, 10:27:07 AM

Quote from: rittchard on December 16, 2011, 12:41:03 AM

Quote from: jersoc on December 12, 2011, 08:34:43 PM

nah, feb fits with the 5-6 month beta time line blizzard typically has had in the past. no way it's summer

BJ's last post should make you rethink this. 

We'll be lucky if it makes it by summer, I'm thinking Fall or even winter now.  12/12/12 anyone?  Or maybe an end of times 12/21/12?

that the beta and dev builds are different? so what? this is common.
if you're talking about the last sentence, uh, this game is probably 5-6 years in the making already. i played this 2010 blizzcon and it was damn solid then.

No one wants D3 out soon more than I do, but realistically it's hard to believe.  I've played beta and at 2011 Blizzcon, and sure what you see is "damn solid" - but so what?  Damn solid for a lesser company is meaningless compared to Blizzard's definition of "polished" particularly when the biggest difference maker is not in the build at all.

That Bashiok dudes says:
Quote
I can only assure you that we are indeed working on critical game systems that directly impact the core of the experience.
which pretty much any of us can infer is likely the runestone system (along with gear).  Now maybe they intend to never check it out in any form in a larger beta to maintain surprise factor, but given their obsession with "polish" that seems pretty risky.  Look at the latest beta patch notes, they are still actively tweaking the most minute of details based on public beta, so it's hard to believe they don't want to see the most critical new system tested on any sort of larger scale and for more than a month. 
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« Reply #620 on: January 04, 2012, 07:57:47 PM »

Gaming news sites picked up this Korea Herald piece, which suggests the RMT system may throw a wrench into approval for the all-important Blizzard-product-devouring Korea market:

Diablo 3 release [in Korea] up in air
http://www.koreatimes.co.kr/www/news/biz/2012/01/123_102230.html
Quote
Blizzard has dug a grave for itself by publicly committing to a simultaneous global, region-free launch for the first time in company history. Because every country will receive identical software, the Korean board’s decision is keeping the global game giant in chains.

“In principle, we are always committed to a global release,” said spokeswoman for Blizzard.

She declined to give a fixed date for the release, however. Some industry pundits say secrecy of release dates follows the norm of game software developers, often working until the last minute to change minute details, refusing to release anything less than their ideal version.

But in this case, the high-profile visit to Korea last September by Michael Morhaime, Blizzard’s CEO and co-founder, his meeting with the Game Rating Board members and the subsequent announcement the following day of a fresh delay, combine to fuel the blogosphere controversy.

Specialist blogs and websites are rife with posts about the reasons behind the repeated delays, most of them speculating that the Korean authorities are holding up the international release.
I underlined the very apt metaphors.  icon_razz
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« Reply #621 on: January 05, 2012, 11:21:49 PM »

"almost done," which could mean "almost" anything  Roll Eyes is the quote picked up by various news sites from this 15th Year Anniversary interview:
http://www.blizzplanet.com/blog/comments/diablo-15-year-anniversary-diablo-iii-almost-done
Quote from: Blizzard's Jay Wilson
We are almost done with Diablo III, and that’s a fitting celebration of the 15th year anniversary for Diablo. So, we are getting it to you as soon as we can.
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« Reply #622 on: January 07, 2012, 02:11:34 AM »

After watching the cinematic, I just had to pull up the Deckard Cain Rap.
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« Reply #623 on: January 08, 2012, 02:58:49 AM »

A friend called and told me that one of the gaming sites has a picture of a Best Buy display with a February 1 launch date.  

I found this link http://www.escapistmagazine.com/news/view/115109-Best-Buy-Leaks-Potential-Diablo-III-Release-Date

btw, anyone know if this will run on an Intel Core i5 laptop without dedicated graphics?  FWIW, the Windows Experience Index screen lists my gaming graphics at 4.8

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« Reply #624 on: January 08, 2012, 03:21:44 AM »

Quote from: KC on January 08, 2012, 02:58:49 AM

A friend called and told me that one of the gaming sites has a picture of a Best Buy display with a February 1 launch date.  

I found this link http://www.escapistmagazine.com/news/view/115109-Best-Buy-Leaks-Potential-Diablo-III-Release-Date

btw, anyone know if this will run on an Intel Core i5 laptop without dedicated graphics?  FWIW, the Windows Experience Index screen lists my gaming graphics at 4.8




Wow, great news! I was thinking it'd be summer at least.
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« Reply #625 on: January 08, 2012, 04:51:46 AM »

That would be awesome if it's real. Except I am in Korea and will have to deal with that whole mess.
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« Reply #626 on: January 08, 2012, 07:15:44 AM »

that marquis is fake. they spelled FEBRUARY wrong
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« Reply #627 on: January 08, 2012, 11:33:22 AM »

Quote from: vizionblind on January 08, 2012, 07:15:44 AM

that marquis is fake. they spelled FEBRUARY wrong

how the hell can you even read the word ?
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« Reply #628 on: January 08, 2012, 11:59:23 AM »

The plot thickens - According to Joystiq the poster is real.  Also, Best Buy's website also lists the 2/1/2012 date, and other sites are reporting February release dates as well.  I really can't see this happening, but apparently, someone at Best Buy thinks it will.
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« Reply #629 on: January 08, 2012, 12:23:44 PM »

Quote from: Harkonis on January 08, 2012, 11:33:22 AM

Quote from: vizionblind on January 08, 2012, 07:15:44 AM

that marquis is fake. they spelled FEBRUARY wrong

how the hell can you even read the word ?

Larger pictures of it look like it is misspelled. As Feburary though, hard to tell.

Still, as has been pointed out, the Best Buy web site says 02/01/12. Would be refreshing for a game to come out ahead of schedule like that, not that I am getting my hopes up. I would guess it's BB jumping the gun on misinformation.

At this point I would be happy with just a beta invite.
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« Reply #630 on: January 08, 2012, 03:05:01 PM »

I don't buy it at all.  I have a really hard time believing that a company as polished as Blizzard would let the worldwide release date for one of the biggest PC games in history slip at a Milwaukee Best Buy.
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« Reply #631 on: January 08, 2012, 04:45:35 PM »

Quote from: Gratch on January 08, 2012, 03:05:01 PM

I don't buy it at all.  I have a really hard time believing that a company as polished as Blizzard would let the worldwide release date for one of the biggest PC games in history slip at a Milwaukee Best Buy.

Just like a secretive Apple losing an iphone 4 beta in a bar?
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« Reply #632 on: January 09, 2012, 10:50:43 AM »

RPS's post.

"Today is not Thursday, April 26th and this is the not-news.

Diablo III will not be released in February this year, despite assorted internet-wide reports to the contrary. Retailers do not know a date for the hacky-slashy game’s release, according to Blizzard’s community manager, and will not know one until the entire world knows one, via press release. So any news you might read claiming the game will be released on Feb 1 or February 3 is not news. That’s not the same as not-news, of course.

Today’s not-headlines in summary, then: we still do not know the release date for Diablo III.

In other not news today, I have not yet drunk a cup of tea or eaten any breakfast, Skyrim 2 has not been announced and the British economy is not showing any signs of meaningful recovery."
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« Reply #633 on: January 09, 2012, 08:01:15 PM »

Quote from: Gratch on January 08, 2012, 03:05:01 PM

I don't buy it at all.  I have a really hard time believing that a company as polished as Blizzard would let the worldwide release date for one of the biggest PC games in history slip at a Milwaukee Best Buy.

this at a milwaukee one? do you know which one. if it's close i can check it out. also, spelling mistakes are common on stuff like that.

i doubt feb 1st is real though. but apparently only the rating in south korea is holding the game from launching.
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« Reply #634 on: January 13, 2012, 09:53:53 PM »

All enraged about RMT may now thank my Korean brethen for Blizzard removing RMT from the Korean version:

Blizzard kills Diablo III's RMT to appease South Korea
http://massively.joystiq.com/2012/01/13/blizzard-kills-diablo-iiis-rmt-to-appease-south-korea/
Quote
The board was quoted as saying that "the feature involving for-cash trades between users was not included in the presentation to the rating committee, and therefore it was not subjected to any scrutiny."

To appease the board and pave the way for release, Blizzard has dropped the RMT auction house for the Korean version. The ratings board has warned the company not to sneak in the feature in a future patch and gave the title an 18 rating for the country. Interestingly enough this makes South Korea the first country to slap a rating on Diablo III to date.
I guess this begs the question that if one country's ratings board can convince them to pull a major feature out of the game by saying effectively "Pull it or we won't let you release it here," will other countries' ratings boards be emboldened to do the same?

Or is it an isolated instance with no "ripple" effect?

I am puzzled at the idea it violates Korean's anti-gambling laws. To me, gambling is a game of chance. It's, well, blackjack.  icon_smile You throw your money down, you have a chance to win or a chance to lose what you bet.

I don't get how an RMT-auction house constitutes that. Yes there can be bidding. But it's not like I bet $50 on something and then if my bid loses, I've lost my money. I assume I'd get all or most of it (minus transaction fee) back if my bid lost. That just doesn't strike me as gambling per se -- it's closer to eBay than a gambling table in Vegas.
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« Reply #635 on: January 15, 2012, 03:23:28 AM »

I think it's gambling in that loot drops are completely by chance. Get lucky with the right drop and you can make some money off it.

This whole thing is annoying since I currently live in Korea. Not that I have any intention of using the real money auction house, but I suppose if there was some equipment I didn't need that was valuable I might throw it on there. I wonder if it will be an IP thing or where you bought the game. I will have easy access to the US version so I hope it will be the latter.

Maybe it really will come out in February, that would be perfect since I will be back in the States then.
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« Reply #636 on: January 19, 2012, 06:40:12 PM »

And... BOOM!

Blizzard's Jay Wilson announces Major Systems Changes
http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012
*I wouldn't normally paste in something so ridiculously long but this is pretty important.
Quote
While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet. In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems. So all that said, I'd like to provide everyone an update on some of the systems we're currently working on.

We’re changing some of the systems we’ve gotten the most feedback on both internally and from the beta test, including crafting, items, core attributes, and inventory. We’ll go over those changes and the reasons for them. In addition we’re working on major changes to the skill and rune systems that we’re not ready to talk about, but I promise you we can’t possibly ship without a finished skill and rune system. smile

Let’s start off small: Scrolls of Identification are no longer in the game. Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you'll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now.

We’re also moving the fifth quick slot button, which is becoming a dedicated potion button. A dedicated potion button is something we went back and forth on throughout development. Recently it became apparent that players need to be aware of their potions for emergency situations. Our combat model doesn’t promote or even allow chugging potions in rapid succession, but they’re certainly useful when you run into a string of bad luck with health globes, or if you just get in over your head. This is one of our newest changes, so the button and mechanics don’t actually function in beta Patch 10, but that’s our intent and you’ll be seeing it supported in future beta updates.

The design team is currently looking at systems and cleaning them up, removing any superfluous system objectives and those that are beyond fixing. Thus, we're removing the Mystic artisan. As we look at the big picture, the Mystic simply wasn’t adding anything to our customization system. Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we’ll revisit the Mystic and enhancements at a later time. Removing her from the game took some time, but it’s nowhere near the efforts that would be required to flesh out a better customization system. We hope she’ll be able to join your caravan in the future, but for now we’re going to focus on the extensive customization options the game already offers.

We're also looking at systems we’ve created and making sure that the rationale that brought us to these designs still makes sense. The Stone of Recall, for instance, has a short cast time and allows you to return to town. Early on we said we wouldn't have town portals, as they introduced too many combat exploits, but we were able to resolve them. Because we have the Stone of Recall, though, we began to evaluate systems that were originally implemented to deal with the exclusion of town portals.

So we've decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we've decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.

The Blacksmith artisan will now salvage items. With removal of the Cube we needed some mechanic in town that allowed you to salvage your items, and it just makes sense for the Blacksmith to offer it.

One other important change is that common (white) items will no longer be salvageable. We found that it caused a few itemization issues, but mostly this is due to a general philosophy shift on the importance of items. Previously, our thinking was that when an item dropped it should always be useful to you in some way, either the stats could be an improvement for you, or in the case of white items you could break it down and craft something better. Through a lot of play testing we have come full circle to the Diablo II methodology -- a lot of stuff that drops just isn’t worth picking up. Diablo II captured the loot piñata feel by dropping a lot of crap, mostly arrows and bolts, and we of course still very much want that feeling of item-explosions. To do that we need to be able to balance the value of items to how many we’re throwing at you.

This leads us to the last change I'll be detailing today:

We're changing core character attributes to Strength, Dexterity, Intellect, and Vitality, and the benefits each stat provides is being broken down as:

Strength
+Barbarian damage

+Armor
Dexterity
+Demon Hunter damage

+Monk damage

+Dodge
Intellect
+Wizard damage

+Witch Doctor damage

+Health from globes
Vitality
+Health
 
We're dropping Defense, Attack, and Precision as attributes, Armor is taking over for what Defense used to provide, +Physical Resist will take over for Armor, and +Chance to Crit will fill in for Precision. Obviously these stat changes are one of the bigger systems changes we're currently working on as they have far reaching requirements to re-itemize and balance the game.

This change makes the stats more intuitive and fixes some of the itemization issues we were running into. We want to make it clear that junk items aren’t worth picking up, and make it easy to identify other items as not for your character. We want to drop a ton of items, but to really pull off a sense of excitement when finding a great item, there needs to be non-optimal items, both for your class, and in general. By specifically targeting stats at classes, we can reduce the amount of item overlap, diversify our item pool, and create a cleaner, more exciting itemization system.

By and large these changes have little impact on which items you’re going to want. The item hunt has always been based on secondary stats and affixes, and we’re working hard to ensure build diversity is as large as possible by getting as many affixes into the game as possible (adding more item affixes is also something we’ve been working on). Simply including affixes that augment specific skills greatly expands the itemization pool and build possibilities.

Moving on, with the removal of the Cauldron of Jordan, Nephalem Cube, and by moving Town Portal to the skill panel, we're now displaying character stats directly on the inventory UI. Now you can see your stats go up and down as you try on different items. All the same info is available; we’re just streamlining the UI, making it more useful. It might seem insignificant but we're pleased with the results.

All of these are changes that will in one way or another be seen in the latest beta patch, and so we hope that those of you with access please try them out and let us know what you think in the Beta Feedback forum.

There’s a lot of work left to be done, though. We’re constantly tuning and making balance changes; it’s a massive task. Some of these changes can be seen in the beta, like changes to item rarity, the levels at which we introduce affixes, and how many affixes enemies can roll up. Some you can’t see in the beta, like balancing the difficulty of the entire game for four different difficulty levels, adding tons of new affixes, creating legendary items, filling out crafting recipes and itemization, working on achievements, and implementing Battle.net features. We’re also working on a number of other large systems changes -- specifically with the skill and rune systems. We're not quite ready to share what those are just yet, but we look forward to being able to do so in the near future.

We want Diablo III to be the best game it can be when it launches. To get there, we're going to be iterating on designs we've had in place for a long time, making changes to systems you've spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released.
Given that they seem to have ripped the games innards out and turned much of it upside down, it doesn't sound remotely close to releasing, imho. Which doesn't bother me at this point. I imagine there is much stomach-churning going on amongst plenty of fans though.
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leo8877
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« Reply #637 on: January 19, 2012, 06:48:31 PM »

Yeah so much for April release.  These seem like big changes.
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« Reply #638 on: January 19, 2012, 08:10:28 PM »

Hooray!

My wallet, and time, have been given reprieve.

There are enough `almost` games out there : I look forward to a solid game experience.
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« Reply #639 on: January 19, 2012, 09:51:56 PM »

Still hoping for 6/29/12 (12th anniversary).  Thinking it may be closer to 12/12/12 (cool).  Praying it will still be out this year or at least before a major apocalypse hits.  Unless of course it IS the apocalypse!!!   icon_twisted
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