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Author Topic: Diablo III --Impressions start on page 36 --  (Read 92829 times)
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CeeKay
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« Reply #280 on: August 02, 2011, 07:59:17 AM »

I'm sure someone will find a way to fix the 'always on' requirement.   heck, I unplug my main PC from the network to avoid certain SC2 patches that were for MP but affected SP, and the game still worked fine.
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« Reply #281 on: August 02, 2011, 11:23:00 AM »

Quote from: Ridah on August 02, 2011, 07:45:59 AM

Quote from: ibdoomed on August 02, 2011, 02:42:09 AM

How does other people buying max level characters or whatever affect anyone elses enjoyment of the game?

Not sure about the max level characters thing, but competing in PVP against people who are buying better weapons than you feels a little unfair.

Oh, right, I always forget people do that. Good point.
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« Reply #282 on: August 02, 2011, 02:52:11 PM »

Quote from: Ridah on August 02, 2011, 01:59:35 AM

As far as requiring an internet connection goes, good for them. The benefit of a more secure game for 99% of its players outweighs the inconvenience to the 1% of players who for reasons beyond my comprehension don't have access to the internet. I mean come on, people in third world countries have wifi in their homes now. 

Long flights.  Lunch break gaming on a laptop.
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« Reply #283 on: August 02, 2011, 03:58:57 PM »

Quote from: wonderpug on August 02, 2011, 02:52:11 PM

Quote from: Ridah on August 02, 2011, 01:59:35 AM

As far as requiring an internet connection goes, good for them. The benefit of a more secure game for 99% of its players outweighs the inconvenience to the 1% of players who for reasons beyond my comprehension don't have access to the internet. I mean come on, people in third world countries have wifi in their homes now. 

Long flights.  Lunch break gaming on a laptop.

Video cards don't usually run as well by default when not plugged in. You can change that, but then you run through the battery extra quick. I fly all the time, but would never play a PC game on a flight for a myriad of reasons.

There are always going to be examples of times you might want to play and not have Internet, but I think they are rarer and you'll just have to make do without Diablo 3 if it is such a huge issue. I think for the vast majority, it won't be.
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« Reply #284 on: August 02, 2011, 04:50:52 PM »

What???!! I can't get live streaming porn without always-on Internet access?!!
RAAAAAGGGGEEEEE!!!!!!
slywink

As for Diablo III, the always-on thing isn't a big deal if its a minuscule data blip in an offline mode, but frankly this isn't a dealbreaker for me. I'll likely be playing online most of the time anyways.
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« Reply #285 on: August 02, 2011, 05:00:08 PM »

Here's why the always on 'net is bad:

Remember when Assassin's Creed games had that 'feature' on the PC, and then if you had a 'net blip you lost all of your gameplay up until that point? Or when their verification server got DoSed, and taken offline for days and you couldn't play your purchased game at all?

That's why it's a bad thing. Yes, I expect a bit more logic behind Blizzard than Ubisoft with it, but at this point, who knows.
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« Reply #286 on: August 02, 2011, 05:04:37 PM »

Likely to be exactly like an MMO and timing out will no doubt be exactly the same.
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« Reply #287 on: August 02, 2011, 05:13:18 PM »

Most likely it will also be unavailable for play most of the business day on Tuesdays of each week when they bring Battle.Net (WoW and SC) down.  I always love those outages.  Roll Eyes

Usually not a problem for me, since I work M-F.  But highly annoying when I am home sick or home 'sick'. icon_wink
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« Reply #288 on: August 02, 2011, 05:36:10 PM »

Many rural areas of the US simply don't have broadband access available at a reasonable cost, and always-on dialup isn't an option.  For example, my mother lives in upstate NY and cannot get any kind of broadband access because of the low population density where she is.  They use a single USB wireless dongle to get 3g-level internet access.  For them, or anyone else in their situation, playing D3 just isn't an option, and I think that's sad.

Sometimes it's easy to get blinders on and think "well, everyone can get a solid internet connection if they want it", but that's just not the case.  I feel bad for people in those kinds of situations that have basically just been told "sorry, in order to ensure that our cash auction house works well, you're going to be unable to play the game you've been looking forward to."

I also wonder what happens when some hacker group decides to "get back" at Blizzard by bringing down their authentication servers or something. 
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« Reply #289 on: August 02, 2011, 06:32:16 PM »

Is this really any different than a modern game which requires hefty system specs being out of reach for those without the budget to buy a new computer?  Gaming (and everything else in life really) is riddled with products that exclude a portion of the population.  A bummer? Sure, but certainly not unique.
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« Reply #290 on: August 02, 2011, 09:15:15 PM »

Quote from: Chaz on August 02, 2011, 05:36:10 PM

For them, or anyone else in their situation, playing D3 just isn't an option, and I think that's sad. 

Really, "sad"? My good sir, I think you've just found the latest first world problem.

- Ash
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« Reply #291 on: August 02, 2011, 11:02:06 PM »

Quote from: Ridah on August 02, 2011, 07:45:59 AM

Quote from: ibdoomed on August 02, 2011, 02:42:09 AM

How does other people buying max level characters or whatever affect anyone elses enjoyment of the game?

Not sure about the max level characters thing, but competing in PVP against people who are buying better weapons than you feels a little unfair.

Is it more unfair than me competing against people that can afford to play 8 hours a day while I can only play one hour?

Ale
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« Reply #292 on: August 02, 2011, 11:06:20 PM »

no, in fact it lets people who can work 8 hour days, spend some of that time/money to compete with the people who play while they work.

I've never understood the hatred for the cash purchase in games.  Some people prefer to spend time to get stuff, some prefer to spend money.  As long as everything can be obtained with either method I'm fine with it.
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« Reply #293 on: August 03, 2011, 12:20:58 PM »

I don't think anyone had posted the actual Blizzard web site links about the D3 beta and the auction house stuff, so fyi...

D3 Beta Overview
http://us.blizzard.com/en-us/company/events/diablo3-announcement/#beta:d3-overview
D3 Beta FAQ
http://us.blizzard.com/en-us/company/events/diablo3-announcement/#beta:d3-faq
Quote
How do I sign up for the Diablo III beta test?
To sign up for the Diablo III beta test or future Blizzard Entertainment beta tests, you first need to create a Battle.net account. You can then opt-in to the beta test for Diablo III, as well as beta tests for future Blizzard Entertainment games, through the beta opt-in process. To get started, simply click Beta Profile Settings in Battle.net Account Management. Please note that opting in to a beta test through this method does not guarantee that you will be selected.

If I opted in to the Diablo III beta, how will I know if I’ve been selected to participate?
If you are selected, you will receive an email from Blizzard instructing you to log in to your Battle.net account at www.battle.net if you don’t already have one. You’ll then be able to download the beta client directly from within Battle.net Account Management. We plan on inviting players in waves, so if you do not receive an invitation in the beginning of the testing period, there’s a chance you might receive one in a later wave.
In case I'm the last to figure it out, you login at the battle.net web site, and then choose Beta Profile over on the right hand menu. There's a tiny system specs testing applet you download and then approve it sending your results back to them which you can see on screen in your account.

You seem to be checked as "opt in" on all 3 "universes" by default (D, SC, WoW), so everyone on bnet is probably already opted in, though you may want to update your system specs test if you changed video cards or computers recently.

D3 Auction House Overview
http://us.blizzard.com/en-us/company/events/diablo3-announcement/#auction:auction-summary
Auction House FAQ
http://us.blizzard.com/en-us/company/events/diablo3-announcement/#auction:auction-faq
It's extremely long but here's some of the more informative bits:
Quote
Why are you creating a currency-based version of the auction house?
Our goal with all of our games is to ensure players have a highly enjoyable, rewarding, and secure experience. Acquiring items has always been an important part of the Diablo series, but the previous games have not had a robust, centralized system for facilitating trades, and as a result players have turned to inconvenient and potentially unsafe alternatives, such as third-party real-money-trading organizations.

Many of the transactions between players and these organizations led to a poor player experience and countless customer-service issues involving scams and item/account theft, to name a few. To that end, we wanted to create a convenient, powerful, and fully integrated tool to meet the demand of players who wished to purchase or sell items for real-world currency, and who would likely have turned to a less-secure third-party service for this convenience.

How will the currency-based auction house work?
Players will be able to make purchases in the currency-based auction house using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchases of any digital product available through Battle.net -- this includes not only auction house items but also things like World of Warcraft subscription time and paid services, to name a few examples.

On the flipside, when players sell an item in the currency-based auction house, the proceeds of the sale are deposited into their Battle.net account and can then be used as described above. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

Can players choose to get cash from currency-based auction house sales, instead of having the proceeds deposited into their Battle.net account?
Yes, as an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service.

Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Is the currency-based version of the auction house optional?
Yes, the currency-based auction house is available as an option for players who wish to purchase or sell Diablo III items for real money. Players are also able to buy and sell items through the gold-based auction house, and they can trade items with each other as well through direct character-to-character in-game trading.

Why would I want to pay real money to buy or sell in-game items?
Acquiring items has always been a core part of the Diablo series' appeal. With the previous Diablo games, many players have shown a great interest in buying, selling, or exchanging items for their characters using real-world currency, turning to potentially unsafe avenues to accomplish this goal. The currency-based version of the auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items obtained while playing Diablo III. In addition, it helps protect players from scams and disreputable third-party sites by providing a secure, in-game method to search for and purchase items posted by other players that are a perfect fit for their character and play style.

The currency-based auction house is completely optional. Players who aren't interested in paying real money for items will still be able to rely on items they acquire through their own adventures, and they'll also be able to trade with friends and use the full-featured gold-based auction house.

Can I play on a server without a currency-based version of the auction house?
We want to provide a secure, fun environment for our players to purchase and sell in-game items using gold or real money and have no plans to divide the community. Players are free to participate in the gold-based auction house or the currency-based auction house, or to opt out of using any of the auction houses at all, progressing through Diablo III using only the items they obtain through their own adventures or direct trade with other players.

Does Blizzard plan to post weapons, armor, and other such items for sale in the currency-based version of the auction house?
The currency-based auction house is a place for players to purchase or sell items they’ve obtained within the game. Blizzard does not plan to post items that affect gameplay, such as gear or character-enhancing runes, for sale in the auction house.

Will Blizzard sell anything directly through the auction house?
We don't have any plans at this time to post items for sale in the auction house.

Does the currency-based auction house signify a shift in Blizzard’s business and revenue model?
We’ve always tailored our business models to match what we’ve felt would be most appropriate and effective for each game and in each region, and that’s the case with Diablo III as well. The item-based nature of Diablo gameplay has always lent itself to an active trade-based ecosystem, and a significant part of this trade has been conducted through unsecure third-party organizations. This has led to numerous customer-service and game-experience issues that we’ve needed to account for. Our primary goal with the Diablo III auction house system is for it to serve as the foundation for a player-driven economy that’s safe, fun, and accessible for everyone.

What’s Blizzard’s cut?
As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold.

The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.
I have my own feelings about all this, but I want to wait and see how everything is implemented. If it all ticks me off, I'll probably be content to stick with Torchlight 2, which oughta be out this Fall (knock on wood).
« Last Edit: August 03, 2011, 01:01:32 PM by Blackjack » Logged

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« Reply #294 on: August 03, 2011, 12:44:11 PM »

If you're curious about the chatter at the official D3 forums, here be:
http://forums.battle.net/board.html?forumId=12007&sid=3000
*The main "need to be online to play" thread has 7,700+ posts  icon_smile RMT has a new thread every hour it seems. Saw some Blizzard posts on it so far (trying to explain why they still think RMT in MMOs is bad, but acceptable in a co-op action RPG):
http://forums.battle.net/thread.html?topicId=27822642364&pageNo=1&sid=3000#1
Quote from: Blizzard's Bashiok
   Q u o t e:
    but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun

We still think that's true for a MMO in which thousands of players co-mingle in a persistent world and vie for supremacy in eSport competitions or 'world first' boss kills in raids. Neither of these are true though for a co-op action RPG.

The worst that could happen is you open your game up to the public, someone jumps in wearing some awesome gear, and you don't know if he found those items himself. But that'd be the case whether we offered an official way to buy items from other players or not.

    Q u o t e:
    we feel that players can find ample equipment and money for their characters within the game through their own adventuring and questing.

The same is not true for Diablo in which all items are randomized in both affixes and drop chances from all enemies. We know that trading is necessary in Diablo games to build a solid character as you could play forever and still never see a specific item you're after.
............
[later reply by Bashiok again]
   Q u o t e:
    Yes - but why oh why the 180?
    I always thought that Blizzard games were the last bastion of 'no ingame advantage can be bought for real money'.
    Bashiok, I am a big fan of yours and generally agree with what you say. But I cannot express my dislike for this new development strongly enough.

Bottom line is people are going to buy those in-game advantages whether we want them to or not. We have a subscription-based game in World of Warcraft and try as we might we still struggle to keep pace with those looking to turn a profit. Why not bring that in-house, make it secure, make it guaranteed, and provide a safe way for players to sell to other players?

This is specifically only a decent idea in our minds for Diablo III because an in-game advantage doesn't mean you steal a world first, or up your arena rating, or edge out in a competition. Diablo III is a co-op game. If you're buying power it's to jump into games and help your buddies kill demons faster, and guess what, they get more drops in less time. In our eyes that's not buying an advantage as a selfish measure, it's really just kicking more ass in co-op games with your friends. It's apples and oranges, if you will, to something like an in-game advantage in a game like World of Warcraft.
I'm not saying I agree with any of this, but it is useful to read some of Blizzard's own, unexpurgated reasoning on this.

Back in 1996-1998 I had a good buddy I made playing Diablo, and he just (I assume through hacking) always had all the best items in the game and was always throwing them at me insisting I use them. And back then there was no level requirement on the items. You could be L5 and wearing the King's Godly Plate of Kick Ass Armor and some crazy weapon and be one-shotting everything. It was cool, but it also made the game incredibly boring (no risk factor whatsoever).

So I think the key may be for Blizz to work out the level ranges on the items, and if people want to buy their way to all the "cool stuff," fine, but at least set min. level parameters such that the game doesn't become a yawn.
« Last Edit: August 03, 2011, 12:51:00 PM by Blackjack » Logged

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« Reply #295 on: August 03, 2011, 01:13:11 PM »

I have no problems with people wanting to buy and sell stuff in a coop game.

It would be neat if the item was tagged by the user who found it though. It would take away any silly bragging rights that might be found by wearing Godly Plate of the Whale. 
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« Reply #296 on: August 03, 2011, 05:21:45 PM »

Have they announced what the price will be on this game?
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« Reply #297 on: August 03, 2011, 05:24:52 PM »

Quote from: heloder on August 03, 2011, 05:21:45 PM

Have they announced what the price will be on this game?

I'm guessing 60 bucks.
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« Reply #298 on: August 03, 2011, 05:29:44 PM »

Nah that can't be true. That's even more than I paid for Diablo 2 when it was new, and I wasn't merely renting that game.
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« Reply #299 on: August 03, 2011, 05:35:52 PM »

Yes, but they're blizzard. I'm sure it will cost more (they'll factor in subscription costs that they can't get from it) ... I'm sure they'll have financing and a fair amortization rate.

Look at Starcraft 2 - one third of the game costs 60 bux.
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« Reply #300 on: August 03, 2011, 05:38:05 PM »

Quote from: Purge on August 03, 2011, 05:35:52 PM

Yes, but they're blizzard. I'm sure it will cost more (they'll factor in subscription costs that they can't get from it) ... I'm sure they'll have financing and a fair amortization rate.

Look at Starcraft 2 - one third of the game costs 60 bux.

Exactly. Count yourself lucky it's not $150 off the bat or $30 per chapter.
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« Reply #301 on: August 03, 2011, 07:03:04 PM »

Quote from: CeeKay on August 03, 2011, 05:24:52 PM

Quote from: heloder on August 03, 2011, 05:21:45 PM

Have they announced what the price will be on this game?

I'm guessing 60 bucks.

50 from amazon with 20 dollar GC. it'll happen.
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« Reply #302 on: August 03, 2011, 07:46:34 PM »

$60 Retail.
$80-90 'Digital Deluxe' (Steam, Direct2Drive, Impulse/Gamestop, et al)
$120-150 'Collector's Edition'.

And it'll sell out.
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« Reply #303 on: August 03, 2011, 07:57:03 PM »

diablo 3 won't be up on any DD service outside of blizzard's.
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« Reply #304 on: August 03, 2011, 08:45:02 PM »

They could charge $60 a month and it would still be worth it!
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« Reply #305 on: August 03, 2011, 09:36:58 PM »

Quote from: leo8877 on August 03, 2011, 08:45:02 PM

They could charge $60 a month and it would still be worth it!
umm no
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« Reply #306 on: August 04, 2011, 12:26:01 PM »

I combed the D3 threads for more Blizz posts (Bashiok seems to be the only one). Here's one talking more about justifications on the skill points:

Bashiok also suggests viewing this Jay Wilson video interview on the topic (though if you think it's a bad idea, it probably won't convince you imho):
http://www.youtube.com/watch?v=NVTVMqtmxPU&feature=youtu.be

97 billion builds per class @ Blizzcon
http://forums.battle.net/thread.html?topicId=27822642648&pageNo=2&sid=3000#27\
Quote from: Bashiok
I realize there’s a lot of information spread around, I’m hoping to bring some of it to a single post and hopefully get our point across and reassure you that the changes we’re making are for the betterment of character customization options, and ultimately your long-term enjoyment of the game.

So, why did we get rid of skill points?
(Note: this is a supplementary min/max explanation. There are lots of other reasons which have been touched on in the past such as how players approach our game, supporting the idea of builds, observing how players behaved in internal testing, etc. This is just further explanation that I think will resonate with some of you.)

In Diablo III, we really want to improve the combat depth. Part of having combat depth involves having skills that are useful in different situations. In Diablo II players often used a single skill to deal with almost all situations: Blessed Hammer, Frozen Orb and Bone Spirit to name a few. Players invest 20 points into a single skill and use it as much as possible. The only reason a player would swap away from their primary spam skill is due to monster resistances/immunities. If a monster was immune to your primary spam skill, you’d either skip the encounter completely or fall back on a second skill. Neither of these answers provides the player with much combat depth.

To support combat depth, skills need to have different roles. Here is a very simple example:

    Magic Missile deals 15 damage to a single enemy
    Arcane Orb deals area of effect damage for 10 damage each

With these two skills we’re beginning to develop some combat depth for the player. Use Magic Missile when you’re facing one enemy, use Arcane Orb when you’re facing multiple enemies. But you may also want to use Magic Missile if one enemy is a “high priority target” in a group, and you want it to die quickly. In this simplified example players can still defeat a horde of enemies by casting Magic Missile multiple times, or they could defeat a single large enemy by casting Arcane Orb multiple times, but that wouldn’t be as efficient as a player who uses the right skill for the right situation.

Ok so that basic layout of combat depth out of the way!

With skill point spending your skills get better as you invest points into them. The problem is that this destroys combat depth. If after pumping a bunch of points into Magic Missile it now deals 70 damage to a single enemy, assuming my enemies have any reasonable health, then Magic Missile becomes a better choice than Arcane Orb even in group situations. If after pumping a bunch of points into Arcane Orb it now deals 45 damage, then it deals more damage than Magic Missile to single targets. Now rather than using the right skill for the right situation, I’m using the skill I’ve put all my points into. Skill point spending has eroded away combat depth.

Why did we go from 7 skill choices to 6?
(Note: again, this is a supplementary explanation. We’ve gone over some of the other reasons elsewhere, but this is specifically targeted at those of you here who feel strongly that 7 means there would be more build diversity than 6)

Diablo III emphasizes build customization. We feel that 6 skill choices actually creates more build diversity than 7.

Why? Well for any given set of options, the greatest number of combinations exists when the number of choices you can make is close to half the number of options you have. Some of you may remember a high school math problem like this: There are 12 differently colored marbles in a bag. How many different color combinations can you get by choosing X marbles? Well as it turns out the solution for various values of X are:

    1 marble: 12 different color combinations
    2 marbles: 66
    3 marbles: 220
    4 marbles: 495
    5 marbles: 792
    6 marbles: 924
    7 marbles: 792
    8 marbles: 495
    9 marbles: 220
    10 marbles: 66
    11 marbles: 12
    12 marbles: 1 (there’s only 1 way to choose 12 marbles from the 12 in the bag)

The greatest number of possible combinations happens when you are choosing 6 from a possible 12.

You may be asking what 12 has to do with anything as classes all have over 20 skills available to them...

This is true in theory, but in practice players tend to (and really should) pick up skills to fill different roles so they can be effective. Categories such as single target, area of effect, auto-targeting, debuff, defensive, group buff, escape, crowd control, 2-minute ubers, pet skills, etc. etc. Players generally take at most two (and often one) skill to fill any particular role. For example, the Wizard has Ice Armor, Storm Armor and Energy Armor, but I don’t think anyone is going to take all three (though maybe somebody will take that as a challenge and prove me wrong), most players will choose one Wizard Armor spell (note that this can change dramatically with some rune effects). If we look at each class, depending on how you count, you get anywhere from 8-12 different types of skills. So we err on the high side in our category estimate (12) and that means 6 is a pretty good number to maximize build variety.

It's important to note that we’re not just talking about you and your friend having Wizards with slightly different skills, we’re talking about you and your friend having 6 skills that are different in functionally significant ways.

Closing remark! When we pull math out like this I’m sure somebody will point out that if our only objective was to maximize build combinations we’d have allowed people to also choose 6, 7 or 8 passives rather than just 3. So I’ll counter by saying maximizing build combinations is not our only objective. We also want our system to have aesthetic flavor, to be simple to understand, and to have the passives in particular feel impactful. We have many different goals that we take into account when making any design decision. In the case of active skills, we felt the increase in variety was one of many good reasons to go from 7 to 6.

So how many skill combinations are there now?

Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations. That’s not taking into account skill types for ‘ideal’ builds, but that’s always been a big part of the fun of experimenting (and longevity for Diablo II) - finding a build that shouldn’t work, and making it.
« Last Edit: August 04, 2011, 12:29:35 PM by Blackjack » Logged

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« Reply #307 on: August 04, 2011, 01:10:40 PM »

Dammit.

Now I want this.

Bad.
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« Reply #308 on: August 04, 2011, 02:00:28 PM »

Everything he said about skill points makes sense to me, and what he's talking about is one of the reasons I didn't like Diablo 2 anywhere near as much as the masses.

But I haven't been following--what are they implementing instead of skill points for D3?
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« Reply #309 on: August 04, 2011, 02:18:15 PM »

Quote from: wonderpug on August 04, 2011, 02:00:28 PM

Everything he said about skill points makes sense to me, and what he's talking about is one of the reasons I didn't like Diablo 2 anywhere near as much as the masses.

But I haven't been following--what are they implementing instead of skill points for D3?

As you level Skills will open up and you can choose freely from them

You start with 2 skills available, then as you level up you get more to choose from, with 6 being max at level cap.

These skills scale in strength relative to level rather than you pumping points into them.

You can freely swap out skills as desired (between battles?) but can only 'carry' your level appropriate # in your hotbar at a time.

I'll see if I can find a post from blizzard talking more about that.

From Diablofans.com
Quote
Skill system has gotten a complete revamp. Instead of 7 active skills, we now only have 6. In addition, the traits system was removed and turned into a "passive skills" section on the skill window, cleaning up the UI quite a lot, and allowing us to choose Skills and "traits" (passive skills) all in one window. That in mind, we can also only have up to 3 passive skills at one time. However, we begin the game with only 2 active skills and no passives. The last four active skill slots can be unlocked at levels 6, 12, 18, and 24, and the three passive skill slots are unlocked at levels 10, 20, and 30. So by the time we complete Normal, you should have unlocked all of the possible skill slots. Now, skill and trait points were also removed. Once you reach a certain level, you unlock X skill and/or X passive that you can swap in and out as you see fit. Again though, you can only have 6 actives and 3 passives at any given time.

From Jay Wilson Interview (same source as above)
Quote
Q: So everything is scalable; is it just by level or is it by your attack, or...?

A: So there’s several ways your abilities will scale. One is, as you level up, abilities naturally scale. So it depends upon the ability. An ability like Bash is based on weapon damage, so it doesn’t need to scale because your weapon damage is going to scale it so it automatically gets better. An ability like Magic Missile which has a set damage amount scales as you level up automatically. There are several attributes on items, some that you get leveling up - you don’t get many attributes leveling up, but you get a little bit - that affect abilities. Primarily Attack, which increases your damage, but Precision, which is a side-effect of crit; some abilities key off of crits, there’s even some abilities that key off of your defense value, so those can affect it. Runes are probably one of the biggest ways to extend the power of skills. There’s 7 kind of power levels of runes, each better than the last. And those continue well beyond Normal difficulty up into Nightmare and Hell.
« Last Edit: August 04, 2011, 02:26:38 PM by Crabbs » Logged

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« Reply #310 on: August 04, 2011, 02:47:52 PM »

The real money AH is going bring the account hackers out in full force.  Now instead of just gaining access to your account they can actually buy a bunch of stuff on your "method of payment" as that is directly linked to your AH purchases.  Someone is going to get their credit card absolutely raped by this. 
 Its going to be real interesting to hear the fallout when someone has their account hacked and the hacker uses their cc to buy $1500 worth of crap, that the hacker listed on the AH just for that purpose.
 Of course anyone one who plays this game without an attached authenticator is a fool but worry not, the world is full of fools.  Besides Im not completely sold on the security those authenticators provide, at least where a skilled determined hacker is concerned.
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« Reply #311 on: August 04, 2011, 02:55:23 PM »

The swapping in/out of skills sounds perfect for me.  I usually wanted to put one point in every skill to see how they worked, but then some skills didn't really do anything unless you had numerous points in them (getting multiple druid pets or whatever) and, well, most of my characters ended up pretty diluted, skillpoint wise. 

It also seemed so back-asswards that you were encouraged to not spend your skill points when you level up (so you can save them for later, or whatever). 
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« Reply #312 on: August 04, 2011, 06:46:25 PM »

Quote from: wonderpug on August 04, 2011, 02:00:28 PM

Everything he said about skill points makes sense to me, and what he's talking about is one of the reasons I didn't like Diablo 2 anywhere near as much as the masses.

But I haven't been following--what are they implementing instead of skill points for D3?

Each skill can be modified by one of five different runestones, with each stone affecting the skill in a different way.  The official site has a page explaining it and giving examples here.
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« Reply #313 on: August 04, 2011, 06:50:04 PM »

Quote from: rshetts2 on August 04, 2011, 02:47:52 PM

The real money AH is going bring the account hackers out in full force.  Now instead of just gaining access to your account they can actually buy a bunch of stuff on your "method of payment" as that is directly linked to your AH purchases.  Someone is going to get their credit card absolutely raped by this. 
 Its going to be real interesting to hear the fallout when someone has their account hacked and the hacker uses their cc to buy $1500 worth of crap, that the hacker listed on the AH just for that purpose.
 Of course anyone one who plays this game without an attached authenticator is a fool but worry not, the world is full of fools.  Besides Im not completely sold on the security those authenticators provide, at least where a skilled determined hacker is concerned.

Dang, I've been ignoring the AH stuff, but I can safely say my CC is going nowhere near it.
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« Reply #314 on: August 04, 2011, 07:19:38 PM »

Quote from: Ridah on August 02, 2011, 01:59:35 AM

As far as requiring an internet connection goes, good for them. The benefit of a more secure game for 99% of its players outweighs...

While I don't have a huge personal problem with the always-on thing (and come on, most people played Diablo 2 on Battle.net anyway, which was the exact same thing in that your characters wouldn't be available offline), I do take issue with the statement quoted above. Always-on doesn't mean a more secure game for the players. It means a more secure game for the publisher. Yes, they want us to believe that it's all for our benefit, but they know just as well as us that it's just marketing speech.
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« Reply #315 on: August 04, 2011, 08:18:09 PM »

Quote from: TiLT on August 04, 2011, 07:19:38 PM

While I don't have a huge personal problem with the always-on thing (and come on, most people played Diablo 2 on Battle.net anyway, which was the exact same thing in that your characters wouldn't be available offline)

I'm not saying it's entirely representative of the whole, but the poll at Qt3 (200+ responders) has only roughly 25% saying they play Diablo on Battlenet compared to almost 66% saying they play it offline and lan.
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« Reply #316 on: August 04, 2011, 10:14:44 PM »

My Amazon order just updated with a September 4th ship date....
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« Reply #317 on: August 04, 2011, 10:20:50 PM »

Quote from: Soulchilde on August 04, 2011, 10:14:44 PM

My Amazon order just updated with a September 4th ship date....

2012?
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« Reply #318 on: August 04, 2011, 10:22:32 PM »

Quote from: CeeKay on August 04, 2011, 10:20:50 PM

Quote from: Soulchilde on August 04, 2011, 10:14:44 PM

My Amazon order just updated with a September 4th ship date....

2012?
that would be a negative 2011
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« Reply #319 on: August 04, 2011, 10:27:58 PM »

Quote from: Soulchilde on August 04, 2011, 10:22:32 PM

Quote from: CeeKay on August 04, 2011, 10:20:50 PM

Quote from: Soulchilde on August 04, 2011, 10:14:44 PM

My Amazon order just updated with a September 4th ship date....

2012?
that would be a negative 2011

Ah, I wonder if that's a glitch.  Wonderpug will eat Leo's shorts if it actually comes out then, with a month to do the beta, go gold and get ready for global distribution.
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