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Author Topic: Diablo III --Impressions start on page 36 --  (Read 65990 times)
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rittchard
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« Reply #2200 on: February 13, 2013, 08:14:00 PM »

1.0.7 patch is out complete with 4 way dueling.  Needless to say I got slaughtered!
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« Reply #2201 on: March 29, 2013, 05:43:03 PM »

Ex-Blizzardite Jay Wilson, now free to say... OOPS!  Roll Eyes

Diablo 3 Director Jay Wilson: Auction Houses 'really hurt' game
http://www.joystiq.com/2013/03/28/diablo-3-director-jay-wilson-auction-houses-really-hurt-game/
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Wilson said that before Blizzard launched the game, the company had a few assumptions about how the Auction Houses would work: He thought they would help reduce fraud, that they'd provide a wanted service to players, that only a small percentage of players would use it and that the price of items would limit how many were listed and sold.

But he said that once the game went live, Blizzard realized it was completely wrong about those last two points. It turns out that nearly every one of the game's players (of which there are still about 1 million per day, and about 3 million per month, according to Wilson) made use of either house, and that over 50 percent of players used it regularly. That, said Wilson, made money a much higher motivator than the game's original motivation to simply kill Diablo, and "damaged item rewards" in the game. While a lot of the buzz around the game attacked the real money Auction House, "gold does much more damage than the other one does," according to Wilson, because more players use it and prices fluctuate much more.

"I think we would turn it off if we could," Wilson said during his talk. But the problem is "not as easy as that;" with all of Blizzard's current players, he says the company "has no idea" how many players like the system or hate it.
I would think players who used the system a lot liked it, and players who never used it (me, for example) either hated it or didn't care about it. Or is that oversimplifying?  icon_smile
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wonderpug
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« Reply #2202 on: March 29, 2013, 05:49:28 PM »

Quote from: Blackjack on March 29, 2013, 05:43:03 PM

I would think players who used the system a lot liked it, and players who never used it (me, for example) either hated it or didn't care about it. Or is that oversimplifying?  icon_smile

I think it's more that the mere presence of the AH alters the game.  In-game item drops just become junk commodities like gold.  You're never excited about an item, other than its worth, because you're likely just going to sell it and then buy whatever item you want on the AH.
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« Reply #2203 on: March 29, 2013, 10:56:26 PM »

I agree.
 
And in a game where "loot drops" are (supposed to be) such a core component - this hurts.
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« Reply #2204 on: March 30, 2013, 03:32:08 AM »

Quote from: wonderpug on March 29, 2013, 05:49:28 PM

Quote from: Blackjack on March 29, 2013, 05:43:03 PM

I would think players who used the system a lot liked it, and players who never used it (me, for example) either hated it or didn't care about it. Or is that oversimplifying?  icon_smile

I think it's more that the mere presence of the AH alters the game.  In-game item drops just become junk commodities like gold.  You're never excited about an item, other than its worth, because you're likely just going to sell it and then buy whatever item you want on the AH.

It you never bothered,  you could get quite a way through Nightmare,  as I did.   Until I hit a wall and kept getting killed by specials,  and someone asked why I hadn't bought anything off the  AH.   that was when I learned how under equipped I was compared to my friends.
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« Reply #2205 on: March 31, 2013, 03:47:47 PM »

I'm a pretty simple guy when it comes to in-game things that effect my everyday play time and enjoyment.
I don't always know why but sometimes I just get a ewww feeling about something when I first experience it in game.
Like the AH in D-3. I saw the writing on the wall within the first two days of playing. My simple love of D games is the
combat and loot drops. Nothing much more. The AH did away with getting significant rewards and loot drops. It quickly became
a frustrating game, with not much of anticipatory playing.
If it ain't broken, don't try to fix it.
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« Reply #2206 on: March 31, 2013, 07:53:10 PM »

I think gems on the auction house ruined the game more than anything else for my group of regulars.  One of my friends would just buy a huge stack of flawless gems and hand them out to us.  They were so cheap and common that we never even bothered to recover them from an item before selling it.  They also made crappy items with sockets better than any of the named items we found in the game.
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« Reply #2207 on: April 01, 2013, 07:08:02 PM »

The AH was a bad idea, especially for a loot based game with poorly implemented loot drops.  If the loot drops weren't so bad I never would have used the AH.  It no fun getting loot that is 5-10 levels below your character for most of normal and nightmare.     
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Blackjack
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« Reply #2208 on: May 14, 2013, 03:39:44 PM »

Tomorrow is D3's first anniversary.... Yay? icon_neutral
http://us.battle.net/d3/en/blog/9693905
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May 15th marks the one-year anniversary of Diablo III. Help us celebrate the Lord of Terror's rebirth (and contribute to an awesome community project in the process) by submitting your very own birthday greeting!

To participate, simply print out one of the birthday images below (or create your own), take a photo of you and/or your friends, and then tweet the picture to @Diablo using the hashtag #D3BDAY or email it to [email protected]. In addition to re-tweeting our favorites and uploading them to our Diablo Facebook page throughout the week, we'll also be compiling the most impressive greetings to show off here on the official community site after the festivities have concluded.
Sad to remember how I hoped I'd be enjoying it for years and it ended up being a couple months or so.

For me, if some of the insane boss bottles later on were a bit more fair -- maybe a checkpoint within the boss battle -- I might've stuck with it longer. I can't say the AH bothered me as much as what I perceived as unfair difficulty spikes here and there.

Or maybe my late 40s brain just didn't enjoy repetitive dungeon hack'n'slashing over and over as much as my 30s self enjoyed the first two games.
« Last Edit: May 14, 2013, 03:41:27 PM by Blackjack » Logged

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Gratch
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« Reply #2209 on: May 14, 2013, 03:53:18 PM »

Playing single-player only, I enjoyed D3 just as much as the other Diablo games.  I'm not big on end-game content though, and typically just play through it once or twice.  I can certainly see how others who were in it for multiplayer or the super endgame stuff were disappointed. 
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« Reply #2210 on: May 14, 2013, 05:27:03 PM »

Quote from: Blackjack on May 14, 2013, 03:39:44 PM

Tomorrow is D3's first anniversary....

so, only 9 years left until D4?
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« Reply #2211 on: May 15, 2013, 02:34:20 PM »

Quote from: CeeKay on May 14, 2013, 05:27:03 PM

Quote from: Blackjack on May 14, 2013, 03:39:44 PM

Tomorrow is D3's first anniversary....

so, only 9 years left until D4?
CeeKay = Perpetual Optimist  icon_wink
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CeeKay
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« Reply #2212 on: May 15, 2013, 04:30:48 PM »

Quote from: Blackjack on May 15, 2013, 02:34:20 PM

Quote from: CeeKay on May 14, 2013, 05:27:03 PM

Quote from: Blackjack on May 14, 2013, 03:39:44 PM

Tomorrow is D3's first anniversary....

so, only 9 years left until D4?
CeeKay = Perpetual Optimist  icon_wink

OK, so only 9 years until they announce the teaser for the announcement of the press conference where they will announce that they have a special announcement for Blizzcon 2022 where they will announce Diablo 4 is in pre-production and show off some concept art drawn on the back of some bar napkins.
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