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Author Topic: Deus Ex 3  (Read 1501 times)
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Daehawk
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« on: September 09, 2008, 11:39:34 PM »

Ehhhhhh could be......

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« Reply #1 on: September 10, 2008, 12:16:35 AM »

Please don't suck...please don't suck...
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Teggy
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« Reply #2 on: September 10, 2008, 12:43:10 AM »

Don't they have to come out with Deus Ex 2 first?  ninja
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CeeKay
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« Reply #3 on: September 10, 2008, 12:58:33 AM »

Quote from: Teggy on September 10, 2008, 12:43:10 AM

Don't they have to come out with Deus Ex 2 first?  ninja

Deus Ex 2 wasn't that bad.


yeah, I said it.
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« Reply #4 on: September 10, 2008, 01:01:57 AM »

Quote
Deus Ex 2 wasn't that bad.


yeah, I said it.

2 wasn't horrible. It just wasn't 1. The Xbox platform development killed it. Hopefully 3 will be developed with the PC in mind.
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Turtle
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« Reply #5 on: September 10, 2008, 03:02:42 AM »

My bet is that it's a near carbon copy clone of Bioshock, but with cyber mods instead of plasmids.
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Kevin Grey
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« Reply #6 on: September 10, 2008, 01:25:21 PM »

Quote from: CeeKay on September 10, 2008, 12:58:33 AM

Quote from: Teggy on September 10, 2008, 12:43:10 AM

Don't they have to come out with Deus Ex 2 first?  ninja

Deus Ex 2 wasn't that bad.


yeah, I said it.

Agreed.  If anything, I think it's DX2 has improved in hindsight since the lack of a true successor with the same level of ambition and execution of the original has failed to materialize.  I suspect that DX2 would be far better received today, especially if it didn't have the name attached. 
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« Reply #7 on: September 10, 2008, 01:46:20 PM »

Quote from: Turtle on September 10, 2008, 03:02:42 AM

My bet is that it's a near carbon copy clone of Bioshock, but with cyber mods instead of plasmids.

And that'd be bad...how?
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« Reply #8 on: September 10, 2008, 02:00:51 PM »

Quote from: Kevin Grey on September 10, 2008, 01:25:21 PM

Agreed.  If anything, I think it's DX2 has improved in hindsight since the lack of a true successor with the same level of ambition and execution of the original has failed to materialize.  I suspect that DX2 would be far better received today, especially if it didn't have the name attached. 

Just call it 'generi-weapon shooter 2', as that's all the game is (especially with a magical 'unified ammo system') once you get rid of any Deus Ex attachments.

I WANT a sequel to Deus Ex 1, damnit! Such an amazing game that never got the sequel that it deserved.
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« Reply #9 on: September 10, 2008, 03:15:32 PM »

Quote from: Knightshade Dragon on September 10, 2008, 01:46:20 PM

Quote from: Turtle on September 10, 2008, 03:02:42 AM

My bet is that it's a near carbon copy clone of Bioshock, but with cyber mods instead of plasmids.

And that'd be bad...how?

I could live with that.
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« Reply #10 on: September 10, 2008, 03:38:44 PM »

Wasn't saying it was bad, just that's the way the market looks like it'll go considering it was the success of Bioshock that likely caused this game to be fully funded.
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Big Jake
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« Reply #11 on: September 10, 2008, 05:35:16 PM »

A little late, but,

Quote from: Turtle on September 10, 2008, 03:02:42 AM

My bet is that it's a near carbon copy clone of Bioshock, but with cyber mods instead of plasmids.
+1

And no, watering down System Shock 2 was not a good thing imo.  It was pretty, I'll give you, but terribly cliche 'twists' denuded the story of any impact.  Sander Cohen section was good, though. 
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« Reply #12 on: September 11, 2008, 05:33:31 AM »

What I'm hoping for was instead of Bioshock's more looser approach, they keep the whole concept of Mods that can be switched out as needed, but they also keep it more RPG-like where they have base mods that determine attributes, and then the ones that give extra abilities.  No arbitrary stat block to fiddle with, but the skills and such would be a bit more refined.  And, if you find that half-way through the game you don't like playing one way, you don't have to restart or cheat to try it a different way.

As it stood, Bioshock got a bit too easy with how open its powers were, so much so that some powers just weren't used.
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« Reply #13 on: September 11, 2008, 04:57:16 PM »

Quote from: Turtle on September 11, 2008, 05:33:31 AM

As it stood, Bioshock got a bit too easy with how open its powers were, so much so that some powers just weren't used.

During my E3 preview of Bioshock (http://www.gamingtrend.com/e3/articles.php?artID=366), they mentioned this exact issue, and that is one of the things that they hope to fix with the "Challenge Rooms."
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Daehawk
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« Reply #14 on: September 11, 2008, 08:47:22 PM »

Id like a return to DE1 and its bigger world and slower play style. The locations were cool too.
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« Reply #15 on: September 11, 2008, 09:04:24 PM »

Quote from: Daehawk on September 11, 2008, 08:47:22 PM

Id like a return to DE1 and its bigger world and slower play style. The locations were cool too.

And the music, and the gameplay, and...
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